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reverting header additions in play_patches, as they are no longer needed.
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@ -1,10 +1,6 @@
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#include "play_patches.h"
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#include "z64debug_display.h"
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#include "input.h"
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#include "input.h"
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#include "z64game.h"
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#include "overlays/gamestates/ovl_title/z_title.h"
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#include "prevent_bss_reordering.h"
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#include "z64.h"
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#include "regs.h"
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@ -2,7 +2,6 @@
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#define __PLAY_PATCHES_H__
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#include "patches.h"
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#include "patch_helpers.h"
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void debug_play_update(PlayState* play);
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void camera_pre_play_update(PlayState* play);
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