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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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joystick deadzone (#257)
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332a45cd64
commit
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@ -92,6 +92,24 @@
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/>
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/>
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</div>
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</div>
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</div>
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</div>
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<!-- joystick deadzone -->
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<div class="config-option" data-event-mouseover="set_cur_config_index(4)">
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<label class="config-option__title">Joystick Deadzone</label>
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<div class="config-option__range-wrapper config-option__list">
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<label class="config-option__range-label">{{joystick_deadzone}}%</label>
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<input
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class="nav-vert"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(4)"
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id="joystick_deadzone"
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type="range"
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min="0"
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max="100"
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style="flex: 1; margin: 0dp;"
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data-value="joystick_deadzone"
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/>
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</div>
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</div>
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<!-- background input -->
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<!-- background input -->
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<div class="config-option" data-event-mouseover="set_cur_config_index(4)" id="conf-general__Background-Input">
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<div class="config-option" data-event-mouseover="set_cur_config_index(4)" id="conf-general__Background-Input">
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@ -129,8 +129,10 @@ namespace recomp {
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// Gyro and mouse sensitivities range from 0 to 100.
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// Gyro and mouse sensitivities range from 0 to 100.
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int get_gyro_sensitivity();
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int get_gyro_sensitivity();
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int get_mouse_sensitivity();
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int get_mouse_sensitivity();
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float get_joystick_deadzone();
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void set_gyro_sensitivity(int strength);
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void set_gyro_sensitivity(int strength);
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void set_mouse_sensitivity(int strength);
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void set_mouse_sensitivity(int strength);
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void set_joystick_deadzone(float value);
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enum class TargetingMode {
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enum class TargetingMode {
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Switch,
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Switch,
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@ -163,6 +163,7 @@ void save_general_config(const std::filesystem::path& path) {
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config_json["rumble_strength"] = recomp::get_rumble_strength();
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config_json["rumble_strength"] = recomp::get_rumble_strength();
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config_json["gyro_sensitivity"] = recomp::get_gyro_sensitivity();
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config_json["gyro_sensitivity"] = recomp::get_gyro_sensitivity();
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config_json["mouse_sensitivity"] = recomp::get_mouse_sensitivity();
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config_json["mouse_sensitivity"] = recomp::get_mouse_sensitivity();
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config_json["joystick_deadzone"] = recomp::get_joystick_deadzone();
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config_json["autosave_mode"] = recomp::get_autosave_mode();
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config_json["autosave_mode"] = recomp::get_autosave_mode();
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config_json["debug_mode"] = recomp::get_debug_mode_enabled();
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config_json["debug_mode"] = recomp::get_debug_mode_enabled();
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config_file << std::setw(4) << config_json;
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config_file << std::setw(4) << config_json;
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@ -174,6 +175,7 @@ void set_general_settings_from_json(const nlohmann::json& config_json) {
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recomp::set_rumble_strength(from_or_default(config_json, "rumble_strength", 25));
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recomp::set_rumble_strength(from_or_default(config_json, "rumble_strength", 25));
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recomp::set_gyro_sensitivity(from_or_default(config_json, "gyro_sensitivity", 50));
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recomp::set_gyro_sensitivity(from_or_default(config_json, "gyro_sensitivity", 50));
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recomp::set_mouse_sensitivity(from_or_default(config_json, "mouse_sensitivity", is_steam_deck ? 50 : 0));
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recomp::set_mouse_sensitivity(from_or_default(config_json, "mouse_sensitivity", is_steam_deck ? 50 : 0));
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recomp::set_joystick_deadzone(from_or_default(config_json, "joystick_deadzone", 0.0f));
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recomp::set_autosave_mode(from_or_default(config_json, "autosave_mode", recomp::AutosaveMode::On));
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recomp::set_autosave_mode(from_or_default(config_json, "autosave_mode", recomp::AutosaveMode::On));
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recomp::set_debug_mode_enabled(from_or_default(config_json, "debug_mode", false));
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recomp::set_debug_mode_enabled(from_or_default(config_json, "debug_mode", false));
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}
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}
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@ -87,14 +87,47 @@ void recomp::get_n64_input(uint16_t* buttons_out, float* x_out, float* y_out) {
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cur_buttons |= recomp::get_input_digital(controller_input_mappings[input_index]) ? n64_button_values[i] : 0;
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cur_buttons |= recomp::get_input_digital(controller_input_mappings[input_index]) ? n64_button_values[i] : 0;
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}
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}
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float joystick_deadzone = recomp::get_joystick_deadzone() / 100.0f;
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float joystick_x = recomp::get_input_analog(controller_input_mappings[(size_t)GameInput::X_AXIS_POS])
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- recomp::get_input_analog(controller_input_mappings[(size_t)GameInput::X_AXIS_NEG]);
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float joystick_y = recomp::get_input_analog(controller_input_mappings[(size_t)GameInput::Y_AXIS_POS])
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- recomp::get_input_analog(controller_input_mappings[(size_t)GameInput::Y_AXIS_NEG]);
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if(fabsf(joystick_x) < joystick_deadzone) {
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joystick_x = 0.0f;
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}
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else {
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if(joystick_x > 0.0f) {
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joystick_x -= joystick_deadzone;
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}
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else {
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joystick_x += joystick_deadzone;
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}
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joystick_x /= (1.0f - joystick_deadzone);
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}
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if(fabsf(joystick_y) < joystick_deadzone) {
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joystick_y = 0.0f;
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}
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else {
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if(joystick_y > 0.0f) {
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joystick_y -= joystick_deadzone;
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}
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else {
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joystick_y += joystick_deadzone;
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}
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joystick_y /= (1.0f - joystick_deadzone);
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}
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cur_x = recomp::get_input_analog(keyboard_input_mappings[(size_t)GameInput::X_AXIS_POS])
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cur_x = recomp::get_input_analog(keyboard_input_mappings[(size_t)GameInput::X_AXIS_POS])
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- recomp::get_input_analog(keyboard_input_mappings[(size_t)GameInput::X_AXIS_NEG])
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- recomp::get_input_analog(keyboard_input_mappings[(size_t)GameInput::X_AXIS_NEG]) + joystick_x;
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+ recomp::get_input_analog(controller_input_mappings[(size_t)GameInput::X_AXIS_POS])
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- recomp::get_input_analog(controller_input_mappings[(size_t)GameInput::X_AXIS_NEG]);
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cur_y = recomp::get_input_analog(keyboard_input_mappings[(size_t)GameInput::Y_AXIS_POS])
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cur_y = recomp::get_input_analog(keyboard_input_mappings[(size_t)GameInput::Y_AXIS_POS])
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- recomp::get_input_analog(keyboard_input_mappings[(size_t)GameInput::Y_AXIS_NEG])
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- recomp::get_input_analog(keyboard_input_mappings[(size_t)GameInput::Y_AXIS_NEG]) + joystick_y;
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+ recomp::get_input_analog(controller_input_mappings[(size_t)GameInput::Y_AXIS_POS])
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- recomp::get_input_analog(controller_input_mappings[(size_t)GameInput::Y_AXIS_NEG]);
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}
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}
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*buttons_out = cur_buttons;
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*buttons_out = cur_buttons;
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@ -274,6 +274,7 @@ struct ControlOptionsContext {
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int rumble_strength; // 0 to 100
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int rumble_strength; // 0 to 100
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int gyro_sensitivity; // 0 to 100
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int gyro_sensitivity; // 0 to 100
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int mouse_sensitivity; // 0 to 100
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int mouse_sensitivity; // 0 to 100
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float joystick_deadzone;
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recomp::TargetingMode targeting_mode;
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recomp::TargetingMode targeting_mode;
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recomp::BackgroundInputMode background_input_mode;
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recomp::BackgroundInputMode background_input_mode;
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recomp::AutosaveMode autosave_mode;
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recomp::AutosaveMode autosave_mode;
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@ -300,6 +301,10 @@ int recomp::get_mouse_sensitivity() {
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return control_options_context.mouse_sensitivity;
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return control_options_context.mouse_sensitivity;
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}
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}
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float recomp::get_joystick_deadzone() {
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return control_options_context.joystick_deadzone;
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}
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void recomp::set_gyro_sensitivity(int sensitivity) {
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void recomp::set_gyro_sensitivity(int sensitivity) {
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control_options_context.gyro_sensitivity = sensitivity;
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control_options_context.gyro_sensitivity = sensitivity;
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if (general_model_handle) {
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if (general_model_handle) {
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@ -314,6 +319,13 @@ void recomp::set_mouse_sensitivity(int sensitivity) {
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}
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}
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}
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}
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void recomp::set_joystick_deadzone(float value) {
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control_options_context.joystick_deadzone = value;
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if(general_model_handle) {
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general_model_handle.DirtyVariable("joystick_deadzone");
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}
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}
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recomp::TargetingMode recomp::get_targeting_mode() {
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recomp::TargetingMode recomp::get_targeting_mode() {
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return control_options_context.targeting_mode;
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return control_options_context.targeting_mode;
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}
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}
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@ -848,6 +860,7 @@ public:
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constructor.Bind("rumble_strength", &control_options_context.rumble_strength);
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constructor.Bind("rumble_strength", &control_options_context.rumble_strength);
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constructor.Bind("gyro_sensitivity", &control_options_context.gyro_sensitivity);
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constructor.Bind("gyro_sensitivity", &control_options_context.gyro_sensitivity);
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constructor.Bind("mouse_sensitivity", &control_options_context.mouse_sensitivity);
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constructor.Bind("mouse_sensitivity", &control_options_context.mouse_sensitivity);
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constructor.Bind("joystick_deadzone", &control_options_context.joystick_deadzone);
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bind_option(constructor, "targeting_mode", &control_options_context.targeting_mode);
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bind_option(constructor, "targeting_mode", &control_options_context.targeting_mode);
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bind_option(constructor, "background_input_mode", &control_options_context.background_input_mode);
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bind_option(constructor, "background_input_mode", &control_options_context.background_input_mode);
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bind_option(constructor, "autosave_mode", &control_options_context.autosave_mode);
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bind_option(constructor, "autosave_mode", &control_options_context.autosave_mode);
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