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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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Update RT64 to fix crash caused by offset scissors going into negative coordinate ranges
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@ -1 +1 @@
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Subproject commit f35e09b110c38517f8e57337bad17734f5f65dca
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Subproject commit 93462c612300d342ac84110f4d0627386785b8bc
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@ -129,7 +129,7 @@ void Interface_Draw(PlayState* play) {
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if (pauseCtx->debugEditor == DEBUG_EDITOR_NONE) {
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Interface_SetVertices(play);
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// @recomp Adjust any scissors to cover the whole screen
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gEXSetScissorAlign(OVERLAY_DISP++, G_EX_ORIGIN_LEFT, G_EX_ORIGIN_RIGHT, 0, -margin_reduction, -SCREEN_WIDTH, margin_reduction);
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gEXSetScissorAlign(OVERLAY_DISP++, G_EX_ORIGIN_LEFT, G_EX_ORIGIN_RIGHT, 0, -margin_reduction, -SCREEN_WIDTH, margin_reduction, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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Interface_SetOrthoView(interfaceCtx);
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// Draw Grandma's Story
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@ -470,7 +470,7 @@ void Interface_Draw(PlayState* play) {
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// @recomp Restore normal alignment and shift down for minigame countdown or clock
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gEXSetRectAlign(OVERLAY_DISP++, G_EX_ORIGIN_NONE, G_EX_ORIGIN_NONE, 0, 0, 0, 0);
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gEXSetViewportAlign(OVERLAY_DISP++, G_EX_ORIGIN_NONE, 0, 0);
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gEXSetScissorAlign(OVERLAY_DISP++, G_EX_ORIGIN_NONE, G_EX_ORIGIN_NONE, 0, 0, 0, 0);
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gEXSetScissorAlign(OVERLAY_DISP++, G_EX_ORIGIN_NONE, G_EX_ORIGIN_NONE, 0, 0, 0, 0, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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Interface_SetOrthoView(interfaceCtx);
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}
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