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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-30 00:24:15 +01:00
Fix cursors being created before SDL2 initialization
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parent
65fc7f9924
commit
def9a39968
@ -628,7 +628,7 @@ struct {
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Rml::ElementDocument* current_document;
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Rml::Element* prev_focused;
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public:
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SystemInterface_SDL system_interface;
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std::unique_ptr<SystemInterface_SDL> system_interface;
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std::unique_ptr<RmlRenderInterface_RT64> render_interface;
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Rml::Context* context;
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recomp::UiEventListenerInstancer event_listener_instancer;
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@ -747,11 +747,12 @@ void init_hook(RT64::RenderInterface* interface, RT64::RenderDevice* device) {
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UIContext.render.device = device;
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// Setup RML
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UIContext.rml.system_interface.SetWindow(window);
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UIContext.rml.system_interface = std::make_unique<SystemInterface_SDL>();
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UIContext.rml.system_interface->SetWindow(window);
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UIContext.rml.render_interface = std::make_unique<RmlRenderInterface_RT64>(&UIContext.render);
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UIContext.rml.make_event_listeners();
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Rml::SetSystemInterface(&UIContext.rml.system_interface);
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Rml::SetSystemInterface(UIContext.rml.system_interface.get());
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Rml::SetRenderInterface(UIContext.rml.render_interface.get());
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Rml::Factory::RegisterEventListenerInstancer(&UIContext.rml.event_listener_instancer);
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