Wiseguy
3c34fa63c1
Adds analog camera and other controller options ( #264 )
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* Added analog cam and camera inversion options to menu, initial implementation of analog cam
* Automatically suppress inputs on the right stick while analog cam is active
* Return to automatic camera mode when pressing target
* Add aiming inversion options
* Add analog camera inversion options
2024-05-26 09:34:26 -04:00
Mr-Wiseguy
4c3d48ba8f
Added some more mode-specific camera interpolation logic
2024-05-05 23:09:33 -04:00
Mr-Wiseguy
55aa02c4b3
Added camera interpolation workarounds for specific modes or scenes
2024-05-03 19:55:34 -04:00
Mr-Wiseguy
539497f84d
Forced camera interpolation in Camera_Fixed1 mode to fix several incorrect camera skips
2024-04-25 23:49:06 -04:00
Mr-Wiseguy
fe284112bc
Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered
2024-03-28 20:36:16 -04:00
Mr-Wiseguy
d1d00e164c
Fixed camera interpolation double skips, made the skybox skip interpolation with the camera, fixed particles getting incorrectly matched
2024-03-27 18:47:15 -04:00
Mr-Wiseguy
8c2a999697
Rewrite star drawing code to use tris and matrices instead of rects for better interpolation
2024-03-12 18:01:58 -04:00
Mr-Wiseguy
ca66fdddbb
Implemented proper ROM selection menu
2024-03-03 21:17:59 -05:00
Mr-Wiseguy
569d86d901
Added heuristics to determine when to skip camera interpolation, added ability to enable developer mode in RT64
2024-03-02 23:28:48 -05:00
Mr-Wiseguy
45a13d28c2
Update RT64 and transform tagging for tile scroll interpolation
2024-03-02 13:33:09 -05:00
Mr-Wiseguy
c0fa6d7c82
Update RT64 for more fine-grained interpolation control
2024-02-26 01:42:57 -05:00
Mr-Wiseguy
12e107b872
Tag sky and camera matrices for interpolation and tag terrain matrices to skip interpolation
2024-02-04 23:12:34 -05:00