Commit Graph

21 Commits

Author SHA1 Message Date
Wiseguy
a8a5e216fe
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
Wiseguy
79fc56f1fd
Remove decomp elf dependency and automate patch relocations (#419)
* Changed patch recompilation to use new reference symbol functionality and removed all manual relocations

* Moved symbol tomls to submodule, switched from objcopy to recompiler output binary mechanism for patch recompilation

* Update N64Recomp commit in CI to symbol_reference_file branch

* Remove option in patches toml that doesn't exist

* Update N64Recomp to fix issue with pause screen cursor, fix some issues caused by patches and overlay function-local statics

* Disable unpaired lo16 warnings and update N64Recomp in CI

* Update build instructions to reflect that the decomp elf is no longer needed
2024-07-05 16:33:34 -04:00
Reonu
7d3ae05436
Add shield aiming inversion (#338) 2024-06-02 10:46:08 -04:00
thecozies
a3d287575d
Enhanced analog cam behavior when spike rolling or in a deku flower (#306)
* 279 Adjusted autocam/analog cam behavior while inside of a deku flower or when spike rolling

* override analog cam while left stick is active in deku flower

* Change to auto cam when spike rolling (#323)

* Fix duplicate skip_analog_cam_once declaration

---------

Co-authored-by: Reonu <danileon95@gmail.com>
2024-05-30 16:34:10 +01:00
Reonu
8319d97ad1
Make the ocarina work with the dpad (#311) 2024-05-30 15:53:43 +01:00
Wiseguy
3c34fa63c1
Adds analog camera and other controller options (#264)
* Added analog cam and camera inversion options to menu, initial implementation of analog cam
* Automatically suppress inputs on the right stick while analog cam is active
* Return to automatic camera mode when pressing target
* Add aiming inversion options
* Add analog camera inversion options
2024-05-26 09:34:26 -04:00
Mr-Wiseguy
11012cdfc6 WIP autosave functionality 2024-05-01 04:06:53 -04:00
Mr-Wiseguy
3537a22ccd Fixed description of mouse aiming, made D-Pad icon translucent if none of its items have been obtained yet 2024-04-26 19:35:19 -04:00
Mr-Wiseguy
b28614b128 Implemented mouse aiming 2024-04-26 01:48:26 -04:00
Mr-Wiseguy
976bfa1969 Reduced input latency and improved gyro by moving input polling to main game thread and moving frame wait to after DL submission, fixed bluetooth dualsense gyro 2024-03-21 02:46:08 -04:00
Mr-Wiseguy
5b38b8eec9 Fix bug with bowstring tranform tagging, transform tagging for effects, made d-pad buttons skip mask transformation cutscene 2024-03-13 19:26:29 -04:00
Mr-Wiseguy
0192cac272 Fixed cursor hiding lag, moved save file location to config folder 2024-03-12 00:27:20 -04:00
Mr-Wiseguy
0ceeeb04ea Implemented D-Pad transformation masks and ocarina 2024-03-05 02:55:05 -05:00
Mr-Wiseguy
958808acb0 Enable relevant RT64 enhancements, fix pause background corruption if song of soaring was played before ever pausing 2024-02-04 22:55:15 -05:00
Mr-Wiseguy
8a919252d2 Modify gyro aim implementation to add aim reset and low pass filter, copy RT64 DLL dependencies to output folder 2024-01-27 16:06:36 -05:00
Mr-Wiseguy
e04865c715 Initial implementation of gyro aim with GamepadMotionHelpers for sensor fusion 2024-01-22 23:08:59 -05:00
Mr-Wiseguy
899bbb205e Added origin adjustment for item equip animation in pause screen, disabled some WIP patches 2023-12-24 02:01:22 -05:00
Mr-Wiseguy
b11e652a20 Map C-Up camera input to D-pad Up in dual analog mode 2023-12-03 23:35:17 -05:00
Mr-Wiseguy
d71b86c1da Added WIP dual analog camera and widescreen UI patches 2023-12-01 10:56:20 -05:00
Mr-Wiseguy
ec23ef02fd Added some more patch functionality, added recomp namespace 2023-11-24 17:10:21 -05:00
Mr-Wiseguy
8188aee2c1 Removed use of std::exit and changed recomp runtime to exit normally, added helpers for getting recompiled args and returning values, added example of patch code calling native code 2023-11-12 14:47:38 -05:00