Zelda64Recomp/funcs.txt
2024-06-11 23:44:38 +02:00

16950 lines
342 KiB
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Actor_ActorAIsFacingActorB.c
Actor_ActorAIsFacingAndNearActorB.c
Actor_ActorBIsFacingActorA.c
Actor_AddSharedMemoryEntry.c
Actor_AddToCategory.c
Actor_AddToLensActors.c
Actor_ApplyDamage.c
Actor_ChangeAnimationByInfo.c
Actor_ChangeFocus.c
Actor_CleanupContext.c
Actor_ContinueText.c
Actor_DeactivateLens.c
Actor_Delete.c
Actor_Destroy.c
Actor_DrawAll.c
Actor_Draw.c
Actor_DrawDamageEffects.c
Actor_DrawDoorLock.c
Actor_DrawLensActors.c
Actor_DrawLensOverlay.c
Actor_FindNearby.c
Actor_FindSharedMemoryEntry.c
Actor_FocusPitchTowardActor.c
Actor_FocusYawTowardActor.c
Actor_FreeOverlay.c
Actor_FreeSharedMemoryEntry.c
Actor_GetArrowDmgFlags.c
Actor_GetClosestPosOnPath.c
Actor_GetFocus.c
Actor_GetPlayerImpact.c
Actor_GetProjectedPos.c
Actor_GetScreenPos.c
Actor_GetSlopeDirection.c
Actor_GetWorld.c
Actor_GetWorldPosShapeRot.c
Actor_HasNoParent.c
Actor_HasNoRider.c
Actor_HasParent.c
Actor_HasRider.c
Actor_HeightDiff.c
Actor_Init.c
Actor_InitContext.c
Actor_InitHalfDaysBit.c
Actor_InitPlayerImpact.c
Actor_IsFacingAndNearPlayer.c
Actor_IsFacingPlayer.c
Actor_IsSmallChest.c
Actor_IsTargeted.c
Actor_KillAllOnHalfDayChange.c
Actor_KillAllWithMissingObject.c
Actor_Kill.c
Actor_LoadOverlay.c
Actor_MountHorse.c
Actor_MoveWithGravity.c
Actor_MoveWithoutGravity.c
Actor_MoveWithoutGravityReverse.c
Actor_Noop.c
Actor_OfferCarry.c
Actor_OfferGetItem.c
Actor_OfferGetItemFar.c
Actor_OfferGetItemNearby.c
Actor_OfferTalk.c
Actor_OfferTalkExchange.c
Actor_OfferTalkExchangeEquiCylinder.c
Actor_OfferTalkNearColChkInfoCylinder.c
Actor_OffsetOfPointInActorCoords.c
Actor_OnScreen.c
Actor_OtherIsTargeted.c
ActorOverlayTable_Cleanup.c
ActorOverlayTable_FaultAddrConv.c
ActorOverlayTable_FaultClient.c
ActorOverlayTable_Init.c
Actor_PlaySeq_FlaggedKamaroDance.c
Actor_PlaySeq_FlaggedMusicBoxHouse.c
Actor_PlaySfx.c
Actor_PlaySfx_Flagged.c
Actor_PlaySfx_FlaggedCentered1.c
Actor_PlaySfx_FlaggedCentered2.c
Actor_PlaySfx_FlaggedCentered3.c
Actor_PlaySfx_FlaggedTimer.c
Actor_PlaySfx_SurfaceBomb.c
Actor_PrintLists.c
Actor_ProcessInitChain.c
Actor_ProcessTalkRequest.c
Actor_RemoveFromCategory.c
Actor_RequestQuakeAndRumble.c
Actor_RequestQuake.c
Actor_RequestQuakeWithSpeed.c
Actor_ResetLensActors.c
Actor_SetCameraHorseSetting.c
Actor_SetClosestSecretDistance.c
Actor_SetColorFilter.c
Actor_SetDropFlag.c
Actor_SetDropFlagJntSph.c
Actor_SetFeetPos.c
Actor_SetFocus.c
Actor_SetMovementScale.c
Actor_SetObjectDependency.c
Actor_SetPlayerImpact.c
Actor_SetRideActor.c
Actor_SetScale.c
Actor_SetShapeRotToWorld.c
Actor_SetSpeeds.c
Actor_SetWorldRotToShape.c
Actor_SetWorldToHome.c
ActorShadow_Draw.c
ActorShadow_DrawCircle.c
ActorShadow_DrawFeet.c
ActorShadow_DrawFoot.c
ActorShadow_DrawHorse.c
ActorShadow_DrawSquare.c
ActorShadow_DrawWhiteCircle.c
ActorShape_Init.c
Actor_SpawnAsChildAndCutscene.c
Actor_SpawnAsChild.c
Actor_SpawnBodyParts.c
Actor_Spawn.c
Actor_SpawnEntry.c
Actor_SpawnFloorDustRing.c
Actor_SpawnHorse.c
Actor_SpawnIceEffects.c
Actor_SpawnSetupActors.c
Actor_SpawnShieldParticlesMetal.c
Actor_SpawnTransitionActors.c
Actor_TestFloorInDirection.c
Actor_TextboxIsClosing.c
Actor_TrackNone.c
Actor_TrackPlayer.c
Actor_TrackPlayerSetFocusHeight.c
Actor_TrackPoint.c
Actor_UpdateActor.c
Actor_UpdateAll.c
Actor_UpdateBgCheckInfo.c
Actor_UpdateFidgetTables.c
Actor_UpdateFlaggedAudio.c
Actor_UpdatePlayerImpact.c
Actor_UpdatePos.c
Actor_UpdatePosFromSkelAnime.c
Actor_UpdateVelocityWithGravity.c
Actor_UpdateVelocityWithoutGravity.c
Actor_UpdateVelocityWithoutGravityReverse.c
Actor_WorldDistXYZToActor.c
Actor_WorldDistXYZToPoint.c
Actor_WorldDistXZToActor.c
Actor_WorldDistXZToPoint.c
Actor_WorldPitchTowardActor.c
Actor_WorldPitchTowardPoint.c
Actor_WorldYawTowardActor.c
Actor_WorldYawTowardPoint.c
AnimatedMat_DrawAlpha.c
AnimatedMat_DrawAlphaOpa.c
AnimatedMat_DrawAlphaStep.c
AnimatedMat_DrawAlphaStepOpa.c
AnimatedMat_DrawAlphaStepXlu.c
AnimatedMat_DrawAlphaXlu.c
AnimatedMat_Draw.c
AnimatedMat_DrawColor.c
AnimatedMat_DrawColorLerp.c
AnimatedMat_DrawColorNonLinearInterp.c
AnimatedMat_DrawMain.c
AnimatedMat_DrawOpa.c
AnimatedMat_DrawStep.c
AnimatedMat_DrawStepOpa.c
AnimatedMat_DrawStepXlu.c
AnimatedMat_DrawTexCycle.c
AnimatedMat_DrawTexScroll.c
AnimatedMat_DrawTwoTexScroll.c
AnimatedMat_DrawXlu.c
AnimatedMat_Lerp.c
AnimatedMat_SetColor.c
AnimatedMat_TexScroll.c
AnimatedMat_TwoLayerTexScroll.c
Animation_Change.c
Animation_ChangeImpl.c
AnimationContext_AddEntry.c
AnimationContext_CopyAll.c
AnimationContext_CopyFalse.c
AnimationContext_CopyTrue.c
AnimationContext_DisableQueue.c
AnimationContext_Interp.c
AnimationContext_LoadFrame.c
AnimationContext_MoveActor.c
AnimationContext_Reset.c
AnimationContext_SetCopyAll.c
AnimationContext_SetCopyFalse.c
AnimationContext_SetCopyTrue.c
AnimationContext_SetInterp.c
AnimationContext_SetLoadFrame.c
AnimationContext_SetMoveActor.c
AnimationContext_SetNextQueue.c
AnimationContext_Update.c
Animation_EndLoop.c
Animation_GetLastFrame.c
Animation_GetLastFrameLegacy.c
Animation_GetLength.c
Animation_GetLengthLegacy.c
Animation_GetLimbCountLegacy.c
Animation_MorphToLoop.c
Animation_MorphToPlayOnce.c
Animation_OnFrame.c
Animation_OnFrameImpl.c
Animation_PlayLoop.c
Animation_PlayLoopSetSpeed.c
Animation_PlayOnce.c
Animation_PlayOnceSetSpeed.c
Animation_Reverse.c
Animation_SetMorph.c
ArenaImpl_GetLastBlock.c
ArenaImpl_Lock.c
ArenaImpl_LockInit.c
ArenaImpl_Unlock.c
ArmsHook_AttachHookToActor.c
ArmsHook_AttachToPlayer.c
ArmsHook_CheckForCancel.c
ArmsHook_Destroy.c
ArmsHook_DetachHookFromActor.c
ArmsHook_Draw.c
ArmsHook_Init.c
ArmsHook_SetupAction.c
ArmsHook_Shoot.c
ArmsHook_Update.c
ArmsHook_Wait.c
ArrowFire_Destroy.c
ArrowFire_Draw.c
ArrowFire_Init.c
ArrowFire_SetupAction.c
ArrowFire_Update.c
ArrowIce_Charge.c
ArrowIce_Destroy.c
ArrowIce_Draw.c
ArrowIce_Fly.c
ArrowIce_Hit.c
ArrowIce_Init.c
ArrowIce_LerpFiredPosition.c
ArrowIce_SetupAction.c
ArrowIce_Update.c
ArrowLight_Charge.c
ArrowLight_Destroy.c
ArrowLight_Draw.c
ArrowLight_Fly.c
ArrowLight_Hit.c
ArrowLight_Init.c
ArrowLight_Lerp.c
ArrowLight_SetupAction.c
ArrowLight_Update.c
Audio_ClearSariaBgm2.c
Audio_ClearSariaBgmAtPos.c
Audio_ClearSariaBgm.c
Audio_DisableAllSeq.c
AudioEffects_GetVibratoPitchChange.c
AudioEffects_InitAdsr.c
AudioEffects_InitPortamento.c
AudioEffects_InitVibrato.c
AudioEffects_UpdateAdsr.c
AudioEffects_UpdatePortamentoAndVibrato.c
AudioEffects_UpdatePortamento.c
AudioEffects_UpdateVibrato.c
Audio_ForceRestorePreviousBgm.c
Audio_GetEnabledNotesCount.c
AudioHeap_AllocAttemptExternal.c
AudioHeap_Alloc.c
AudioHeap_AllocCached.c
AudioHeap_AllocDmaMemory.c
AudioHeap_AllocDmaMemoryZeroed.c
AudioHeap_AllocPermanent.c
AudioHeap_AllocPersistentSampleCacheEntry.c
AudioHeap_AllocSampleCache.c
AudioHeap_AllocTemporarySampleCacheEntry.c
AudioHeap_AllocZeroedAttemptExternal.c
AudioHeap_AllocZeroed.c
AudioHeap_ApplySampleBankCache.c
AudioHeap_ApplySampleBankCacheInternal.c
AudioHeap_CalculateAdsrDecay.c
AudioHeap_ChangeStorage.c
AudioHeap_ClearAiBuffers.c
AudioHeap_ClearFilter.c
AudioHeap_DiscardFont.c
AudioHeap_DiscardSampleBank.c
AudioHeap_DiscardSampleBanks.c
AudioHeap_DiscardSampleCacheEntry.c
AudioHeap_DiscardSampleCacheForFont.c
AudioHeap_DiscardSampleCaches.c
AudioHeap_DiscardSequence.c
AudioHeap_InitAdsrDecayTable.c
AudioHeap_Init.c
AudioHeap_InitCachePool.c
AudioHeap_InitMainPool.c
AudioHeap_InitPersistentCache.c
AudioHeap_InitPersistentPoolsAndCaches.c
AudioHeap_InitPool.c
AudioHeap_InitReverb.c
AudioHeap_InitSampleCaches.c
AudioHeap_InitSessionPool.c
AudioHeap_InitTemporaryCache.c
AudioHeap_InitTemporaryPoolsAndCaches.c
AudioHeap_LoadFilter.c
AudioHeap_LoadHighPassFilter.c
AudioHeap_LoadLowPassFilter.c
AudioHeap_PopPersistentCache.c
AudioHeap_ReleaseNotesForFont.c
AudioHeap_ResetLoadStatus.c
AudioHeap_ResetPool.c
AudioHeap_ResetStep.c
AudioHeap_SearchCaches.c
AudioHeap_SearchPermanentCache.c
AudioHeap_SearchRegularCaches.c
AudioHeap_SetReverbData.c
AudioHeap_TestAlloc.c
AudioHeap_UnapplySampleCache.c
AudioHeap_UnapplySampleCacheForFont.c
AudioHeap_UpdateReverb.c
AudioHeap_UpdateReverbs.c
AudioHeap_WritebackDCache.c
Audio_IncreaseTempoForTimedMinigame.c
Audio_Init.c
Audio_InitSound.c
Audio_InvalDCache.c
Audio_IsSequencePlaying.c
AudioLoad_AddToSampleSet.c
AudioLoad_AddUsedSample.c
AudioLoad_AsyncDma.c
AudioLoad_AsyncDmaRamUnloaded.c
AudioLoad_AsyncDmaUnkMedium.c
AudioLoad_AsyncLoad.c
AudioLoad_AsyncLoadFont.c
AudioLoad_AsyncLoadInner.c
AudioLoad_AsyncLoadSampleBank.c
AudioLoad_AsyncLoadSeq.c
AudioLoad_DecreaseSampleDmaTtls.c
AudioLoad_DiscardFont.c
AudioLoad_DiscardSeqFonts.c
AudioLoad_Dma.c
AudioLoad_DmaSampleData.c
AudioLoad_DmaSlowCopy.c
AudioLoad_DmaSlowCopyUnkMedium.c
AudioLoad_FinishAsyncLoad.c
AudioLoad_FinishSlowLoad.c
AudioLoad_GetFontSample.c
AudioLoad_GetFontsForSequence.c
AudioLoad_GetLoadTable.c
AudioLoad_GetRealTableIndex.c
AudioLoad_GetSampleBank.c
AudioLoad_GetSamplesForFont.c
AudioLoad_InitAsyncLoads.c
AudioLoad_Init.c
AudioLoad_InitSampleDmaBuffers.c
AudioLoad_InitScriptLoads.c
AudioLoad_InitSlowLoads.c
AudioLoad_InitSoundFont.c
AudioLoad_InitTable.c
AudioLoad_IsFontLoadComplete.c
AudioLoad_IsSampleLoadComplete.c
AudioLoad_IsSeqLoadComplete.c
AudioLoad_LoadPermanentSamples.c
AudioLoad_PreloadSamplesForFont.c
AudioLoad_ProcessAsyncLoad.c
AudioLoad_ProcessAsyncLoads.c
AudioLoad_ProcessAsyncLoadUnkMedium.c
AudioLoad_ProcessLoads.c
AudioLoad_ProcessSamplePreloads.c
AudioLoad_ProcessScriptLoads.c
AudioLoad_ProcessSlowLoads.c
AudioLoad_RelocateFontAndPreloadSamples.c
AudioLoad_RelocateFont.c
AudioLoad_RelocateSample.c
AudioLoad_ScriptLoad.c
AudioLoad_SearchCaches.c
AudioLoad_SetDmaHandler.c
AudioLoad_SetFontLoadStatus.c
AudioLoad_SetSampleFontLoadStatusAndApplyCaches.c
AudioLoad_SetSampleFontLoadStatus.c
AudioLoad_SetSeqLoadStatus.c
AudioLoad_SetUnusedHandler.c
AudioLoad_SlowLoadSample.c
AudioLoad_SlowLoadSeq.c
AudioLoad_StartAsyncLoad.c
AudioLoad_StartAsyncLoadUnkMedium.c
AudioLoad_SyncDma.c
AudioLoad_SyncDmaUnkMedium.c
AudioLoad_SyncInitSeqPlayer.c
AudioLoad_SyncInitSeqPlayerInternal.c
AudioLoad_SyncInitSeqPlayerSkipTicks.c
AudioLoad_SyncLoad.c
AudioLoad_SyncLoadFont.c
AudioLoad_SyncLoadInstrument.c
AudioLoad_SyncLoadSample.c
AudioLoad_SyncLoadSeq.c
AudioLoad_SyncLoadSeqFonts.c
AudioLoad_SyncLoadSeqParts.c
AudioLoad_SyncLoadSimple.c
AudioLoad_TrySyncLoadSampleBank.c
AudioLoad_Unused1.c
AudioLoad_Unused2.c
AudioLoad_Unused3.c
AudioLoad_Unused4.c
AudioLoad_Unused5.c
Audio_LowerMainBgmVolume.c
AudioMgr_HandlePreNMI.c
AudioMgr_HandleRetrace.c
AudioMgr_Init.c
AudioMgr_NotifyTaskDone.c
AudioMgr_StopAllSfxExceptSystem.c
AudioMgr_ThreadEntry.c
AudioMgr_Unlock.c
Audio_MuteAllSeqExceptSystemAndOcarina.c
Audio_MuteBgmPlayersForFanfare.c
Audio_MuteSeqPlayerBgmSub.c
Audio_MuteSfxAndAmbienceSeqExceptSysAndOca.c
Audio_MuteSfxAndAmbienceSeqExceptSystemAndOcarina.c
Audio_Noop1.c
Audio_Noop2.c
Audio_Noop3.c
Audio_Noop4.c
Audio_Noop5.c
AudioOcarina_BendPitchTwoSemitones.c
AudioOcarina_CheckIfStartedSong.c
AudioOcarina_CheckSongsWithMusicStaff.c
AudioOcarina_CheckSongsWithoutMusicStaff.c
AudioOcarina_CreateCustomSequence.c
AudioOcarina_EnableInput.c
AudioOcarina_GetPlaybackStaff.c
AudioOcarina_GetPlayingStaff.c
AudioOcarina_GetPlayingState.c
AudioOcarina_GetRecordingStaff.c
AudioOcarina_MapPitchToButton.c
AudioOcarina_MapSongFromPitchToButton.c
AudioOcarina_MemoryGameInit.c
AudioOcarina_MemoryGameNextNote.c
AudioOcarina_PlaybackSong.c
AudioOcarina_PlayControllerInput.c
AudioOcarina_PlayCustomSequence.c
AudioOcarina_PlayLongScarecrowSong.c
AudioOcarina_ReadControllerInput.c
AudioOcarina_RecordSong.c
AudioOcarina_ResetAndMute.c
AudioOcarina_ResetAndReadInput.c
AudioOcarina_ResetInstrument.c
AudioOcarina_ResetStaffs.c
AudioOcarina_SetCustomSequence.c
AudioOcarina_SetInstrument.c
AudioOcarina_SetOcarinaDisableTimer.c
AudioOcarina_SetPlaybackSong.c
AudioOcarina_SetRecordingSong.c
AudioOcarina_SetRecordingState.c
AudioOcarina_SetSongStartingPos.c
AudioOcarina_StartAtSongStartingPos.c
AudioOcarina_Start.c
AudioOcarina_StartDefault.c
AudioOcarina_StartForSongCheck.c
AudioOcarina_StartWithSongNoteLengths.c
AudioOcarina_TerminaWallGenerateNotes.c
AudioOcarina_TerminaWallValidateNotes.c
AudioOcarina_Update.c
AudioOcarina_UpdateCurOcarinaSong.c
AudioOcarina_UpdatePlaybackStaff.c
AudioOcarina_UpdatePlayingStaff.c
AudioOcarina_UpdateRecordingStaff.c
Audio_PlayAmbience.c
Audio_PlayAmbience_StorePrevBgm.c
AudioPlayback_AllocNote.c
AudioPlayback_AllocNoteFromActive.c
AudioPlayback_AllocNoteFromDecaying.c
AudioPlayback_AllocNoteFromDisabled.c
AudioPlayback_AudioListPushFront.c
AudioPlayback_AudioListRemove.c
AudioPlayback_BuildSyntheticWave.c
AudioPlayback_FindNodeWithPrioLessThan.c
AudioPlayback_GetDrum.c
AudioPlayback_GetInstrumentInner.c
AudioPlayback_GetInstrumentTunedSample.c
AudioPlayback_GetSoundEffect.c
AudioPlayback_InitNoteFreeList.c
AudioPlayback_InitNoteList.c
AudioPlayback_InitNoteLists.c
AudioPlayback_InitSampleState.c
AudioPlayback_InitSyntheticWave.c
AudioPlayback_NoteDisable.c
AudioPlayback_NoteInitAll.c
AudioPlayback_NoteInit.c
AudioPlayback_NoteInitForLayer.c
AudioPlayback_NotePoolClear.c
AudioPlayback_NotePoolFill.c
AudioPlayback_NoteReleaseAndTakeOwnership.c
AudioPlayback_NoteSetResamplingRate.c
AudioPlayback_ProcessNotes.c
AudioPlayback_SeqLayerDecayRelease.c
AudioPlayback_SeqLayerNoteDecay.c
AudioPlayback_SeqLayerNoteRelease.c
AudioPlayback_SetFontInstrument.c
Audio_PlayBgmForSongOfStorms.c
Audio_PlayBgm_StorePrevBgm.c
Audio_PlayFanfare.c
Audio_PlayFanfareWithPlayerIOCustomPort.c
Audio_PlayFanfareWithPlayerIOPort7.c
Audio_PlayMainBgm.c
Audio_PlayMorningSceneSequence.c
Audio_PlayObjSoundBgm.c
Audio_PlayObjSoundFanfare.c
Audio_PlaySariaBgm.c
Audio_PlaySceneSequence.c
Audio_PlaySequenceAtDefaultPos.c
Audio_PlaySequenceAtPos.c
Audio_PlaySequenceInCutscene.c
Audio_PlaySequenceWithSeqPlayerIO.c
Audio_PlaySfx_2.c
Audio_PlaySfx_AtFixedPos.c
Audio_PlaySfx_AtPos.c
Audio_PlaySfx_AtPosForMetalEffectsWithSyncedFreqAndVolume.c
Audio_PlaySfx_AtPosWithAllChannelsIO.c
Audio_PlaySfx_AtPosWithChannelIO.c
Audio_PlaySfx_AtPosWithFreqAndChannelIO.c
Audio_PlaySfx_AtPosWithFreqAndVolume.c
Audio_PlaySfx_AtPosWithFreq.c
Audio_PlaySfx_AtPosWithPresetLowFreqAndHighReverb.c
Audio_PlaySfx_AtPosWithReverb.c
Audio_PlaySfx_AtPosWithSyncedFreqAndVolume.c
Audio_PlaySfx_AtPosWithTimer.c
Audio_PlaySfx_AtPosWithVolume.c
Audio_PlaySfx_AtPosWithVolumeTransition.c
Audio_PlaySfx_BigBells.c
Audio_PlaySfx.c
Audio_PlaySfx_FishingReel.c
Audio_PlaySfx_GiantsMask.c
Audio_PlaySfx_GiantsMaskUnused.c
Audio_PlaySfx_IfNotInCutscene.c
Audio_PlaySfx_IfNotInCutsceneImpl.c
Audio_PlaySfx_IncreasinglyTransposed.c
Audio_PlaySfx_MessageCancel.c
Audio_PlaySfx_MessageDecide.c
Audio_PlaySfx_PauseMenuOpenOrClose.c
Audio_PlaySfx_Randomized.c
Audio_PlaySfx_River.c
Audio_PlaySfx_SurroundSoundTest.c
Audio_PlaySfx_SwordCharge.c
Audio_PlaySfx_Transposed.c
Audio_PlaySfx_Underwater.c
Audio_PlaySfx_Waterfall.c
Audio_PlaySfx_WaterWheel.c
Audio_PlaySfx_WithSfxSettingsReverb.c
Audio_PlaySubBgmAtPos.c
Audio_PlaySubBgmAtPosWithFilter.c
Audio_PlaySubBgm.c
Audio_PreNMI.c
Audio_ResetData.c
Audio_ResetForAudioHeapStep1.c
Audio_ResetForAudioHeapStep2.c
Audio_ResetForAudioHeapStep3.c
Audio_ResetIncreasingTranspose.c
Audio_ResetRequestedSceneSeqId.c
Audio_RestorePrevBgm.c
Audio_ScaleTempoAndFreqForMainBgm.c
AudioScript_AudioListPopBack.c
AudioScript_AudioListPushBack.c
AudioScript_GetInstrument.c
AudioScript_GetScriptControlFlowArgument.c
AudioScript_HandleScriptFlowControl.c
AudioScript_InitLayerFreelist.c
AudioScript_InitSequenceChannel.c
AudioScript_InitSequencePlayer.c
AudioScript_InitSequencePlayerChannels.c
AudioScript_InitSequencePlayers.c
AudioScript_ProcessSequences.c
AudioScript_ResetSequencePlayer.c
AudioScript_ScriptReadCompressedU16.c
AudioScript_ScriptReadS16.c
AudioScript_ScriptReadU8.c
AudioScript_SeqChannelSetLayer.c
AudioScript_SeqLayerDisable.c
AudioScript_SeqLayerFree.c
AudioScript_SeqLayerProcessScript.c
AudioScript_SeqLayerProcessScriptStep1.c
AudioScript_SeqLayerProcessScriptStep2.c
AudioScript_SeqLayerProcessScriptStep3.c
AudioScript_SeqLayerProcessScriptStep4.c
AudioScript_SeqLayerProcessScriptStep5.c
AudioScript_SequenceChannelDisable.c
AudioScript_SequenceChannelEnable.c
AudioScript_SequenceChannelProcessScript.c
AudioScript_SequenceChannelProcessSound.c
AudioScript_SequenceChannelSetVolume.c
AudioScript_SequencePlayerDisableAsFinished.c
AudioScript_SequencePlayerDisable.c
AudioScript_SequencePlayerDisableChannels.c
AudioScript_SequencePlayerProcessSequence.c
AudioScript_SequencePlayerProcessSound.c
AudioScript_SequencePlayerSetupChannels.c
AudioScript_SetChannelPriorities.c
AudioScript_SetInstrument.c
AudioScript_SkipForwardSequence.c
AudioSeq_GetActiveSeqId.c
AudioSeq_IsSeqCmdNotQueued.c
AudioSeq_ProcessSeqCmd.c
AudioSeq_ProcessSeqCmds.c
AudioSeq_QueueSeqCmd.c
AudioSeq_ReplaceSeqCmdSetupOpVolRestore.c
AudioSeq_ResetActiveSequencesAndVolume.c
AudioSeq_ResetActiveSequences.c
AudioSeq_ResetReverb.c
AudioSeq_ResetSequenceRequests.c
AudioSeq_SetVolumeScale.c
AudioSeq_StartSequence.c
AudioSeq_StopSequence.c
AudioSeq_UpdateActiveSequences.c
AudioSeq_UpdateAudioHeapReset.c
Audio_SetAmbienceChannelIO.c
Audio_SetAmbienceRandomBend.c
Audio_SetBaseFilter.c
Audio_SetBgmVolumeOff.c
Audio_SetBgmVolumeOn.c
Audio_SetCodeReverb.c
Audio_SetCutsceneFlag.c
Audio_SetEnvReverb.c
Audio_SetExtraFilter.c
Audio_SetFileSelectSettings.c
Audio_SetGanonsTowerBgmVolume.c
Audio_SetGanonsTowerBgmVolumeLevel.c
Audio_SetMainBgmVolume.c
Audio_SetObjSoundProperties.c
Audio_SetPauseState.c
Audio_SetSeqTempoAndFreq.c
Audio_SetSequenceMode.c
Audio_SetSequenceProperties.c
Audio_SetSfxReverbIndexExceptOcarinaBank.c
Audio_SetSfxTimerLerpInterval.c
Audio_SetSfxUnderwaterReverb.c
Audio_SetSfxVolumeExceptSystemAndOcarinaBanks.c
Audio_SetSfxVolumeTransition.c
Audio_SetSpec.c
Audio_SetSyncedSfxFreqAndVolume.c
AudioSfx_AddSfxSetting.c
AudioSfx_ChooseActiveSfx.c
AudioSfx_ComputeCombFilter.c
AudioSfx_ComputeFreqScale.c
AudioSfx_ComputePanSigned.c
AudioSfx_ComputeReverb.c
AudioSfx_ComputeSurroundSoundFilter.c
AudioSfx_ComputeVolume.c
AudioSfx_Init.c
AudioSfx_IsPlaying.c
AudioSfx_LowerBgmVolume.c
AudioSfx_LowerSfxSettingsReverb.c
AudioSfx_MuteBanks.c
AudioSfx_PlayActiveSfx.c
AudioSfx_PlaySfx.c
AudioSfx_ProcessActiveSfx.c
AudioSfx_ProcessRequest.c
AudioSfx_ProcessRequests.c
AudioSfx_ProcessSfxSettings.c
AudioSfx_RemoveBankEntry.c
AudioSfx_RemoveMatchingRequests.c
AudioSfx_Reset.c
AudioSfx_ResetSfxChannelState.c
AudioSfx_RestoreBgmVolume.c
AudioSfx_SetBankLerp.c
AudioSfx_SetChannelIO.c
AudioSfx_SetFreqAndStereoBits.c
AudioSfx_SetProperties.c
AudioSfx_StepBankLerp.c
AudioSfx_StopByBank.c
AudioSfx_StopById.c
AudioSfx_StopByPosAndBank.c
AudioSfx_StopByPosAndBankImpl.c
AudioSfx_StopByPosAndId.c
AudioSfx_StopByPos.c
AudioSfx_StopByTokenAndId.c
Audio_SplitBgmChannels.c
Audio_StartAmbience.c
Audio_StartMorningSceneSequence.c
Audio_StartObjSoundFanfare.c
Audio_StartSceneSequence.c
Audio_StartSfxPlayer.c
Audio_StartSubBgmAtPos.c
Audio_StepFreqLerp.c
Audio_StopFanfare.c
Audio_StopSequenceAtDefaultPos.c
Audio_StopSequenceAtPos.c
Audio_StopSequenceInCutscene.c
Audio_StopSubBgm.c
AudioSynth_AddReverbBufferEntry.c
AudioSynth_ApplyHaasEffect.c
AudioSynth_ApplySurroundEffect.c
AudioSynth_ClearBuffer.c
AudioSynth_DisableSampleStates.c
AudioSynth_DMemMove.c
AudioSynth_EnvSetup1.c
AudioSynth_EnvSetup2.c
AudioSynth_FilterReverb.c
AudioSynth_FinalResample.c
AudioSynth_HiLoGain.c
AudioSynth_InterL.c
AudioSynth_LeakReverb.c
AudioSynth_LoadBuffer.c
AudioSynth_LoadDefaultReverbSamples.c
AudioSynth_LoadDownsampledReverbSamples.c
AudioSynth_LoadFilterBuffer.c
AudioSynth_LoadFilterSize.c
AudioSynth_LoadMixedReverbSamples.c
AudioSynth_LoadResampledReverbSamples.c
AudioSynth_LoadReverbSamples.c
AudioSynth_LoadReverbSamplesImpl.c
AudioSynth_LoadSubReverbSamples.c
AudioSynth_LoadSubReverbSamplesWithoutDownsample.c
AudioSynth_LoadWaveSamples.c
AudioSynth_Mix.c
AudioSynth_MixOtherReverbIndex.c
AudioSynth_Noop10.c
AudioSynth_Noop11.c
AudioSynth_Noop12.c
AudioSynth_Noop13.c
AudioSynth_Noop14.c
AudioSynth_Noop15.c
AudioSynth_Noop16.c
AudioSynth_Noop17.c
AudioSynth_Noop18.c
AudioSynth_Noop19.c
AudioSynth_Noop1.c
AudioSynth_Noop20.c
AudioSynth_Noop21.c
AudioSynth_Noop22.c
AudioSynth_Noop23.c
AudioSynth_Noop24.c
AudioSynth_Noop25.c
AudioSynth_Noop26.c
AudioSynth_Noop2.c
AudioSynth_Noop3.c
AudioSynth_Noop4.c
AudioSynth_Noop5.c
AudioSynth_Noop6.c
AudioSynth_Noop7.c
AudioSynth_Noop8.c
AudioSynth_Noop9.c
AudioSynth_ProcessEnvelope.c
AudioSynth_ProcessSample.c
AudioSynth_ProcessSamples.c
AudioSynth_S8Dec.c
AudioSynth_SaveBuffer.c
AudioSynth_SaveMixedReverbSamples.c
AudioSynth_SaveResampledReverbSamples.c
AudioSynth_SaveResampledReverbSamplesImpl.c
AudioSynth_SaveReverbSamples.c
AudioSynth_SaveReverbSamplesImpl.c
AudioSynth_SaveSubReverbSamples.c
AudioSynth_SetBuffer.c
AudioSynth_SyncSampleStates.c
AudioSynth_UnkCmd19.c
AudioSynth_Update.c
AudioThread_CountAndReleaseNotes.c
AudioThread_GetChannelIO.c
AudioThread_GetEnabledNotesCount.c
AudioThread_GetEnabledSampledNotesCount.c
AudioThread_GetExternalLoadQueueMsg.c
AudioThread_GetFontsForSequence.c
AudioThread_GetSampleBankIdsOfFont.c
AudioThread_GetSamplePos.c
AudioThread_GetSamplePosFromStart.c
AudioThread_GetSamplePosUntilEnd.c
AudioThread_GetSeqPlayerIO.c
AudioThread_InitExternalPool.c
AudioThread_InitMesgQueues.c
AudioThread_InitMesgQueuesInternal.c
AudioThread_NextRandom.c
AudioThread_Noop1Cmd.c
AudioThread_Noop1CmdZeroed.c
AudioThread_Noop2Cmd.c
AudioThread_PreNMIInternal.c
AudioThread_ProcessChannelCmd.c
AudioThread_ProcessCmd.c
AudioThread_ProcessCmds.c
AudioThread_ProcessGlobalCmd.c
AudioThread_ProcessSeqPlayerCmd.c
AudioThread_QueueCmd.c
AudioThread_QueueCmdF32.c
AudioThread_QueueCmdS32.c
AudioThread_QueueCmdS8.c
AudioThread_QueueCmdU16.c
AudioThread_ResetAudioHeap.c
AudioThread_ResetCmdQueue.c
AudioThread_ResetExternalPool.c
AudioThread_ScheduleProcessCmds.c
AudioThread_SetFadeInTimer.c
AudioThread_SetFadeOutTimer.c
AudioThread_Update.c
AudioThread_UpdateImpl.c
AudioThread_WaitForAudioResetQueueP.c
AudioThread_WaitForAudioTask.c
Audio_ToggleRomaniSinging.c
Audio_UnusedReset.c
Audio_Update.c
Audio_UpdateEnemyBgmVolume.c
Audio_UpdateFanfare.c
Audio_UpdateObjSoundFanfare.c
Audio_UpdateObjSoundProperties.c
Audio_UpdatePauseState.c
Audio_UpdateRiverSoundVolumes.c
Audio_UpdateRomaniSinging.c
Audio_UpdateSceneSequenceResumePoint.c
Audio_UpdateSequenceAtPos.c
Audio_UpdateSfxVolumeTransition.c
Audio_UpdateSubBgmAtPos.c
AudioVoice_ResetData.c
Audio_WritebackDCache.c
bcmp_recomp.c
bcopy_recomp.c
BgActor_Init.c
BgActor_IsTransformUnchanged.c
BgActor_SetActor.c
BgAstrBombwall_Destroy.c
BgAstrBombwall_Draw.c
BgAstrBombwall_Init.c
BgAstrBombwall_InitCollider.c
BgAstrBombwall_Update.c
BgBotihasira_Destroy.c
BgBotihasira_DoNothing.c
BgBotihasira_Draw.c
BgBotihasira_Init.c
BgBotihasira_Update.c
BgBreakwall_Destroy.c
BgBreakwall_Draw.c
BgBreakwall_Init.c
BgBreakwall_SetupAction.c
BgBreakwall_Update.c
BgCheck_Allocate.c
BgCheck_AnyCheckCeiling.c
BgCheck_AnyLineTest1.c
BgCheck_AnyLineTest2.c
BgCheck_AnyLineTest3.c
BgCheck_AnyRaycastFloor1.c
BgCheck_AnyRaycastFloor2.c
BgCheck_CalcWaterboxDimensions.c
BgCheck_CameraLineTest1.c
BgCheck_CameraLineTest2.c
BgCheck_CameraRaycastFloor1.c
BgCheck_CameraRaycastFloor2.c
BgCheck_CheckCeilingImpl.c
BgCheck_CheckDynaCeiling.c
BgCheck_CheckDynaCeilingList.c
BgCheck_CheckLineAgainstBgActor.c
BgCheck_CheckLineAgainstBgActorSSList.c
BgCheck_CheckLineAgainstDyna.c
BgCheck_CheckLineAgainstSSList.c
BgCheck_CheckLineImpl.c
BgCheck_CheckLineInSubdivision.c
BgCheck_CheckStaticCeiling.c
BgCheck_CheckWallImpl.c
BgCheck_ComputeWallDisplacement.c
BgCheck_EntityCheckCeiling.c
BgCheck_EntityLineTest1.c
BgCheck_EntityLineTest2.c
BgCheck_EntityLineTest3.c
BgCheck_EntityRaycastFloor1.c
BgCheck_EntityRaycastFloor2_1.c
BgCheck_EntityRaycastFloor2.c
BgCheck_EntityRaycastFloor3.c
BgCheck_EntityRaycastFloor5_2.c
BgCheck_EntityRaycastFloor5_3.c
BgCheck_EntityRaycastFloor5.c
BgCheck_EntityRaycastFloor6.c
BgCheck_EntityRaycastFloor7.c
BgCheck_EntityRaycastFloor8.c
BgCheck_EntityRaycastFloor9.c
BgCheck_EntitySphVsWall1.c
BgCheck_EntitySphVsWall2.c
BgCheck_EntitySphVsWall3.c
BgCheck_EntitySphVsWall4.c
BgCheck_GetBccFlags.c
BgCheck_GetBgCamCount.c
BgCheck_GetBgCamCountImpl.c
BgCheck_GetBgCamFuncData.c
BgCheck_GetBgCamFuncDataImpl.c
BgCheck_GetBgCamSetting.c
BgCheck_GetBgCamSettingImpl.c
BgCheck_GetCollisionHeader.c
BgCheck_GetNearestStaticLookup.c
BgCheck_GetPolySubdivisionBounds.c
BgCheck_GetSpecialSceneMaxObjects.c
BgCheck_GetStaticLookup.c
BgCheck_GetStaticLookupIndicesFromPos.c
BgCheck_GetSubdivisionMaxBounds.c
BgCheck_GetSubdivisionMinBounds.c
BgCheck_InitCollisionHeaders.c
BgCheck_InitStaticLookup.c
BgCheck_IsSmallMemScene.c
BgCheck_PolyIntersectsSubdivision.c
BgCheck_PosInStaticBoundingBox.c
BgCheck_ProjectileLineTest.c
BgCheck_RaycastFloorDyna.c
BgCheck_RaycastFloorDynaList.c
BgCheck_RaycastFloorImpl.c
BgCheck_RaycastFloorStatic.c
BgCheck_RaycastFloorStaticList.c
BgCheck_ResetPolyCheckTbl.c
BgCheck_SetContextFlags.c
BgCheck_SetSubdivisionDimension.c
BgCheck_SphVsDynaWall.c
BgCheck_SphVsDynaWallInBgActor.c
BgCheck_SphVsFirstDynaPoly.c
BgCheck_SphVsFirstDynaPolyInBgActor.c
BgCheck_SphVsFirstDynaPolyList.c
BgCheck_SphVsFirstPoly.c
BgCheck_SphVsFirstPolyImpl.c
BgCheck_SphVsFirstStaticPoly.c
BgCheck_SphVsFirstStaticPolyList.c
BgCheck_SphVsFirstWall.c
BgCheck_SphVsStaticWall.c
BgCheck_TryGetCustomMemsize.c
BgCheck_UnsetContextFlags.c
BgCheck_Vec3fToVec3s.c
BgCheck_Vec3sToVec3f.c
BgCraceMovebg_ClosingDoor_CheckIfPlayerIsBeyondDoor.c
BgCraceMovebg_ClosingDoor_Close.c
BgCraceMovebg_ClosingDoor_DoNothing.c
BgCraceMovebg_ClosingDoor_Idle.c
BgCraceMovebg_ClosingDoor_SetupClose.c
BgCraceMovebg_ClosingDoor_SetupDoNothing.c
BgCraceMovebg_ClosingDoor_SetupIdle.c
BgCraceMovebg_ClosingDoor_SetupWaitToClose.c
BgCraceMovebg_ClosingDoor_WaitToClose.c
BgCraceMovebg_Destroy.c
BgCraceMovebg_Draw.c
BgCraceMovebg_GetRaceStatus.c
BgCraceMovebg_Init.c
BgCraceMovebg_OpeningDoor_DoNothing.c
BgCraceMovebg_OpeningDoor_Idle.c
BgCraceMovebg_OpeningDoor_Open.c
BgCraceMovebg_OpeningDoor_SetupDoNothing.c
BgCraceMovebg_OpeningDoor_SetupIdle.c
BgCraceMovebg_OpeningDoor_SetupOpen.c
BgCraceMovebg_Update.c
BgCtowerGear_Destroy.c
BgCtowerGear_Draw.c
BgCtowerGear_DrawOrgan.c
BgCtowerGear_Init.c
BgCtowerGear_Splash.c
BgCtowerGear_Update.c
BgCtowerGear_UpdateOrgan.c
BgCtowerRot_CorridorRotate.c
BgCtowerRot_Destroy.c
BgCtowerRot_DoorClose.c
BgCtowerRot_DoorDoNothing.c
BgCtowerRot_DoorIdle.c
BgCtowerRot_Draw.c
BgCtowerRot_Init.c
BgCtowerRot_SetupDoorClose.c
BgCtowerRot_Update.c
BgDanpeiMovebg_Destroy.c
BgDanpeiMovebg_Init.c
BgDanpeiMovebg_Update.c
BgDblueBalance_Destroy.c
BgDblueBalance_Draw.c
BgDblueBalance_Init.c
BgDblueBalance_Update.c
BgDblueElevator_Destroy.c
BgDblueElevator_Draw.c
BgDblueElevator_Init.c
BgDblueElevator_Update.c
BgDblueMovebg_Destroy.c
BgDblueMovebg_Draw.c
BgDblueMovebg_Init.c
BgDblueMovebg_Update.c
BgDblueWaterfall_Destroy.c
BgDblueWaterfall_Draw.c
BgDblueWaterfall_Init.c
BgDblueWaterfall_Update.c
BgDkjailIvy_BeginCutscene.c
BgDkjailIvy_Destroy.c
BgDkjailIvy_Draw.c
BgDkjailIvy_FadeOut.c
BgDkjailIvy_Init.c
BgDkjailIvy_IvyCutEffects.c
BgDkjailIvy_SetupCutscene.c
BgDkjailIvy_SetupFadeOut.c
BgDkjailIvy_SetupWaitForCut.c
BgDkjailIvy_Update.c
BgDkjailIvy_WaitForCut.c
BgDyYoseizo_Bob.c
BgDyYoseizo_Destroy.c
BgDyYoseizo_Draw.c
BgDyYoseizo_DrawEffects.c
BgDyYoseizo_Init.c
BgDyYoseizo_OverrideLimbDraw.c
BgDyYoseizo_SpawnEffect.c
BgDyYoseizo_SpawnEffects.c
BgDyYoseizo_TrainPlayer.c
BgDyYoseizo_Update.c
BgDyYoseizo_UpdateEffects.c
BgDyYoseizo_UpdateEyes.c
BgF40Block_Destroy.c
BgF40Block_Draw.c
BgF40Block_Init.c
BgF40Block_Update.c
BgF40Flift_Destroy.c
BgF40Flift_Draw.c
BgF40Flift_Init.c
BgF40Flift_Update.c
BgF40Switch_CheckAll.c
BgF40Switch_Destroy.c
BgF40Switch_Draw.c
BgF40Switch_IdlePressed.c
BgF40Switch_IdleUnpressed.c
BgF40Switch_Init.c
BgF40Switch_Press.c
BgF40Switch_Unpress.c
BgF40Switch_Update.c
BgF40Switch_WaitToPress.c
BgF40Swlift_Destroy.c
BgF40Swlift_Draw.c
BgF40Swlift_Init.c
BgF40Swlift_Update.c
BgFireWall_Destroy.c
BgFireWall_Draw.c
BgFireWall_Init.c
BgFireWall_Update.c
BgFuKaiten_Destroy.c
BgFuKaiten_Draw.c
BgFuKaiten_Init.c
BgFuKaiten_Update.c
BgFuKaiten_UpdateHeight.c
BgFuKaiten_UpdateRotation.c
BgFuMizu_Destroy.c
BgFuMizu_Draw.c
BgFuMizu_Init.c
BgFuMizu_Update.c
BgGoronOyu_Destroy.c
BgGoronOyu_Draw.c
BgGoronOyu_Init.c
BgGoronOyu_SpawnEffects.c
BgGoronOyu_Update.c
BgGoronOyu_UpdateWaterBoxInfo.c
BgHakaBombwall_Destroy.c
BgHakaBombwall_Draw.c
BgHakaBombwall_EndCutscene.c
BgHakaBombwall_Init.c
BgHakaBombwall_PlayCutscene.c
BgHakaBombwall_SetupEndCutscene.c
BgHakaBombwall_SetupPlayCutscene.c
BgHakaBombwall_Update.c
BgHakaCurtain_Destroy.c
BgHakaCurtain_Draw.c
BgHakaCurtain_Init.c
BgHakaCurtain_Update.c
BgHakaTomb_Destroy.c
BgHakaTomb_DoNothing.c
BgHakaTomb_Draw.c
BgHakaTomb_Init.c
BgHakaTomb_SetupDoNothing.c
BgHakaTomb_Update.c
BgHakuginBombwall_Destroy.c
BgHakuginBombwall_Draw.c
BgHakuginBombwall_Init.c
BgHakuginBombwall_Update.c
BgHakuginElvpole_Destroy.c
BgHakuginElvpole_Draw.c
BgHakuginElvpole_Init.c
BgHakuginElvpole_Update.c
BgHakuginPost_Destroy.c
BgHakuginPost_Init.c
BgHakuginPost_RequestQuakeAndRumble.c
BgHakuginPost_Update.c
BgHakuginSwitch_Destroy.c
BgHakuginSwitch_Draw.c
BgHakuginSwitch_Init.c
BgHakuginSwitch_Update.c
BgIcefloe_Destroy.c
BgIcefloe_Draw.c
BgIcefloe_Grow.c
BgIcefloe_Init.c
BgIcefloe_Update.c
BgIcicle_Break.c
BgIcicle_Destroy.c
BgIcicle_DoNothing.c
BgIcicle_Draw.c
BgIcicle_Fall.c
BgIcicle_Init.c
BgIcicle_Regrow.c
BgIcicle_Shiver.c
BgIcicle_UpdateAttacked.c
BgIcicle_Update.c
BgIcicle_Wait.c
BgIkanaBlock_Destroy.c
BgIkanaBlock_Init.c
BgIkanaBlock_Update.c
BgIkanaBombwall_Destroy.c
BgIkanaBombwall_Draw.c
BgIkanaBombwall_Init.c
BgIkanaBombwall_Update.c
BgIkanaDharma_Destroy.c
BgIkanaDharma_Draw.c
BgIkanaDharma_Init.c
BgIkanaDharma_SetupStartCutscene.c
BgIkanaDharma_SetupWaitForCutsceneToEnd.c
BgIkanaDharma_SetupWaitForHit.c
BgIkanaDharma_SpawnEffects.c
BgIkanaDharma_StartCutscene.c
BgIkanaDharma_Update.c
BgIkanaDharma_WaitForCutsceneToEnd.c
BgIkanaDharma_WaitForHit.c
BgIkanaMirror_Destroy.c
BgIkanaMirror_Draw.c
BgIkanaMirror_EmitLight.c
BgIkanaMirror_Init.c
BgIkanaMirror_SetQuadVertices.c
BgIkanaMirror_SetupEmitLight.c
BgIkanaMirror_SetupWait.c
BgIkanaMirror_Update.c
BgIkanaMirror_Wait.c
BgIkanaRay_Destroy.c
BgIkanaRay_Draw.c
BgIkanaRay_Init.c
BgIkanaRay_SetActivated.c
BgIkanaRay_SetDeactivated.c
BgIkanaRay_UpdateActivated.c
BgIkanaRay_Update.c
BgIkanaRay_UpdateCheckForActivation.c
BgIkanaRotaryroom_Destroy.c
BgIkanaRotaryroom_Draw.c
BgIkanaRotaryroom_Init.c
BgIkanaRotaryroom_Update.c
BgIkanaShutter_AllSwitchesPressed.c
BgIkanaShutter_Destroy.c
BgIkanaShutter_DoNothing.c
BgIkanaShutter_Draw.c
BgIkanaShutter_Init.c
BgIkanaShutter_SetupDoNothing.c
BgIkanaShutter_Update.c
BgIkninside_Destroy.c
BgIkninside_Draw.c
BgIkninside_Init.c
BgIkninside_Update.c
BgIkninSusceil_Destroy.c
BgIkninSusceil_Draw.c
BgIkninSusceil_Init.c
BgIkninSusceil_RequestQuakeAndRumble.c
BgIkninSusceil_Update.c
BgIknvDoukutu_Destroy.c
BgIknvDoukutu_Draw.c
BgIknvDoukutu_Init.c
BgIknvDoukutu_Update.c
BgIknvObj_Destroy.c
BgIknvObj_DoNothing.c
BgIknvObj_Draw.c
BgIknvObj_Init.c
BgIknvObj_Update.c
BgIknvObj_UpdateRaisedDoor.c
BgIknvObj_UpdateSakonDoor.c
BgIknvObj_UpdateWaterwheel.c
BgIngate_Destroy.c
BgIngate_Draw.c
BgIngate_FindActor.c
BgIngate_Init.c
BgIngate_Update.c
BgInibsMovebg_Destroy.c
BgInibsMovebg_Draw.c
BgInibsMovebg_Init.c
BgKeikokuSaku_Destroy.c
BgKeikokuSaku_Draw.c
BgKeikokuSaku_Init.c
BgKeikokuSaku_Update.c
BgKeikokuSpr_Destroy.c
BgKeikokuSpr_Draw.c
BgKeikokuSpr_Init.c
BgKeikokuSpr_Update.c
BgKin2Bombwall_Destroy.c
BgKin2Bombwall_Draw.c
BgKin2Bombwall_EndCutscene.c
BgKin2Bombwall_Init.c
BgKin2Bombwall_IsHitFromNearby.c
BgKin2Bombwall_PlayCutscene.c
BgKin2Bombwall_SetupEndCutscene.c
BgKin2Bombwall_SetupPlayCutscene.c
BgKin2Bombwall_SetupWait.c
BgKin2Bombwall_SpawnEffects.c
BgKin2Bombwall_Update.c
BgKin2Bombwall_Wait.c
BgKin2Fence_CheckHitMask.c
BgKin2Fence_Destroy.c
BgKin2Fence_DoNothing.c
BgKin2Fence_Draw.c
BgKin2Fence_HandleMaskCode.c
BgKin2Fence_Init.c
BgKin2Fence_PlayOpenCutscene.c
BgKin2Fence_RaiseFence.c
BgKin2Fence_SetupDoNothing.c
BgKin2Fence_SetupHandleMaskCode.c
BgKin2Fence_SetupPlayOpenCutscene.c
BgKin2Fence_SetupRaiseFence.c
BgKin2Fence_SetupWaitBeforeOpen.c
BgKin2Fence_SpawnEyeSparkles.c
BgKin2Fence_Update.c
BgKin2Fence_WaitBeforeOpen.c
BgKin2Picture_Destroy.c
BgKin2Picture_DoNothing.c
BgKin2Picture_Draw.c
BgKin2Picture_Fall.c
BgKin2Picture_Init.c
BgKin2Picture_IsSkulltulaCollected.c
BgKin2Picture_PlayCutscene.c
BgKin2Picture_SetupDoNothing.c
BgKin2Picture_SetupFall.c
BgKin2Picture_SetupPlayCutscene.c
BgKin2Picture_SetupShiver.c
BgKin2Picture_SetupWait.c
BgKin2Picture_Shiver.c
BgKin2Picture_SpawnDust.c
BgKin2Picture_SpawnSkulltula.c
BgKin2Picture_Update.c
BgKin2Picture_Wait.c
BgKin2Shelf_Destroy.c
BgKin2Shelf_Draw.c
BgKin2Shelf_Init.c
BgKin2Shelf_Update.c
BgLadder_Destroy.c
BgLadder_DoNothing.c
BgLadder_Draw.c
BgLadder_FadeIn.c
BgLadder_Init.c
BgLadder_StartCutscene.c
BgLadder_Update.c
BgLadder_Wait.c
BgLastBwall_Destroy.c
BgLastBwall_DoNothing.c
BgLastBwall_Draw.c
BgLastBwall_Init.c
BgLastBwall_InitCollider.c
BgLastBwall_Update.c
BgLbfshot_Destroy.c
BgLbfshot_Draw.c
BgLbfshot_Init.c
BgLotus_Destroy.c
BgLotus_Draw.c
BgLotus_Init.c
BgLotus_Update.c
BgMarketStep_Draw.c
BgMarketStep_Init.c
BgMbarChair_Destroy.c
BgMbarChair_Draw.c
BgMbarChair_Init.c
BgMbarChair_Update.c
BgNumaHana_ClosedIdle.c
BgNumaHana_Destroy.c
BgNumaHana_DoNothing.c
BgNumaHana_Draw.c
BgNumaHana_Init.c
BgNumaHana_OpenedIdle.c
BgNumaHana_RaiseFlower.c
BgNumaHana_SetupClosedIdle.c
BgNumaHana_SetupDoNothing.c
BgNumaHana_SetupOpenedIdle.c
BgNumaHana_SetupRaiseFlower.c
BgNumaHana_SetupUnfoldInnerPetals.c
BgNumaHana_SetupUnfoldOuterPetals.c
BgNumaHana_SpawnOpenFlowerCollisionChild.c
BgNumaHana_UnfoldInnerPetals.c
BgNumaHana_UnfoldOuterPetals.c
BgNumaHana_Update.c
BgNumaHana_UpdatePetalPosRots.c
BgNumaHana_UpdateSettleRotation.c
BgOpenShutter_Destroy.c
BgOpenShutter_Draw.c
BgOpenShutter_Init.c
BgOpenShutter_Update.c
BgOpenSpot_Destroy.c
BgOpenSpot_Draw.c
BgOpenSpot_Init.c
BgOpenSpot_Update.c
BgSinkaiKabe_Destroy.c
BgSinkaiKabe_Init.c
BgSinkaiKabe_Update.c
BgSinkaiKabe_WaitForPlayer.c
BgSpdweb_Destroy.c
BgSpdweb_Draw.c
BgSpdweb_Init.c
BgSpdweb_Update.c
BgSpoutFire_Destroy.c
BgSpoutFire_Draw.c
BgSpoutFire_Init.c
BgSpoutFire_Update.c
BgTobira01_Action.c
BgTobira01_Destroy.c
BgTobira01_Draw.c
BgTobira01_Init.c
BgTobira01_Update.c
BgUmajump_CheckDistance.c
BgUmajump_Destroy.c
BgUmajump_Draw.c
BgUmajump_Init.c
BgUmajump_PlayCutscene.c
BgUmajump_StopCutscene.c
BgUmajump_Update.c
BombersNotebook_Destroy.c
BombersNotebook_DrawArrows.c
BombersNotebook_Draw.c
BombersNotebook_DrawColumns.c
BombersNotebook_DrawCursor.c
BombersNotebook_DrawEntries.c
BombersNotebook_DrawHeaders.c
BombersNotebook_DrawRows.c
BombersNotebook_DrawScisTexRect.c
BombersNotebook_DrawTimeOfDay.c
BombersNotebook_Init.c
BombersNotebook_LoadFiles.c
BombersNotebook_Update.c
bootproc.c
Boss01_Afterimage_Draw.c
Boss01_Afterimage_SetupWaitToDespawn.c
Boss01_Afterimage_WaitToDespawn.c
Boss01_ArePlayerAndOdolwaFacing.c
Boss01_Bug_Crawl.c
Boss01_Bug_Damaged.c
Boss01_Bug_Dead.c
Boss01_Bug_Draw.c
Boss01_Bug_OverrideLimbDraw.c
Boss01_Bug_SetupCrawl.c
Boss01_Bug_SetupDamaged.c
Boss01_Bug_SetupDead.c
Boss01_Bug_SetupStunned.c
Boss01_Bug_Stunned.c
Boss01_Bug_Update.c
Boss01_Bug_UpdateDamage.c
Boss01_Damaged.c
Boss01_DanceBeforeAttack.c
Boss01_Dazed.c
Boss01_DeathCutscene.c
Boss01_Destroy.c
Boss01_Draw.c
Boss01_DrawEffects.c
Boss01_DrawShadowTex.c
Boss01_DrawSwordTrail.c
Boss01_FillShadowTex.c
Boss01_GenShadowTex.c
Boss01_Guard.c
Boss01_HorizontalSlash.c
Boss01_Init.c
Boss01_InitRand.c
Boss01_IntroCutscene.c
Boss01_JumpAwayFromExplosive.c
Boss01_Jump.c
Boss01_JumpLand.c
Boss01_JumpSquat.c
Boss01_Kick.c
Boss01_OverrideLimbDraw.c
Boss01_PostLimbDraw.c
Boss01_RandZeroOne.c
Boss01_Run.c
Boss01_SelectAttack.c
Boss01_SetColliderSphere.c
Boss01_SetupDamaged.c
Boss01_SetupDanceBeforeAttack.c
Boss01_SetupDazed.c
Boss01_SetupDeathCutscene.c
Boss01_SetupGuard.c
Boss01_SetupHorizontalSlash.c
Boss01_SetupIntroCutscene.c
Boss01_SetupJump.c
Boss01_SetupKick.c
Boss01_SetupRun.c
Boss01_SetupShieldBash.c
Boss01_SetupSpinAttack.c
Boss01_SetupStunned.c
Boss01_SetupSummonBugsCutscene.c
Boss01_SetupSummonMoths.c
Boss01_SetupVerticalSlash.c
Boss01_SetupWait.c
Boss01_ShieldBash.c
Boss01_SpawnDustAtFeet.c
Boss01_SpawnDustForFallingBlock.c
Boss01_SpawnEffectFallingBlock.c
Boss01_SpawnEffectRingOfFire.c
Boss01_SpinAttack.c
Boss01_Stunned.c
Boss01_SummonBugsCutscene.c
Boss01_SummonMoths.c
Boss01_Thaw.c
Boss01_Update.c
Boss01_UpdateDamage.c
Boss01_UpdateEffects.c
Boss01_VerticalSlash.c
Boss01_Wait.c
Boss02_Destroy.c
Boss02_DrawEffects.c
Boss02_FillScreen.c
Boss02_HandleGiantsMaskCutscene.c
Boss02_Init.c
Boss02_SetFillScreenAlpha.c
Boss02_SpawnEffectFlash.c
Boss02_SpawnEffectFragment.c
Boss02_SpawnEffectSand.c
Boss02_Static_Draw.c
Boss02_Static_Update.c
Boss02_StopFillScreen.c
Boss02_Tail_Update.c
Boss02_Twinmold_Draw.c
Boss02_Twinmold_Update.c
Boss02_UpdateEffects.c
Boss03_CatchPlayer.c
Boss03_Charge.c
Boss03_ChasePlayer.c
Boss03_ChewPlayer.c
Boss03_Damaged.c
Boss03_DeathCutscene.c
Boss03_Destroy.c
Boss03_Draw.c
Boss03_DrawEffects.c
Boss03_FindActorDblueMovebg.c
Boss03_Init.c
Boss03_InitRand.c
Boss03_IntroCutscene.c
Boss03_JumpOverPlatform.c
Boss03_OverrideLimbDraw.c
Boss03_PlayUnderwaterSfx.c
Boss03_PostLimbDraw.c
Boss03_PrepareCharge.c
Boss03_RandZeroOne.c
Boss03_SeaweedDraw.c
Boss03_SeaweedUpdate.c
Boss03_SetObject.c
Boss03_SetupCatchPlayer.c
Boss03_SetupCharge.c
Boss03_SetupChasePlayer.c
Boss03_SetupChewPlayer.c
Boss03_SetupDamaged.c
Boss03_SetupDeathCutscene.c
Boss03_SetupIntroCutscene.c
Boss03_SetupJumpOverPlatform.c
Boss03_SetupPrepareCharge.c
Boss03_SetupSpawnSmallFishesCutscene.c
Boss03_SetupStunned.c
Boss03_SpawnDust.c
Boss03_SpawnEffectBubble.c
Boss03_SpawnEffectDroplet.c
Boss03_SpawnEffectSplash.c
Boss03_SpawnEffectWetSpot.c
Boss03_SpawnSmallFishesCutscene.c
Boss03_Stunned.c
Boss03_Update.c
Boss03_UpdateCollision.c
Boss03_UpdateEffects.c
Boss03_UpdateSphereElement.c
Boss04_Destroy.c
Boss04_Draw.c
Boss04_Init.c
Boss04_OverrideLimbDraw.c
Boss04_PostLimbDraw.c
Boss04_Update.c
Boss05_Destroy.c
Boss05_Draw.c
Boss05_Init.c
Boss05_Update.c
Boss06_Destroy.c
Boss06_Draw.c
Boss06_Init.c
Boss06_Update.c
Boss07_Destroy.c
Boss07_Draw.c
Boss07_Init.c
Boss07_Update.c
BossHakugin_Destroy.c
BossHakugin_Draw.c
BossHakugin_Init.c
BossHakugin_Update.c
bzero_recomp.c
Camera_AddQuake.c
Camera_AngleDiffAndScale.c
Camera_Battle0.c
Camera_Battle1.c
Camera_Battle2.c
Camera_Battle3.c
Camera_Battle4.c
Camera_BgCheck.c
Camera_BgCheckCorner.c
Camera_BgCheckInfo.c
Camera_CalcAtDefault.c
Camera_CalcAtForEnemyLockOn.c
Camera_CalcAtForFriendlyLockOn.c
Camera_CalcAtForHorse.c
Camera_CalcAtForNormal1.c
Camera_CalcAtForParallel.c
Camera_CalcAtForScreen.c
Camera_CalcDefaultPitch.c
Camera_CalcDefaultSwing.c
Camera_CalcDefaultYaw.c
Camera_CalcSlopeYAdj.c
Camera_CalcUpVec.c
Camera_CalcXZAngle.c
Camera_ChangeActorCsCamIndex.c
Camera_ChangeDoorCam.c
Camera_ChangeMode.c
Camera_ChangeModeFlags.c
Camera_ChangeSetting.c
Camera_ChangeSettingFlags.c
Camera_ChangeStatus.c
Camera_CheckOOB.c
Camera_CheckValidMode.c
Camera_ClampDist1.c
Camera_ClampDist2.c
Camera_ClampLerpScale.c
Camera_Copy.c
Camera_Create.c
Camera_Data0.c
Camera_Data1.c
Camera_Data2.c
Camera_Data3.c
Camera_Data4.c
Camera_Demo0.c
Camera_Demo1.c
Camera_Demo2.c
Camera_Demo3.c
Camera_Demo4.c
Camera_Demo5.c
Camera_Demo6.c
Camera_Demo7.c
Camera_Demo8.c
Camera_Demo9.c
Camera_Destroy.c
Camera_EarthquakeDay3.c
Camera_fabsf.c
Camera_Fixed0.c
Camera_Fixed1.c
Camera_Fixed2.c
Camera_Fixed3.c
Camera_Fixed4.c
Camera_GetBgCamIndex.c
Camera_GetBgCamOrActorCsCamFuncData.c
Camera_GetBgCamOrActorCsCamSetting.c
Camera_GetCamDir.c
Camera_GetCamDirPitch.c
Camera_GetCamDirYaw.c
Camera_GetFloorY.c
Camera_GetFloorYLayer.c
Camera_GetFloorYNorm.c
Camera_GetFocalActorHeight.c
Camera_GetFocalActorPos.c
Camera_GetInputDir.c
Camera_GetInputDirPitch.c
Camera_GetInputDirYaw.c
Camera_GetNegOne.c
Camera_GetPitchAdjFromFloorHeightDiffs.c
Camera_GetQuakeOffset.c
Camera_GetRunSpeedLimit.c
Camera_GetWaterBoxBgCamSetting.c
Camera_GetWaterYPos.c
Camera_Init.c
Camera_InitFocalActorSettings.c
Camera_IsChargingSwordOrDekuFlowerDive.c
Camera_IsClimbingLedge.c
Camera_IsDbgCamEnabled.c
Camera_IsDekuHovering.c
Camera_IsDiving.c
Camera_IsMountedOnHorse.c
Camera_IsPlayerFormZora.c
Camera_IsSwimming.c
Camera_IsUnderwaterAsZora.c
Camera_IsUsingZoraFins.c
Camera_Jump0.c
Camera_Jump1.c
Camera_Jump2.c
Camera_Jump3.c
Camera_Jump4.c
Camera_KeepOn0.c
Camera_KeepOn1.c
Camera_KeepOn2.c
Camera_KeepOn3.c
Camera_KeepOn4.c
Camera_Noop.c
Camera_Normal0.c
Camera_Normal1.c
Camera_Normal2.c
Camera_Normal3.c
Camera_Normal4.c
Camera_OverwriteStateFlags.c
Camera_Parallel0.c
Camera_Parallel1.c
Camera_Parallel2.c
Camera_Parallel3.c
Camera_Parallel4.c
Camera_QuadraticAttenuation.c
Camera_RequestGiantsMaskSetting.c
Camera_ResetActionFuncState.c
Camera_ResetActionFuncStateUnused.c
Camera_ScaledStepToCeilF.c
Camera_ScaledStepToCeilS.c
Camera_ScaledStepToCeilVec3f.c
Camera_ScaledStepToFloorS.c
Camera_SetCameraData.c
Camera_SetCsParams.c
Camera_SetFocalActorAtOffset.c
Camera_SetFocalActor.c
Camera_SetStateFlag.c
Camera_SetSwordDistortion.c
Camera_SetTargetActor.c
Camera_SetUpdateRatesFastPitch.c
Camera_SetUpdateRatesFastYaw.c
Camera_SetUpdateRatesSlow.c
Camera_SetViewParam.c
Camera_Special0.c
Camera_Special1.c
Camera_Special2.c
Camera_Special3.c
Camera_Special4.c
Camera_Special5.c
Camera_Special6.c
Camera_Special7.c
Camera_Special8.c
Camera_Special9.c
Camera_Stub800DE0E0.c
Camera_Subject0.c
Camera_Subject1.c
Camera_Subject2.c
Camera_Subject3.c
Camera_Subject4.c
Camera_Unique0.c
Camera_Unique1.c
Camera_Unique2.c
Camera_Unique3.c
Camera_Unique4.c
Camera_Unique5.c
Camera_Unique6.c
Camera_Unique7.c
Camera_Unique8.c
Camera_Unique9.c
Camera_UnsetStateFlag.c
Camera_UnsetViewFlag.c
Camera_Update.c
Camera_UpdateHotRoom.c
Camera_UpdateInterface.c
Camera_UpdateWater.c
Camera_Vec3fMagnitude.c
Camera_Vec3sToVec3f.c
ceilf_recomp.c
ceil_recomp.c
Check_ClearRGBA16.c
Check_DrawExpansionPakErrorMessage.c
Check_DrawI4Texture.c
Check_DrawRegionLockErrorMessage.c
Check_ExpansionPak.c
Check_RegionIsSupported.c
Check_WriteI4Pixel.c
Check_WriteRGBA16Pixel.c
CIC6105_AddRomInfoFaultPage.c
CIC6105_Destroy.c
CIC6105_Init.c
CIC6105_Noop1.c
CIC6105_Noop2.c
CIC6105_PrintRomInfo.c
CmpDma_Decompress.c
CmpDma_GetFileInfo.c
CmpDma_LoadAllFiles.c
CmpDma_LoadFile.c
CmpDma_LoadFileImpl.c
Collider_DestroyBase.c
Collider_DestroyBump.c
Collider_DestroyCylinder.c
Collider_DestroyCylinderDim.c
Collider_DestroyInfo.c
Collider_DestroyJntSph.c
Collider_DestroyJntSphElement.c
Collider_DestroyJntSphElementDim.c
Collider_DestroyLine.c
Collider_DestroyQuad.c
Collider_DestroyQuadDim.c
Collider_DestroySphere.c
Collider_DestroyTouch.c
Collider_DestroyTris.c
Collider_DestroyTrisElement.c
Collider_DestroyTrisElementDim.c
Collider_FreeJntSph.c
Collider_FreeTris.c
Collider_InitAndSetCylinder.c
Collider_InitAndSetJntSph.c
Collider_InitAndSetQuad.c
Collider_InitAndSetSphere.c
Collider_InitAndSetTris.c
Collider_InitBase.c
Collider_InitBump.c
Collider_InitCylinder.c
Collider_InitCylinderDim.c
Collider_InitInfo.c
Collider_InitJntSph.c
Collider_InitJntSphElement.c
Collider_InitJntSphElementDim.c
Collider_InitLine.c
Collider_InitQuad.c
Collider_InitQuadDim.c
Collider_InitSphere.c
Collider_InitTouch.c
Collider_InitTris.c
Collider_InitTrisElement.c
Collider_InitTrisElementDim.c
Collider_QuadSetNearestAC.c
Collider_ResetACBase.c
Collider_ResetACInfo.c
Collider_ResetATBase.c
Collider_ResetATInfo.c
Collider_ResetATInfoUnk.c
Collider_ResetCylinderAC.c
Collider_ResetCylinderAT.c
Collider_ResetCylinderOC.c
Collider_ResetJntSphAC.c
Collider_ResetJntSphAT.c
Collider_ResetJntSphElementAC.c
Collider_ResetJntSphElementAT.c
Collider_ResetJntSphElementOC.c
Collider_ResetJntSphOC.c
Collider_ResetLineOC.c
Collider_ResetOCBase.c
Collider_ResetOCInfo.c
Collider_ResetQuadAC.c
Collider_ResetQuadACDist.c
Collider_ResetQuadAT.c
Collider_ResetQuadOC.c
Collider_ResetSphereAC.c
Collider_ResetSphereAT.c
Collider_ResetSphereOC.c
Collider_ResetTrisAC.c
Collider_ResetTrisAT.c
Collider_ResetTrisElementAC.c
Collider_ResetTrisElementAT.c
Collider_ResetTrisElementOC.c
Collider_ResetTrisOC.c
Collider_SetBase.c
Collider_SetBaseToActor.c
Collider_SetBaseType1.c
Collider_SetBump.c
Collider_SetCylinder.c
Collider_SetCylinderDim.c
Collider_SetCylinderPosition.c
Collider_SetCylinderToActor.c
Collider_SetCylinderType1.c
Collider_SetInfo.c
Collider_SetJntSphAllocType1.c
Collider_SetJntSph.c
Collider_SetJntSphElement.c
Collider_SetJntSphElementDim.c
Collider_SetJntSphToActor.c
Collider_SetLine.c
Collider_SetLinePoints.c
Collider_SetQuad.c
Collider_SetQuadDim.c
Collider_SetQuadMidpoints.c
Collider_SetQuadType1.c
Collider_SetQuadVertices.c
Collider_SetSphere.c
Collider_SetTouch.c
Collider_SetTrisAllocType1.c
Collider_SetTris.c
Collider_SetTrisDim.c
Collider_SetTrisElement.c
Collider_SetTrisElementDim.c
Collider_SetTrisVertices.c
Collider_UpdateCylinder.c
Collider_UpdateSphere.c
Collider_UpdateSpheres.c
Collider_UpdateSpheresElement.c
CollisionCheck_AC.c
CollisionCheck_AC_CylVsCyl.c
CollisionCheck_AC_CylVsJntSph.c
CollisionCheck_AC_CylVsQuad.c
CollisionCheck_AC_CylVsSphere.c
CollisionCheck_AC_CylVsTris.c
CollisionCheck_AC_JntSphVsCyl.c
CollisionCheck_AC_JntSphVsJntSph.c
CollisionCheck_AC_JntSphVsQuad.c
CollisionCheck_AC_JntSphVsSphere.c
CollisionCheck_AC_JntSphVsTris.c
CollisionCheck_AC_QuadVsCyl.c
CollisionCheck_AC_QuadVsJntSph.c
CollisionCheck_AC_QuadVsQuad.c
CollisionCheck_AC_QuadVsSphere.c
CollisionCheck_AC_QuadVsTris.c
CollisionCheck_AC_SphereVsCylinder.c
CollisionCheck_AC_SphereVsJntSph.c
CollisionCheck_AC_SphereVsQuad.c
CollisionCheck_AC_SphereVsSphere.c
CollisionCheck_AC_SphereVsTris.c
CollisionCheck_AC_TrisVsCyl.c
CollisionCheck_AC_TrisVsJntSph.c
CollisionCheck_AC_TrisVsQuad.c
CollisionCheck_AC_TrisVsSphere.c
CollisionCheck_AC_TrisVsTris.c
CollisionCheck_ApplyBumperDefense.c
CollisionCheck_ApplyDamage.c
CollisionCheck_ApplyDamageCyl.c
CollisionCheck_ApplyDamageJntSph.c
CollisionCheck_ApplyDamageQuad.c
CollisionCheck_ApplyDamageSphere.c
CollisionCheck_ApplyDamageTris.c
CollisionCheck_AT.c
CollisionCheck_BlueBlood.c
CollisionCheck_ClearContext.c
CollisionCheck_CylSideVsLineSeg.c
CollisionCheck_Damage.c
CollisionCheck_DestroyContext.c
CollisionCheck_DisableSAC.c
CollisionCheck_EnableSAC.c
CollisionCheck_GetDamageAndEffectOnBumper.c
CollisionCheck_GetMassType.c
CollisionCheck_GetToucherDamage.c
CollisionCheck_GreenBlood.c
CollisionCheck_HitEffects.c
CollisionCheck_HitSolid.c
CollisionCheck_Incompatible.c
CollisionCheck_InitContext.c
CollisionCheck_InitInfo.c
CollisionCheck_LineOC.c
CollisionCheck_LineOCCheckAll.c
CollisionCheck_LineOCCheck.c
CollisionCheck_LineOC_Cyl.c
CollisionCheck_LineOC_JntSph.c
CollisionCheck_LineOC_Sphere.c
CollisionCheck_NoBlood.c
CollisionCheck_NoSharedFlags.c
CollisionCheck_OC.c
CollisionCheck_OC_CylVsCyl.c
CollisionCheck_OC_CylVsJntSph.c
CollisionCheck_OC_CylVsSphere.c
CollisionCheck_OC_JntSphVsCyl.c
CollisionCheck_OC_JntSphVsJntSph.c
CollisionCheck_OC_JntSphVsSphere.c
CollisionCheck_OC_SphereVsCyl.c
CollisionCheck_OC_SphereVsJntSph.c
CollisionCheck_OC_SphereVsSphere.c
CollisionCheck_QuadAvgPoint.c
CollisionCheck_RedBlood.c
CollisionCheck_RedBloodUnused.c
CollisionCheck_ResetDamage.c
CollisionCheck_SetAC.c
CollisionCheck_SetAC_SAC.c
CollisionCheck_SetAT.c
CollisionCheck_SetAT_SAC.c
CollisionCheck_SetATvsAC.c
CollisionCheck_SetBounce.c
CollisionCheck_SetCylHitFX.c
CollisionCheck_SetHitEffects.c
CollisionCheck_SetInfo2.c
CollisionCheck_SetInfo.c
CollisionCheck_SetInfoGetDamageTable.c
CollisionCheck_SetInfoNoDamageTable.c
CollisionCheck_SetJntSphHitFX.c
CollisionCheck_SetOC.c
CollisionCheck_SetOCLine.c
CollisionCheck_SetOC_SAC.c
CollisionCheck_SetOCvsOC.c
CollisionCheck_SetQuadHitFX.c
CollisionCheck_SetSphereHitFX.c
CollisionCheck_SetTrisHitFX.c
CollisionCheck_SkipBump.c
CollisionCheck_SkipOC.c
CollisionCheck_SkipTouch.c
CollisionCheck_SpawnRedBlood.c
CollisionCheck_SpawnShieldParticles.c
CollisionCheck_SpawnShieldParticlesMetal2.c
CollisionCheck_SpawnShieldParticlesMetal.c
CollisionCheck_SpawnShieldParticlesMetalSound.c
CollisionCheck_SpawnShieldParticlesWood.c
CollisionCheck_SpawnWaterDroplets.c
CollisionCheck_SwordHitAudio.c
CollisionCheck_TrisAvgPoint.c
CollisionCheck_WaterBurst.c
CollisionHeader_GetVirtual.c
CollisionHeader_SegmentedToVirtual.c
CollisionPoly_CheckXIntersectApprox.c
CollisionPoly_CheckYIntersectApprox1.c
CollisionPoly_CheckYIntersectApprox2.c
CollisionPoly_CheckYIntersect.c
CollisionPoly_CheckZIntersectApprox.c
CollisionPoly_GetMinY.c
CollisionPoly_GetNormalF.c
CollisionPoly_GetPointDistanceFromPlane.c
CollisionPoly_GetVerticesByBgId.c
CollisionPoly_GetVertices.c
CollisionPoly_LineVsPoly.c
CollisionPoly_SphVsPoly.c
Color_RGB8_Lerp.c
Color_RGBA8_Copy.c
ConsoleLogo_Destroy.c
ConsoleLogo_Draw.c
ConsoleLogo_Init.c
ConsoleLogo_Main.c
ConsoleLogo_RenderView.c
ConsoleLogo_UpdateCounters.c
__cosf_recomp.c
coss.c
Curve_CubicHermiteSpline.c
Curve_Interpolate.c
Cutscene_ActorTranslateAndYaw.c
Cutscene_ActorTranslateAndYawSmooth.c
Cutscene_ActorTranslate.c
Cutscene_ActorTranslateXZAndYawSmooth.c
CutsceneCamera_Init.c
CutsceneCamera_Interpolate.c
CutsceneCamera_ProcessSpline.c
CutsceneCamera_Reset.c
CutsceneCamera_SetState.c
CutsceneCamera_UpdateSplines.c
CutsceneCmd_ChooseCreditsScenes.c
CutsceneCmd_Destination.c
CutsceneCmd_DestinationDefault.c
CutsceneCmd_FadeOutAmbience.c
CutsceneCmd_FadeOutSequence.c
CutsceneCmd_GiveTatlToPlayer.c
CutsceneCmd_Misc.c
CutsceneCmd_ModifySequence.c
CutsceneCmd_MotionBlur.c
CutsceneCmd_RumbleController.c
CutsceneCmd_SetLightSetting.c
CutsceneCmd_SetTime.c
CutsceneCmd_StartAmbience.c
CutsceneCmd_StartSequence.c
CutsceneCmd_StopSequence.c
CutsceneCmd_Text.c
CutsceneCmd_Transition.c
CutsceneCmd_TransitionGeneral.c
CutsceneCmd_UpdateCamSpline.c
Cutscene_CountNormalMasks.c
CutsceneFlags_Get.c
CutsceneFlags_Set.c
CutsceneFlags_UnsetAll.c
CutsceneFlags_Unset.c
Cutscene_GetCueChannel.c
Cutscene_GetSceneLayer.c
Cutscene_HandleEntranceTriggers.c
CutsceneHandler_DoNothing.c
CutsceneHandler_RunScript.c
CutsceneHandler_StartManual.c
CutsceneHandler_StartScript.c
CutsceneHandler_StopManual.c
CutsceneHandler_StopScript.c
Cutscene_InitContext.c
Cutscene_IsCueInChannel.c
Cutscene_IsPlaying.c
CutsceneManager_ClearNextCutscenes.c
CutsceneManager_ClearWaiting.c
CutsceneManager_End.c
CutsceneManager_FindEntranceCsId.c
CutsceneManager_GetAdditionalCsId.c
CutsceneManager_GetCurrentCsId.c
CutsceneManager_GetCurrentSubCamId.c
CutsceneManager_GetCutsceneCustomValue.c
CutsceneManager_GetCutsceneEntry.c
CutsceneManager_GetCutsceneEntryImpl.c
CutsceneManager_GetCutsceneScriptIndex.c
CutsceneManager_GetLength.c
CutsceneManager_Init.c
CutsceneManager_IsNext.c
CutsceneManager_MarkNextCutscenes.c
CutsceneManager_Queue.c
CutsceneManager_SetHudVisibility.c
CutsceneManager_SetReturnCamera.c
CutsceneManager_Start.c
CutsceneManager_StartWithPlayerCsAndSetFlag.c
CutsceneManager_StartWithPlayerCs.c
CutsceneManager_Stop.c
CutsceneManager_StoreCamera.c
CutsceneManager_Update.c
Cutscene_ProcessScript.c
Cutscene_SetActorCue.c
Cutscene_SetSfxReverbIndexTo1.c
Cutscene_SetSfxReverbIndexTo2.c
Cutscene_SetupScripted.c
Cutscene_StartManual.c
Cutscene_StartScripted.c
Cutscene_StepTimer.c
Cutscene_StopManual.c
Cutscene_UpdateManual.c
Cutscene_UpdateScripted.c
DamageTable_Clear.c
DamageTable_Get.c
DayTelop_Destroy.c
DayTelop_Draw.c
DayTelop_Init.c
DayTelop_LoadGraphics.c
DayTelop_Main.c
DayTelop_Noop.c
DayTelop_Update.c
_dbg_hungup.c
DebugCamera_DrawScreenText.c
DebugCamera_ScreenText.c
Debug_ClearTextDrawFlags.c
DebugDisplay_AddObject.c
DebugDisplay_DrawObjects.c
DebugDisplay_DrawPath.c
DebugDisplay_DrawPolygon.c
DebugDisplay_DrawSpriteI8.c
DebugDisplay_Init.c
DebugDisplay_PathDisplayList.c
Debug_DrawScreenText.c
Debug_DrawText.c
Debug_ScreenText.c
DemoEffect_Destroy.c
DemoEffect_DrawLight.c
DemoEffect_DrawTimewarp.c
DemoEffect_ExpandLight.c
DemoEffect_FinishTimewarp.c
DemoEffect_Init.c
DemoEffect_OverrideLimbDrawTimewarp.c
DemoEffect_SetPerVertexAlpha.c
DemoEffect_SetupTimewarp.c
DemoEffect_ShrinkLight.c
DemoEffect_StartTimewarp.c
DemoEffect_Update.c
DemoEffect_WaitForObject.c
DemoGetitem_Destroy.c
DemoGetitem_Draw.c
DemoGetitem_Init.c
DemoGetitem_PerformCutsceneActions.c
DemoGetitem_Update.c
DemoGetitem_Wait.c
DemoKakyo_DrawLostWoodsSparkle.c
DemoKakyo_GiantObjectCheck.c
DemoKakyo_LostWoodsSparkleActionFunc.c
DemoKakyo_MoonSparklesActionFunc.c
DemoKankyo_Destroy.c
DemoKankyo_Draw.c
DemoKankyo_DrawMoonAndGiant.c
DemoKankyo_Init.c
DemoKankyo_SetupAction.c
DemoKankyo_Update.c
DemoMoonend_Destroy.c
DemoMoonend_DoNothing.c
DemoMoonend_Draw.c
DemoMoonend_Init.c
DemoMoonend_Update.c
DemoShd_Destroy.c
DemoShd_Draw.c
DemoShd_Init.c
DemoShd_Update.c
DemoSyoten_Destroy.c
DemoSyoten_Draw.c
DemoSyoten_Init.c
DemoSyoten_Update.c
DemoTreLgt_Animate.c
DemoTreLgt_Destroy.c
DemoTreLgt_Draw.c
DemoTreLgt_Init.c
DemoTreLgt_OverrideLimbDraw.c
DemoTreLgt_SetupAnimate.c
DemoTreLgt_SetupWait.c
DemoTreLgt_Update.c
DemoTreLgt_Wait.c
Distortion_GetTimeLeft.c
Distortion_GetType.c
Distortion_GetUnderwaterCurrentSpeed.c
Distortion_Init.c
Distortion_RemoveRequest.c
Distortion_Request.c
Distortion_SetDuration.c
Distortion_Update.c
DmAh_ChangeAnim.c
DmAh_Destroy.c
DmAh_DoNothing.c
DmAh_Draw.c
DmAh_HandleCutscene.c
DmAh_Init.c
DmAh_PostLimbDraw.c
DmAh_TransformLimbDraw.c
DmAh_Update.c
DmAl_ChangeAnim.c
DmAl_Destroy.c
DmAl_Draw.c
DmAl_HandleCutscene.c
DmAl_Init.c
DmAl_OverrideLimbDraw.c
DmAl_PostLimbDraw.c
DmAl_TransformLimbDraw.c
DmAl_Update.c
DmaMgr_DmaHandler.c
DmaMgr_DmaRomToRam.c
DmaMgr_FindDmaEntry.c
DmaMgr_FindDmaIndex.c
DmaMgr_ProcessMsg.c
DmaMgr_SendRequest0.c
DmaMgr_SendRequestImpl.c
DmaMgr_Start.c
DmaMgr_Stop.c
DmaMgr_ThreadEntry.c
DmaMgr_TranslateVromToRom.c
DmAn_Blink.c
DmAn_ChangeAnim.c
DmAn_Destroy.c
DmAn_DoNothing.c
DmAn_Draw.c
DmAn_FindAnjusMotherActor.c
DmAn_HandleCouplesMaskCs.c
DmAn_Init.c
DmAn_PostLimbDraw.c
DmAn_TransformLimbDraw.c
DmAn_UpdateAttention.c
DmAn_Update.c
DmAn_UpdateHeadRot.c
DmAn_UpdateSkelAnime.c
DmAn_WaitForObject.c
DmBal_Destroy.c
DmBal_DoNothing.c
DmBal_Draw.c
DmBal_HandleCutscene.c
DmBal_Init.c
DmBal_OverrideLimbDraw.c
DmBal_PostLimbDraw.c
DmBal_SetupDoNothing.c
DmBal_SpawnPaper.c
DmBal_Update.c
DmBal_UpdateEyes.c
DmChar00_ChangeAnim.c
DmChar00_Destroy.c
DmChar00_Draw.c
DmChar00_HandleCutscene.c
DmChar00_Init.c
DmChar00_OverrideLimbDraw.c
DmChar00_Update.c
DmChar01_Destroy.c
DmChar01_Draw.c
DmChar01_Init.c
DmChar01_Update.c
DmChar02_ChangeAnim.c
DmChar02_Destroy.c
DmChar02_Draw.c
DmChar02_HandleCutscene.c
DmChar02_Init.c
DmChar02_OverrideLimbDraw.c
DmChar02_PlaySfxForCutscenes.c
DmChar02_PlaySfxForDroppingOcarinaCutscene.c
DmChar02_PostLimbDraw.c
DmChar02_TransformLimbDraw.c
DmChar02_Update.c
DmChar03_ChangeAnim.c
DmChar03_Destroy.c
DmChar03_DoNothing.c
DmChar03_Draw.c
DmChar03_Init.c
DmChar03_OverrideLimbDraw.c
DmChar03_PostLimbDraw.c
DmChar03_TransformLimbDraw.c
DmChar03_Update.c
DmChar04_ChangeAnim.c
DmChar04_Destroy.c
DmChar04_Draw.c
DmChar04_HandleCutscene.c
DmChar04_Init.c
DmChar04_OverrideLimbDraw.c
DmChar04_Update.c
DmChar05_ChangeAnim.c
DmChar05_Destroy.c
DmChar05_Draw.c
DmChar05_Init.c
DmChar05_OverrideLimbDraw.c
DmChar05_PostLimbDraw.c
DmChar05_Update.c
DmChar06_Destroy.c
DmChar06_Draw.c
DmChar06_HandleCutscene.c
DmChar06_Init.c
DmChar06_SetupAction.c
DmChar06_Update.c
DmChar07_Destroy.c
DmChar07_DoNothing.c
DmChar07_Draw.c
DmChar07_Init.c
DmChar07_SetupAction.c
DmChar07_Update.c
DmChar08_ChangeAnim.c
DmChar08_Destroy.c
DmChar08_DoNothing.c
DmChar08_Draw.c
DmChar08_HandleCutscene.c
DmChar08_Init.c
DmChar08_OverrideLimbDraw.c
DmChar08_PostLimbDraw.c
DmChar08_SetupAppearCs.c
DmChar08_SpawnBubbles.c
DmChar08_TransformLimbDraw.c
DmChar08_UpdateAnim.c
DmChar08_Update.c
DmChar08_UpdateCollision.c
DmChar08_UpdateEyes.c
DmChar08_WaitForSong.c
DmChar09_ChangeAnim.c
DmChar09_Destroy.c
DmChar09_DoNothing.c
DmChar09_Draw.c
DmChar09_HandleCutscene.c
DmChar09_Init.c
DmChar09_OverrideLimbDraw.c
DmChar09_Update.c
DmGm_Blink.c
DmGm_ChangeAnim.c
DmGm_Destroy.c
DmGm_DoNothing.c
DmGm_Draw.c
DmGm_FindAnjusMotherActor.c
DmGm_HandleCouplesMaskCs.c
DmGm_Init.c
DmGm_PostLimbDraw.c
DmGm_TransformLimbDraw.c
DmGm_UpdateAttention.c
DmGm_Update.c
DmGm_UpdateHeadRot.c
DmGm_UpdateSkelAnime.c
DmGm_WaitForObject.c
DmHina_Destroy.c
DmHina_Draw.c
DmHina_Init.c
DmHina_Update.c
DmNb_ChangeAnim.c
DmNb_Destroy.c
DmNb_Draw.c
DmNb_HandleCutscene.c
DmNb_Init.c
DmNb_TransformLimbDraw.c
DmNb_Update.c
DmOpstage_Destroy.c
DmOpstage_Draw.c
DmOpstage_HandleCutscene.c
DmOpstage_Init.c
DmOpstage_SetupAction.c
DmOpstage_Update.c
DmRavine_Destroy.c
DmRavine_DoNothing.c
DmRavine_Draw.c
DmRavine_Init.c
DmRavine_Update.c
DmSa_ChangeAnim.c
DmSa_Destroy.c
DmSa_DoNothing.c
DmSa_Draw.c
DmSa_Init.c
DmSa_OverrideLimbDraw.c
DmSa_PostLimbDraw.c
DmSa_TransformLimbDraw.c
DmSa_Update.c
DmStatue_Destroy.c
DmStatue_Draw.c
DmStatue_Init.c
DmStatue_Update.c
DmStk_ChangeAnim.c
DmStk_ClockTower_AdjustHeightAndRotation.c
DmStk_ClockTower_DeflectHit.c
DmStk_ClockTower_DoNothing.c
DmStk_ClockTower_Idle.c
DmStk_ClockTower_IdleWithOcarina.c
DmStk_ClockTower_StartDropOcarinaCutscene.c
DmStk_ClockTower_StartIntroCutsceneVersion1.c
DmStk_ClockTower_StartIntroCutsceneVersion2.c
DmStk_ClockTower_WaitForDeflectionToEnd.c
DmStk_ClockTower_WaitForDropOcarinaCutsceneToEnd.c
DmStk_ClockTower_WaitForIntroCutsceneVersion1ToEnd.c
DmStk_ClockTower_WaitForIntroCutsceneVersion2ToEnd.c
DmStk_Destroy.c
DmStk_DoNothing.c
DmStk_Draw.c
DmStk_HandleCutscene.c
DmStk_Init.c
DmStk_LoadObjectForAnimation.c
DmStk_OverrideLimbDraw.c
DmStk_PlaySfxForClockTowerIntroCutsceneVersion1.c
DmStk_PlaySfxForClockTowerIntroCutsceneVersion2.c
DmStk_PlaySfxForCurseCutsceneFirstPart.c
DmStk_PlaySfxForCurseCutsceneSecondPart.c
DmStk_PlaySfxForCutsceneAfterPlayingOathToOrder.c
DmStk_PlaySfxForCutscenes.c
DmStk_PlaySfxForDroppingOcarinaCutscene.c
DmStk_PlaySfxForEndingCutsceneFirstPart.c
DmStk_PlaySfxForEndingCutsceneSecondPart.c
DmStk_PlaySfxForIntroCutsceneFirstPart.c
DmStk_PlaySfxForIntroCutsceneSecondPart.c
DmStk_PlaySfxForMoonWarpCutsceneVersion1.c
DmStk_PlaySfxForMoonWarpCutsceneVersion2.c
DmStk_PlaySfxForObtainingMajorasMaskCutscene.c
DmStk_PlaySfxForPlayingWithFairiesCutscene.c
DmStk_PlaySfxForShiveringInRainCutscene.c
DmStk_PlaySfxForTitleCutscene.c
DmStk_PostLimbDraw2.c
DmStk_PostLimbDraw.c
DmStk_StartTelescopeCutscene.c
DmStk_Update.c
DmStk_UpdateCollision.c
DmStk_WaitForTelescope.c
DmTag_Destroy.c
DmTag_DoNothing.c
DmTag_Init.c
DmTag_Update.c
DmTsg_Destroy.c
DmTsg_Draw.c
DmTsg_Init.c
DmTsg_Update.c
DmZl_ChangeAnim.c
DmZl_Destroy.c
DmZl_DoNothing.c
DmZl_Draw.c
DmZl_HandleCutscene.c
DmZl_Init.c
DmZl_OverrideLimbDraw.c
DmZl_PostLimbDraw.c
DmZl_Update.c
DmZl_UpdateFace.c
DoorAna_Destroy.c
DoorAna_Draw.c
DoorAna_GrabLink.c
DoorAna_Init.c
DoorAna_SetupAction.c
DoorAna_Update.c
DoorAna_WaitClosed.c
DoorAna_WaitOpen.c
Door_InitContext.c
DoorShutter_Destroy.c
DoorShutter_Draw.c
DoorShutter_Init.c
DoorShutter_SetupAction.c
DoorShutter_SetupDoor.c
DoorShutter_SetupType.c
DoorShutter_Update.c
DoorSpiral_Destroy.c
DoorSpiral_Draw.c
DoorSpiral_Init.c
DoorSpiral_SetupAction.c
DoorSpiral_Update.c
DoorWarp1_Destroy.c
DoorWarp1_Draw.c
DoorWarp1_Init.c
DoorWarp1_SetupAction.c
DoorWarp1_Update.c
DynaLookup_Reset.c
DynaLookup_ResetLists.c
DynaLookup_ResetVtxStartIndex.c
DynaLookup_ResetWaterBoxStartIndex.c
DynaPolyActor_AttachCarriedActor.c
DynaPolyActor_Init.c
DynaPolyActor_IsActorOnTop.c
DynaPolyActor_IsHeavySwitchPressed.c
DynaPolyActor_IsPlayerAbove.c
DynaPolyActor_IsPlayerOnTop.c
DynaPolyActor_IsSwitchPressed.c
DynaPolyActor_LoadMesh.c
DynaPolyActor_SetActorOnHeavySwitch.c
DynaPolyActor_SetActorOnSwitch.c
DynaPolyActor_SetActorOnTop.c
DynaPolyActor_SetPlayerAbove.c
DynaPolyActor_SetPlayerOnTop.c
DynaPolyActor_TransformCarriedActor.c
DynaPolyActor_UnsetAllInteractFlags.c
DynaPolyActor_UpdateCarriedActorPos.c
DynaPolyActor_UpdateCarriedActorRotY.c
DynaPolyActor_ValidateMove.c
DynaPoly_AddBgActorToLookup.c
DynaPoly_Alloc.c
DynaPoly_AllocPolyList.c
DynaPoly_AllocVtxList.c
DynaPoly_AllocWaterBoxList.c
DynaPoly_DeleteBgActor.c
DynaPoly_DisableCeilingCollision.c
DynaPoly_DisableCollision.c
DynaPoly_DisableFloorCollision.c
DynaPoly_EnableCeilingCollision.c
DynaPoly_EnableCollision.c
DynaPoly_EnableFloorCollision.c
DynaPoly_GetActor.c
DynaPoly_Init.c
DynaPoly_InitWaterBoxList.c
DynaPoly_InvalidateLookup.c
DynaPoly_IsBgIdBgActor.c
DynaPoly_NullPolyList.c
DynaPoly_NullVtxList.c
DynaPoly_SetBgActor.c
DynaPoly_SetBgActorPrevTransform.c
DynaPoly_SetPlayerAbove.c
DynaPoly_SetPlayerOnTop.c
DynaPoly_UnsetAllInteractFlags.c
DynaPoly_UpdateBgActorTransforms.c
DynaPoly_UpdateContext.c
DynaSSNodeList_Alloc.c
DynaSSNodeList_GetNextNodeIdx.c
DynaSSNodeList_Init.c
DynaSSNodeList_ResetCount.c
DynaSSNodeList_SetSSListHead.c
EffChange_Destroy.c
EffChange_Draw.c
EffChange_Init.c
EffChange_SetColors.c
EffChange_Update.c
EffDust_Destroy.c
EffDust_Draw.c
EffDust_Init.c
EffDust_Update.c
Effect_Add.c
EffectBlure_AddSpace.c
EffectBlure_AddVertex.c
EffectBlure_Destroy.c
EffectBlure_Draw.c
EffectBlure_DrawElemHermiteInterpolation.c
EffectBlure_DrawElemNoInterpolation.c
EffectBlure_DrawSimple.c
EffectBlure_DrawSimpleVertices.c
EffectBlure_DrawSmooth.c
EffectBlure_GetComputedValues.c
EffectBlure_Init1.c
EffectBlure_Init2.c
EffectBlure_InitElements.c
EffectBlure_SetupSimpleAlt.c
EffectBlure_SetupSimple.c
EffectBlure_SetupSmooth.c
EffectBlure_Update.c
EffectBlure_UpdateFlags.c
Effect_DestroyAll.c
Effect_Destroy.c
Effect_DrawAll.c
EffectEnIceBlock_CheckIceBlockObject.c
EffectEnIceBlock_Draw.c
EffectEnIceBlock_Init.c
EffectEnIceBlock_Update.c
Effect_GetByIndex.c
Effect_GetPlayState.c
Effect_Init.c
Effect_InitStatus.c
EffectShieldParticle_Destroy.c
EffectShieldParticle_Draw.c
EffectShieldParticle_GetColors.c
EffectShieldParticle_Init.c
EffectShieldParticle_Update.c
EffectSpark_Destroy.c
EffectSpark_Draw.c
EffectSpark_Init.c
EffectSpark_Update.c
EffectSsBlast_Draw.c
EffectSsBlast_Init.c
EffectSsBlast_Spawn.c
EffectSsBlast_SpawnShockwave.c
EffectSsBlast_SpawnWhiteCustomScale.c
EffectSsBlast_SpawnWhiteShockwave.c
EffectSsBlast_Update.c
EffectSsBomb2_DrawFade.c
EffectSsBomb2_DrawLayered.c
EffectSsBomb2_Init.c
EffectSsBomb2_SpawnFade.c
EffectSsBomb2_SpawnLayered.c
EffectSsBomb2_Update.c
EffectSsBubble_Draw.c
EffectSsBubble_Init.c
EffectSsBubble_Spawn.c
EffectSsBubble_Update.c
EffectSS_Clear.c
EffectSS_Copy.c
EffectSsDeadDb_Draw.c
EffectSsDeadDb_Init.c
EffectSsDeadDb_Spawn.c
EffectSsDeadDb_Update.c
EffectSsDeadDd_Draw.c
EffectSsDeadDd_Init.c
EffectSsDeadDd_Spawn.c
EffectSsDeadDd_Update.c
EffectSsDeadDs_Draw.c
EffectSsDeadDs_Init.c
EffectSsDeadDs_Spawn.c
EffectSsDeadDs_Update.c
EffectSS_Delete.c
EffectSsDFire_CheckForObject.c
EffectSsDFire_Draw.c
EffectSsDFire_Init.c
EffectSsDFire_Spawn.c
EffectSsDFire_Update.c
EffectSS_DrawAllParticles.c
EffectSs_DrawGEffect.c
EffectSS_DrawParticle.c
EffectSsDtBubble_Draw.c
EffectSsDtBubble_Init.c
EffectSsDtBubble_SpawnColorProfile.c
EffectSsDtBubble_SpawnCustomColor.c
EffectSsDtBubble_Update.c
EffectSsDust_Draw.c
EffectSsDust_Init.c
EffectSsDust_Spawn.c
EffectSsDust_Update.c
EffectSsDust_UpdateFire.c
EffectSsEnFire_Draw.c
EffectSsEnFire_Init.c
EffectSsEnFire_SpawnVec3f.c
EffectSsEnFire_SpawnVec3s.c
EffectSsEnFire_Update.c
EffectSsEnIce_Draw.c
EffectSsEnIce_Init.c
EffectSsEnIce_Spawn.c
EffectSsEnIce_SpawnFlying.c
EffectSsEnIce_Update.c
EffectSsEnIce_UpdateFlying.c
EffectSsExtra_Draw.c
EffectSsExtra_Init.c
EffectSsExtra_Spawn.c
EffectSsExtra_Update.c
EffectSsFhgFlash_Draw.c
EffectSsFhgFlash_Init.c
EffectSsFhgFlash_SpawnShock.c
EffectSsFhgFlash_Update.c
EffectSS_FindFreeSpace.c
EffectSsFireTail_Draw.c
EffectSsFireTail_Init.c
EffectSsFireTail_Spawn.c
EffectSsFireTail_SpawnFlame.c
EffectSsFireTail_SpawnFlameOnPlayer.c
EffectSsFireTail_Update.c
EffectSS_GetTable.c
EffectSsGFire_Draw.c
EffectSsGFire_Init.c
EffectSsGFire_Spawn.c
EffectSsGFire_Update.c
EffectSsGRipple_Draw.c
EffectSsGRipple_DrawRipple.c
EffectSsGRipple_Init.c
EffectSsGRipple_Spawn.c
EffectSsGRipple_Update.c
EffectSsGSpk_Draw.c
EffectSsGSpk_Init.c
EffectSsGSpk_SpawnAccel.c
EffectSsGSpk_SpawnFuse.c
EffectSsGSpk_SpawnNoAccel.c
EffectSsGSpk_SpawnRandColor.c
EffectSsGSpk_SpawnSmall.c
EffectSsGSpk_Update.c
EffectSsGSpk_UpdateNoAccel.c
EffectSsGSplash_Draw.c
EffectSsGSplash_Init.c
EffectSsGSplash_Spawn.c
EffectSsGSplash_Update.c
EffectSsHahen_CheckForObject.c
EffectSsHahen_Draw.c
EffectSsHahen_DrawOpa.c
EffectSsHahen_DrawXlu.c
EffectSsHahen_Init.c
EffectSsHahen_SpawnBurst.c
EffectSsHahen_Spawn.c
EffectSsHahen_Update.c
EffectSsHitmark_Draw.c
EffectSsHitmark_Init.c
EffectSsHitmark_Spawn.c
EffectSsHitmark_SpawnCustomScale.c
EffectSsHitmark_SpawnFixedScale.c
EffectSsHitmark_Update.c
EffectSsIceBlock_Spawn.c
EffectSsIcePiece_Draw.c
EffectSsIcePiece_Init.c
EffectSsIcePiece_SpawnBurst.c
EffectSsIcePiece_Spawn.c
EffectSsIcePiece_Update.c
EffectSsIceSmoke_Draw.c
EffectSsIceSmoke_Init.c
EffectSsIceSmoke_Spawn.c
EffectSsIceSmoke_Update.c
EffectSS_Init.c
EffectSsKakera_CheckForObject.c
EffectSsKakera_Draw.c
EffectSsKakera_Init.c
EffectSsKakera_Spawn.c
EffectSsKakera_Update.c
EffectSsKFire_Draw.c
EffectSsKFire_Init.c
EffectSsKFire_Spawn.c
EffectSsKFire_Update.c
EffectSsKirakira_Draw.c
EffectSsKirakira_Init.c
EffectSsKirakira_SpawnDispersed.c
EffectSsKirakira_SpawnFocused.c
EffectSsKirakira_SpawnSmall.c
EffectSsKirakira_SpawnSmallYellow.c
EffectSsLightning_Draw.c
EffectSsLightning_Init.c
EffectSsLightning_NewLightning.c
EffectSsLightning_Spawn.c
EffectSsLightning_Update.c
EffectSS_ResetEntry.c
EffectSsSbn_Draw.c
EffectSsSbn_DrawSliding.c
EffectSsSbn_Init.c
EffectSsSbn_Update.c
EffectSsSibuki_Draw.c
EffectSsSibuki_Init.c
EffectSsSibuki_SpawnBurst.c
EffectSsSibuki_Spawn.c
EffectSsSibuki_Update.c
EffectSsSolderSrchBall_Draw.c
EffectSsSolderSrchBall_Init.c
EffectSsSolderSrchBall_Spawn.c
EffectSsSolderSrchBall_Update.c
EffectSs_Spawn.c
EffectSsStick_Draw.c
EffectSsStick_Init.c
EffectSsStick_Spawn.c
EffectSsStick_Update.c
EffectSsStone1_Draw.c
EffectSsStone1_Init.c
EffectSsStone1_Spawn.c
EffectSsStone1_Update.c
EffectSS_UpdateAllParticles.c
EffectSS_UpdateParticle.c
EffectTireMark_Destroy.c
EffectTireMark_Draw.c
EffectTireMark_Init.c
EffectTireMark_InitElement.c
EffectTireMark_SetVertices.c
EffectTireMark_Update.c
Effect_UpdateAll.c
EffFootmark_Add.c
EffFootmark_Draw.c
EffFootmark_Init.c
EffFootmark_Update.c
EffKamejimaWave_Destroy.c
EffKamejimaWave_Draw.c
EffKamejimaWave_Init.c
EffKamejimaWave_SetVtxAlpha.c
EffKamejimaWave_Update.c
EffLastday_Destroy.c
EffLastday_Draw.c
EffLastday_Init.c
EffLastday_SetVtxAlpha.c
EffLastday_Update.c
EffStk_Destroy.c
EffStk_Draw.c
EffStk_Init.c
EffStk_Update.c
EffZoraband_Destroy.c
EffZoraband_Draw.c
EffZoraband_Init.c
EffZoraband_MikauFadeOut.c
EffZoraband_Update.c
ElfMsg2_Destroy.c
ElfMsg2_Init.c
ElfMsg2_SetupAction.c
ElfMsg2_Update.c
ElfMsg3_Destroy.c
ElfMsg3_Init.c
ElfMsg3_SetupAction.c
ElfMsg3_Update.c
ElfMsg4_Destroy.c
ElfMsg4_GetTextId.c
ElfMsg4_Init.c
ElfMsg4_Update.c
ElfMsg5_Destroy.c
ElfMsg5_Init.c
ElfMsg5_Update.c
ElfMsg6_Destroy.c
ElfMsg6_Init.c
ElfMsg6_Update.c
ElfMsg_Destroy.c
ElfMsg_Init.c
ElfMsg_SetupAction.c
ElfMsg_Update.c
EnAh_ChangeAnim.c
EnAh_Destroy.c
EnAh_Draw.c
EnAh_Init.c
EnAh_PostLimbDraw.c
EnAh_TransformLimbDraw.c
EnAh_Update.c
EnAh_UpdateSkelAnime.c
EnAkindonuts_Destroy.c
EnAkindonuts_Draw.c
EnAkindonuts_Init.c
EnAkindonuts_OverrideLimbDraw.c
EnAkindonuts_PostLimbDraw.c
EnAkindonuts_TransformLimbDraw.c
EnAkindonuts_Update.c
EnAl_ChangeAnim.c
EnAl_Destroy.c
EnAl_Draw.c
EnAl_Init.c
EnAl_OverrideLimbDraw.c
EnAl_PostLimbDraw.c
EnAl_TransformLimbDraw.c
EnAl_Update.c
EnAl_UpdateSkelAnime.c
EnAm_ApplyEnemyTexture.c
EnAm_Destroy.c
EnAm_Draw.c
EnAm_Init.c
EnAm_PostLimbDraw.c
EnAm_RemoveEnemyTexture.c
EnAm_SpawnEffects.c
EnAm_TakeDamage.c
EnAm_Update.c
EnAm_UpdateDamage.c
EnAm_WakeUp.c
EnAnd_Blink.c
EnAnd_ChangeAnim.c
EnAnd_Destroy.c
EnAnd_Draw.c
EnAn_Destroy.c
EnAnd_HandleCutscene.c
EnAnd_Init.c
EnAnd_TransformLimbDraw.c
EnAnd_Update.c
EnAni_DefaultBlink.c
EnAni_Destroy.c
EnAni_Draw.c
EnAni_FallOverInPain.c
EnAni_FallToGround.c
EnAni_HangInTree.c
EnAni_IdleInPain.c
EnAni_IdleStanding.c
EnAni_Init.c
EnAni_LandOnFoot.c
EnAni_LoseBalance.c
EnAn_Init.c
EnAni_OverrideLimbDraw.c
EnAni_PostLimbDraw.c
EnAni_SetText.c
EnAni_Talk.c
EnAni_Update.c
EnAni_WaitForEyeClose.c
EnAni_WaitForEyeOpen.c
EnAn_Update.c
EnAob01_AdvanceTime.c
EnAob01_AfterRace_AfterGivingReward.c
EnAob01_AfterRace_AskToPlayAgain.c
EnAob01_AfterRace_GiveRaceResult.c
EnAob01_AfterRace_GiveReward.c
EnAob01_AfterRace_Talk.c
EnAob01_BeforeRace_HandleConversation.c
EnAob01_BeforeRace_Idle.c
EnAob01_BeforeRace_RespondToPlayAgainQuestion.c
EnAob01_BeforeRace_StartRace.c
EnAob01_BeforeRace_Talk.c
EnAob01_Blink.c
EnAob01_Destroy.c
EnAob01_Draw.c
EnAob01_Init.c
EnAob01_InitializeDogPaths.c
EnAob01_InitializeDogTextOffsets.c
EnAob01_OverrideLimbDraw.c
EnAob01_PlayerIsHoldingDog.c
EnAob01_PostLimbDraw.c
EnAob01_ProcessIdleAnim.c
EnAob01_ProcessLaughAnim.c
EnAob01_ProcessSurpriseAnim.c
EnAob01_Race_CurrentCutsceneHasEnded.c
EnAob01_Race_DogHasReachedNextCutsceneTrigger.c
EnAob01_Race_FollowSelectedDog.c
EnAob01_Race_HandleRaceCutscene.c
EnAob01_Race_HandleRaceEndCutscene.c
EnAob01_Race_HidePlayer.c
EnAob01_Race_IsRaceOver.c
EnAob01_Race_SkipNonRaceCutscene.c
EnAob01_Race_StartCutscene.c
EnAob01_SpawnDogs.c
EnAob01_SpawnRacedogs.c
EnAob01_TransformLimbDraw.c
EnAob01_Update.c
EnAob01_UpdateCollision.c
EnAob01_UpdateCommon.c
EnAObj_Destroy.c
EnAObj_Draw.c
EnAObj_Idle.c
EnAObj_Init.c
EnAObj_Talk.c
EnAObj_Update.c
EnArrow_Destroy.c
EnArrow_Draw.c
EnArrow_Init.c
EnArrow_Update.c
EnAttackNiw_AimAtPlayer.c
EnAttackNiw_AnimateWingHead.c
EnAttackNiw_Destroy.c
EnAttackNiw_Draw.c
EnAttackNiw_EnterViewFromOffscreen.c
EnAttackNiw_FlyAway.c
EnAttackNiw_Init.c
EnAttackNiw_IsOnScreen.c
EnAttackNiw_OverrideLimbDraw.c
EnAttackNiw_Update.c
EnAz_Destroy.c
EnAz_Draw.c
EnAz_Init.c
EnAz_Update.c
EnBaba_Destroy.c
EnBaba_DoNothing.c
EnBaba_Draw.c
EnBaba_FaceForward.c
EnBaba_FindBombShopkeeper.c
EnBaba_FinishInit.c
EnBaba_FollowSchedule.c
EnBaba_FollowSchedule_Talk.c
EnBaba_FollowTimePath.c
EnBaba_GaveBlastMask.c
EnBaba_GiveBlastMask.c
EnBaba_HandleConversation.c
EnBaba_HandleSchedule.c
EnBaba_Idle.c
EnBaba_Init.c
EnBaba_InitTimePath.c
EnBaba_KnockedOver.c
EnBaba_MoveForward.c
EnBaba_OverrideLimbDraw.c
EnBaba_PostLimbDraw.c
EnBaba_ProcessScheduleOutput.c
EnBaba_Talk.c
EnBaba_TransformLimbDraw.c
EnBaba_TriggerTransition.c
EnBaba_Update.c
EnBaba_UpdateCollider.c
EnBaba_UpdateModel.c
EnBaba_Walk.c
EnBaguo_CheckForDetonation.c
EnBaguo_Destroy.c
EnBaguo_DrawBody.c
EnBaguo_DrawEffects.c
EnBaguo_EmergeFromUnderground.c
EnBaguo_Idle.c
EnBaguo_Init.c
EnBaguo_InitializeEffect.c
EnBaguo_PostDetonation.c
EnBaguo_PostLimbDraw.c
EnBaguo_RetreatUnderground.c
EnBaguo_Roll.c
EnBaguo_SetupRetreatUnderground.c
EnBaguo_UndergroundIdle.c
EnBaguo_Update.c
EnBaguo_UpdateEffects.c
EnBaisen_ChangeAnim.c
EnBaisen_Destroy.c
EnBaisen_Draw.c
EnBaisen_Init.c
EnBaisen_OverrideLimbDraw.c
EnBaisen_Update.c
EnBal_CheckIfMapUnlocked.c
EnBal_Destroy.c
EnBal_Draw.c
EnBal_EmitDustPuff.c
EnBal_Fall.c
EnBal_FloatIdle.c
EnBal_FloatUp.c
EnBal_GetRecognizedPlayerForm.c
EnBal_GroundIdle.c
EnBal_HandleConversation.c
EnBal_InflateBalloon.c
EnBal_Init.c
EnBal_OfferGetItem.c
EnBal_OverrideLimbDraw.c
EnBal_PopBalloon.c
EnBal_PostLimbDraw.c
EnBal_SetMainColliderToBalloon.c
EnBal_SetMainColliderToHead.c
EnBal_SetRecognizedPlayerForm.c
EnBal_SetupFall.c
EnBal_SetupFloatIdle.c
EnBal_SetupFloatUp.c
EnBal_SetupGroundIdle.c
EnBal_SetupInflateBalloon.c
EnBal_SetupOfferGetItem.c
EnBal_SetupPopBalloon.c
EnBal_SetupTalk.c
EnBal_SetupThankYou.c
EnBal_Talk.c
EnBal_ThankYou.c
EnBal_ThrowMagicSparkles.c
EnBal_TryBalloonPopped.c
EnBal_TryPurchaseMap.c
EnBal_UnlockSelectedAreaMap.c
EnBal_Update.c
EnBal_UpdateCollision.c
EnBal_UpdateHead.c
EnBal_UpdateShadow.c
EnBal_ValidatePictograph.c
EnBat_Destroy.c
EnBat_Die.c
EnBat_DiveAttack.c
EnBat_Draw.c
EnBat_FlyIdle.c
EnBat_Init.c
EnBat_IsGraveyardOnSecondDay.c
EnBat_Perch.c
EnBat_SetupDie.c
EnBat_SetupDiveAttack.c
EnBat_SetupFlyIdle.c
EnBat_SetupPerch.c
EnBat_SetupStunned.c
EnBat_StepAnimation.c
EnBat_Stunned.c
EnBat_Update.c
EnBat_UpdateDamage.c
EnBba01_Destroy.c
EnBba01_Draw.c
EnBba01_FaceFoward.c
EnBba01_FinishInit.c
EnBba01_Init.c
EnBba01_OverrideLimbDraw.c
EnBba01_PostLimbDraw.c
EnBba01_Talk.c
EnBba01_TestIsTalking.c
EnBba01_TransformLimbDraw.c
EnBba01_Update.c
EnBba01_UpdateModel.c
EnBba01_Walk.c
EnBb_Attack.c
EnBb_CheckForWall.c
EnBb_Damage.c
EnBb_Dead.c
EnBb_Destroy.c
EnBb_Down.c
EnBb_Draw.c
EnBbfall_CheckForWall.c
EnBbfall_Damage.c
EnBbfall_Dead.c
EnBbfall_Destroy.c
EnBbfall_DisableColliders.c
EnBbfall_Down.c
EnBbfall_Draw.c
EnBbfall_Emerge.c
EnBbfall_EnableColliders.c
EnBbfall_Fly.c
EnBbfall_Freeze.c
EnBbfall_Frozen.c
EnBbfall_Init.c
EnBbfall_IsTouchingLava.c
EnBbfall_OverrideLimbDraw.c
EnBbfall_PlaySfx.c
EnBbfall_PostLimbDraw.c
EnBbfall_SetupDamage.c
EnBbfall_SetupDead.c
EnBbfall_SetupDown.c
EnBbfall_SetupEmerge.c
EnBbfall_SetupFly.c
EnBbfall_SetupFrozen.c
EnBbfall_SetupSinkIntoLava.c
EnBbfall_SetupWaitForPlayer.c
EnBbfall_SinkIntoLava.c
EnBbfall_Thaw.c
EnBbfall_Update.c
EnBbfall_UpdateDamage.c
EnBbfall_WaitForPlayer.c
EnBb_FlyIdle.c
EnBb_Freeze.c
EnBb_Frozen.c
EnBb_Init.c
EnBb_OverrideLimbDraw.c
EnBb_PostLimbDraw.c
EnBb_Revive.c
EnBb_SetupAttack.c
EnBb_SetupDamage.c
EnBb_SetupDead.c
EnBb_SetupDown.c
EnBb_SetupFlyIdle.c
EnBb_SetupFrozen.c
EnBb_SetupRevive.c
EnBb_SetupWaitForRevive.c
EnBb_Thaw.c
EnBb_Update.c
EnBb_UpdateDamage.c
EnBb_UpdateStateForFlying.c
EnBb_WaitForRevive.c
EnBee_Attack.c
EnBee_Destroy.c
EnBee_Draw.c
EnBee_FlyIdle.c
EnBee_Init.c
EnBee_SetupAttack.c
EnBee_SetupFlyIdle.c
EnBee_Update.c
EnBee_UpdateDamage.c
EnBh_Destroy.c
EnBh_Draw.c
EnBh_Init.c
EnBh_Update.c
EnBigokuta_CheckOneHitKill.c
EnBigokuta_Destroy.c
EnBigokuta_Draw.c
EnBigokuta_HoldPlayer.c
EnBigokuta_IdleAboveWater.c
EnBigokuta_Idle.c
EnBigokuta_Init.c
EnBigokuta_IsInWater.c
EnBigokuta_IsNearSwampBoat.c
EnBigokuta_MoveCamera.c
EnBigokuta_OverrideLimbDraw.c
EnBigokuta_PlayDeathCutscene.c
EnBigokuta_PlayDeathEffects.c
EnBigokuta_PostLimbDraw.c
EnBigokuta_ResetCamera.c
EnBigokuta_RiseOutOfWater.c
EnBigokuta_SetupCutsceneCamera.c
EnBigokuta_SetupDeathCutscene.c
EnBigokuta_SetupDeathEffects.c
EnBigokuta_SetupHoldPlayer.c
EnBigokuta_SetupIdleAboveWater.c
EnBigokuta_SetupIdle.c
EnBigokuta_SetupRise.c
EnBigokuta_SetupSuckInPlayer.c
EnBigokuta_ShootPlayer.c
EnBigokuta_SpawnRipple.c
EnBigokuta_SuckInPlayer.c
EnBigokuta_Update.c
EnBigokuta_UpdateOrSetupCam.c
EnBigokuta_ValidatePictograph.c
EnBigpamet_Destroy.c
EnBigpamet_Draw.c
EnBigpamet_Init.c
EnBigpamet_OverrideLimbDraw1.c
EnBigpamet_OverrideLimbDraw2.c
EnBigpamet_PostLimbDraw1.c
EnBigpamet_PostLimbDraw2.c
EnBigpamet_Update.c
EnBigpo_AdjustPoAlpha.c
EnBigpo_ApplyDamage.c
EnBigpo_BurnAwayDeath.c
EnBigpo_ChangeToFireCounting.c
EnBigpo_CheckHealth.c
EnBigpo_Destroy.c
EnBigpo_Die.c
EnBigpo_DoNothing.c
EnBigpo_DrawCircleFlames.c
EnBigpo_DrawLantern.c
EnBigpo_DrawMainBigpo.c
EnBigpo_DrawScoopSoul.c
EnBigpo_FireCounting.c
EnBigpo_FlameCircleCutscene.c
EnBigpo_FlickerLanternLight.c
EnBigpo_HitStun.c
EnBigpo_IdleFlying.c
EnBigpo_Init.c
EnBigpo_InitDampeMainPo.c
EnBigpo_InitHiddenFire.c
EnBigpo_InitWellBigpo.c
EnBigpo_LanternFalling.c
EnBigpo_LowerCutsceneSubCamera.c
EnBigpo_OverrideLimbDraw.c
EnBigpo_PostLimbDraw.c
EnBigpo_RevealedFire.c
EnBigpo_RevealedFireGrowing.c
EnBigpo_RevealedFireIdle.c
EnBigpo_RotateSpawnCutsceneFires.c
EnBigpo_ScoopSoulAppearing.c
EnBigpo_ScoopSoulFadingAway.c
EnBigpo_ScoopSoulIdle.c
EnBigpo_SelectRandomFireLocations.c
EnBigpo_SetupDeath.c
EnBigpo_SetupFireRevealed.c
EnBigpo_SetupFlameCircleCutscene.c
EnBigpo_SetupFlameCirclePositions.c
EnBigpo_SetupIdleFlying.c
EnBigpo_SetupLanternDrop.c
EnBigpo_SetupRevealedFireIdle.c
EnBigpo_SetupScoopSoulIdle.c
EnBigpo_SetupScoopSoulLeaving.c
EnBigpo_SetupSpawnCutscene.c
EnBigpo_SetupSpinAttack.c
EnBigpo_SetupSpinDown.c
EnBigpo_SetupSpinUp.c
EnBigpo_SetupWarpIn.c
EnBigpo_SetupWarpOut.c
EnBigpo_SpawnCutsceneStage1.c
EnBigpo_SpawnCutsceneStage2.c
EnBigpo_SpawnCutsceneStage3.c
EnBigpo_SpawnCutsceneStage4.c
EnBigpo_SpawnCutsceneStage5.c
EnBigpo_SpawnCutsceneStage6.c
EnBigpo_SpawnCutsceneStage7.c
EnBigpo_SpawnCutsceneStage8.c
EnBigpo_SpawnScoopSoul.c
EnBigpo_SpinAttack.c
EnBigpo_SpinningDown.c
EnBigpo_SpinningUp.c
EnBigpo_Update.c
EnBigpo_UpdateColor.c
EnBigpo_UpdateFire.c
EnBigpo_UpdateSpin.c
EnBigpo_WaitCutsceneQueue.c
EnBigpo_WaitingForDampe.c
EnBigpo_WarpingIn.c
EnBigpo_WarpingOut.c
EnBigpo_WellWaitForProximity.c
EnBigslime_AddIceShardEffect.c
EnBigslime_AddWavySurface.c
EnBigslime_ApplyDamageEffectBigslime.c
EnBigslime_ApplyDamageEffectGekko.c
EnBigslime_AttackPlayerInBigslime.c
EnBigslime_BreakIntoMinislime.c
EnBigslime_CallMinislime.c
EnBigslime_CheckRoomBoundaries.c
EnBigslime_CheckVtxWallBoundaries.c
EnBigslime_CutsceneDefeat.c
EnBigslime_CutsceneFormBigslime.c
EnBigslime_CutsceneGrabPlayer.c
EnBigslime_CutsceneNoticePlayer.c
EnBigslime_CutsceneStartBattle.c
EnBigslime_DamageGekko.c
EnBigslime_Despawn.c
EnBigslime_Destroy.c
EnBigslime_DrawBigslime.c
EnBigslime_DrawGekko.c
EnBigslime_DrawMinislime.c
EnBigslime_DrawShatteringEffects.c
EnBigslime_Drop.c
EnBigslime_DynamicVtxCopyState.c
EnBigslime_EndCutscene.c
EnBigslime_EndThrowMinislime.c
EnBigslime_FormBigslime.c
EnBigslime_Freeze.c
EnBigslime_FrogSpawn.c
EnBigslime_FrozenFall.c
EnBigslime_FrozenGround.c
EnBigslime_GekkoDespawn.c
EnBigslime_GekkoFreeze.c
EnBigslime_GekkoSfxInsideBigslime.c
EnBigslime_GekkoSfxOutsideBigslime.c
EnBigslime_GekkoThaw.c
EnBigslime_GetMaxMinVertices.c
EnBigslime_IdleLookAround.c
EnBigslime_IdleNoticePlayer.c
EnBigslime_Init.c
EnBigslime_InitEntrance.c
EnBigslime_InitFallMinislime.c
EnBigslime_InitShockwave.c
EnBigslime_JerkCameraPlayerHit.c
EnBigslime_JumpGekko.c
EnBigslime_Melt.c
EnBigslime_MoveOnCeiling.c
EnBigslime_PlayCutscene.c
EnBigslime_PostLimbDraw.c
EnBigslime_Rise.c
EnBigslime_Scale.c
EnBigslime_SetDynamicVtxThrowPlayer.c
EnBigslime_SetMinislimeBreakLocation.c
EnBigslime_SetPlayerParams.c
EnBigslime_SetSysMatrix.c
EnBigslime_SetTargetVtxFromPreFrozen.c
EnBigslime_SetTargetVtxToInverseCone.c
EnBigslime_SetTargetVtxToStaticVtx.c
EnBigslime_SetTargetVtxToThinCone.c
EnBigslime_SetTargetVtxToWideCone.c
EnBigslime_SetupAttackPlayerInBigslime.c
EnBigslime_SetupCallMinislime.c
EnBigslime_SetupCutscene.c
EnBigslime_SetupCutsceneDefeat.c
EnBigslime_SetupCutsceneFormBigslime.c
EnBigslime_SetupCutsceneGrabPlayer.c
EnBigslime_SetupCutsceneNoticePlayer.c
EnBigslime_SetupCutsceneStartBattle.c
EnBigslime_SetupDamageGekko.c
EnBigslime_SetupDespawn.c
EnBigslime_SetupDrop.c
EnBigslime_SetupFormBigslime.c
EnBigslime_SetupFreeze.c
EnBigslime_SetupFrogSpawn.c
EnBigslime_SetupFrozenFall.c
EnBigslime_SetupFrozenGround.c
EnBigslime_SetupGekkoDespawn.c
EnBigslime_SetupIdleLookAround.c
EnBigslime_SetupIdleNoticePlayer.c
EnBigslime_SetupInitEntrance.c
EnBigslime_SetupJumpGekko.c
EnBigslime_SetupMelt.c
EnBigslime_SetupMoveOnCeiling.c
EnBigslime_SetupRise.c
EnBigslime_SetupSetDynamicVtxThrowPlayer.c
EnBigslime_SetupSquishFlat.c
EnBigslime_SetupStunGekko.c
EnBigslime_SetupThrowMinislime.c
EnBigslime_SetupWindupThrowPlayer.c
EnBigslime_SquishFlat.c
EnBigslime_StunGekko.c
EnBigslime_ThrowMinislime.c
EnBigslime_UpdateBigslime.c
EnBigslime_UpdateBigslimeCollider.c
EnBigslime_UpdateCameraFormingBigslime.c
EnBigslime_UpdateCameraGrabPlayer.c
EnBigslime_UpdateCameraIntroCs.c
EnBigslime_UpdateEffects.c
EnBigslime_UpdateGekko.c
EnBigslime_UpdateScale.c
EnBigslime_UpdateSurfaceNorm.c
EnBigslime_UpdateWavySurface.c
EnBigslime_Vec3fNormalize.c
EnBigslime_WindupThrowPlayer.c
EnBji01_Destroy.c
EnBji01_DialogueHandler.c
EnBji01_DoNothing.c
EnBji01_Draw.c
EnBji01_Init.c
EnBji01_OverrideLimbDraw.c
EnBji01_PostLimbDraw.c
EnBji01_Update.c
EnBjt_Appear.c
EnBjt_ChangeAnim.c
EnBjt_CheckTalk.c
EnBjt_ChooseAnimation.c
EnBjt_ChooseBehaviour.c
EnBjt_Destroy.c
EnBjt_Draw.c
EnBjt_FollowSchedule.c
EnBjt_Init.c
EnBjt_TakeItem.c
EnBjt_Talk.c
EnBjt_Update.c
EnBjt_UpdateCollision.c
EnBjt_UpdateSkelAnime.c
EnBjt_Vanish.c
EnBoj01_Destroy.c
EnBoj01_Draw.c
EnBoj01_Init.c
EnBoj01_Update.c
EnBoj02_Destroy.c
EnBoj02_Draw.c
EnBoj02_Init.c
EnBoj02_Update.c
EnBoj03_Destroy.c
EnBoj03_Draw.c
EnBoj03_Init.c
EnBoj03_Update.c
EnBoj04_Destroy.c
EnBoj04_Draw.c
EnBoj04_Init.c
EnBoj04_Update.c
EnBoj05_Destroy.c
EnBoj05_Draw.c
EnBoj05_Init.c
EnBoj05_Update.c
EnBombal_Destroy.c
EnBombal_Draw.c
EnBombal_DrawEffects.c
EnBombal_Init.c
EnBombal_InitEffects.c
EnBombal_Update.c
EnBombal_UpdateEffects.c
EnBombers2_ChangeAnim.c
EnBombers2_Destroy.c
EnBombers2_Draw.c
EnBombers2_Init.c
EnBombers2_Update.c
EnBombers_ChangeAnim.c
EnBombers_Destroy.c
EnBombers_Draw.c
EnBombers_Init.c
EnBombers_OverrideLimbDraw.c
EnBombers_Update.c
EnBombf_Destroy.c
EnBombf_Draw.c
EnBombf_Init.c
EnBombf_SetupAction.c
EnBombf_Update.c
EnBomBowlMan_ChangeAnim.c
EnBomBowlMan_Destroy.c
EnBomBowlMan_Draw.c
EnBomBowlMan_Init.c
EnBomBowlMan_OverrideLimbDraw.c
EnBomBowlMan_Update.c
EnBomChu_ActorCoordsToWorld.c
EnBomChu_Destroy.c
EnBomChu_Draw.c
EnBomChu_Explode.c
EnBomChu_HandleNonSceneCollision.c
EnBomChu_Init.c
EnBomChu_IsOnCollisionPoly.c
EnBomChu_Move.c
EnBomChu_SetupMove.c
EnBomChu_SpawnRipplesAndSplashes.c
EnBomChu_Update.c
EnBomChu_UpdateFloorPoly.c
EnBomChu_UpdateRotation.c
EnBomChu_WaitForDeath.c
EnBomChu_WaitForRelease.c
EnBom_Destroy.c
EnBom_Draw.c
EnBom_DrawKeg.c
EnBom_Explode.c
EnBom_Init.c
EnBomjima_ChangeAnim.c
EnBomjima_Destroy.c
EnBomjima_Draw.c
EnBomjima_Init.c
EnBomjima_OverrideLimbDraw.c
EnBomjima_Update.c
EnBomjimb_ChangeAnim.c
EnBomjimb_Destroy.c
EnBomjimb_Draw.c
EnBomjimb_Init.c
EnBomjimb_OverrideLimbDraw.c
EnBomjimb_Update.c
EnBom_Move.c
EnBom_Update.c
EnBom_WaitForRelease.c
EnBoom_Destroy.c
EnBoom_Draw.c
EnBoom_Init.c
EnBoom_SetupAction.c
EnBoom_Update.c
EnBox_AppearOnRoomClear.c
EnBox_AppearSwitchFlag.c
EnBox_ClipToGround.c
EnBox_Destroy.c
EnBox_Draw.c
EnBox_Fall.c
EnBox_FallOnSwitchFlag.c
EnBox_Init.c
EnBox_Open.c
EnBox_PostLimbDraw.c
EnBox_RandomDustKinematic.c
EnBox_SetRenderMode1.c
EnBox_SetRenderMode2.c
EnBox_SetRenderMode3.c
EnBox_SetupAction.c
EnBox_SpawnDust.c
EnBox_SpawnIceSmoke.c
EnBox_Update.c
EnBox_WaitOpen.c
EnBsb_Destroy.c
EnBsb_Draw.c
EnBsb_Init.c
EnBsb_Update.c
EnBubble_DamagePlayer.c
EnBubble_Destroy.c
EnBubble_Disappear.c
EnBubble_Draw.c
EnBubble_Explosion.c
EnBubble_Fly.c
EnBubble_Init.c
EnBubble_IsPopped.c
EnBubble_Pop.c
EnBubble_Regrow.c
EnBubble_SetDimensions.c
EnBubble_Update.c
EnBubble_Vec3fNormalize.c
EnBubble_Vec3fNormalizedReflect.c
EnBubble_Wait.c
EnBu_Destroy.c
EnBu_DoNothing.c
EnBu_Draw.c
EnBu_Init.c
EnButte_Destroy.c
EnButte_Draw.c
EnButte_Init.c
EnButte_Update.c
EnBu_Update.c
EnCha_Destroy.c
EnCha_Draw.c
EnCha_Idle.c
EnCha_Init.c
EnCha_Ring.c
EnCha_Update.c
EnClearTag_CreateDebrisEffect.c
EnClearTag_CreateFlashEffect.c
EnClearTag_CreateIsolatedLightRayEffect.c
EnClearTag_CreateIsolatedSmokeEffect.c
EnClearTag_CreateLightRayEffect.c
EnClearTag_CreateShockwaveEffect.c
EnClearTag_CreateSmokeEffect.c
EnClearTag_CreateSplashEffect.c
EnClearTag_Destroy.c
EnClearTag_Draw.c
EnClearTag_DrawEffects.c
EnClearTag_Init.c
EnClearTag_Update.c
EnClearTag_UpdateCamera.c
EnClearTag_UpdateEffects.c
EnCne01_Destroy.c
EnCne01_Draw.c
EnCne01_FaceForward.c
EnCne01_FinishInit.c
EnCne01_Init.c
EnCne01_OverrideLimbDraw.c
EnCne01_PostLimbDraw.c
EnCne01_Talk.c
EnCne01_TestIsTalking.c
EnCne01_TransformLimbDraw.c
EnCne01_Update.c
EnCne01_UpdateModel.c
EnCne01_Walk.c
EnColMan_Destroy.c
EnColMan_Init.c
EnColMan_SetHeartPieceCollectedAndKill.c
EnColMan_Update.c
EnCow_CheckForEmptyBottle.c
EnCow_Destroy.c
EnCow_DoTail.c
EnCow_Draw.c
EnCow_DrawTail.c
EnCow_GiveMilk.c
EnCow_GiveMilkEnd.c
EnCow_GiveMilkWait.c
EnCow_Idle.c
EnCow_Init.c
EnCow_OverrideLimbDraw.c
EnCow_PostLimbDraw.c
EnCow_RotatePoint.c
EnCow_SetColliderPos.c
EnCow_SetTailPos.c
EnCow_Talk.c
EnCow_TalkEnd.c
EnCow_UpdateAnimation.c
EnCow_Update.c
EnCow_UpdateTail.c
EnCrow_CheckIfFrozen.c
EnCrow_Damaged.c
EnCrow_Destroy.c
EnCrow_Die.c
EnCrow_DiveAttack.c
EnCrow_Draw.c
EnCrow_FlyIdle.c
EnCrow_Init.c
EnCrow_OverrideLimbDraw.c
EnCrow_PostLimbDraw.c
EnCrow_Respawn.c
EnCrow_SetupDamaged.c
EnCrow_SetupDie.c
EnCrow_SetupDiveAttack.c
EnCrow_SetupFlyIdle.c
EnCrow_SetupRespawn.c
EnCrow_SetupTurnAway.c
EnCrow_TurnAway.c
EnCrow_Update.c
EnCrow_UpdateDamage.c
EnDai_ChangeAnim.c
EnDai_Destroy.c
EnDai_Draw.c
EnDai_HandleCutscene.c
EnDai_Init.c
EnDaiku2_ChangeAnim.c
EnDaiku2_Destroy.c
EnDaiku2_Draw.c
EnDaiku2_Init.c
EnDaiku2_PostLimbDraw.c
EnDaiku2_Update.c
EnDaiku_ChangeAnim.c
EnDaiku_Destroy.c
EnDaiku_Draw.c
EnDaiku_Init.c
EnDaiku_OverrideLimbDraw.c
EnDaiku_PostLimbDraw.c
EnDaiku_Update.c
EnDai_OverrideLimbDraw.c
EnDai_PostLimbDraw.c
EnDai_TransformLimbDraw.c
EnDai_Update.c
EnDeath_Destroy.c
EnDeath_Draw.c
EnDeath_Init.c
EnDeath_Update.c
EnDekubaba_DeadStickDrop.c
EnDekubaba_DecideLunge.c
EnDekubaba_Destroy.c
EnDekubaba_DisableHitboxes.c
EnDekubaba_Draw.c
EnDekubaba_DrawShadow.c
EnDekubaba_DrawStemBasePruned.c
EnDekubaba_DrawStemExtended.c
EnDekubaba_DrawStemRetracted.c
EnDekubaba_Frozen.c
EnDekubaba_Grow.c
EnDekubaba_Hit.c
EnDekubaba_Init.c
EnDekubaba_Lunge.c
EnDekubaba_PostLimbDraw.c
EnDekubaba_PrepareLunge.c
EnDekubaba_PrunedSomersaultDie.c
EnDekubaba_PullBack.c
EnDekubaba_Recover.c
EnDekubaba_Retract.c
EnDekubaba_SetFireLightEffects.c
EnDekubaba_SetFrozenEffects.c
EnDekubaba_SetupDeadStickDrop.c
EnDekubaba_SetupDecideLunge.c
EnDekubaba_SetupFrozen.c
EnDekubaba_SetupGrow.c
EnDekubaba_SetupHit.c
EnDekubaba_SetupLunge.c
EnDekubaba_SetupPrepareLunge.c
EnDekubaba_SetupPrunedSomersaultDie.c
EnDekubaba_SetupPullBack.c
EnDekubaba_SetupRecover.c
EnDekubaba_SetupRetract.c
EnDekubaba_SetupShrinkDie.c
EnDekubaba_SetupStunnedVertical.c
EnDekubaba_SetupSway.c
EnDekubaba_SetupWait.c
EnDekubaba_ShrinkDie.c
EnDekubaba_SpawnIceEffects.c
EnDekubaba_StunnedVertical.c
EnDekubaba_Sway.c
EnDekubaba_Update.c
EnDekubaba_UpdateDamage.c
EnDekubaba_UpdateHeadPosition.c
EnDekubaba_Wait.c
EnDekunuts_Destroy.c
EnDekunuts_Draw.c
EnDekunuts_Init.c
EnDekunuts_OverrideLimbDraw.c
EnDekunuts_PostLimbDraw.c
EnDekunuts_Update.c
EnDemoheishi_ChangeAnim.c
EnDemoheishi_Destroy.c
EnDemoheishi_Draw.c
EnDemoheishi_Idle.c
EnDemoheishi_Init.c
EnDemoheishi_OverrideLimbDraw.c
EnDemoheishi_SetHeadRotation.c
EnDemoheishi_SetupIdle.c
EnDemoheishi_SetupTalk.c
EnDemoheishi_Talk.c
EnDemoheishi_Update.c
EnDg_ApproachPlayer.c
EnDg_ApproachPlayerToAttack.c
EnDg_BackAwayFromGoron.c
EnDg_BackAwayFromPlayer.c
EnDg_BarkAtGoron.c
EnDg_BarkAtPlayer.c
EnDg_ChangeAnim.c
EnDg_CheckForBremenMaskMarch.c
EnDg_ChooseActionForForm.c
EnDg_Destroy.c
EnDg_Draw.c
EnDg_Fall.c
EnDg_FindFollowerForBremenMask.c
EnDg_GetFloorRot.c
EnDg_GetYRotation.c
EnDg_HasReachedPoint.c
EnDg_Held.c
EnDg_IdleBark.c
EnDg_IdleMove.c
EnDg_Init.c
EnDg_JumpAttack.c
EnDg_JumpOutOfWater.c
EnDg_MoveAlongPath.c
EnDg_OverrideLimbDraw.c
EnDg_PlaySfxAngryBark.c
EnDg_PlaySfxBark.c
EnDg_PlaySfxGrowl.c
EnDg_PlaySfxWalk.c
EnDg_PlaySfxWhine.c
EnDg_PostLimbDraw.c
EnDg_RunAfterAttacking.c
EnDg_RunAwayFromGoron.c
EnDg_SetupBremenMaskApproachPlayer.c
EnDg_SetupIdleMove.c
EnDg_SetupSwim.c
EnDg_SetupTalk.c
EnDg_ShouldReactToNonHumanPlayer.c
EnDg_SitNextToPlayer.c
EnDg_SlowlyBackUpBeforeAttacking.c
EnDg_SpawnFloorDustRing.c
EnDg_StartTextBox.c
EnDg_Swim.c
EnDg_Talk.c
EnDg_Thrown.c
EnDg_TryPickUp.c
EnDg_Update.c
EnDg_UpdateCollision.c
EnDg_UpdateTextId.c
EnDg_WalkToPlayer.c
EnDinofos_Destroy.c
EnDinofos_Draw.c
EnDinofos_Init.c
EnDinofos_Update.c
EnDnb_Destroy.c
EnDnb_Draw.c
EnDnb_Init.c
EnDnb_Update.c
EnDnh_Destroy.c
EnDnh_DoNothing.c
EnDnh_Draw.c
EnDnh_Init.c
EnDnh_OverrideLimbDraw.c
EnDnh_Update.c
EnDnk_ChangeAnim.c
EnDnk_Destroy.c
EnDnk_DoNothing.c
EnDnk_HandleCutscene.c
EnDnk_Init.c
EnDnk_Update.c
EnDno_ActorPathing_Move.c
EnDno_ActorPathing_UpdateActorInfo.c
EnDno_Destroy.c
EnDno_DoNothing.c
EnDno_Draw.c
EnDno_Init.c
EnDno_OverrideLimbDraw.c
EnDno_PostLimbDraw.c
EnDno_Update.c
EnDnp_ChangeAnim.c
EnDnp_Destroy.c
EnDnp_Draw.c
EnDnp_Init.c
EnDnp_PostLimbDraw.c
EnDnp_TransformLimbDraw.c
EnDnp_Update.c
EnDnq_ChangeAnim.c
EnDnq_Destroy.c
EnDnq_Draw.c
EnDnq_HandleCutscene.c
EnDnq_Init.c
EnDnq_Update.c
EnDnq_ValidatePictograph.c
EnDns_ChangeAnim.c
EnDns_Destroy.c
EnDns_DoNothing.c
EnDns_Draw.c
EnDns_GetCueType.c
EnDns_HandleCutscene.c
EnDns_Init.c
EnDns_OverrideLimbDraw.c
EnDns_PostLimbDraw.c
EnDns_Update.c
EnDodongo_Destroy.c
EnDodongo_Draw.c
EnDodongo_Init.c
EnDodongo_OverrideLimbDraw.c
EnDodongo_PostLimbDraw.c
EnDodongo_Update.c
EnDodongo_UpdateDamage.c
EnDoor_Destroy.c
EnDoor_Draw.c
EnDoorEtc_Destroy.c
EnDoorEtc_Draw.c
EnDoorEtc_Init.c
EnDoorEtc_IsDistanceGreater.c
EnDoorEtc_Update.c
EnDoorEtc_WaitForObject.c
EnDoor_Init.c
EnDoor_OverrideLimbDraw.c
EnDoor_Update.c
EnDragon_Attack.c
EnDragon_ChangeAnim.c
EnDragon_Dead.c
EnDragon_Destroy.c
EnDragon_Draw.c
EnDragon_Extend.c
EnDragon_Grab.c
EnDragon_Init.c
EnDragon_OverrideLimbDraw.c
EnDragon_PostLimbDraw.c
EnDragon_RetreatOnceTimerEnds.c
EnDragon_RetreatOrIdle.c
EnDragon_SetSubCamEyeAt.c
EnDragon_SetupAttack.c
EnDragon_SetupDead.c
EnDragon_SetupExtend.c
EnDragon_SetupGrab.c
EnDragon_SetupRetreatOrIdle.c
EnDragon_SpawnBubbles.c
EnDragon_Update.c
EnDragon_UpdateDamage.c
EnDrs_CollisionUpdate.c
EnDrs_Destroy.c
EnDrs_Draw.c
EnDrs_Idle.c
EnDrs_Init.c
EnDrs_PostLimbDraw.c
EnDrs_Setup.c
EnDrs_Update.c
EnDs2n_Destroy.c
EnDs2n_Draw.c
EnDs2n_Idle.c
EnDs2n_Init.c
EnDs2n_OverrideLimbDraw.c
EnDs2n_PostLimbDraw.c
EnDs2n_SetupIdle.c
EnDs2n_Update.c
EnDs2n_UpdateEyes.c
EnDt_Destroy.c
EnDt_Draw.c
EnDt_Init.c
EnDt_Update.c
EnDyExtra_Destroy.c
EnDyExtra_Draw.c
EnDyExtra_Fall.c
EnDyExtra_Init.c
EnDyExtra_Update.c
EnDyExtra_WaitForTrigger.c
EnEgblock_Active.c
EnEgblock_Destroy.c
EnEgblock_DoNothing.c
EnEgblock_Draw.c
EnEgblock_DrawEffects.c
EnEgblock_Inactive.c
EnEgblock_Init.c
EnEgblock_SpawnEffect.c
EnEgblock_Update.c
EnEgblock_UpdateEffects.c
EnEgol_ChangeAnim.c
EnEgol_CollisionCheck.c
EnEgol_Damaged.c
EnEgol_Death.c
EnEgol_DestroyBlocks.c
EnEgol_Destroy.c
EnEgol_Draw.c
EnEgol_DrawEffects.c
EnEgol_FootstepEffects.c
EnEgol_GetWaypoint.c
EnEgol_Init.c
EnEgol_Laser.c
EnEgol_OverrideLimbDraw.c
EnEgol_PostLimbDraw.c
EnEgol_Punch.c
EnEgol_Retreat.c
EnEgol_SetupDamaged.c
EnEgol_SetupLaser.c
EnEgol_SetupPunch.c
EnEgol_SetupRetreat.c
EnEgol_SetupSlam.c
EnEgol_SetupSlamEnd.c
EnEgol_SetupSlamWait.c
EnEgol_SetupStand.c
EnEgol_SetupStop.c
EnEgol_SetupStunEnd.c
EnEgol_SetupStunned.c
EnEgol_SetupWait.c
EnEgol_SetupWalk.c
EnEgol_Slam.c
EnEgol_SlamEnd.c
EnEgol_SlamWait.c
EnEgol_SpawnEffect.c
EnEgol_Stand.c
EnEgol_StartDeathCutscene.c
EnEgol_Stop.c
EnEgol_StunEnd.c
EnEgol_Stunned.c
EnEgol_Update.c
EnEgol_UpdateEffects.c
EnEgol_Wait.c
EnEgol_Walk.c
EnElfbub_Destroy.c
EnElfbub_Draw.c
EnElfbub_Idle.c
EnElfbub_Init.c
EnElfbub_Pop.c
EnElfbub_Update.c
EnElf_Destroy.c
EnElf_Draw.c
EnElfgrp_Destroy.c
EnElfgrp_DoNothing.c
EnElfgrp_GetFountainFairiesCount.c
EnElfgrp_GetHeldFairiesCount.c
EnElfgrp_HealPlayer.c
EnElfgrp_Init.c
EnElfgrp_SetCutscene.c
EnElfgrp_SetFountainFairiesCount.c
EnElfgrp_SpawnStrayFairies.c
EnElfgrp_SpinStrayFairies.c
EnElfgrp_SummonStrayFairies.c
EnElfgrp_Update.c
EnElfgrp_VanishStrayFairies.c
EnElf_Init.c
EnElforg_ApproachTargetSpeedXZ.c
EnElforg_ApproachTargetYPosition.c
EnElforg_CirclePlayer.c
EnElforg_ClockTownFairyCollected.c
EnElforg_Destroy.c
EnElforg_Draw.c
EnElforg_FairyCollected.c
EnElforg_FreeFloating.c
EnElforg_FreeFloatingFairyFountain.c
EnElforg_GetHoldingEnemy.c
EnElforg_HiddenByCollider.c
EnElforg_Init.c
EnElforg_InitializeParams.c
EnElforg_MoveToTarget.c
EnElforg_MoveToTargetFairyFountain.c
EnElforg_OverrideLimbDraw.c
EnElforg_QuicklyCircleFairyFountain.c
EnElforg_SetupFairyCollected.c
EnElforg_SetupTrappedByEnemy.c
EnElforg_SpawnSparkles.c
EnElforg_TrappedByBubble.c
EnElforg_TrappedByEnemy.c
EnElforg_TurnInFairy.c
EnElforg_Update.c
EnElf_OverrideLimbDraw.c
EnElf_SetupAction.c
EnElf_Update.c
Enemy_StartFinishingBlow.c
EnEncount1_Init.c
EnEncount1_SpawnActor.c
EnEncount1_Update.c
EnEncount2_Destroy.c
EnEncount2_Die.c
EnEncount2_Draw.c
EnEncount2_DrawEffects.c
EnEncount2_Idle.c
EnEncount2_Init.c
EnEncount2_InitEffects.c
EnEncount2_Popped.c
EnEncount2_SetupIdle.c
EnEncount2_Update.c
EnEncount2_UpdateEffects.c
EnEncount3_Destroy.c
EnEncount3_Draw.c
EnEncount3_Init.c
EnEncount3_Update.c
EnEncount4_Destroy.c
EnEncount4_Init.c
EnEncount4_Update.c
EnEndingHero1_Idle.c
EnEndingHero1_SetupIdle.c
EnEndingHero2_Destroy.c
EnEndingHero2_Draw.c
EnEndingHero2_Idle.c
EnEndingHero2_Init.c
EnEndingHero2_SetupIdle.c
EnEndingHero2_Update.c
EnEndingHero3_Destroy.c
EnEndingHero3_Draw.c
EnEndingHero3_Idle.c
EnEndingHero3_Init.c
EnEndingHero3_SetupIdle.c
EnEndingHero3_Update.c
EnEndingHero4_Destroy.c
EnEndingHero4_Draw.c
EnEndingHero4_Idle.c
EnEndingHero4_Init.c
EnEndingHero4_SetupIdle.c
EnEndingHero4_Update.c
EnEndingHero5_Destroy.c
EnEndingHero5_Draw.c
EnEndingHero5_Idle.c
EnEndingHero5_Init.c
EnEndingHero5_PostLimbDraw.c
EnEndingHero5_SetupIdle.c
EnEndingHero5_Update.c
EnEndingHero6_ChangeAnim.c
EnEndingHero6_Destroy.c
EnEndingHero6_Draw.c
EnEndingHero6_Idle.c
EnEndingHero6_Init.c
EnEndingHero6_PostLimbDraw.c
EnEndingHero6_SetupIdle.c
EnEndingHero6_Update.c
EnEndingHero_Destroy.c
EnEndingHero_Draw.c
EnEndingHero_Init.c
EnEndingHero_Update.c
EnEstone_Active.c
EnEstone_Destroy.c
EnEstone_Draw.c
EnEstone_DrawEffects.c
EnEstone_Inactive.c
EnEstone_Init.c
EnEstone_SpawnEffect.c
EnEstone_Update.c
EnEstone_UpdateEffects.c
EnFall2_Destroy.c
EnFall2_DoNothing.c
EnFall2_Draw.c
EnFall2_HandleCutscene.c
EnFall2_Init.c
EnFall2_Update.c
EnFall_ClockTowerOrTitleScreenMoon_PerformCutsceneActions.c
EnFall_CrashingMoon_HandleGiantsCutscene.c
EnFall_CrashingMoon_PerformCutsceneActions.c
EnFall_Destroy.c
EnFall_Fireball_Draw.c
EnFall_Fireball_SetPerVertexAlpha.c
EnFall_Fireball_Update.c
EnFall_FireRing_Draw.c
EnFall_FireRing_Update.c
EnFall_Init.c
EnFall_LodMoon_Draw.c
EnFall_LodMoon_DrawWithLerp.c
EnFall_LodMoon_DrawWithoutLerp.c
EnFall_Moon_AdjustScaleAndPosition.c
EnFall_Moon_Draw.c
EnFall_Moon_PerformDefaultActions.c
EnFall_MoonsTear_DoNothing.c
EnFall_MoonsTear_Draw.c
EnFall_MoonsTear_Fall.c
EnFall_MoonsTear_GetTerminaFieldMoon.c
EnFall_MoonsTear_Initialize.c
EnFall_OpenMouthMoon_Draw.c
EnFall_RisingDebris_Draw.c
EnFall_RisingDebris_InitializeEffect.c
EnFall_RisingDebris_ResetEffects.c
EnFall_RisingDebris_Update.c
EnFall_RisingDebris_UpdateEffects.c
EnFall_Setup.c
EnFall_StoppedClosedMouthMoon_PerformCutsceneActions.c
EnFall_StoppedOpenMouthMoon_PerformCutsceneActions.c
EnFall_Update.c
EnFamos_Alert.c
EnFamos_AttackAim.c
EnFamos_Attack.c
EnFamos_AttackRebound.c
EnFamos_Chase.c
EnFamos_DeathExplosion.c
EnFamos_DeathFade.c
EnFamos_DeathSlam.c
EnFamos_Destroy.c
EnFamos_Draw.c
EnFamos_DrawDebris.c
EnFamos_FinishAttack.c
EnFamos_Init.c
EnFamos_IsPlayerSeen.c
EnFamos_OverrideLimbDraw.c
EnFamos_PathingIdle.c
EnFamos_PostLimbDraw.c
EnFamos_ReturnHome.c
EnFamos_ScanForPlayer.c
EnFamos_SetupAlert.c
EnFamos_SetupAttackAim.c
EnFamos_SetupAttack.c
EnFamos_SetupAttackDebris.c
EnFamos_SetupAttackRebound.c
EnFamos_SetupChase.c
EnFamos_SetupDeathDebris.c
EnFamos_SetupDeathExplosion.c
EnFamos_SetupDeathFade.c
EnFamos_SetupDeathSlam.c
EnFamos_SetupFinishAttack.c
EnFamos_SetupPathingIdle.c
EnFamos_SetupReturnHome.c
EnFamos_SetupScanForPlayer.c
EnFamos_SetupStillIdle.c
EnFamos_SetupTurnHome.c
EnFamos_StillIdle.c
EnFamos_TurnHome.c
EnFamos_UpdateBobbingHeight.c
EnFamos_Update.c
EnFamos_UpdateDebrisPosRot.c
EnFamos_UpdateFlipStatus.c
EnFg_AddDust.c
EnFg_ChangeAnim.c
EnFg_Destroy.c
EnFg_DoNothing.c
EnFg_Draw.c
EnFg_DrawDust.c
EnFg_GetDamageEffect.c
EnFg_Idle.c
EnFg_Init.c
EnFg_Jump.c
EnFg_Knockback.c
EnFg_OverrideLimbDraw.c
EnFg_PostLimbDraw.c
EnFg_Update.c
EnFg_UpdateDust.c
EnFg_UpdateHealth.c
EnFg_UpdateSkelAnime.c
EnFirefly2_Destroy.c
EnFirefly2_Draw.c
EnFirefly2_Init.c
EnFirefly2_Update.c
EnFirefly_Destroy.c
EnFirefly_Die.c
EnFirefly_DisturbDiveAttack.c
EnFirefly_DiveAttack.c
EnFirefly_Draw.c
EnFirefly_Extinguish.c
EnFirefly_Fall.c
EnFirefly_FlyAway.c
EnFirefly_FlyIdle.c
EnFirefly_Ignite.c
EnFirefly_Init.c
EnFirefly_OverrideLimbDraw.c
EnFirefly_Perch.c
EnFirefly_PostLimbDraw.c
EnFirefly_Rebound.c
EnFirefly_ReturnToPerch.c
EnFirefly_SeekTorch.c
EnFirefly_SetupDie.c
EnFirefly_SetupDisturbDiveAttack.c
EnFirefly_SetupDiveAttack.c
EnFirefly_SetupFall.c
EnFirefly_SetupFlyAway.c
EnFirefly_SetupFlyIdle.c
EnFirefly_SetupPerch.c
EnFirefly_SetupRebound.c
EnFirefly_SetupStunned.c
EnFirefly_SpawnIceEffects.c
EnFirefly_Stunned.c
EnFirefly_Update.c
EnFirefly_UpdateDamage.c
EnFireRock_Destroy.c
EnFireRock_Draw.c
EnFireRock_Init.c
EnFireRock_Update.c
EnFish2_ChangeAnim.c
EnFish2_Destroy.c
EnFish2_Draw.c
EnFish2_Init.c
EnFish2_OverrideLimbDraw.c
EnFish2_PostLimbDraw.c
EnFish2_Update.c
EnFish_Destroy.c
EnFish_Draw.c
EnFishing_BassOverrideLimbDraw.c
EnFishing_BassPostLimbDraw.c
EnFishing_Destroy.c
EnFishing_DrawEffects.c
EnFishing_DrawFish.c
EnFishing_DrawGroupFishes.c
EnFishing_DrawLureAndLine.c
EnFishing_DrawLureHook.c
EnFishing_DrawOwner.c
EnFishing_DrawPondProps.c
EnFishing_DrawRod.c
EnFishing_DrawSinkingLure.c
EnFishing_DrawStreamSplash.c
EnFishing_HandleAquariumDialog.c
EnFishing_HandleLilyPadContact.c
EnFishing_HandleOwnerDialog.c
EnFishing_HandleReedContact.c
EnFishing_Init.c
EnFishing_InitPondProps.c
EnFishing_InitRand.c
EnFishing_LoachOverrideLimbDraw.c
EnFishing_LoachPostLimbDraw.c
EnFishing_OwnerOverrideLimbDraw.c
EnFishing_OwnerPostLimbDraw.c
EnFishing_RandZeroOne.c
EnFishing_SetColliderElement.c
EnFishing_SmoothStepToS.c
EnFishing_SpawnBubble.c
EnFishing_SpawnDustSplash.c
EnFishing_SpawnRainDrop.c
EnFishing_SpawnRipple.c
EnFishing_SpawnWaterDust.c
EnFishing_UpdateEffects.c
EnFishing_UpdateFish.c
EnFishing_UpdateGroupFishes.c
EnFishing_UpdateLine.c
EnFishing_UpdateLinePos.c
EnFishing_UpdateLure.c
EnFishing_UpdateOwner.c
EnFishing_UpdatePondProps.c
EnFishing_UpdateSinkingLure.c
EnFish_Init.c
EnFish_Update.c
EnFloormas_Destroy.c
EnFloormas_Draw.c
EnFloormas_Init.c
EnFloormas_OverrideLimbDraw.c
EnFloormas_PostLimbDraw.c
EnFloormas_Update.c
EnFr_Destroy.c
EnFr_Init.c
EnFr_Update.c
EnFsn_AskBuyOrSell.c
EnFsn_AskCanBuyAterRunningOutOfItems.c
EnFsn_AskCanBuyMore.c
EnFsn_BeginInteraction.c
EnFsn_Blink.c
EnFsn_BrowseShelf.c
EnFsn_ConverseBackroom.c
EnFsn_CursorLeftRight.c
EnFsn_Destroy.c
EnFsn_DeterminePrice.c
EnFsn_Draw.c
EnFsn_DrawCursor.c
EnFsn_DrawStickDirectionPrompts.c
EnFsn_DrawTextRec.c
EnFsn_EndInteraction.c
EnFsn_FaceShopkeeperSelling.c
EnFsn_FacingShopkeeperDialogResult.c
EnFsn_GetCutscenes.c
EnFsn_GetShopItemIds.c
EnFsn_GetSpecialItemId.c
EnFsn_GetStolenItemId.c
EnFsn_GetWelcome.c
EnFsn_GiveItem.c
EnFsn_Haggle.c
EnFsn_HandleCanPlayerBuyItem.c
EnFsn_HandleConversationBackroom.c
EnFsn_HandleLookToShopkeeperBuyingCutscene.c
EnFsn_HandleSetupResumeInteraction.c
EnFsn_HasItemsToSell.c
EnFsn_HasPlayerSelectedItem.c
EnFsn_IdleBackroom.c
EnFsn_Idle.c
EnFsn_Init.c
EnFsn_InitShop.c
EnFsn_LookToShelf.c
EnFsn_LookToShopkeeperFromShelf.c
EnFsn_MakeOffer.c
EnFsn_OverrideLimbDraw.c
EnFsn_PlayerCannotBuy.c
EnFsn_PositionSelectedItem.c
EnFsn_PostLimbDraw.c
EnFsn_ResumeInteraction.c
EnFsn_ResumeShoppingInteraction.c
EnFsn_ReturnItemToShelf.c
EnFsn_SelectItem.c
EnFsn_SetCursorIndexFromNeutral.c
EnFsn_SetupDeterminePrice.c
EnFsn_SetupEndInteraction.c
EnFsn_SetupEndInteractionImmediately.c
EnFsn_SetupResumeInteraction.c
EnFsn_SpawnShopItems.c
EnFsn_StartBuying.c
EnFsn_TakeItemOffShelf.c
EnFsn_TestCancelOption.c
EnFsn_TestEndInteraction.c
EnFsn_TestItemSelected.c
EnFsn_Update.c
EnFsn_UpdateCollider.c
EnFsn_UpdateCursorAnim.c
EnFsn_UpdateCursorPos.c
EnFsn_UpdateItemSelectedProperty.c
EnFsn_UpdateJoystickInputState.c
EnFsn_UpdateStickDirectionPromptAnim.c
EnFu_Destroy.c
EnFu_Draw.c
EnFu_Init.c
EnFuKago_Destroy.c
EnFuKago_Draw.c
EnFuKago_Init.c
EnFuKago_Update.c
EnFuMato_Destroy.c
EnFuMato_Draw.c
EnFuMato_Init.c
EnFuMato_Update.c
EnFu_OverrideLimbDraw.c
EnFu_PostLimbDraw.c
EnFu_Update.c
EnFz_Destroy.c
EnFz_Draw.c
EnFz_Init.c
EnFz_Update.c
EnGakufu_Destroy.c
EnGakufu_DisplayOnTimer.c
EnGakufu_DoNothing.c
EnGakufu_Draw.c
EnGakufu_GiveReward.c
EnGakufu_Init.c
EnGakufu_IsPlayerInRange.c
EnGakufu_PlayRewardCutscene.c
EnGakufu_ProcessNotes.c
EnGakufu_Update.c
EnGakufu_WaitForSong.c
EnGakufu_WaitForTimer.c
EnGamelupy_Collected.c
EnGamelupy_Destroy.c
EnGamelupy_Draw.c
EnGamelupy_FindSharedMemory.c
EnGamelupy_Idle.c
EnGamelupy_Init.c
EnGamelupy_SetupCollected.c
EnGamelupy_SetupFindSharedMemory.c
EnGamelupy_SetupIdle.c
EnGamelupy_SpawnSparkles.c
EnGamelupy_Update.c
EnGamelupy_UpdateCollision.c
EnGb2_Destroy.c
EnGb2_Draw.c
EnGb2_Init.c
EnGb2_OverrideLimbDraw.c
EnGb2_PostLimbDraw.c
EnGb2_Update.c
EnGe1_ChangeAnim.c
EnGe1_Destroy.c
EnGe1_Draw.c
EnGe1_FollowPath.c
EnGe1_Init.c
EnGe1_LookAtPlayer.c
EnGe1_OverrideLimbDraw.c
EnGe1_PerformCutsceneActions.c
EnGe1_PostLimbDraw.c
EnGe1_Scream.c
EnGe1_SetupPath.c
EnGe1_ShadowDraw.c
EnGe1_Update.c
EnGe1_ValidatePictograph.c
EnGe1_Wait.c
EnGe2_CapturePlayer.c
EnGe2_Charge.c
EnGe2_Destroy.c
EnGe2_DetectPlayer.c
EnGe2_Draw.c
EnGe2_FollowPath.c
EnGe2_FollowPathWithoutGravity.c
EnGe2_GetNextPath.c
EnGe2_GuardStationary.c
EnGe2_Init.c
EnGe2_KnockedOut.c
EnGe2_LookAround.c
EnGe2_LookForPlayer.c
EnGe2_OverrideLimbDraw.c
EnGe2_PatrolDuties.c
EnGe2_PerformCutsceneActions.c
EnGe2_PostLimbDraw.c
EnGe2_Scream.c
EnGe2_SetupBlownAwayPath.c
EnGe2_SetupCapturePlayer.c
EnGe2_SetupCharge.c
EnGe2_SetupLookAround.c
EnGe2_SetupPath.c
EnGe2_SpawnEffects.c
EnGe2_Stunned.c
EnGe2_ThrowPlayerOut.c
EnGe2_TurnToPlayerFast.c
EnGe2_Update.c
EnGe2_ValidatePictograph.c
EnGe2_Walk.c
EnGe3_AveilsChamberIdle.c
EnGe3_Blink.c
EnGe3_ChangeAnim.c
EnGe3_Destroy.c
EnGe3_Draw.c
EnGe3_FollowPath.c
EnGe3_Idle.c
EnGe3_Init.c
EnGe3_LookAtPlayer.c
EnGe3_OverrideLimbDraw.c
EnGe3_PostLimbDraw.c
EnGe3_Scream.c
EnGe3_SetupPath.c
EnGe3_ThrowPlayerOut.c
EnGe3_Update.c
EnGe3_UpdateColliderAndMove.c
EnGe3_ValidatePictograph.c
EnGeg_ChangeAnim.c
EnGeg_Destroy.c
EnGeg_Draw.c
EnGeg_Init.c
EnGeg_OverrideLimbDraw.c
EnGeg_PostLimbDraw.c
EnGeg_TransformLimbDraw.c
EnGeg_Update.c
EnGeg_UpdateSkelAnime.c
EnGg2_Destroy.c
EnGg2_Draw.c
EnGg2_Init.c
EnGg2_Update.c
EnGg_Destroy.c
EnGg_Draw.c
EnGg_Init.c
EnGg_OverrideLimbDraw.c
EnGg_PostLimbDraw.c
EnGg_Update.c
EnGiant_ChangeAnimBasedOnCueId.c
EnGiant_ChangeAnim.c
EnGiant_ChangeToStartOrLoopAnimation.c
EnGiant_Destroy.c
EnGiant_Draw.c
EnGiant_Init.c
EnGiant_IsImprisoned.c
EnGiant_PerformClockTowerSuccessActions.c
EnGiant_PerformCutsceneActions.c
EnGiant_PlayAndUpdateAnimation.c
EnGiant_PlayClockTowerFailureAnimation.c
EnGiant_PlaySound.c
EnGiant_PostLimbDrawOpa.c
EnGiant_PostLimbDrawXlu.c
EnGiant_UpdateAlpha.c
EnGiant_Update.c
EnGiant_UpdatePosition.c
EnGinkoMan_BankAward2.c
EnGinkoMan_BankAward.c
EnGinkoMan_DepositDialogue.c
EnGinkoMan_Destroy.c
EnGinkoMan_Dialogue.c
EnGinkoMan_Draw.c
EnGinkoMan_FacePlayer.c
EnGinkoMan_Idle.c
EnGinkoMan_Init.c
EnGinkoMan_OverrideLimbDraw.c
EnGinkoMan_PostLimbDraw.c
EnGinkoMan_SetupBankAward2.c
EnGinkoMan_SetupBankAward.c
EnGinkoMan_SetupDialogue.c
EnGinkoMan_SetupIdle.c
EnGinkoMan_SetupStamp.c
EnGinkoMan_Stamp.c
EnGinkoMan_SwitchAnimation.c
EnGinkoMan_Update.c
EnGinkoMan_WaitForDialogueInput.c
EnGinkoMan_WaitForRupeeCount.c
EnGirlA_Bought.c
EnGirlA_BuyArrows.c
EnGirlA_BuyBombBag.c
EnGirlA_BuyBombchus.c
EnGirlA_BuyBombs.c
EnGirlA_BuyBottle.c
EnGirlA_BuyBottleItem.c
EnGirlA_BuyFanfare.c
EnGirlA_BuyMaskAllNight.c
EnGirlA_BuyNuts.c
EnGirlA_BuyShieldHero.c
EnGirlA_BuyShieldMirror.c
EnGirlA_BuyStick.c
EnGirlA_BuySword.c
EnGirlA_CanBuyArrows.c
EnGirlA_CanBuyBombBag20BombShop.c
EnGirlA_CanBuyBombBag30BombShop.c
EnGirlA_CanBuyBombBagCuriosityShop.c
EnGirlA_CanBuyBombchus.c
EnGirlA_CanBuyBombs.c
EnGirlA_CanBuyBottleStolen.c
EnGirlA_CanBuyFairy.c
EnGirlA_CanBuyMaskAllNight.c
EnGirlA_CanBuyNuts.c
EnGirlA_CanBuyPotionBlue.c
EnGirlA_CanBuyPotionGreen.c
EnGirlA_CanBuyPotionRed.c
EnGirlA_CanBuyShieldHero.c
EnGirlA_CanBuyShieldMirror.c
EnGirlA_CanBuyStick.c
EnGirlA_CanBuySword.c
EnGirlA_Destroy.c
EnGirlA_DoNothing.c
EnGirlA_Draw.c
EnGirlA_InitalUpdate.c
EnGirlA_Init.c
EnGirlA_InitItem.c
EnGirlA_InitObjIndex.c
EnGirlA_Restock.c
EnGirlA_SetupAction.c
EnGirlA_TrySetMaskItemDescription.c
EnGirlA_Update2.c
EnGirlA_Update.c
EnGk_Destroy.c
EnGk_Draw.c
EnGk_Init.c
EnGk_OverrideLimbDraw.c
EnGk_PostLimbDraw.c
EnGk_TransformLimbDraw.c
EnGk_Update.c
EnGm_ChangeAnim.c
EnGm_Destroy.c
EnGm_Draw.c
EnGm_Init.c
EnGm_OverrideLimbDraw.c
EnGm_PostLimbDraw.c
EnGm_TransformLimbDraw.c
EnGm_Update.c
EnGm_UpdateSkelAnime.c
EnGo_AwaitThaw.c
EnGo_CanSnowballHurtPlayer.c
EnGo_ChangeAnim.c
EnGo_ChangeCutscene.c
EnGo_ChangeToCoveringEarsAnimation.c
EnGo_ChangeToFrozenAnimation.c
EnGo_ChangeToShiveringAnimation.c
EnGo_ChangeToSnowballAnimation.c
EnGo_ChangeToSpectatingAnimation.c
EnGo_ChangeToStretchingAnimation.c
EnGo_CreateGatekeeperPoundEffects.c
EnGo_Destroy.c
EnGo_DetectCollisions.c
EnGo_Draw.c
EnGo_DrawDust.c
EnGo_DrawEffects.c
EnGo_DrawIceBlockWhenFrozen.c
EnGo_Draw_NoSkeleton.c
EnGo_DrawSnow.c
EnGo_DrawSteam.c
EnGo_FindGravemaker.c
EnGo_Frozen.c
EnGo_FrozenIdle.c
EnGo_GetMsgEventScript.c
EnGo_GravemakerIdle.c
EnGo_HandleGatekeeperPoundCutscene.c
EnGo_HandleGivePowderKegCutscene.c
EnGo_HandleOpenShrineCutscene.c
EnGo_HandleSpringArrivalCutscene.c
EnGo_Idle.c
EnGo_Init.c
EnGo_InitDust.c
EnGo_InitSnow.c
EnGo_InitSteam.c
EnGo_IsFallingAsleep.c
EnGo_MakeSteam.c
EnGo_OverrideLimbDraw.c
EnGo_RequestQuake.c
EnGoroiwa_Destroy.c
EnGoroiwa_Draw.c
EnGoroiwa_Init.c
EnGoroiwa_Update.c
EnGo_SetupAthletic.c
EnGo_SetupGatekeeper.c
EnGo_SetupGraveyardGoron.c
EnGo_SetupInitialAction.c
EnGo_SetupMedigoron.c
EnGo_SetupShrineGoron.c
EnGo_SetupSpectator.c
EnGo_Sleep.c
EnGo_Snowball.c
EnGo_Talk.c
EnGo_Thaw.c
EnGo_TransfromLimbDraw.c
EnGo_UpdateAttentionTargetAndReactions.c
EnGo_Update.c
EnGo_UpdateCollider.c
EnGo_UpdateEffects.c
EnGo_UpdateEyes.c
EnGo_UpdateFocus.c
EnGo_UpdateFrozenCollider.c
EnGo_UpdateGraveyardAttentionTargetAndReactions.c
EnGo_UpdateMedigoronCollider.c
EnGo_UpdateMedigoronColliderRadius.c
EnGo_UpdateRolledUpCollider.c
EnGo_UpdateRotationToTarget.c
EnGo_UpdateSfx.c
EnGo_UpdateShiverSurprisedAnimation.c
EnGo_UpdateSkelAnime.c
EnGo_UpdateSnowballCollider.c
EnGo_UpdateSnow.c
EnGo_UpdateSpringArrivalCutscene.c
EnGo_UpdateStandingCollider.c
EnGo_UpdateTalking.c
EnGrasshopper_ApproachPlayer.c
EnGrasshopper_Attack.c
EnGrasshopper_Bank.c
EnGrasshopper_Bounced.c
EnGrasshopper_ChangeAnim.c
EnGrasshopper_Damaged.c
EnGrasshopper_Dead.c
EnGrasshopper_DecideAction.c
EnGrasshopper_Destroy.c
EnGrasshopper_Draw.c
EnGrasshopper_DrawEffects.c
EnGrasshopper_Fall.c
EnGrasshopper_Fly.c
EnGrasshopper_Init.c
EnGrasshopper_InitializeEffect.c
EnGrasshopper_LowerTail.c
EnGrasshopper_PostLimbDraw.c
EnGrasshopper_RaiseTail.c
EnGrasshopper_RoamInCircles.c
EnGrasshopper_SetupApproachPlayer.c
EnGrasshopper_SetupAttack.c
EnGrasshopper_SetupBank.c
EnGrasshopper_SetupBounced.c
EnGrasshopper_SetupDamaged.c
EnGrasshopper_SetupDead.c
EnGrasshopper_SetupFall.c
EnGrasshopper_SetupFly.c
EnGrasshopper_SetupWaitAfterAttack.c
EnGrasshopper_Update.c
EnGrasshopper_UpdateDamage.c
EnGrasshopper_UpdateEffects.c
EnGrasshopper_WaitAfterAttack.c
EnGs_Destroy.c
EnGs_Draw.c
EnGs_Init.c
EnGs_Update.c
EnGuardNuts_Burrow.c
EnGuardNuts_ChangeAnim.c
EnGuardNuts_Destroy.c
EnGuardNuts_Draw.c
EnGuardNuts_Init.c
EnGuardNuts_OverrideLimbDraw.c
EnGuardNuts_SetupUnburrow.c
EnGuardNuts_SetupWait.c
EnGuardNuts_Unburrow.c
EnGuardNuts_Update.c
EnGuardNuts_Wait.c
EnGuruguru_ChangeAnim.c
EnGuruguru_Destroy.c
EnGuruguru_DoNothing.c
EnGuruguru_Draw.c
EnGuruguru_Init.c
EnGuruguru_OverrideLimbDraw.c
EnGuruguru_Update.c
EnHakurock_Destroy.c
EnHakurock_Draw.c
EnHakurock_Init.c
EnHakurock_Update.c
EnHanabi_Destroy.c
EnHanabi_Draw.c
EnHanabi_Init.c
EnHanabi_Update.c
EnHata_Destroy.c
EnHata_Draw.c
EnHata_Init.c
EnHata_OverrideLimbDraw.c
EnHata_Update.c
EnHeishi_ChangeAnim.c
EnHeishi_Destroy.c
EnHeishi_Draw.c
EnHeishi_Idle.c
EnHeishi_Init.c
EnHeishi_OverrideLimbDraw.c
EnHeishi_SetHeadRotation.c
EnHeishi_SetupIdle.c
EnHeishi_Update.c
EnHg_ChasePlayer.c
EnHg_ChasePlayerWait.c
EnHg_Destroy.c
EnHg_Draw.c
EnHg_HandleCsAction.c
EnHg_HandleTatlDialog.c
EnHg_Init.c
EnHgo_DefaultDialogueHandler.c
EnHgo_Destroy.c
EnHgo_DoNothing.c
EnHgo_Draw.c
EnHgo_HandleCsAction.c
EnHgo_HandlePlayerChoice.c
EnHgo_Init.c
EnHgo_OverrideLimbDraw.c
EnHgo_PostLimbDraw.c
EnHgo_SetupDialogueHandler.c
EnHgo_SetupDoNothing.c
EnHgo_SetupInitCollision.c
EnHgo_SetupTalk.c
EnHgo_Talk.c
EnHgo_Update.c
EnHgo_UpdateCollision.c
EnHgo_UpdateModel.c
EnHg_OverrideLimbDraw.c
EnHg_PlayCutscene.c
EnHg_PlayRedeadSfx.c
EnHg_PostLimbDraw.c
EnHg_ReactToHit.c
EnHg_SetupChasePlayer.c
EnHg_SetupChasePlayerWait.c
EnHg_SetupCsAction.c
EnHg_SetupCutscene.c
EnHg_SetupReactToHit.c
EnHg_SetupWait.c
EnHg_Update.c
EnHg_UpdateCollision.c
EnHg_Wait.c
EnHg_WaitForPlayerAction.c
EnHiddenNuts_ChangeAnim.c
EnHiddenNuts_Destroy.c
EnHiddenNuts_Draw.c
EnHiddenNuts_Init.c
EnHiddenNuts_Update.c
EnHintSkb_Destroy.c
EnHintSkb_Draw.c
EnHintSkb_Init.c
EnHintSkb_OverrideLimbDraw.c
EnHintSkb_PostLimbDraw.c
EnHintSkb_Update.c
EnHitTag_Destroy.c
EnHitTag_Init.c
EnHitTag_Update.c
EnHitTag_WaitForHit.c
EnHoll_ChangeRooms.c
EnHoll_Destroy.c
EnHoll_Draw.c
EnHoll_Init.c
EnHoll_RoomTransitionIdle.c
EnHoll_SetPlayerSide.c
EnHoll_SetupAction.c
EnHoll_TransparentIdle.c
EnHoll_Update.c
EnHoll_VerticalBgCoverIdle.c
EnHoll_VerticalIdle.c
EnHoll_VisibleIdle.c
EnHonotrap_Destroy.c
EnHonotrap_Draw.c
EnHonotrap_Init.c
EnHonotrap_Update.c
EnHorse_BgCheckSlowMoving.c
EnHorse_CalcFloorHeight.c
EnHorse_ChangeIdleAnimation.c
EnHorse_CheckFloors.c
EnHorse_ClearDustFlags.c
EnHorse_CsJump.c
EnHorse_CsJumpInit.c
EnHorse_CsMoveInit.c
EnHorse_CsMoveToPoint.c
EnHorse_CsPlayHighJumpAnim.c
EnHorse_CsRearing.c
EnHorse_CsRearingInit.c
EnHorse_CsSetAnimHighJump.c
EnHorse_CsWarpMoveToPoint.c
EnHorse_CsWarpRearing.c
EnHorse_CsWarpRearingInit.c
EnHorse_CutsceneUpdate.c
EnHorse_Destroy.c
EnHorse_Draw.c
EnHorse_FleePlayer.c
EnHorse_FollowPlayer.c
EnHorse_Freeze.c
EnHorse_Frozen.c
EnHorseGameCheck_Destroy.c
EnHorseGameCheck_Draw.c
EnHorseGameCheck_Init.c
EnHorseGameCheck_Update.c
EnHorse_GetCutsceneFunctionIndex.c
EnHorse_GetMountSide.c
EnHorse_HighJump.c
EnHorse_HighJumpInit.c
EnHorse_IdleAnimSounds.c
EnHorse_Idle.c
EnHorse_Inactive.c
EnHorse_Init.c
EnHorse_InitCutscene.c
EnHorse_InitHorsebackArchery.c
EnHorse_InitInactive.c
EnHorse_InitIngoHorse.c
EnHorse_JumpLanding.c
EnHorseLinkChild_ActionFunc0.c
EnHorseLinkChild_ActionFunc4.c
EnHorseLinkChild_ActionFunc5.c
EnHorseLinkChild_Destroy.c
EnHorseLinkChild_Draw.c
EnHorseLinkChild_GetAnimSpeed.c
EnHorseLinkChild_GreetPlayer.c
EnHorseLinkChild_Init.c
EnHorseLinkChild_LonLonIdle.c
EnHorseLinkChild_OverrideSkinDraw.c
EnHorseLinkChild_PlaySound.c
EnHorseLinkChild_PlayWalkingSound.c
EnHorseLinkChild_PostSkinDraw.c
EnHorseLinkChild_SetupActionFunc0.c
EnHorseLinkChild_SetupActionFunc4.c
EnHorseLinkChild_SetupActionFunc5.c
EnHorseLinkChild_SetupGreetPlayer.c
EnHorseLinkChild_SetupLonLonIdle.c
EnHorseLinkChild_SetupWaitForPlayer.c
EnHorseLinkChild_Update.c
EnHorseLinkChild_WaitForPlayer.c
EnHorse_LowJump.c
EnHorse_LowJumpInit.c
EnHorse_MountDismount.c
EnHorse_MountedGallop.c
EnHorse_MountedGallopReset.c
EnHorse_MountedIdleAnim.c
EnHorse_MountedIdle.c
EnHorse_MountedIdleWhinny.c
EnHorse_MountedIdleWhinnying.c
EnHorse_MountedRearing.c
EnHorse_MountedTrot.c
EnHorse_MountedTrotReset.c
EnHorse_MountedTurn.c
EnHorse_MountedWalk.c
EnHorse_MountedWalkingReset.c
EnHorse_MountSideCheck.c
EnHorse_ObstructMovement.c
EnHorse_OverrideLimbDraw.c
EnHorse_PlayerCanMove.c
EnHorse_PlayerDirToMountSide.c
EnHorse_PlayIdleAnimation.c
EnHorse_PlayWalkingSound.c
EnHorse_PostDraw.c
EnHorse_RaceWaypointPos.c
EnHorse_RandInt.c
EnHorse_RandomOffset.c
EnHorse_RegenBoost.c
EnHorse_ResetCutscene.c
EnHorse_ResetHorsebackArchery.c
EnHorse_ResetIdleAnimation.c
EnHorse_ResetRace.c
EnHorse_ResolveCollision.c
EnHorse_Reverse.c
EnHorse_RotateToPlayer.c
EnHorse_RotateToPoint.c
EnHorse_SetFollowAnimation.c
EnHorse_SetIngoAnimation.c
EnHorse_SlopeSpeedMultiplier.c
EnHorse_Spawn.c
EnHorse_StartBraking.c
EnHorse_StartGalloping.c
EnHorse_StartGallopingInterruptable.c
EnHorse_StartHighJump.c
EnHorse_StartIdleRidable.c
EnHorse_StartLowJump.c
EnHorse_StartMountedIdle.c
EnHorse_StartMountedIdleResetAnim.c
EnHorse_StartMovingAnimation.c
EnHorse_StartRearing.c
EnHorse_StartReversing.c
EnHorse_StartReversingInterruptable.c
EnHorse_StartTrotting.c
EnHorse_StartTurning.c
EnHorse_StartWalking.c
EnHorse_StartWalkingFromIdle.c
EnHorse_StartWalkingInterruptable.c
EnHorse_StickDirection.c
EnHorse_Stopping.c
EnHorse_Stub1.c
EnHorse_Stub2.c
EnHorse_TiltBody.c
EnHorse_UpdateBgCheckInfo.c
EnHorse_Update.c
EnHorse_UpdateConveyors.c
EnHorse_UpdateHbaAnim.c
EnHorse_UpdateHbaRaceInfo.c
EnHorse_UpdateHorsebackArchery.c
EnHorse_UpdateIngoHorseAnim.c
EnHorse_UpdateIngoRace.c
EnHorse_UpdatePlayerDir.c
EnHorse_UpdateSpeed.c
EnHorse_UpdateStick.c
EnHorse_Vec3fOffset.c
EnHorse_WarpMoveInit.c
EnHs2_Destroy.c
EnHs2_DoNothing.c
EnHs2_Draw.c
EnHs2_Init.c
EnHs2_Update.c
EnHs_Destroy.c
EnHs_DoNothing.c
EnHs_Draw.c
EnHs_Init.c
EnHs_OverrideLimbDraw.c
EnHs_PostLimbDraw.c
EnHs_SceneTransitToBunnyHoodDialogue.c
EnHs_Update.c
EnHs_UpdateChickPos.c
EnHy_Blink.c
EnHy_ChangeAnim.c
EnHy_ChangeObjectAndAnim.c
EnHy_FindNearestDoor.c
EnHy_Init.c
EnHy_MoveBackwards.c
EnHy_MoveForwards.c
EnHy_PlayWalkingSound.c
EnHy_SetPointBackwards.c
EnHy_SetPointFowards.c
EnHy_UpdateCollider.c
EnHy_UpdateSkelAnime.c
EnIg_ChangeAnim.c
EnIg_Destroy.c
EnIg_Draw.c
EnIg_Init.c
EnIg_OverrideLimbDraw.c
EnIg_PostLimbDraw.c
EnIg_TransformLimbDraw.c
EnIg_Update.c
EnIg_UpdateSkelAnime.c
EnIk_Block.c
EnIk_CheckActions.c
EnIk_ChooseAttack.c
EnIk_Destroy.c
EnIk_Die.c
EnIk_Draw.c
EnIk_EndHorizontalAttack.c
EnIk_Freeze.c
EnIk_Frozen.c
EnIk_HitArmor.c
EnIk_HorizontalDoubleAttack.c
EnIk_Idle.c
EnIk_Init.c
EnIk_IsChangingAction.c
EnIk_OverrideLimbDraw.c
EnIk_PlayCutscene.c
EnIk_PostLimbDraw.c
EnIk_ReactToAttack.c
EnIk_RunTowardsPlayer.c
EnIk_SetupBlock.c
EnIk_SetupCutscene.c
EnIk_SetupDie.c
EnIk_SetupEndHorizontalAttack.c
EnIk_SetupFrozen.c
EnIk_SetupHorizontalDoubleAttack.c
EnIk_SetupIdle.c
EnIk_SetupReactToAttack.c
EnIk_SetupRun.c
EnIk_SetupSingleHorizontalAttack.c
EnIk_SetupTakeOutAxe.c
EnIk_SetupVerticalAttack.c
EnIk_SetupWalk.c
EnIk_SingleHorizontalAttack.c
EnIk_TakeOutAxe.c
EnIk_Thaw.c
EnIk_UpdateArmor.c
EnIk_UpdateArmorDraw.c
EnIk_Update.c
EnIk_UpdateDamage.c
EnIk_VerticalAttack.c
EnIk_WalkTowardsPlayer.c
EnIn_ChangeAnim.c
EnIn_Destroy.c
EnIn_DoNothing.c
EnIn_Draw.c
EnIn_Init.c
EnIn_OverrideLimbDraw.c
EnIn_PostLimbDraw.c
EnInsect_Destroy.c
EnInsect_Draw.c
EnInsect_InBottleRange.c
EnInsect_Init.c
EnInsect_Update.c
EnInsect_XZDistanceSquared.c
EnIn_Update.c
EnInvadepohDemo_Alien_Draw.c
EnInvadepohDemo_Alien_FollowPath.c
EnInvadepohDemo_Alien_Idle.c
EnInvadepohDemo_Alien_Init.c
EnInvadepohDemo_Alien_PostLimbDraw.c
EnInvadepohDemo_Alien_WaitForObject.c
EnInvadepohDemo_Cow_Destroy.c
EnInvadepohDemo_Cow_Draw.c
EnInvadepohDemo_Cow_FollowPath.c
EnInvadepohDemo_Cow_Idle.c
EnInvadepohDemo_Cow_Init.c
EnInvadepohDemo_Cow_OverrideLimbDraw.c
EnInvadepohDemo_CowTail_Destroy.c
EnInvadepohDemo_CowTail_Draw.c
EnInvadepohDemo_CowTail_Idle.c
EnInvadepohDemo_CowTail_Init.c
EnInvadepohDemo_CowTail_WaitForObject.c
EnInvadepohDemo_Cow_UpdateCommon.c
EnInvadepohDemo_Cow_WaitForObject.c
EnInvadepohDemo_Destroy.c
EnInvadepohDemo_DoNothing.c
EnInvadepohDemo_Draw.c
EnInvadepohDemo_Init.c
EnInvadepohDemo_Romani_Draw.c
EnInvadepohDemo_Romani_FollowPath.c
EnInvadepohDemo_Romani_Idle.c
EnInvadepohDemo_Romani_Init.c
EnInvadepohDemo_Romani_WaitForObject.c
EnInvadepohDemo_SelectCueAction.c
EnInvadepohDemo_Ufo_Draw.c
EnInvadepohDemo_Ufo_FollowPath.c
EnInvadepohDemo_Ufo_Idle.c
EnInvadepohDemo_Ufo_Init.c
EnInvadepohDemo_Ufo_ShouldDrawLensFlare.c
EnInvadepohDemo_Ufo_UpdateMatrixTranslation.c
EnInvadepohDemo_Update.c
EnInvadepoh_Destroy.c
EnInvadepoh_Init.c
EnInvadepoh_Update.c
EnInvisibleRuppe_Destroy.c
EnInvisibleRuppe_Init.c
EnInvisibleRuppe_Update.c
EnIshi_Destroy.c
EnIshi_Init.c
EnIshi_Update.c
EnItem00_Destroy.c
EnItem00_Draw.c
EnItem00_DrawHeartContainer.c
EnItem00_DrawHeartPiece.c
EnItem00_DrawRupee.c
EnItem00_DrawSprite.c
EnItem00_Init.c
EnItem00_SetObject.c
EnItem00_Update.c
EnItem00_WaitForHeartObject.c
EnJa_ChangeAnim.c
EnJa_Destroy.c
EnJa_Draw.c
EnJa_Init.c
EnJa_OverrideLimbDraw.c
EnJa_PostLimbDraw.c
EnJa_TransformLimbDraw.c
EnJa_Update.c
EnJa_UpdateSkelAnime.c
EnJcMato_CheckForHit.c
EnJcMato_Destroy.c
EnJcMato_Draw.c
EnJcMato_Idle.c
EnJcMato_Init.c
EnJcMato_SetupIdle.c
EnJcMato_Update.c
EnJg_AlternateTalkOrWalkInPlace.c
EnJgamesTsn_OverrideLimbDraw.c
EnJgamesTsn_PostLimbDraw.c
EnJgameTsn_Destroy.c
EnJgameTsn_Draw.c
EnJgameTsn_Init.c
EnJgameTsn_Update.c
EnJg_CheckIfTalkingToPlayerAndHandleFreezeTimer.c
EnJg_Destroy.c
EnJg_Draw.c
EnJg_EndFrozenInteraction.c
EnJg_Freeze.c
EnJg_FrozenIdle.c
EnJg_GetCsIdForTeachingLullabyIntro.c
EnJg_GetNextTextId.c
EnJg_GetShrineGoronToFocusOn.c
EnJg_GetStartingConversationTextId.c
EnJg_GetWalkingYRotation.c
EnJg_GoronShrineCheer.c
EnJg_GoronShrineIdle.c
EnJg_GoronShrineTalk.c
EnJg_Idle.c
EnJg_Init.c
EnJg_LullabyIntroCutsceneAction.c
EnJg_OverrideLimbDraw.c
EnJg_PostLimbDraw.c
EnJg_ReachedPoint.c
EnJg_SetupGoronShrineCheer.c
EnJg_SetupTalk.c
EnJg_SetupWalk.c
EnJg_SpawnBreath.c
EnJg_Talk.c
EnJg_TeachLullabyIntro.c
EnJg_Update.c
EnJg_UpdateCollision.c
EnJg_Walk.c
EnJs_Destroy.c
EnJs_Draw.c
EnJs_GetRemainingMasks.c
EnJs_Init.c
EnJso2_Destroy.c
EnJso2_Draw.c
EnJso2_Init.c
EnJso2_Update.c
EnJso_BurstIntoFlames.c
EnJso_ChangeAnim.c
EnJso_CirclePlayer.c
EnJso_Cower.c
EnJso_Damaged.c
EnJso_DashAttack.c
EnJso_Dead.c
EnJso_Destroy.c
EnJso_Draw.c
EnJso_FallDownAndTalk.c
EnJso_Guard.c
EnJso_HandleIntroCutscene.c
EnJso_Init.c
EnJso_JumpBack.c
EnJso_KnockedBack.c
EnJso_OverrideLimbDraw.c
EnJso_PostLimbDraw.c
EnJso_Reappear.c
EnJso_SetAfterimageRenderMode.c
EnJso_SetupCirclePlayer.c
EnJso_SetupCower.c
EnJso_SetupDamaged.c
EnJso_SetupDashAttack.c
EnJso_SetupDead.c
EnJso_SetupFallDownAndTalk.c
EnJso_SetupGuard.c
EnJso_SetupHandleIntroCutscene.c
EnJso_SetupJumpBack.c
EnJso_SetupKnockedBack.c
EnJso_SetupReappear.c
EnJso_SetupSlash.c
EnJso_SetupSpinBeforeAttack.c
EnJso_SetupStunned.c
EnJso_SetupWaitAfterSlash.c
EnJso_Slash.c
EnJso_SpinBeforeAttack.c
EnJso_Stunned.c
EnJso_TellHint.c
EnJso_Update.c
EnJso_UpdateDamage.c
EnJso_WaitAfterSlash.c
EnJs_TakeMask.c
EnJs_Update.c
EnKaizoku_ChangeAnim.c
EnKaizoku_Destroy.c
EnKaizoku_Draw.c
EnKaizoku_Init.c
EnKaizoku_OverrideLimbDraw.c
EnKaizoku_PostLimbDraw.c
EnKaizoku_TransformLimbDraw.c
EnKaizoku_Update.c
EnKaizoku_ValidatePictograph.c
EnKakasi_ChangeAnim.c
EnKakasi_CheckAnimationSfx.c
EnKakasi_CheckPlayerPosition.c
EnKakasi_DancingNightAway.c
EnKakasi_DancingRemark.c
EnKakasi_Destroy.c
EnKakasi_DiggingAway.c
EnKakasi_DoNothing.c
EnKakasi_Draw.c
EnKakasi_IdleRisen.c
EnKakasi_IdleStanding.c
EnKakasi_IdleUnderground.c
EnKakasi_Init.c
EnKakasi_InitTimeSkipDialogue.c
EnKakasi_OcarinaRemark.c
EnKakasi_PostLimbDraw.c
EnKakasi_PostSongLearnDialogue.c
EnKakasi_PostSongLearnTwirl.c
EnKakasi_RegularDialogue.c
EnKakasi_RisenDialogue.c
EnKakasi_RisingOutOfGround.c
EnKakasi_SetupDanceNightAway.c
EnKakasi_SetupDialogue.c
EnKakasi_SetupDigAway.c
EnKakasi_SetupIdleRisen.c
EnKakasi_SetupIdleStanding.c
EnKakasi_SetupIdleUnderground.c
EnKakasi_SetupPostSongLearnDialogue.c
EnKakasi_SetupRiseOutOfGround.c
EnKakasi_SetupSongTeach.c
EnKakasi_TeachingSong.c
EnKakasi_TimeSkipDialogue.c
EnKakasi_Update.c
EnKakasi_ValidatePictograph.c
EnKame_Attack.c
EnKame_Blink.c
EnKame_BurstIntoFlames.c
EnKame_Damaged.c
EnKame_Dead.c
EnKame_Destroy.c
EnKame_Draw.c
EnKame_DrawSpikedSnapper.c
EnKame_EmergeFromShell.c
EnKame_Flip.c
EnKame_FlipUpright.c
EnKame_Freeze.c
EnKame_Idle.c
EnKame_Init.c
EnKame_OverrideLimbDraw.c
EnKame_PostLimbDraw.c
EnKame_PrepareToAttack.c
EnKame_ProcessAttackEffects.c
EnKame_RetreatIntoShell.c
EnKame_SetAttackSpeed.c
EnKame_SetupAttack.c
EnKame_SetupBurstIntoFlames.c
EnKame_SetupDamaged.c
EnKame_SetupDead.c
EnKame_SetupEmergeFromShell.c
EnKame_SetupFlip.c
EnKame_SetupFlipUpright.c
EnKame_SetupIdle.c
EnKame_SetupPrepareToAttack.c
EnKame_SetupRetreatIntoShell.c
EnKame_SetupStruggle.c
EnKame_SetupStunned.c
EnKame_SetupWalk.c
EnKame_SpikedSnapperOverrideLimbDraw.c
EnKame_Struggle.c
EnKame_Stunned.c
EnKame_Thaw.c
EnKame_Update.c
EnKame_UpdateDamage.c
EnKame_Walk.c
EnKanban_Destroy.c
EnKanban_Draw.c
EnKanban_Init.c
EnKanban_Update.c
EnKarebaba_Awaken.c
EnKarebaba_Dead.c
EnKarebaba_DeadItemDrop.c
EnKarebaba_Destroy.c
EnKarebaba_Draw.c
EnKarebaba_DrawShadow.c
EnKarebaba_Dying.c
EnKarebaba_Grow.c
EnKarebaba_Idle.c
EnKarebaba_Init.c
EnKarebaba_Regrow.c
EnKarebaba_ResetColliders.c
EnKarebaba_Retract.c
EnKarebaba_SetDamageEffects.c
EnKarebaba_SetupAwaken.c
EnKarebaba_SetupDead.c
EnKarebaba_SetupDeadItemDrop.c
EnKarebaba_SetupDying.c
EnKarebaba_SetupGrow.c
EnKarebaba_SetupIdle.c
EnKarebaba_SetupRegrow.c
EnKarebaba_SetupRetract.c
EnKarebaba_SetupShrinkDie.c
EnKarebaba_SetupSpin.c
EnKarebaba_SetupUpright.c
EnKarebaba_ShrinkDie.c
EnKarebaba_SpawnIceEffects.c
EnKarebaba_Spin.c
EnKarebaba_Update.c
EnKarebaba_Upright.c
EnKbt_ChangeAnim.c
EnKbt_Destroy.c
EnKbt_Draw.c
EnKbt_Init.c
EnKbt_OverrideLimbDraw.c
EnKbt_PostLimbDraw.c
EnKbt_Update.c
EnKendoJs_Destroy.c
EnKendoJs_Draw.c
EnKendoJs_Init.c
EnKendoJs_OverrideLimbDraw.c
EnKendoJs_PostLimbDraw.c
EnKendoJs_Update.c
EnKgy_ChangeAnim.c
EnKgy_ChangeAnimLoopMorph.c
EnKgy_Destroy.c
EnKgy_Draw.c
EnKgy_FindIceBlock.c
EnKgy_FindZubora.c
EnKgy_Init.c
EnKgy_OverrideLimbDraw.c
EnKgy_PostLimbDraw.c
EnKgy_Update.c
EnKitan_Destroy.c
EnKitan_Init.c
EnKitan_Update.c
EnKnight_Destroy.c
EnKnight_Draw.c
EnKnight_Init.c
EnKnight_Update.c
EnKujiya_CheckBoughtTicket.c
EnKujiya_ChooseNextDialogue.c
EnKujiya_Destroy.c
EnKujiya_Draw.c
EnKujiya_FinishGivePrize.c
EnKujiya_GivePrize.c
EnKujiya_HandlePlayerChoice.c
EnKujiya_Init.c
EnKujiya_SetBoughtTicket.c
EnKujiya_SetupFinishGivePrize.c
EnKujiya_SetupGivePrize.c
EnKujiya_SetupTalk.c
EnKujiya_SetupTurnToClosed.c
EnKujiya_SetupTurnToOpen.c
EnKujiya_SetupWait.c
EnKujiya_Talk.c
EnKujiya_TurnToClosed.c
EnKujiya_TurnToOpen.c
EnKujiya_UnsetBoughtTicket.c
EnKujiya_Update.c
EnKujiya_Wait.c
EnKusa2_Destroy.c
EnKusa2_Draw.c
EnKusa2_Init.c
EnKusa2_Update.c
EnKusa_ApplySway.c
EnKusa_CutWaitRegrow.c
EnKusa_Destroy.c
EnKusa_DoNothing.c
EnKusa_DrawBush.c
EnKusa_DrawGrass.c
EnKusa_DropCollectible.c
EnKusa_Fall.c
EnKusa_GetWaterBox.c
EnKusa_Init.c
EnKusa_InitCollider.c
EnKusa_LiftedUp.c
EnKusa_RandScaleVecToZero.c
EnKusa_Regrow.c
EnKusa_SetScaleSmall.c
EnKusa_SetupCut.c
EnKusa_SetupFall.c
EnKusa_SetupInteract.c
EnKusa_SetupLiftedUp.c
EnKusa_SetupRegrow.c
EnKusa_SetupUprootedWaitRegrow.c
EnKusa_SetupWaitObject.c
EnKusa_SnapToFloor.c
EnKusa_SpawnBugs.c
EnKusa_SpawnFragments.c
EnKusa_Sway.c
EnKusa_Update.c
EnKusa_UpdateVelY.c
EnKusa_UprootedWaitRegrow.c
EnKusa_WaitForInteract.c
EnKusa_WaitObject.c
EnLiftNuts_AddSharedMemoryEntry.c
EnLiftNuts_Autotalk.c
EnLiftNuts_Burrow.c
EnLiftNuts_Destroy.c
EnLiftNuts_Draw.c
EnLiftNuts_EndGame.c
EnLiftNuts_FreeSharedMemoryEntry.c
EnLiftNuts_GetNumDaysWon.c
EnLiftNuts_GiveReward.c
EnLiftNuts_HandleConversation5.c
EnLiftNuts_HandleConversation.c
EnLiftNuts_HandleConversationChoice.c
EnLiftNuts_Hide.c
EnLiftNuts_Idle.c
EnLiftNuts_IdleHidden.c
EnLiftNuts_Init.c
EnLiftNuts_MinigameState.c
EnLiftNuts_Move.c
EnLiftNuts_MovePlayer.c
EnLiftNuts_OverrideLimbDraw.c
EnLiftNuts_PostLimbDraw.c
EnLiftNuts_ResumeConversation.c
EnLiftNuts_RiseUp.c
EnLiftNuts_RunGame.c
EnLiftNuts_SetupBurrow.c
EnLiftNuts_SetupEndGame.c
EnLiftNuts_SetupGiveReward.c
EnLiftNuts_SetupIdle.c
EnLiftNuts_SetupIdleHidden.c
EnLiftNuts_SetupMove.c
EnLiftNuts_SetupMovePlayer.c
EnLiftNuts_SetupResumeConversation.c
EnLiftNuts_SetupRunGame.c
EnLiftNuts_SetupStartConversation.c
EnLiftNuts_SetupStartGame.c
EnLiftNuts_SetupStartGameImmediately.c
EnLiftNuts_SetupStartHiding.c
EnLiftNuts_SpawnDust.c
EnLiftNuts_StartConversation.c
EnLiftNuts_StartGame.c
EnLiftNuts_StartGameImmediately.c
EnLiftNuts_StartHiding.c
EnLiftNuts_TryHide.c
EnLiftNuts_Update.c
EnLiftNuts_UpdateCollision.c
EnLiftNuts_UpdateEyes.c
EnLight_Destroy.c
EnLight_Draw.c
EnLight_Init.c
EnLight_Update.c
EnLookNuts_Destroy.c
EnLookNuts_DetectedPlayer.c
EnLookNuts_Draw.c
EnLookNuts_Init.c
EnLookNuts_Patrol.c
EnLookNuts_RunToPlayer.c
EnLookNuts_SendPlayerToSpawn.c
EnLookNuts_SetupPatrol.c
EnLookNuts_SetupSendPlayerToSpawn.c
EnLookNuts_SetupStandAndWait.c
EnLookNuts_StandAndWait.c
EnLookNuts_Update.c
EnMa4_BeginDescribeThemCs.c
EnMa4_BeginEponasSongCs.c
EnMa4_BeginHorsebackGame.c
EnMa4_ChangeAnim.c
EnMa4_ChooseNextDialogue.c
EnMa4_Destroy.c
EnMa4_DialogueHandler.c
EnMa4_Draw.c
EnMa4_EndEponasSongCs.c
EnMa4_EponasSongCs.c
EnMa4_HandlePlayerChoice.c
EnMa4_HorsebackGameCheckPlayerInteractions.c
EnMa4_HorsebackGameEnd.c
EnMa4_HorsebackGameTalking.c
EnMa4_HorsebackGameWait.c
EnMa4_Init.c
EnMa4_InitFaceExpression.c
EnMa4_InitHorsebackGame.c
EnMa4_InitPath.c
EnMa4_OverrideLimbDraw.c
EnMa4_PostLimbDraw.c
EnMa4_RunInCircles.c
EnMa4_SetFaceExpression.c
EnMa4_SetupBeginDescribeThemCs.c
EnMa4_SetupBeginEponasSongCs.c
EnMa4_SetupBeginHorsebackGame.c
EnMa4_SetupDialogueHandler.c
EnMa4_SetupEndEponasSongCs.c
EnMa4_SetupEponasSongCs.c
EnMa4_SetupHorsebackGameEnd.c
EnMa4_SetupHorsebackGameWait.c
EnMa4_SetupWait.c
EnMa4_StartDialogue.c
EnMa4_Update.c
EnMa4_UpdateEyes.c
EnMa4_Wait.c
EnMag_Destroy.c
EnMag_Draw.c
EnMag_DrawCharTexture.c
EnMag_DrawEffectTextures.c
EnMag_DrawImageRGBA32.c
EnMag_DrawInner.c
EnMag_DrawTextureI8.c
EnMag_DrawTextureIA8.c
EnMag_Init.c
EnMag_Update.c
EnMag_UpdateDisplayEffectColors.c
EnMaruta_Destroy.c
EnMaruta_Draw.c
EnMaruta_Init.c
EnMaruta_Update.c
EnMaYto_AfterMilkRunChooseNextDialogue.c
EnMaYto_AfterMilkRunDialogueHandler.c
EnMaYto_AfterMilkRunInit.c
EnMaYto_BarnChooseNextDialogue.c
EnMaYto_BarnDialogueHandler.c
EnMaYto_BarnStartDialogue.c
EnMaYto_BarnWait.c
EnMaYto_BeginWarmFuzzyFeelingCs.c
EnMaYto_ChangeAnim.c
EnMaYto_CheckValidSpawn.c
EnMaYto_ChooseAction.c
EnMaYto_DefaultChooseNextDialogue.c
EnMaYto_DefaultDialogueHandler.c
EnMaYto_DefaultHandlePlayerChoice.c
EnMaYto_DefaultStartDialogue.c
EnMaYto_DefaultWait.c
EnMaYto_Destroy.c
EnMaYto_DinnerChooseNextDialogue.c
EnMaYto_DinnerDialogueHandler.c
EnMaYto_DinnerHandlePlayerChoice.c
EnMaYto_DinnerStartDialogue.c
EnMaYto_DinnerWait.c
EnMaYto_Draw.c
EnMaYto_HasSpokenToPlayer.c
EnMaYto_HasSpokenToPlayerToday.c
EnMaYto_InitAnimation.c
EnMaYto_Init.c
EnMaYto_InitFaceExpression.c
EnMaYto_KeepLookingForRomani.c
EnMaYto_OverrideLimbDraw.c
EnMaYto_PostLimbDraw.c
EnMaYto_PostMilkRunEnd.c
EnMaYto_PostMilkRunExplainReward.c
EnMaYto_PostMilkRunGiveReward.c
EnMaYto_PostMilkRunWaitDialogueEnd.c
EnMaYto_SearchRomani.c
EnMaYto_SetFaceExpression.c
EnMaYto_SetRomaniFaceExpression.c
EnMaYto_SetTalkedFlag.c
EnMaYto_SetupAfterMilkRunDialogueHandler.c
EnMaYto_SetupAfterMilkRunInit.c
EnMaYto_SetupBarnDialogueHandler.c
EnMaYto_SetupBarnWait.c
EnMaYto_SetupBeginWarmFuzzyFeelingCs.c
EnMaYto_SetupDefaultDialogueHandler.c
EnMaYto_SetupDefaultWait.c
EnMaYto_SetupDinnerDialogueHandler.c
EnMaYto_SetupDinnerWait.c
EnMaYto_SetupKeepLookingForRomani.c
EnMaYto_SetupPostMilkRunEnd.c
EnMaYto_SetupPostMilkRunExplainReward.c
EnMaYto_SetupPostMilkRunGiveReward.c
EnMaYto_SetupPostMilkRunWaitDialogueEnd.c
EnMaYto_SetupWarmFuzzyFeelingCs.c
EnMaYto_TryFindRomani.c
EnMaYto_Update.c
EnMaYto_UpdateCollision.c
EnMaYto_UpdateEyes.c
EnMaYto_WarmFuzzyFeelingCs.c
EnMaYts_ChangeAnim.c
EnMaYts_CheckValidSpawn.c
EnMaYts_ChooseNextDialogue.c
EnMaYts_Destroy.c
EnMaYts_DialogueHandler.c
EnMaYts_DoNothing.c
EnMaYts_Draw.c
EnMaYts_DrawSleeping.c
EnMaYts_EndCreditsHandler.c
EnMaYts_InitAnimation.c
EnMaYts_Init.c
EnMaYts_OverrideLimbDraw.c
EnMaYts_PostLimbDraw.c
EnMaYts_SetFaceExpression.c
EnMaYts_SetupDialogueHandler.c
EnMaYts_SetupDoNothing.c
EnMaYts_SetupEndCreditsHandler.c
EnMaYts_SetupStartDialogue.c
EnMaYts_StartDialogue.c
EnMaYts_Update.c
EnMaYts_UpdateEyes.c
EnMFire1_Destroy.c
EnMFire1_Init.c
EnMFire1_Update.c
EnMinideath_Destroy.c
EnMinideath_Init.c
EnMinideath_Update.c
EnMinifrog_BeginChoirCutscene.c
EnMinifrog_CheckChoirSuccess.c
EnMinifrog_ContinueChoirCutscene.c
EnMinifrog_Destroy.c
EnMinifrog_Draw.c
EnMinifrog_EndChoir.c
EnMinifrog_GetFrog.c
EnMinifrog_GetFrogHP.c
EnMinifrog_Idle.c
EnMinifrog_Init.c
EnMinifrog_Jump.c
EnMinifrog_JumpTimer.c
EnMinifrog_NextFrogMissing.c
EnMinifrog_NextFrogReturned.c
EnMinifrog_OverrideLimbDraw.c
EnMinifrog_PostLimbDraw.c
EnMinifrog_ReturnFrogCutscene.c
EnMinifrog_SetJumpState.c
EnMinifrog_SetupNextFrogChoir.c
EnMinifrog_SetupNextFrogInit.c
EnMinifrog_SetupYellowFrogDialog.c
EnMinifrog_SpawnDust.c
EnMinifrog_SpawnGrowAndShrink.c
EnMinifrog_TurnToMissingFrog.c
EnMinifrog_TurnToPlayer.c
EnMinifrog_Update.c
EnMinifrog_UpdateMissingFrog.c
EnMinifrog_YellowFrogDialog.c
EnMinislime_AddIceShardEffect.c
EnMinislime_AddIceSmokeEffect.c
EnMinislime_ApplyDamage.c
EnMinislime_Bounce.c
EnMinislime_BreakFromBigslime.c
EnMinislime_CheckBackgroundCollision.c
EnMinislime_DefeatIdle.c
EnMinislime_DefeatMelt.c
EnMinislime_Despawn.c
EnMinislime_Destroy.c
EnMinislime_Disappear.c
EnMinislime_Fall.c
EnMinislime_FireArrowDamage.c
EnMinislime_GekkoThrow.c
EnMinislime_GrowAndShrink.c
EnMinislime_IceArrowDamage.c
EnMinislime_Idle.c
EnMinislime_Init.c
EnMinislime_Knockback.c
EnMinislime_MoveToBigslime.c
EnMinislime_MoveToGekko.c
EnMinislime_SetupBounce.c
EnMinislime_SetupBreakFromBigslime.c
EnMinislime_SetupDefeatIdle.c
EnMinislime_SetupDefeatMelt.c
EnMinislime_SetupDespawn.c
EnMinislime_SetupDisappear.c
EnMinislime_SetupFall.c
EnMinislime_SetupFireArrowDamage.c
EnMinislime_SetupGekkoThrow.c
EnMinislime_SetupGrowAndShrink.c
EnMinislime_SetupIceArrowDamage.c
EnMinislime_SetupIdle.c
EnMinislime_SetupKnockback.c
EnMinislime_SetupMoveToBigslime.c
EnMinislime_SetupMoveToGekko.c
EnMinislime_Update.c
EnMk_Destroy.c
EnMk_Draw.c
EnMk_Init.c
EnMkk_Destroy.c
EnMkk_Draw.c
EnMkk_Init.c
EnMkk_Update.c
EnMk_OverrideLimbDraw.c
EnMk_PostLimbDraw.c
EnMk_Update.c
EnMm2_Destroy.c
EnMm2_Draw.c
EnMm2_Init.c
EnMm2_Reading.c
EnMm2_Update.c
EnMm2_WaitForRead.c
EnMm3_Destroy.c
EnMm3_Draw.c
EnMm3_Init.c
EnMm3_OverrideLimbDraw.c
EnMm3_PostLimbDraw.c
EnMm3_Update.c
EnMm_Destroy.c
EnMm_Draw.c
EnMm_Init.c
EnMm_SetupAction.c
EnMm_Update.c
EnMnk_AlreadyExists.c
EnMnk_Destroy.c
EnMnk_DoNothing.c
EnMnk_Draw.c
EnMnk_FollowPath.c
EnMnk_Init.c
EnMnk_Monkey_ApproachPlayer.c
EnMnk_Monkey_ChangeAnim.c
EnMnk_Monkey_DrawFace.c
EnMnk_Monkey_Drop.c
EnMnk_Monkey_FollowPathAndWait.c
EnMnk_Monkey_GuideThroughWoods.c
EnMnk_MonkeyHanging_ChangeAnim.c
EnMnk_MonkeyHanging_Draw.c
EnMnk_MonkeyHanging_Dunk2.c
EnMnk_MonkeyHanging_Dunk.c
EnMnk_MonkeyHanging_Init.c
EnMnk_MonkeyHanging_MakeSplash.c
EnMnk_MonkeyHanging_PauseDuringDunk2.c
EnMnk_MonkeyHanging_PauseDuringDunk.c
EnMnk_MonkeyHanging_Plead.c
EnMnk_MonkeyHanging_PropOverrideLimbDraw.c
EnMnk_MonkeyHanging_PropPostLimbDraw.c
EnMnk_MonkeyHanging_RaiseFromDunk2.c
EnMnk_MonkeyHanging_RaiseFromDunk.c
EnMnk_MonkeyHanging_SetAnim.c
EnMnk_MonkeyHanging_StruggleBeforeDunk.c
EnMnk_MonkeyHanging_WaitAfterDunk.c
EnMnk_MonkeyHanging_WaitForTextboxAfterDunk.c
EnMnk_Monkey_MoveRelativeToPlayer.c
EnMnk_Monkey_OverrideLimbDraw.c
EnMnk_Monkey_PostLimbDraw.c
EnMnk_Monkey_RunAndWaitAtEachPoint.c
EnMnk_Monkey_Run.c
EnMnk_Monkey_SetAnim.c
EnMnk_Monkey_SetupDrop.c
EnMnk_Monkey_SetupRunAfterTalk.c
EnMnk_Monkey_SetupTalkBeforeGuideThroughWoods.c
EnMnk_Monkey_SetupWaitToRunAndWaitAtEachPoint.c
EnMnk_Monkey_StartInvisible.c
EnMnk_Monkey_TalkAfterApproach.c
EnMnk_Monkey_TalkAfterRun.c
EnMnk_Monkey_TalkAfterSaved.c
EnMnk_Monkey_TalkBeforeGuideThroughWoods.c
EnMnk_MonkeyTiedUp_ChangeAnim.c
EnMnk_MonkeyTiedUp_Draw.c
EnMnk_MonkeyTiedUp_Init.c
EnMnk_MonkeyTiedUp_PropOverrideLimbDraw.c
EnMnk_MonkeyTiedUp_PropPostLimbDraw.c
EnMnk_MonkeyTiedUp_ReactToWrongInstrument.c
EnMnk_MonkeyTiedUp_SetAnim.c
EnMnk_MonkeyTiedUp_SetNewAnim.c
EnMnk_MonkeyTiedUp_TalkAfterCutRope.c
EnMnk_MonkeyTiedUp_TalkUnused.c
EnMnk_MonkeyTiedUp_TeachSong.c
EnMnk_MonkeyTiedUp_TransitionAfterTalk.c
EnMnk_MonkeyTiedUp_Wait.c
EnMnk_MonkeyTiedUp_WaitForCutRope.c
EnMnk_MonkeyTiedUp_WaitForInstrument.c
EnMnk_MonkeyTiedUp_WaitUnused.c
EnMnk_Monkey_UnapproachPlayer.c
EnMnk_Monkey_WaitForPlayerApproach.c
EnMnk_Monkey_WaitOutsideChamber.c
EnMnk_Monkey_WaitOutsideWoods.c
EnMnk_Monkey_WaitToFollowPath.c
EnMnk_Monkey_WaitToGuideThroughWoods.c
EnMnk_Monkey_WaitToRunAndWaitAtEachPoint.c
EnMnk_Monkey_WaitToRun.c
EnMnk_Monkey_WaitToTalkAfterApproach.c
EnMnk_Monkey_WaitToTalkAfterRun.c
EnMnk_Monkey_WaitToTalkAfterSaved.c
EnMnk_PlayerIsInTalkRange.c
EnMnk_PlayWalkSfx.c
EnMnk_PlayWaterWalkSfx.c
EnMnk_SpawnWaterEffects.c
EnMnk_StartNextPath.c
EnMnk_Update.c
EnMnk_ValidatePictograph.c
EnMs_Destroy.c
EnMs_Draw.c
EnMs_Init.c
EnMs_Sell.c
EnMs_TalkAfterPurchase.c
EnMs_Talk.c
EnMs_Update.c
EnMs_Wait.c
EnMThunder_AdjustLights.c
EnMThunder_Charge.c
EnMThunder_Destroy.c
EnMThunder_Draw.c
EnMThunder_Init.c
EnMThunder_Spin_Attack.c
EnMThunder_Spin_AttackNoMagic.c
EnMThunder_SwordBeam_Attack.c
EnMThunder_UnkType_Attack.c
EnMThunder_UnkType_Setup.c
EnMThunder_UnkType_Update.c
EnMThunder_Update.c
EnMttag_AreFourRaceGoronsPresent.c
EnMttag_CheckPlayerCheatStatus.c
EnMttag_Destroy.c
EnMttag_ExitRace.c
EnMttag_GetCurrentCheckpoint.c
EnMttag_HandleCantWinChoice.c
EnMttag_Init.c
EnMttag_IsAnyRaceGoronOverFinishLine.c
EnMttag_IsInFinishLine.c
EnMttag_PotentiallyRestartRace.c
EnMttag_Race.c
EnMttag_RaceFinish.c
EnMttag_RaceStart.c
EnMttag_ShowCantWinMessage.c
EnMttag_ShowFalseStartMessage.c
EnMttag_ShowIntroCutscene.c
EnMttag_Update.c
EnMttag_UpdateCheckpoints.c
EnMttag_WaitForIntroCutsceneToEnd.c
EnMushi2_Destroy.c
EnMushi2_Draw.c
EnMushi2_Init.c
EnMushi2_Update.c
EnMuto_ChangeAnim.c
EnMuto_Destroy.c
EnMuto_Draw.c
EnMuto_Idle.c
EnMuto_InDialogue.c
EnMuto_Init.c
EnMuto_OverrideLimbDraw.c
EnMuto_SetHeadRotation.c
EnMuto_SetupDialogue.c
EnMuto_SetupIdle.c
EnMuto_Update.c
EnNb_ChangeAnim.c
EnNb_Destroy.c
EnNb_Draw.c
EnNb_FindActor.c
EnNb_FollowSchedule.c
EnNb_HandleSchedule.c
EnNb_Init.c
EnNb_OverrideLimbDraw.c
EnNb_PostLimbDraw.c
EnNb_ProcessScheduleOutput.c
EnNb_TransformLimbDraw.c
EnNb_Update.c
EnNb_UpdateSkelAnime.c
EnNeoReeba_Bounce.c
EnNeoReeba_ChooseAction.c
EnNeoReeba_DamageAnim.c
EnNeoReeba_Destroy.c
EnNeoReeba_Draw.c
EnNeoReeba_DrawEffects.c
EnNeoReeba_DrawFrozenEffects.c
EnNeoReeba_Frozen.c
EnNeoReeba_HandleHit.c
EnNeoReeba_Init.c
EnNeoReeba_Move.c
EnNeoReeba_OverrideLimbDraw.c
EnNeoReeba_PlayDeathEffects.c
EnNeoReeba_ReturnHome.c
EnNeoReeba_RiseOutOfGround.c
EnNeoReeba_SetupBounce.c
EnNeoReeba_SetupChooseAction.c
EnNeoReeba_SetupDamageAnim.c
EnNeoReeba_SetupDeathEffects.c
EnNeoReeba_SetupFrozen.c
EnNeoReeba_SetupMove.c
EnNeoReeba_SetupReturnHome.c
EnNeoReeba_SetupRise.c
EnNeoReeba_SetupSink.c
EnNeoReeba_SetupStun.c
EnNeoReeba_SetupWaitUnderground.c
EnNeoReeba_Sink.c
EnNeoReeba_SinkIfStoneMask.c
EnNeoReeba_SpawnIce.c
EnNeoReeba_Stunned.c
EnNeoReeba_Update.c
EnNeoReeba_UpdatePosition.c
EnNeoReeba_WaitUnderground.c
EnNimotsu_Destroy.c
EnNimotsu_Draw.c
EnNimotsu_Init.c
EnNimotsu_Update.c
EnNimotsu_UpdateCollision.c
EnNiw_AnimateWingHead.c
EnNiw_CheckRage.c
EnNiw_CuccoStorm.c
EnNiw_Destroy.c
EnNiw_Draw.c
EnNiw_DrawFeathers.c
EnNiw_Held.c
EnNiw_Idle.c
EnNiw_Init.c
EnNiw_LandBeforeIdle.c
EnNiw_OverrideLimbDraw.c
EnNiw_RunAway.c
EnNiw_SetupCuccoStorm.c
EnNiw_SetupIdle.c
EnNiw_SetupRunAway.c
EnNiw_SpawnAttackNiw.c
EnNiw_SpawnFeather.c
EnNiw_Swimming.c
EnNiw_Thrown.c
EnNiw_Trigger.c
EnNiw_Update.c
EnNiw_UpdateFeather.c
EnNiw_UpdateRunning.c
EnNiw_Upset.c
EnNnh_Destroy.c
EnNnh_Dialogue.c
EnNnh_Draw.c
EnNnh_Init.c
EnNnh_SetupDialogue.c
EnNnh_SetupWaitForDialogue.c
EnNnh_Update.c
EnNnh_WaitForDialogue.c
EnNutsball_Destroy.c
EnNutsball_Draw.c
EnNutsball_Init.c
EnNutsball_InitColliderParams.c
EnNutsball_Update.c
EnNwc_ChangeState.c
EnNwc_CheckForBreman.c
EnNwc_CheckFound.c
EnNwc_CrowAtTheEnd.c
EnNwc_Destroy.c
EnNwc_DrawAdultBody.c
EnNwc_Draw.c
EnNwc_FindGrog.c
EnNwc_Follow.c
EnNwc_HopForward.c
EnNwc_Init.c
EnNwc_IsFound.c
EnNwc_LoadNiwSkeleton.c
EnNwc_OverrideLimbDraw.c
EnNwc_PlayerReleasedBremanMarch.c
EnNwc_RunAway.c
EnNwc_SpawnDust.c
EnNwc_ToggleState.c
EnNwc_Turn.c
EnNwc_Update.c
EnOkarinaEffect_Destroy.c
EnOkarinaEffect_Init.c
EnOkarinaEffect_SetupAction.c
EnOkarinaEffect_Update.c
EnOkarinaTag_Destroy.c
EnOkarinaTag_Init.c
EnOkarinaTag_Update.c
EnOkuta_Destroy.c
EnOkuta_Draw.c
EnOkuta_Init.c
EnOkuta_Update.c
EnOnpuman_Destroy.c
EnOnpuman_Init.c
EnOnpuman_Update.c
EnOsk_Destroy.c
EnOsk_Draw.c
EnOsk_Init.c
EnOsk_Update.c
EnOsn_ChooseAction.c
EnOsn_Destroy.c
EnOsn_DoNothing.c
EnOsn_Draw.c
EnOsn_FadeOut.c
EnOsn_GetInitialMaskText.c
EnOsn_GetInitialText.c
EnOsn_GetMaskText.c
EnOsn_HandleConversation.c
EnOsn_HandleCsAction.c
EnOsn_Idle.c
EnOsn_Init.c
EnOsn_InitCutscene.c
EnOsn_LookFromMask.c
EnOsn_OverrideLimbDraw.c
EnOsn_PostLimbDraw.c
EnOsn_StartCutscene.c
EnOsn_Talk.c
EnOsn_TurnAround.c
EnOsn_Update.c
EnOsn_UpdateCollider.c
EnOssan_BeginInteraction.c
EnOssan_Blink.c
EnOssan_BrowseLeftShelf.c
EnOssan_BrowseRightShelf.c
EnOssan_BuyItemWithFanfare.c
EnOssan_CanBuy.c
EnOssan_CannotBuy.c
EnOssan_CheckValidSpawn.c
EnOssan_ContinueShopping.c
EnOssan_CuriosityShopMan_Draw.c
EnOssan_CuriosityShopMan_GetWelcome.c
EnOssan_CuriosityShopMan_Init.c
EnOssan_CuriosityShopMan_OverrideLimbDraw.c
EnOssan_CuriosityShopMan_PostLimbDraw.c
EnOssan_CursorLeft.c
EnOssan_CursorRight.c
EnOssan_CursorUpDown.c
EnOssan_Destroy.c
EnOssan_DrawCursor.c
EnOssan_DrawStickDirectionPrompts.c
EnOssan_DrawTextRec.c
EnOssan_EndInteraction.c
EnOssan_FaceShopkeeper.c
EnOssan_FacingShopkeeperDialogResult.c
EnOssan_GetCutscenes.c
EnOssan_HandleCanBuyItem.c
EnOssan_HasPlayerSelectedItem.c
EnOssan_Hello.c
EnOssan_Idle.c
EnOssan_Init.c
EnOssan_InitShop.c
EnOssan_ItemPurchased.c
EnOssan_LookToLeftShelf.c
EnOssan_LookToRightShelf.c
EnOssan_LookToShopkeeperFromShelf.c
EnOssan_PartTimer_Draw.c
EnOssan_PartTimer_GetWelcome.c
EnOssan_PartTimer_Init.c
EnOssan_PartTimer_OverrideLimbDraw.c
EnOssan_PartTimer_PostLimbDraw.c
EnOssan_PositionSelectedItem.c
EnOssan_ResetItemPosition.c
EnOssan_ReturnItemToShelf.c
EnOssan_RotateHead.c
EnOssan_SelectItem.c
EnOssan_SetCursorIndexFromNeutral.c
EnOssan_SetTalked.c
EnOssan_SetupAction.c
EnOssan_SetupBuy.c
EnOssan_SetupBuyItemWithFanfare.c
EnOssan_SetupCannotBuy.c
EnOssan_SetupItemPurchased.c
EnOssan_SetupLookToShopkeeperFromShelf.c
EnOssan_SetupStartShopping.c
EnOssan_SpawnShopItems.c
EnOssan_StartShopping.c
EnOssan_TakeItemOffShelf.c
EnOssan_TalkToShopkeeper.c
EnOssan_TestCancelOption.c
EnOssan_TestEndInteraction.c
EnOssan_TestItemSelected.c
EnOssan_Update.c
EnOssan_UpdateCursorAnim.c
EnOssan_UpdateCursorPos.c
EnOssan_UpdateItemSelectedProperty.c
EnOssan_UpdateJoystickInputState.c
EnOssan_UpdateStickDirectionPromptAnim.c
EnOssan_WaitForBlink.c
EnOt_ActorPathing_Move.c
EnOt_ActorPathing_UpdateActorInfo.c
EnOt_Destroy.c
EnOt_Draw.c
EnOt_Init.c
EnOt_PostLimbDraw.c
EnOt_Update.c
EnOwl_ChangeMode.c
EnOwl_Destroy.c
EnOwl_Draw.c
EnOwl_Init.c
EnOwl_OverrideLimbDraw.c
EnOwl_PostLimbDraw.c
EnOwl_Update.c
EnPamera_Destroy.c
EnPamera_Draw.c
EnPamera_HandleDialogue.c
EnPamera_Init.c
EnPamera_LookDownWell.c
EnPamera_OverrideLimbDraw.c
EnPamera_PostLimbDraw.c
EnPamera_Update.c
EnPametfrog_ApplyDamageEffect.c
EnPametfrog_ApplyElectricStun.c
EnPametfrog_ApplyMagicArrowEffects.c
EnPametfrog_ApplyStun.c
EnPametfrog_CallSnapper.c
EnPametfrog_ClimbDownWall.c
EnPametfrog_Damage.c
EnPametfrog_DefeatGekko.c
EnPametfrog_DefeatSnapper.c
EnPametfrog_Destroy.c
EnPametfrog_Draw.c
EnPametfrog_FallInAir.c
EnPametfrog_FallOffSnapper.c
EnPametfrog_FallOnGround.c
EnPametfrog_Freeze.c
EnPametfrog_IdleWaterEffects.c
EnPametfrog_Init.c
EnPametfrog_JumpOnGround.c
EnPametfrog_JumpOnSnapper.c
EnPametfrog_JumpToLink.c
EnPametfrog_JumpToWall.c
EnPametfrog_JumpWaterEffects.c
EnPametfrog_LandOnSnapper.c
EnPametfrog_LookAround.c
EnPametfrog_MeleeAttack.c
EnPametfrog_PlaceSnapper.c
EnPametfrog_PlayCutscene.c
EnPametfrog_PostLimbDraw.c
EnPametfrog_RearOnSnapper.c
EnPametfrog_RearOnSnapperRise.c
EnPametfrog_RearOnSnapperWave.c
EnPametfrog_RunToSnapper.c
EnPametfrog_SetupCallSnapper.c
EnPametfrog_SetupClimbDownWall.c
EnPametfrog_SetupCutscene.c
EnPametfrog_SetupDamage.c
EnPametfrog_SetupDefeatGekko.c
EnPametfrog_SetupDefeatSnapper.c
EnPametfrog_SetupFallInAir.c
EnPametfrog_SetupFallOffSnapper.c
EnPametfrog_SetupFallOnGround.c
EnPametfrog_SetupJumpOnSnapper.c
EnPametfrog_SetupJumpToLink.c
EnPametfrog_SetupJumpToWall.c
EnPametfrog_SetupLandOnSnapper.c
EnPametfrog_SetupLookAround.c
EnPametfrog_SetupMeleeAttack.c
EnPametfrog_SetupRearOnSnapper.c
EnPametfrog_SetupRearOnSnapperRise.c
EnPametfrog_SetupRearOnSnapperWave.c
EnPametfrog_SetupRunToSnapper.c
EnPametfrog_SetupSnapperSpawn.c
EnPametfrog_SetupSpawnFrog.c
EnPametfrog_SetupStun.c
EnPametfrog_SetupTransitionGekkoSnapper.c
EnPametfrog_SetupWallCrawl.c
EnPametfrog_SetupWallPause.c
EnPametfrog_ShakeCamera.c
EnPametfrog_SnapperSpawn.c
EnPametfrog_SpawnFrog.c
EnPametfrog_StopCutscene.c
EnPametfrog_Stun.c
EnPametfrog_Thaw.c
EnPametfrog_TransitionGekkoSnapper.c
EnPametfrog_Update.c
EnPametfrog_Vec3fNormalize.c
EnPametfrog_WallCrawl.c
EnPametfrog_WallPause.c
EnPaper_Destroy.c
EnPaper_Draw.c
EnPaper_FlyConfettiGroup.c
EnPaper_FlyConfettiPiece.c
EnPaper_Init.c
EnPaper_InitConfettiPiece.c
EnPaper_SetupFlyConfettiGroup.c
EnPaper_SetupSpreadConfettiGroup.c
EnPaper_SpreadConfettiGroup.c
EnPaper_Update.c
EnPaper_UpdateWind.c
EnPart_Destroy.c
EnPart_Draw.c
EnPart_Init.c
EnPart_Update.c
EnPeehat_Destroy.c
EnPeehat_Draw.c
EnPeehat_Init.c
EnPeehat_OverrideLimbDraw.c
EnPeehat_PostLimbDraw.c
EnPeehat_Update.c
EnPm_Destroy.c
EnPm_Draw.c
EnPm_Init.c
EnPm_OverrideLimbDraw.c
EnPm_PostLimbDraw.c
EnPm_TransformLimbDraw.c
EnPm_Update.c
EnPoComposer_Destroy.c
EnPoComposer_Draw.c
EnPoComposer_Init.c
EnPoComposer_Update.c
EnPoFusen_CheckCollision.c
EnPoFusen_CheckParent.c
EnPoFusen_Destroy.c
EnPoFusen_Draw.c
EnPoFusen_Idle.c
EnPoFusen_IdleFuse.c
EnPoFusen_IncrementRomaniPop.c
EnPoFusen_Init.c
EnPoFusen_InitFuse.c
EnPoFusen_InitNoFuse.c
EnPoFusen_OverrideLimbDraw.c
EnPoFusen_Pop.c
EnPoFusen_PostLimbDraw.c
EnPoFusen_TransformLimbDraw.c
EnPoFusen_Update.c
EnPoh_Destroy.c
EnPoh_Draw.c
EnPoh_Init.c
EnPoh_OverrideLimbDraw.c
EnPoh_PostLimbDraw.c
EnPoh_Update.c
EnPoSisters_AimlessIdleFlying2.c
EnPoSisters_AimlessIdleFlying.c
EnPoSisters_AttackConnectDrift.c
EnPoSisters_CheckCollision.c
EnPoSisters_CheckZTarget.c
EnPoSisters_DamageFlinch.c
EnPoSisters_DeathStage1.c
EnPoSisters_DeathStage2.c
EnPoSisters_Destroy.c
EnPoSisters_Draw.c
EnPoSisters_Flee.c
EnPoSisters_Init.c
EnPoSisters_Investigating.c
EnPoSisters_MatchPlayerXZ.c
EnPoSisters_MatchPlayerY.c
EnPoSisters_MegCloneVanish.c
EnPoSisters_MegCloneWaitForSpinBack.c
EnPoSisters_MegSurroundPlayer.c
EnPoSisters_ObserverIdle.c
EnPoSisters_OverrideLimbDraw.c
EnPoSisters_PoeSpawn.c
EnPoSisters_PostLimbDraw.c
EnPoSisters_SetupAimlessIdleFlying2.c
EnPoSisters_SetupAimlessIdleFlying.c
EnPoSisters_SetupAttackConnect.c
EnPoSisters_SetupDamageFlinch.c
EnPoSisters_SetupDeathStage1.c
EnPoSisters_SetupDeathStage2.c
EnPoSisters_SetupFlee.c
EnPoSisters_SetupInvestigating.c
EnPoSisters_SetupMegSurroundPlayer.c
EnPoSisters_SetupObserverIdle.c
EnPoSisters_SetupSpawnPo.c
EnPoSisters_SetupSpinAttack.c
EnPoSisters_SetupSpinBackToVisible.c
EnPoSisters_SetupSpinToInvis.c
EnPoSisters_SetupSpinUp.c
EnPoSisters_SpawnMegClones.c
EnPoSisters_SpinAttack.c
EnPoSisters_SpinBackToVisible.c
EnPoSisters_SpinToInvis.c
EnPoSisters_SpinUp.c
EnPoSisters_Update.c
EnPoSisters_UpdateColors.c
EnPoSisters_UpdateDeathFlameSwirl.c
EnPp_Attack.c
EnPp_BodyPart_Move.c
EnPp_BodyPart_SetupMove.c
EnPp_Bounced.c
EnPp_ChangeAnim.c
EnPp_Charge.c
EnPp_CheckCollision.c
EnPp_Damaged.c
EnPp_Dead.c
EnPp_Destroy.c
EnPp_Draw.c
EnPp_Idle.c
EnPp_Init.c
EnPp_Jump.c
EnPp_Mask_Detach.c
EnPp_Mask_SetupDetach.c
EnPp_OverrideLimbDraw.c
EnPp_PlaySfxForAnimation.c
EnPp_PointlessPosCheck.c
EnPp_PostLimbDraw.c
EnPp_Roar.c
EnPp_SetupAttack.c
EnPp_SetupBounced.c
EnPp_SetupCharge.c
EnPp_SetupDamaged.c
EnPp_SetupDead.c
EnPp_SetupIdle.c
EnPp_SetupJump.c
EnPp_SetupRoar.c
EnPp_SetupStunnedOrFrozen.c
EnPp_SpawnDust.c
EnPp_StunnedOrFrozen.c
EnPp_Update.c
EnPp_UpdateDamage.c
EnPr2_Destroy.c
EnPr2_Draw.c
EnPr2_Init.c
EnPr2_Update.c
EnPr_Destroy.c
EnPr_Draw.c
EnPr_Init.c
EnPr_OverrideLimbDraw.c
EnPr_PostLimbDraw.c
EnPr_Update.c
EnPrz_Destroy.c
EnPrz_Draw.c
EnPrz_Init.c
EnPrz_Update.c
EnPst_CheckTalk.c
EnPst_ChooseBehaviour.c
EnPst_Destroy.c
EnPst_Draw.c
EnPst_FollowSchedule.c
EnPst_GetMsgEventScript.c
EnPst_HandleLetterDay1.c
EnPst_HandleLetterDay2.c
EnPst_HandleSchedule.c
EnPst_Init.c
EnPst_OverrideLimbDraw.c
EnPst_ProcessScheduleOutput.c
EnPst_SetOfferItemModeOnScreen.c
EnPst_Talk.c
EnPst_Update.c
EnPst_UpdateCollision.c
EnRacedog_CalculateFinalStretchTargetSpeed.c
EnRacedog_ChangeAnim.c
EnRacedog_CheckForFinish.c
EnRacedog_Destroy.c
EnRacedog_Draw.c
EnRacedog_DrawSelectionArrow.c
EnRacedog_GetFloorRot.c
EnRacedog_GetYRotation.c
EnRacedog_Init.c
EnRacedog_IsOverFinishLine.c
EnRacedog_OverrideLimbDraw.c
EnRacedog_PlaySfxWalk.c
EnRacedog_PostLimbDraw.c
EnRacedog_Race.c
EnRacedog_RaceStart.c
EnRacedog_SpawnFloorDustRing.c
EnRacedog_Update.c
EnRacedog_UpdateCollision.c
EnRacedog_UpdateRaceVariables.c
EnRacedog_UpdateRunAnimationPlaySpeed.c
EnRacedog_UpdateSelectionArrow.c
EnRacedog_UpdateSpeed.c
EnRacedog_UpdateTextId.c
EnRaf_ChangeAnim.c
EnRaf_Chew.c
EnRaf_ClearPixelPetal.c
EnRaf_ClearPixelTeeth.c
EnRaf_Convulse.c
EnRaf_Destroy.c
EnRaf_Dissolve.c
EnRaf_Dormant.c
EnRaf_Draw.c
EnRaf_DrawEffects.c
EnRaf_Explode.c
EnRaf_Grab.c
EnRaf_Idle.c
EnRaf_Init.c
EnRaf_InitializeEffect.c
EnRaf_PostDetonation.c
EnRaf_SetupChew.c
EnRaf_SetupConvulse.c
EnRaf_SetupDissolve.c
EnRaf_SetupDormant.c
EnRaf_SetupGrab.c
EnRaf_SetupIdle.c
EnRaf_SetupThrow.c
EnRaf_Throw.c
EnRaf_TransformLimbDraw.c
EnRaf_Update.c
EnRaf_UpdateEffects.c
EnRailgibud_AttemptPlayerFreeze.c
EnRailgibud_CheckForGibdoMask.c
EnRailgibud_CheckIfTalkingToPlayer.c
EnRailgibud_Cutscene_Update.c
EnRailgibud_Damage.c
EnRailgibud_Dead.c
EnRailgibud_Destroy.c
EnRailgibud_DoNothing.c
EnRailgibud_Draw.c
EnRailgibud_Grab.c
EnRailgibud_GrabFail.c
EnRailgibud_Init.c
EnRailgibud_InitCueType.c
EnRailgibud_InitCutsceneGibdo.c
EnRailgibud_MainGibdo_DeadUpdate.c
EnRailgibud_MoveGrabbedPlayerAwayFromWall.c
EnRailgibud_MoveToIdealGrabPositionAndRotation.c
EnRailgibud_MoveWithGravity.c
EnRailgibud_OverrideLimbDraw.c
EnRailgibud_PerformCutsceneActions.c
EnRailgibud_PlayerInRangeWithCorrectState.c
EnRailgibud_PlayerOutOfRange.c
EnRailgibud_PostLimbDraw.c
EnRailgibud_SetupAttemptPlayerFreeze.c
EnRailgibud_SetupDamage.c
EnRailgibud_SetupDead.c
EnRailgibud_SetupDoNothing.c
EnRailgibud_SetupGrab.c
EnRailgibud_SetupGrabFail.c
EnRailgibud_SetupSinkIntoGround.c
EnRailgibud_SetupStunned.c
EnRailgibud_SetupTurnAwayAndShakeHead.c
EnRailgibud_SetupWalkInCircles.c
EnRailgibud_SetupWalkToHome.c
EnRailgibud_SetupWalkToPlayer.c
EnRailgibud_SinkIntoGround.c
EnRailgibud_SpawnDust.c
EnRailgibud_SpawnEffectsForSinkingIntoTheGround.c
EnRailgibud_SpawnOtherGibdosAndSetPositionAndRotation.c
EnRailgibud_Stunned.c
EnRailgibud_TurnAwayAndShakeHead.c
EnRailgibud_TurnTowardsPlayer.c
EnRailgibud_Update.c
EnRailgibud_UpdateCollision.c
EnRailgibud_UpdateDamage.c
EnRailgibud_UpdateEffect.c
EnRailgibud_UpdateWalkForwardState.c
EnRailgibud_WalkInCircles.c
EnRailgibud_WalkToHome.c
EnRailgibud_WalkToPlayer.c
EnRailSkb_Destroy.c
EnRailSkb_Draw.c
EnRailSkb_Init.c
EnRailSkb_OverrideLimbDraw.c
EnRailSkb_PostLimbDraw.c
EnRailSkb_Update.c
EnRat_ActorCoordsToWorld.c
EnRat_Bounced.c
EnRat_ChasePlayer.c
EnRat_ChooseDirection.c
EnRat_Destroy.c
EnRat_Draw.c
EnRat_Explode.c
EnRat_HandleNonSceneCollision.c
EnRat_Idle.c
EnRat_Init.c
EnRat_InitializeAxes.c
EnRat_IsOnCollisionPoly.c
EnRat_IsTouchingSurface.c
EnRat_OverrideLimbDraw.c
EnRat_PostDetonation.c
EnRat_PostLimbDraw.c
EnRat_Revive.c
EnRat_SetupBounced.c
EnRat_SetupChasePlayer.c
EnRat_SetupIdle.c
EnRat_SetupRevive.c
EnRat_SetupSpottedPlayer.c
EnRat_SpawnSmoke.c
EnRat_SpawnWaterEffects.c
EnRat_SpottedPlayer.c
EnRat_Update.c
EnRat_UpdateFloorPoly.c
EnRat_UpdateRotation.c
EnRat_UpdateSparkOffsets.c
EnRd_AttemptPlayerFreeze.c
EnRd_ClappingDance.c
EnRd_Crouch.c
EnRd_Damage.c
EnRd_Dead.c
EnRd_Destroy.c
EnRd_Draw.c
EnRd_EndClappingOrSquattingDanceWhenPlayerIsClose.c
EnRd_EndPirouetteWhenPlayerIsClose.c
EnRd_Grab.c
EnRd_GrabFail.c
EnRd_Idle.c
EnRd_Init.c
EnRd_OverrideLimbDraw.c
EnRd_Pirouette.c
EnRd_PostLimbDraw.c
EnRd_RiseFromCoffin.c
EnRd_SetupAttemptPlayerFreeze.c
EnRd_SetupClappingDance.c
EnRd_SetupCrouch.c
EnRd_SetupDamage.c
EnRd_SetupDanceIfConditionsMet.c
EnRd_SetupDead.c
EnRd_SetupGrab.c
EnRd_SetupGrabFail.c
EnRd_SetupIdle.c
EnRd_SetupPirouette.c
EnRd_SetupRiseFromCoffin.c
EnRd_SetupSquattingDance.c
EnRd_SetupStandUp.c
EnRd_SetupStunned.c
EnRd_SetupTurnAwayAndShakeHead.c
EnRd_SetupWalkToHome.c
EnRd_SetupWalkToParent.c
EnRd_SetupWalkToPlayer.c
EnRd_ShouldNotDance.c
EnRd_SquattingDance.c
EnRd_StandUp.c
EnRd_Stunned.c
EnRd_TurnAwayAndShakeHead.c
EnRd_TurnTowardsPlayer.c
EnRd_Update.c
EnRd_UpdateCollision.c
EnRd_UpdateDamage.c
EnRd_UpdateEffect.c
EnRd_UpdateParentForOtherRedeads.c
EnRd_WalkToHome.c
EnRd_WalkToParent.c
EnRd_WalkToPlayer.c
EnRecepgirl_Destroy.c
EnRecepgirl_Draw.c
EnRecepgirl_Init.c
EnRecepgirl_OverrideLimbDraw.c
EnRecepgirl_SetupTalk.c
EnRecepgirl_SetupWait.c
EnRecepgirl_Talk.c
EnRecepgirl_TransformLimbDraw.c
EnRecepgirl_Update.c
EnRecepgirl_UpdateEyes.c
EnRecepgirl_Wait.c
EnRg_Destroy.c
EnRg_Draw.c
EnRg_Init.c
EnRg_Update.c
EnRiverSound_Draw.c
EnRiverSound_Init.c
EnRiverSound_Update.c
EnRr_Destroy.c
EnRr_Draw.c
EnRr_Init.c
EnRr_Update.c
EnRsn_Destroy.c
EnRsn_Draw.c
EnRsn_Init.c
EnRsn_OverrideLimbDraw.c
EnRsn_PostLimbDraw.c
EnRsn_Update.c
EnRu_ChangeAnim.c
EnRu_Destroy.c
EnRu_DoNothing.c
EnRu_Draw.c
EnRu_Init.c
EnRu_OverrideLimbdraw.c
EnRu_PlayWalkingSound.c
EnRu_PostLimbdraw.c
EnRuppecrow_CanSpawnBlueRupees.c
EnRuppecrow_CheckPlayedMatchingSong.c
EnRuppecrow_Destroy.c
EnRuppecrow_Draw.c
EnRuppecrow_FallToDespawn.c
EnRuppecrow_FlyToDespawn.c
EnRuppecrow_FlyWhileDroppingRupees.c
EnRuppecrow_GetPointDirection.c
EnRuppecrow_HandleDeath.c
EnRuppecrow_HandleSong.c
EnRuppecrow_HandleSongCutscene.c
EnRuppecrow_Init.c
EnRuppecrow_ReachedPointClockwise.c
EnRuppecrow_ReachedPointCounterClockwise.c
EnRuppecrow_ShatterIce.c
EnRuppecrow_SpawnRupee.c
EnRuppecrow_Update.c
EnRuppecrow_UpdateCollision.c
EnRuppecrow_UpdateDamage.c
EnRuppecrow_UpdatePosition.c
EnRuppecrow_UpdateRupees.c
EnRuppecrow_UpdateSpeed.c
EnRu_Update.c
EnRu_UpdateCollider.c
EnRu_UpdateEyes.c
EnRu_UpdateModel.c
EnRz_ActorShadowFunc.c
EnRz_CanTalk.c
EnRz_ChangeAnim.c
EnRz_Destroy.c
EnRz_Draw.c
EnRz_FindSister.c
EnRz_GetPathStatus.c
EnRz_Init.c
EnRz_PostLimbDraw.c
EnRz_SetupPath.c
EnRz_StopToThink.c
EnRz_Update.c
EnRz_UpdateSkelAnime.c
EnRz_Walk.c
EnSb_Bounce.c
EnSb_Destroy.c
EnSb_Draw.c
EnSb_Idle.c
EnSb_Init.c
EnSb_Lunge.c
EnSb_Open.c
EnSb_PostLimbDraw.c
EnSb_ReturnToIdle.c
EnSb_SetupBounce.c
EnSb_SetupIdle.c
EnSb_SetupLunge.c
EnSb_SetupOpen.c
EnSb_SetupWaitClosed.c
EnSb_SetupWaitOpen.c
EnSb_SpawnBubbles.c
EnSb_TurnAround.c
EnSb_Update.c
EnSb_UpdateDamage.c
EnSb_WaitOpen.c
EnScopecoin_CheckCollectible.c
EnScopecoin_Destroy.c
EnScopecoin_Draw.c
EnScopecoin_Init.c
EnScopecoin_Spin.c
EnScopecoin_Update.c
EnScopecrow_Destroy.c
EnScopecrow_Draw.c
EnScopecrow_Init.c
EnScopecrow_Update.c
EnScopenuts_Destroy.c
EnScopenuts_Draw.c
EnScopenuts_Init.c
EnScopenuts_OverrideLimbDraw.c
EnScopenuts_PostLimbDraw.c
EnScopenuts_TransformLimbDraw.c
EnScopenuts_Update.c
EnScRuppe_Destroy.c
EnScRuppe_Draw.c
EnScRuppe_Init.c
EnScRuppe_Update.c
EnScRuppe_UpdateCollision.c
EnSda_Destroy.c
EnSda_Draw.c
EnSda_Init.c
EnSda_Update.c
EnSekihi_Destroy.c
EnSekihi_DoNothing.c
EnSekihi_Draw.c
EnSekihi_Init.c
EnSekihi_Update.c
EnSellnuts_Destroy.c
EnSellnuts_Draw.c
EnSellnuts_Init.c
EnSellnuts_OverrideLimbDraw.c
EnSellnuts_PostLimbDraw.c
EnSellnuts_TransformLimbDraw.c
EnSellnuts_Update.c
EnSGoro_BombshopGoron_NextTextId.c
EnSGoro_CheckGKBehavior.c
EnSGoro_CheckLullaby.c
EnSGoro_Destroy.c
EnSGoro_Draw.c
EnSGoro_DrawRolledUp.c
EnSGoro_DrawUnrolled.c
EnSGoro_FindGoronChild.c
EnSGoro_FindGoronElder.c
EnSGoro_Init.c
EnSGoro_OverrideLimbDraw.c
EnSGoro_SetupAction.c
EnSGoro_ShopGoron_FinishTransaction.c
EnSGoro_ShopGoron_FinishUnroll.c
EnSGoro_ShopGoron_Idle.c
EnSGoro_ShopGoron_TakePayment.c
EnSGoro_ShopGoron_Talk.c
EnSGoro_ShrineGoron_NextTextId.c
EnSGoro_Sleep.c
EnSGoro_SleepTalk.c
EnSGoro_SpringShrineGoron_Idle.c
EnSGoro_SpringShrineGoron_Talk.c
EnSGoro_TransformLimbDraw.c
EnSGoro_UpdateActorFocus.c
EnSGoro_UpdateAttentionTarget.c
EnSGoro_Update.c
EnSGoro_UpdateCheerAnimation.c
EnSGoro_UpdateCollider.c
EnSGoro_UpdateEyes.c
EnSGoro_UpdateLimb.c
EnSGoro_UpdateRotationToPlayer.c
EnSGoro_UpdateSleeping.c
EnSGoro_UpdateSleepyAnimation.c
EnSGoro_UpdateToHandtapAnimation.c
EnSGoro_UpdateToIdleAnimation.c
EnSGoro_WinterShrineGoron_Idle.c
EnSGoro_WinterShrineGoron_Talk.c
EnShn_Destroy.c
EnShn_Draw.c
EnShn_GetPlayer.c
EnShn_Init.c
EnShn_IsFacingPlayer.c
EnShn_OverrideLimbDraw.c
EnShn_PostLimbDraw.c
EnShn_TransformLimbDraw.c
EnShn_Update.c
EnSi_Destroy.c
EnSi_DraggedByHookshot.c
EnSi_Draw.c
EnSi_GiveToken.c
EnSi_Init.c
EnSi_Update.c
EnSi_UpdateCollision.c
EnSi_Wait.c
EnSkb_Destroy.c
EnSkb_Draw.c
EnSkb_Init.c
EnSkb_OverrideLimbDraw.c
EnSkb_PostLimbDraw.c
EnSkb_Update.c
EnSlime_Blink.c
EnSlime_Damaged.c
EnSlime_Dead.c
EnSlime_Destroy.c
EnSlime_Draw.c
EnSlime_Freeze.c
EnSlime_IceBlock.c
EnSlime_IceBlockThaw.c
EnSlime_Idle.c
EnSlime_Init.c
EnSlime_InitializeIdle.c
EnSlime_Jump.c
EnSlime_Land.c
EnSlime_MoveInDirection.c
EnSlime_MoveToHome.c
EnSlime_ReactToBluntHit.c
EnSlime_Revive.c
EnSlime_SetupDamaged.c
EnSlime_SetupDead.c
EnSlime_SetupIceBlock.c
EnSlime_SetupIceBlockThaw.c
EnSlime_SetupIdle.c
EnSlime_SetupInitializeIdle.c
EnSlime_SetupJump.c
EnSlime_SetupLand.c
EnSlime_SetupMoveInDirection.c
EnSlime_SetupMoveToHome.c
EnSlime_SetupReactToBluntHit.c
EnSlime_SetupRevive.c
EnSlime_SetupSpawnIceBlock.c
EnSlime_SetupStun.c
EnSlime_SetupTurnToPlayer.c
EnSlime_SetupWaitForRevive.c
EnSlime_SnapIceBlockPosition.c
EnSlime_SpawnIceBlock.c
EnSlime_Stun.c
EnSlime_Thaw.c
EnSlime_TurnToPlayer.c
EnSlime_Update.c
EnSlime_UpdateDamage.c
EnSlime_WaitForRevive.c
EnSnowman_AbsorbEeno.c
EnSnowman_Combine.c
EnSnowman_CreateSplitEeno.c
EnSnowman_Damaged.c
EnSnowman_Dead.c
EnSnowman_Destroy.c
EnSnowman_Draw.c
EnSnowman_DrawSnowball.c
EnSnowman_DrawSnowPile.c
EnSnowman_Emerge.c
EnSnowman_Idle.c
EnSnowman_Init.c
EnSnowman_Kill.c
EnSnowman_Melt.c
EnSnowman_MoveSnowPile.c
EnSnowman_PostLimbDraw.c
EnSnowman_ReadySnowball.c
EnSnowman_SetupCombine.c
EnSnowman_SetupDamaged.c
EnSnowman_SetupDead.c
EnSnowman_SetupEmerge.c
EnSnowman_SetupIdle.c
EnSnowman_SetupKill.c
EnSnowman_SetupMelt.c
EnSnowman_SetupMoveSnowPile.c
EnSnowman_SetupReadySnowball.c
EnSnowman_SetupSplitDoNothing.c
EnSnowman_SetupStun.c
EnSnowman_SetupSubmerge.c
EnSnowman_SetupThrowSnowball.c
EnSnowman_SpawnBigSnowballFragmentEffects.c
EnSnowman_SpawnCircularDustEffect.c
EnSnowman_SplitDoNothing.c
EnSnowman_Stun.c
EnSnowman_Submerge.c
EnSnowman_ThrowSnowball.c
EnSnowman_Update.c
EnSnowman_UpdateDamage.c
EnSnowman_UpdateSnowball.c
EnSnowwd_Destroy.c
EnSnowwd_Draw.c
EnSnowwd_Idle.c
EnSnowwd_Init.c
EnSnowwd_Update.c
EnSob1_AreObjectsLoaded.c
EnSob1_Blink.c
EnSob1_BombShopkeeper_Draw.c
EnSob1_BombShopkeeper_EndInteraction.c
EnSob1_BombShopkeeper_Init.c
EnSob1_BombShopkeeper_OverrideLimbDraw.c
EnSob1_BombShopkeeper_PostLimbDraw.c
EnSob1_BrowseShelf.c
EnSob1_BuyItemWithFanfare.c
EnSob1_CanBuy.c
EnSob1_CannotBuy.c
EnSob1_ChangeAnim.c
EnSob1_ChangeObject.c
EnSob1_ContinueShopping.c
EnSob1_CursorLeftRight.c
EnSob1_Destroy.c
EnSob1_DrawCursor.c
EnSob1_DrawStickDirectionPrompt.c
EnSob1_DrawTextRec.c
EnSob1_EndDList.c
EnSob1_EndingInteraction.c
EnSob1_EndInteraction.c
EnSob1_EndWalk.c
EnSob1_FaceShopkeeper.c
EnSob1_FacingShopkeeperDialogResult.c
EnSob1_GetCutscenes.c
EnSob1_GetDistSqAndOrient.c
EnSob1_GetGoodbye.c
EnSob1_GetObjectIndices.c
EnSob1_GetTalkOption.c
EnSob1_GetWelcome.c
EnSob1_GoronShopkeeper_Draw.c
EnSob1_GoronShopkeeper_Init.c
EnSob1_HandleCanBuyItem.c
EnSob1_HasPlayerSelectedItem.c
EnSob1_Hello.c
EnSob1_Idle.c
EnSob1_Init.c
EnSob1_InitShop.c
EnSob1_ItemPurchased.c
EnSob1_LookToShelf.c
EnSob1_LookToShopkeeperFromShelf.c
EnSob1_PositionSelectedItem.c
EnSob1_ResetItemPosition.c
EnSob1_ReturnItemToShelf.c
EnSob1_SelectItem.c
EnSob1_SetCursorIndexFromNeutral.c
EnSob1_SetupAction.c
EnSob1_SetupBuyItemWithFanfare.c
EnSob1_SetupCanBuy.c
EnSob1_SetupCannotBuy.c
EnSob1_SetupIdle.c
EnSob1_SetupItemPurchased.c
EnSob1_SetupLookToShopkeeperFromShelf.c
EnSob1_SetupStartShopping.c
EnSob1_SetupWalk.c
EnSob1_SpawnShopItems.c
EnSob1_StartShopping.c
EnSob1_TakeItemOffShelf.c
EnSob1_TalkingToShopkeeper.c
EnSob1_TalkToShopkeeper.c
EnSob1_TestCancelOption.c
EnSob1_TestEndInteraction.c
EnSob1_TestItemSelected.c
EnSob1_Update.c
EnSob1_UpdateCursorAnim.c
EnSob1_UpdateCursorPos.c
EnSob1_UpdateItemSelectedProperty.c
EnSob1_UpdateJoystickInputState.c
EnSob1_UpdateStickDirectionPromptAnim.c
EnSob1_WaitForBlink.c
EnSob1_Walk.c
EnSob1_Walking.c
EnSob1_ZoraShopkeeper_Draw.c
EnSob1_ZoraShopkeeper_Init.c
EnSob1_ZoraShopkeeper_OverrideLimbDraw.c
EnSsh_AddBlureSpace.c
EnSsh_AddBlureVertex.c
EnSsh_Bob.c
EnSsh_ChangeAnim.c
EnSsh_CheckBodyStickHit.c
EnSsh_CheckCeilingPos.c
EnSsh_CheckHitBack.c
EnSsh_CheckHitFront.c
EnSsh_CheckHitPlayer.c
EnSsh_CollisionCheck.c
EnSsh_CreateBlureEffect.c
EnSsh_Damaged.c
EnSsh_Destroy.c
EnSsh_Draw.c
EnSsh_Drop.c
EnSsh_Idle.c
EnSsh_Init.c
EnSsh_InitColliders.c
EnSsh_IsCloseToGround.c
EnSsh_IsCloseToHome.c
EnSsh_IsCloseToLink.c
EnSsh_Land.c
EnSsh_OverrideLimbDraw.c
EnSsh_PostLimbDraw.c
EnSsh_Return.c
EnSsh_SetBodyCylinderAC.c
EnSsh_SetColliders.c
EnSsh_SetColliderScale.c
EnSsh_SetCylinderOC.c
EnSsh_SetDropAnimation.c
EnSsh_SetLandAnimation.c
EnSsh_SetLegsCylinderAC.c
EnSsh_SetReturnAnimation.c
EnSsh_SetStunned.c
EnSsh_SetupAction.c
EnSsh_SetWaitAnimation.c
EnSsh_SpawnShockwave.c
EnSsh_Start.c
EnSsh_Stunned.c
EnSsh_Sway.c
EnSsh_Talk.c
EnSsh_Turn.c
EnSsh_Update.c
EnSsh_UpdateColliderScale.c
EnSsh_UpdateYaw.c
EnSsh_Wait.c
EnSt_Destroy.c
EnSth2_Destroy.c
EnSth2_Draw.c
EnSth2_Init.c
EnSth2_OverrideLimbDraw.c
EnSth2_PostLimbDraw.c
EnSth2_UpdateActionFunc.c
EnSth2_Update.c
EnSth2_UpdateSkelAnime.c
EnSth_CanSpeakToPlayer.c
EnSth_ChangeAnim.c
EnSth_DefaultIdle.c
EnSth_Destroy.c
EnSth_Draw.c
EnSth_GetInitialOceansideSpiderHouseText.c
EnSth_GetInitialPanicText.c
EnSth_GetInitialSwampSpiderHouseText.c
EnSth_GiveOceansideSpiderHouseReward.c
EnSth_HandleMoonLookingConversation.c
EnSth_HandleOceansideSpiderHouseConversation.c
EnSth_HandlePanicConversation.c
EnSth_HandleSwampSpiderHouseConversation.c
EnSth_Init.c
EnSth_MoonLookingIdle.c
EnSth_OceansideSpiderHouseIdle.c
EnSth_OverrideLimbDraw.c
EnSth_PanicIdle.c
EnSth_PostLimbDraw.c
EnSth_PostOceanspiderhouseReward.c
EnSth_SwampSpiderHouseGiveMask.c
EnSth_SwampSpiderHouseIdle.c
EnSth_TalkAfterSwampSpiderHouseGiveMask.c
EnSth_Update.c
EnSth_UpdateOceansideSpiderHouseWaitForTokens.c
EnSth_UpdateWaitForObject.c
EnSt_Init.c
EnStoneheishi_ChangeAnim.c
EnStoneheishi_CheckGivenItem.c
EnStoneheishi_Destroy.c
EnStoneheishi_Draw.c
EnStoneheishi_DrinkBottleProcess.c
EnStoneheishi_GiveItemReward.c
EnStoneheishi_Init.c
EnStoneheishi_OverrideLimbDraw.c
EnStoneheishi_PostLimbDraw.c
EnStoneheishi_SetupCheckGivenItem.c
EnStoneheishi_SetupDrinkBottleProcess.c
EnStoneheishi_TrackPlayer.c
EnStoneheishi_Update.c
EnStopHeishi_ChangeAnim.c
EnStopheishi_Destroy.c
EnStopheishi_Draw.c
EnStopheishi_Init.c
EnStopheishi_OverrideLimbDraw.c
EnStopheishi_PostLimbDraw.c
EnStopheishi_Update.c
EnStopheishi_UpdateHeadNormal.c
EnStopHeishi_UpdateHeadThirdDay.c
EnSt_OverrideLimbDraw.c
EnStream_Destroy.c
EnStream_Draw.c
EnStream_Init.c
EnStream_PlayerIsInRange.c
EnStream_SetupAction.c
EnStream_SuckPlayer.c
EnStream_Update.c
EnStream_WaitForPlayer.c
EnSt_Update.c
EnSuttari_AdvanceTime.c
EnSuttari_Destroy.c
EnSuttari_Draw.c
EnSuttari_GetActorById.c
EnSuttari_GetDistSqAndOrient.c
EnSuttari_GetPaths.c
EnSuttari_Init.c
EnSuttari_OverrideLimbDraw.c
EnSuttari_PostLimbDraw.c
EnSuttari_TransformLimbDraw.c
EnSuttari_TriggerTransition.c
EnSuttari_Update.c
EnSuttari_UpdateCollider.c
EnSw_Destroy.c
EnSw_Draw.c
EnSw_Init.c
EnSw_OverrideLimbDraw.c
EnSw_Update.c
EnSyatekiCrow_Dead.c
EnSyatekiCrow_Destroy.c
EnSyatekiCrow_Draw.c
EnSyatekiCrow_Fly.c
EnSyatekiCrow_Init.c
EnSyatekiCrow_OverrideLimbDraw.c
EnSyatekiCrow_PostLimbDraw.c
EnSyatekiCrow_SetupDead.c
EnSyatekiCrow_SetupWaitForSignal.c
EnSyatekiCrow_SetupWaitToMove.c
EnSyatekiCrow_Update.c
EnSyatekiCrow_UpdateDamage.c
EnSyatekiCrow_WaitForSignal.c
EnSyatekiCrow_WaitToMove.c
EnSyatekiDekunuts_BonusLookAround.c
EnSyatekiDekunuts_Burrow.c
EnSyatekiDekunuts_Dead.c
EnSyatekiDekunuts_Destroy.c
EnSyatekiDekunuts_Draw.c
EnSyatekiDekunuts_Emerge.c
EnSyatekiDekunuts_GameEnd.c
EnSyatekiDekunuts_Init.c
EnSyatekiDekunuts_LookAround.c
EnSyatekiDekunuts_OverrideLimbDraw.c
EnSyatekiDekunuts_SetupBurrow.c
EnSyatekiDekunuts_SetupDead.c
EnSyatekiDekunuts_SetupEmerge.c
EnSyatekiDekunuts_SetupGameEnd.c
EnSyatekiDekunuts_SetupLookAround.c
EnSyatekiDekunuts_SetupWaitForSignal.c
EnSyatekiDekunuts_SetupWaitToEmerge.c
EnSyatekiDekunuts_SetupWaitToStart.c
EnSyatekiDekunuts_Update.c
EnSyatekiDekunuts_WaitForSignal.c
EnSyatekiDekunuts_WaitToEmerge.c
EnSyatekiDekunuts_WaitToStart.c
EnSyatekiMan_Blink.c
EnSyatekiMan_Destroy.c
EnSyatekiMan_Draw.c
EnSyatekiMan_Init.c
EnSyatekiMan_MovePlayerToPos.c
EnSyatekiMan_OverrideLimbDraw.c
EnSyatekiMan_PostLimbDraw.c
EnSyatekiMan_SetupIdle.c
EnSyatekiMan_Swamp_AddBonusPoints.c
EnSyatekiMan_Swamp_EndGame.c
EnSyatekiMan_Swamp_GiveReward.c
EnSyatekiMan_Swamp_HandleChoice.c
EnSyatekiMan_Swamp_HandleNormalMessage.c
EnSyatekiMan_Swamp_Idle.c
EnSyatekiMan_Swamp_MovePlayerAndExplainRules.c
EnSyatekiMan_Swamp_RunGame.c
EnSyatekiMan_Swamp_SetupGiveReward.c
EnSyatekiMan_Swamp_SpawnTargetActors.c
EnSyatekiMan_Swamp_StartGame.c
EnSyatekiMan_Swamp_Talk.c
EnSyatekiMan_Town_EndGame.c
EnSyatekiMan_Town_GiveReward.c
EnSyatekiMan_Town_HandleChoice.c
EnSyatekiMan_Town_HandleNormalMessage.c
EnSyatekiMan_Town_Idle.c
EnSyatekiMan_Town_MovePlayerAndSayHighScore.c
EnSyatekiMan_Town_RunGame.c
EnSyatekiMan_Town_SetupGiveReward.c
EnSyatekiMan_Town_StartGame.c
EnSyatekiMan_Town_StartIntroTextbox.c
EnSyatekiMan_Town_Talk.c
EnSyatekiMan_Update.c
EnSyatekiOkuta_Appear.c
EnSyatekiOkuta_AttachToShootingGalleryMan.c
EnSyatekiOkuta_CheckCollision.c
EnSyatekiOkuta_CheckForSignal.c
EnSyatekiOkuta_Destroy.c
EnSyatekiOkuta_Die.c
EnSyatekiOkuta_DoNothing.c
EnSyatekiOkuta_Draw.c
EnSyatekiOkuta_Float.c
EnSyatekiOkuta_GetSnoutScale.c
EnSyatekiOkuta_Hide.c
EnSyatekiOkuta_Init.c
EnSyatekiOkuta_IsHiddenByAnotherOctorok.c
EnSyatekiOkuta_OverrideLimbDraw.c
EnSyatekiOkuta_SetupAppear.c
EnSyatekiOkuta_SetupAttachToShootingGalleryMan.c
EnSyatekiOkuta_SetupDie.c
EnSyatekiOkuta_SetupDoNothing.c
EnSyatekiOkuta_SetupFloat.c
EnSyatekiOkuta_SetupHide.c
EnSyatekiOkuta_SpawnDust.c
EnSyatekiOkuta_SpawnSplash.c
EnSyatekiOkuta_Update.c
EnSyatekiOkuta_UpdateCollision.c
EnSyatekiOkuta_UpdateHeadScale.c
EnSyatekiWf_Dead.c
EnSyatekiWf_Destroy.c
EnSyatekiWf_Draw.c
EnSyatekiWf_Howl.c
EnSyatekiWf_Init.c
EnSyatekiWf_InitPathStart.c
EnSyatekiWf_Jump.c
EnSyatekiWf_Land.c
EnSyatekiWf_OverrideLimbDraw.c
EnSyatekiWf_PostLimbDraw.c
EnSyatekiWf_Run.c
EnSyatekiWf_SetupDead.c
EnSyatekiWf_SetupHowl.c
EnSyatekiWf_SetupJump.c
EnSyatekiWf_SetupLand.c
EnSyatekiWf_SetupRun.c
EnSyatekiWf_SetupWaitForSignal.c
EnSyatekiWf_SetupWaitToMove.c
EnSyatekiWf_Update.c
EnSyatekiWf_WaitForSignal.c
EnSyatekiWf_WaitToMove.c
EnTab_Destroy.c
EnTab_Draw.c
EnTab_Init.c
EnTab_OverrideLimbDraw.c
EnTab_PostLimbDraw.c
EnTab_TransformLimbDraw.c
EnTab_Update.c
EnTagObj_Destroy.c
EnTagObj_Init.c
EnTagObj_Update.c
EnTakaraya_Blink.c
EnTakaraya_Destroy.c
EnTakaraya_Draw.c
EnTakaraya_Init.c
EnTakaraya_OverrideLimbDraw.c
EnTakaraya_SetupTalk.c
EnTakaraya_SetupWait.c
EnTakaraya_SpawnWalls.c
EnTakaraya_Talk.c
EnTakaraya_TransformLimbDraw.c
EnTakaraya_Update.c
EnTakaraya_Wait.c
EnTalk_Destroy.c
EnTalkGibud_AttemptPlayerFreeze.c
EnTalkGibud_CheckForGibdoMask.c
EnTalkGibud_CheckPresentedItem.c
EnTalkGibud_Damage.c
EnTalkGibud_Dead.c
EnTalkGibud_Destroy.c
EnTalkGibud_Disappear.c
EnTalkGibud_Draw.c
EnTalkGibud_FacePlayerWhenTalking.c
EnTalkGibud_GetNextTextBoxId.c
EnTalkGibud_GetTextIdForRequestedItem.c
EnTalkGibud_Grab.c
EnTalkGibud_GrabFail.c
EnTalkGibud_Idle.c
EnTalkGibud_Init.c
EnTalkGibud_MoveGrabbedPlayerAwayFromWall.c
EnTalkGibud_MoveToIdealGrabPositionAndRotation.c
EnTalkGibud_MoveWithGravity.c
EnTalkGibud_OverrideLimbDraw.c
EnTalkGibud_PassiveIdle.c
EnTalkGibud_PlayAnimation.c
EnTalkGibud_PlayerInRangeWithCorrectState.c
EnTalkGibud_PlayerOutOfRange.c
EnTalkGibud_PostLimbDraw.c
EnTalkGibud_PresentedItemMatchesRequest.c
EnTalkGibud_Revive.c
EnTalkGibud_SetupAttemptPlayerFreeze.c
EnTalkGibud_SetupDamage.c
EnTalkGibud_SetupDead.c
EnTalkGibud_SetupDisappear.c
EnTalkGibud_SetupGrab.c
EnTalkGibud_SetupGrabFail.c
EnTalkGibud_SetupIdle.c
EnTalkGibud_SetupPassiveIdle.c
EnTalkGibud_SetupRevive.c
EnTalkGibud_SetupStunned.c
EnTalkGibud_SetupTalk.c
EnTalkGibud_SetupTurnAwayAndShakeHead.c
EnTalkGibud_SetupWalkToHome.c
EnTalkGibud_SetupWalkToPlayer.c
EnTalkGibud_Stunned.c
EnTalkGibud_Talk.c
EnTalkGibud_TurnAwayAndShakeHead.c
EnTalkGibud_TurnTowardsPlayer.c
EnTalkGibud_Update.c
EnTalkGibud_UpdateCollision.c
EnTalkGibud_UpdateDamage.c
EnTalkGibud_UpdateEffect.c
EnTalkGibud_WalkToHome.c
EnTalkGibud_WalkToPlayer.c
EnTalk_Init.c
EnTalk_Update.c
EnTanron1_Destroy.c
EnTanron1_Draw.c
EnTanron1_Init.c
EnTanron1_Update.c
EnTanron2_Destroy.c
EnTanron2_Draw.c
EnTanron2_Init.c
EnTanron2_Update.c
EnTanron3_CheckCollisions.c
EnTanron3_CreateEffect.c
EnTanron3_Destroy.c
EnTanron3_Die.c
EnTanron3_Draw.c
EnTanron3_Init.c
EnTanron3_Live.c
EnTanron3_OverrideLimbDraw.c
EnTanron3_SetupDie.c
EnTanron3_SetupLive.c
EnTanron3_SpawnBubbles.c
EnTanron3_Update.c
EnTanron4_Destroy.c
EnTanron4_Draw.c
EnTanron4_FlyNearActor.c
EnTanron4_FlyNearHome.c
EnTanron4_Init.c
EnTanron4_SetupFlyNearActor.c
EnTanron4_SetupFlyNearHome.c
EnTanron4_Update.c
EnTanron5_Destroy.c
EnTanron5_Draw.c
EnTanron5_Init.c
EnTanron5_ItemDrop_Draw.c
EnTanron5_RuinFragmentItemDrop_Update.c
EnTanron5_SpawnEffectBlackDust.c
EnTanron5_SpawnEffectSand.c
EnTanron5_Update.c
EnTanron6_Destroy.c
EnTanron6_DoNothing.c
EnTanron6_Draw.c
EnTanron6_Init.c
EnTanron6_Update.c
EnTest2_Draw.c
EnTest2_Init.c
EnTest2_Update.c
EnTest2_UpdateForLens.c
EnTest3_Destroy.c
EnTest3_Draw.c
EnTest3_Init.c
EnTest3_OverrideLimbDraw.c
EnTest3_PostLimbDraw.c
EnTest3_Update.c
EnTest4_Destroy.c
EnTest4_Init.c
EnTest4_Update.c
EnTest5_Destroy.c
EnTest5_HandleBottleAction.c
EnTest5_Init.c
EnTest5_SetupAction.c
EnTest5_Update.c
EnTest6_Destroy.c
EnTest6_DisableMotionBlur.c
EnTest6_DisableWhiteFillScreen.c
EnTest6_DoubleSoTCutscene.c
EnTest6_DrawAmmoDropDefault.c
EnTest6_DrawAmmoDropRupee.c
EnTest6_Draw.c
EnTest6_DrawDoubleSoTCutscene.c
EnTest6_DrawInvertedSoTCutscene.c
EnTest6_DrawThreeDayResetSoTCutscene.c
EnTest6_EnableMotionBlur.c
EnTest6_EnableWhiteFillScreen.c
EnTest6_Init.c
EnTest6_InvertedSoTCutscene.c
EnTest6_SetupAction.c
EnTest6_SetupCutscene.c
EnTest6_SetupDoubleSoTCutscene.c
EnTest6_SetupInvertedSoTCutscene.c
EnTest6_SharedSoTCutscene.c
EnTest6_StartCutscene.c
EnTest6_StopDoubleSoTCutscene.c
EnTest6_StopInvertedSoTCutscene.c
EnTest6_Update.c
EnTest7_Destroy.c
EnTest7_Draw.c
EnTest7_Init.c
EnTest7_SetupAction.c
EnTest7_Update.c
EnTest_Destroy.c
EnTest_Draw.c
EnTest_Init.c
EnTest_OverrideKeyframeDraw.c
EnTest_Update.c
EnTg_ChangeAnim.c
EnTg_Destroy.c
EnTg_Draw.c
EnTg_DrawHearts.c
EnTg_Idle.c
EnTg_Init.c
EnTg_OverrideLimbDraw.c
EnTg_PostLimbDraw.c
EnTg_SpawnHeart.c
EnTg_Update.c
EnTg_UpdateCollider.c
EnTg_UpdateHearts.c
EnTg_UpdateSkelAnime.c
EnThiefbird_Destroy.c
EnThiefbird_Draw.c
EnThiefbird_Init.c
EnThiefbird_OverrideLimbDraw.c
EnThiefbird_PostLimbDraw.c
EnThiefbird_Update.c
EnTimeTag_Destroy.c
EnTimeTag_Diary_AfterOcarina.c
EnTimeTag_Diary_Cutscene.c
EnTimeTag_Diary_TeachEvanSongSnippets.c
EnTimeTag_Diary_Wait.c
EnTimeTag_Init.c
EnTimeTag_KickOut_DoNothing.c
EnTimeTag_KickOut_Transition.c
EnTimeTag_KickOut_WaitForTime.c
EnTimeTag_KickOut_WaitForTrigger.c
EnTimeTag_RooftopOath_Cutscene.c
EnTimeTag_RooftopOath_DoNothing.c
EnTimeTag_RooftopOath_Wait.c
EnTimeTag_SoaringEngraving_GetSong.c
EnTimeTag_SoaringEngraving_StartCutscene.c
EnTimeTag_SoaringEngraving_SubsequentInteraction.c
EnTimeTag_SoaringEngraving_Wait.c
EnTimeTag_Update.c
EnTite_Destroy.c
EnTite_Draw.c
EnTite_Init.c
EnTite_OverrideLimbDraw.c
EnTite_PostLimbDraw.c
EnTite_Update.c
EnTk_Destroy.c
EnTk_Draw.c
EnTk_Init.c
EnTk_OverrideLimbDraw.c
EnTk_PostLimbDraw.c
EnTk_Update.c
EnTorch2_Destroy.c
EnTorch2_Draw.c
EnTorch2_Init.c
EnTorch2_Update.c
EnTorch2_UpdateDeath.c
EnTorch2_UpdateIdle.c
EnTorch_Init.c
EnToto_Destroy.c
EnToto_Draw.c
EnToto_Init.c
EnToto_Update.c
Entrance_Create.c
Entrance_CreateFromSpawn.c
Entrance_GetSceneIdAbsolute.c
Entrance_GetSceneId.c
Entrance_GetSpawnNum.c
Entrance_GetTableEntry.c
Entrance_GetTransitionFlags.c
EnTrt2_ChangeAnim.c
EnTrt2_Destroy.c
EnTrt2_Init.c
EnTrt2_OverrideLimbDraw.c
EnTrt2_PostLimbDraw.c
EnTrt2_TransformLimbDraw.c
EnTrt2_Update.c
EnTrt_BeginInteraction.c
EnTrt_Blink.c
EnTrt_BrowseShelf.c
EnTrt_BuyItemWithFanfare.c
EnTrt_CanBuy.c
EnTrt_CannotBuy.c
EnTrt_ChangeAnim.c
EnTrt_CloseEyes.c
EnTrt_ContinueShopping.c
EnTrt_CursorLeftRight.c
EnTrt_Destroy.c
EnTrt_Draw.c
EnTrt_DrawCursor.c
EnTrt_DrawStickDirectionPrompt.c
EnTrt_DrawTextRec.c
EnTrt_EndConversation.c
EnTrt_EndInteraction.c
EnTrt_EyesClosed.c
EnTrt_FaceShopkeeper.c
EnTrt_FacingShopkeeperDialogResult.c
EnTrt_GetCutscenes.c
EnTrt_GetItemChoiceTextId.c
EnTrt_GetItemTextId.c
EnTrt_GetMushroom.c
EnTrt_GivenRedPotionForKoume.c
EnTrt_GiveRedPotionForKoume.c
EnTrt_Goodbye.c
EnTrt_HandleCanBuyItem.c
EnTrt_HasPlayerSelectedItem.c
EnTrt_Hello.c
EnTrt_IdleAwake.c
EnTrt_IdleSleeping.c
EnTrt_Init.c
EnTrt_InitShop.c
EnTrt_InitShopkeeper.c
EnTrt_ItemGiven.c
EnTrt_LookToShelf.c
EnTrt_LookToShopkeeperFromShelf.c
EnTrt_NodOff.c
EnTrt_OpenEyes2.c
EnTrt_OpenEyes.c
EnTrt_OpenEyesThenSetToBlink.c
EnTrt_OpenThenCloseEyes.c
EnTrt_OverrideLimbDraw.c
EnTrt_PayForMushroom.c
EnTrt_PositionSelectedItem.c
EnTrt_PostLimbDraw.c
EnTrt_ResetItemPosition.c
EnTrt_ReturnItemToShelf.c
EnTrt_SelectItem.c
EnTrt_SetCursorIndexFromNeutral.c
EnTrt_SetupBuyItemWithFanfare.c
EnTrt_SetupCanBuy.c
EnTrt_SetupCannotBuy.c
EnTrt_SetupEndInteraction.c
EnTrt_SetupGetMushroomCutscene.c
EnTrt_SetupItemGiven.c
EnTrt_SetupLookToShopkeeperFromShelf.c
EnTrt_SetupStartShopping.c
EnTrt_SetupTalkToShopkeeper.c
EnTrt_ShopkeeperGone.c
EnTrt_SpawnShopItems.c
EnTrt_StartRedPotionConversation.c
EnTrt_StartShopping.c
EnTrt_Surprised.c
EnTrt_TakeItemOffShelf.c
EnTrt_TalkToShopkeeper.c
EnTrt_TestCancelOption.c
EnTrt_TestEndInteraction.c
EnTrt_TestItemSelected.c
EnTrt_TrackPlayer.c
EnTrt_TransformLimbDraw.c
EnTrt_TryToGiveRedPotionAfterSurprised.c
EnTrt_TryToGiveRedPotion.c
EnTrt_Update.c
EnTrt_UpdateCollider.c
EnTrt_UpdateCursorAnim.c
EnTrt_UpdateCursorPos.c
EnTrt_UpdateItemSelectedProperty.c
EnTrt_UpdateJoystickInputState.c
EnTrt_UpdateLimb.c
EnTrt_UpdateStickDirectionPromptAnim.c
EnTru_ChangeAnim.c
EnTru_Destroy.c
EnTru_Draw.c
EnTru_Init.c
EnTruMt_ChangeAnim.c
EnTruMt_Destroy.c
EnTruMt_Draw.c
EnTruMt_Init.c
EnTruMt_OverrideLimbDraw.c
EnTruMt_PostLimbDraw.c
EnTruMt_TransformLimbDraw.c
EnTruMt_Update.c
EnTru_OverrideLimbDraw.c
EnTru_PostLimbDraw.c
EnTru_TransformLimbDraw.c
EnTru_Update.c
EnTru_UpdateSkelAnime.c
EnTsn_Destroy.c
EnTsn_Draw.c
EnTsn_Init.c
EnTsn_OverrideLimbDraw.c
EnTsn_PostLimbDraw.c
EnTsn_Update.c
EnTuboTrap_Destroy.c
EnTuboTrap_Draw.c
EnTuboTrap_DropCollectible.c
EnTuboTrap_FlyAtPlayer.c
EnTuboTrap_HandleImpact.c
EnTuboTrap_Idle.c
EnTuboTrap_Init.c
EnTuboTrap_Levitate.c
EnTuboTrap_SpawnEffectsInWater.c
EnTuboTrap_SpawnEffectsOnLand.c
EnTuboTrap_Update.c
EnTwig_Destroy.c
EnTwig_Draw.c
EnTwig_Init.c
EnTwig_Update.c
EnViewer_Destroy.c
EnViewer_Draw.c
EnViewer_Init.c
EnViewer_SetupAction.c
EnViewer_Update.c
Environment_AddLightningBolts.c
Environment_AdjustLights.c
Environment_ChangeLightSetting.c
Environment_ClearEventDayCount.c
Environment_DisableUnderwaterLights.c
Environment_Draw.c
Environment_DrawCustomLensFlare.c
Environment_DrawLensFlare.c
Environment_DrawLightning.c
Environment_DrawLightningFlash.c
Environment_DrawRain.c
Environment_DrawRainImpl.c
Environment_DrawSandstorm.c
Environment_DrawSkyboxFilters.c
Environment_DrawSkyboxStar.c
Environment_DrawSkyboxStars.c
Environment_DrawSkyboxStarsImpl.c
Environment_DrawSun.c
Environment_DrawSunLensFlare.c
Environment_EnableUnderwaterLights.c
Environment_FadeInGameOverLights.c
Environment_FadeOutGameOverLights.c
Environment_FillScreen.c
Environment_ForcePlaySequence.c
Environment_GetEventDayCount.c
Environment_GetNextSandstormColorIndex.c
Environment_GetSandstormColorIndex.c
Environment_GetSandstormLerpScale.c
Environment_GetStormState.c
Environment_GetTimeSpeed.c
Environment_GetTotalDays.c
Environment_GraphCallback.c
Environment_Init.c
Environment_InitGameOverLights.c
Environment_IsFinalHours.c
Environment_IsForcedSequenceDisabled.c
Environment_IsSceneUpsideDown.c
Environment_IsTimeStopped.c
Environment_JumpForwardInTime.c
Environment_LerpAmbientColor.c
Environment_LerpDiffuseColor.c
Environment_LerpFog.c
Environment_LerpFogColor.c
Environment_LerpRGB8.c
Environment_LerpSandstormColors.c
Environment_LerpWeightAccelDecel.c
Environment_LerpWeight.c
Environment_PlaySceneSequence.c
Environment_PlayStormNatureAmbience.c
Environment_RandCentered.c
Environment_SetTimeJump.c
Environment_SetupSkyboxStars.c
Environment_SmoothStepToU8.c
Environment_StartTime.c
Environment_StopStormNatureAmbience.c
Environment_StopTime.c
Environment_Update.c
Environment_UpdateLightningStrike.c
Environment_UpdateLights.c
Environment_UpdateNextDayTime.c
Environment_UpdatePostmanEvents.c
Environment_UpdateRain.c
Environment_UpdateSkybox.c
Environment_UpdateSkyboxRotY.c
Environment_UpdateSun.c
Environment_UpdateTimeBasedSequence.c
Environment_UpdateTime.c
Environment_WarpSongLeave.c
Environment_WipeRumbleRequests.c
Environment_ZBufValToFixedPoint.c
EnVm_Destroy.c
EnVm_Draw.c
EnVm_Init.c
EnVm_OverrideLimbDraw.c
EnVm_PostLimbDraw.c
EnVm_Update.c
EnWallmas_Cooldown.c
EnWallmas_Damage.c
EnWallmas_Destroy.c
EnWallmas_Die.c
EnWallmas_Draw.c
EnWallmas_DrawShadow.c
EnWallmas_Drop.c
EnWallmas_Freeze.c
EnWallmas_Init.c
EnWallmas_JumpToCeiling.c
EnWallmas_Land.c
EnWallmas_OverrideLimbDraw.c
EnWallmas_PostLimbDraw.c
EnWallmas_ProximityOrSwitchInit.c
EnWallmas_ReturnToCeiling.c
EnWallmas_SetupCooldown.c
EnWallmas_SetupDamage.c
EnWallmas_SetupDie.c
EnWallmas_SetupDrop.c
EnWallmas_SetupJumpToCeiling.c
EnWallmas_SetupLand.c
EnWallmas_SetupReturnToCeiling.c
EnWallmas_SetupStand.c
EnWallmas_SetupStun.c
EnWallmas_SetupTakePlayer.c
EnWallmas_SetupWalk.c
EnWallmas_Stand.c
EnWallmas_Stun.c
EnWallmas_TakePlayer.c
EnWallmas_ThawIfFrozen.c
EnWallmas_TimerInit.c
EnWallmas_Update.c
EnWallmas_UpdateDamage.c
EnWallmas_WaitForProximity.c
EnWallmas_WaitForSwitchFlag.c
EnWallmas_WaitToDrop.c
EnWallmas_Walk.c
EnWarpTag_CheckDungeonKeepObject.c
EnWarptag_Destroy.c
EnWarpTag_Draw.c
EnWarpTag_GrottoReturn.c
EnWarptag_Init.c
EnWarpTag_RespawnPlayer.c
EnWarpTag_Unused809C09A0.c
EnWarpTag_Unused809C0A20.c
EnWarptag_Update.c
EnWarpTag_WaitForPlayer.c
EnWarpUzu_Destroy.c
EnWarpUzu_DoNothing.c
EnWarpUzu_Draw.c
EnWarpUzu_Init.c
EnWarpUzu_Update.c
EnWaterEffect_Destroy.c
EnWaterEffect_Draw.c
EnWaterEffect_Init.c
EnWaterEffect_Update.c
EnWdhand_Destroy.c
EnWdhand_Draw.c
EnWdhand_Init.c
EnWdhand_Update.c
EnWeatherTag_Destroy.c
EnWeatherTag_Die.c
EnWeatherTag_DoNothing.c
EnWeatherTag_Draw.c
EnWeatherTag_Init.c
EnWeatherTag_SetupAction.c
EnWeatherTag_Unused_809671B8.c
EnWeatherTag_Unused_80967250.c
EnWeatherTag_Update.c
EnWf_Blink.c
EnWf_Destroy.c
EnWf_Draw.c
EnWf_Init.c
EnWf_OverrideLimbDraw.c
EnWf_PostLimbDraw.c
EnWf_Update.c
EnWiz_Appear.c
EnWiz_Attack.c
EnWizBrock_Destroy.c
EnWizBrock_Draw.c
EnWizBrock_Init.c
EnWizBrock_SetupUpdateStatus.c
EnWizBrock_Update.c
EnWizBrock_UpdateStatus.c
EnWiz_ChangeAnim.c
EnWiz_Damaged.c
EnWiz_Dance.c
EnWiz_Dead.c
EnWiz_Destroy.c
EnWiz_Disappear.c
EnWiz_Draw.c
EnWizFire_Destroy.c
EnWizFire_Draw.c
EnWizFire_DrawEffects.c
EnWizFire_DrawFirePoolAndFlame.c
EnWizFire_DrawIcePool.c
EnWizFire_DrawSmallFlame.c
EnWizFire_Init.c
EnWizFire_InitializeEffect.c
EnWizFire_Update.c
EnWizFire_UpdateEffects.c
EnWiz_HandleIntroCutscene.c
EnWiz_Init.c
EnWiz_KillMagicProjectile.c
EnWiz_MoveGhosts.c
EnWiz_MoveMagicProjectile.c
EnWiz_Pool.c
EnWiz_PostLimbDrawOpa.c
EnWiz_PostLimbDrawXlu.c
EnWiz_SecondPhaseCutscene.c
EnWiz_SelectPlatform.c
EnWiz_SetupAppear.c
EnWiz_SetupAttack.c
EnWiz_SetupDamaged.c
EnWiz_SetupDance.c
EnWiz_SetupDead.c
EnWiz_SetupDisappear.c
EnWiz_SetupMoveMagicProjectile.c
EnWiz_SetupSecondPhaseCutscene.c
EnWiz_SetupSmallFlame.c
EnWiz_SetupWindUp.c
EnWiz_SmallFlame.c
EnWiz_StartIntroCutscene.c
EnWiz_Update.c
EnWiz_UpdateDamage.c
EnWiz_WindUp.c
EnWood02_Destroy.c
EnWood02_Draw.c
EnWood02_Init.c
EnWood02_SpawnOffspring.c
EnWood02_SpawnZoneCheck.c
EnWood02_Update.c
EnYb_ActorShadowFunc.c
EnYb_CanTalk.c
EnYb_ChangeAnim.c
EnYb_ChangeCutscene.c
EnYb_Destroy.c
EnYb_Disappear.c
EnYb_Draw.c
EnYb_EnableProximityMusic.c
EnYb_FinishTeachingCutscene.c
EnYb_Idle.c
EnYb_Init.c
EnYb_PostLimbDrawOpa.c
EnYb_PostLimbDrawXlu.c
EnYb_ReceiveMask.c
EnYb_SetupLeaving.c
EnYb_Talk.c
EnYb_TeachingDance.c
EnYb_TeachingDanceFinish.c
EnYb_UpdateAnimation.c
EnYb_Update.c
EnYb_WaitForMidnight.c
EnZl1_Destroy.c
EnZl1_Draw.c
EnZl1_Init.c
EnZl1_Update.c
EnZl4_Destroy.c
EnZl4_Draw.c
EnZl4_Init.c
EnZl4_Update.c
EnZob_Destroy.c
EnZob_Draw.c
EnZob_Init.c
EnZo_Blink.c
EnZob_Update.c
EnZo_ChangeAnim.c
EnZod_ChangeAnim.c
EnZod_Destroy.c
EnZod_DoNothing.c
EnZod_Draw.c
EnZod_DrawDrums.c
EnZo_Destroy.c
EnZod_HandleRoomConversation.c
EnZod_Init.c
EnZo_DoNothing.c
EnZod_OverrideLimbDraw.c
EnZod_PlayDrumsSequence.c
EnZod_PlayerIsFacingTijo.c
EnZod_PostLimbDraw.c
EnZo_Draw.c
EnZod_Rehearse.c
EnZod_SetupRehearse.c
EnZod_UpdateAnimation.c
EnZod_Update.c
EnZod_UpdateInstruments.c
EnZo_FollowPath.c
EnZog_Destroy.c
EnZog_Draw.c
EnZog_Init.c
EnZog_PostLimbDraw.c
EnZog_Update.c
EnZo_Init.c
EnZo_LookAtPlayer.c
EnZo_OverrideLimbDraw.c
EnZo_PlayWalkingSound.c
EnZo_PostLimbDraw.c
EnZoraegg_Destroy.c
EnZoraegg_Draw.c
EnZoraegg_Init.c
EnZoraegg_OverrideLimbDraw.c
EnZoraegg_PostLimbDraw.c
EnZoraegg_Update.c
EnZos_ChangeAnim.c
EnZos_Destroy.c
EnZos_Draw.c
EnZos_Init.c
EnZos_Update.c
EnZot_Destroy.c
EnZot_Draw.c
EnZot_Init.c
EnZot_OverrideLimbDraw.c
EnZot_PostLimbDraw.c
EnZo_TreadWater.c
EnZot_Update.c
EnZo_Update.c
EnZo_UpdateCollider.c
EnZov_Destroy.c
EnZov_Draw.c
EnZov_Init.c
EnZov_OverrideLimbDraw.c
EnZov_PostLimbDraw.c
EnZov_Update.c
EnZov_ValidatePictograph.c
EnZo_Walk.c
EnZow_Destroy.c
EnZow_Draw.c
EnZow_Init.c
EnZow_Update.c
Fault_AddAddrConvClient.c
Fault_AddClient.c
Fault_AddHungupAndCrash.c
Fault_AddHungupAndCrashImpl.c
Fault_ConvertAddress.c
Fault_DisplayFrameBuffer.c
Fault_DrawCornerRec.c
FaultDrawer_ColorToPrintColor.c
FaultDrawer_DrawChar.c
FaultDrawer_DrawRecImpl.c
FaultDrawer_DrawText.c
FaultDrawer_FillScreen.c
FaultDrawer_FormatStringFunc.c
FaultDrawer_Init.c
FaultDrawer_Printf.c
FaultDrawer_SetBackColor.c
FaultDrawer_SetCharPad.c
FaultDrawer_SetCursor.c
FaultDrawer_SetDrawerFrameBuffer.c
FaultDrawer_SetFontColor.c
FaultDrawer_SetForeColor.c
FaultDrawer_SetInputCallback.c
FaultDrawer_SetOsSyncPrintfEnabled.c
FaultDrawer_UpdatePrintColor.c
FaultDrawer_VPrintf.c
Fault_DrawMemDump.c
Fault_DrawMemDumpContents.c
Fault_DrawRec.c
Fault_DrawStackTrace.c
Fault_FillScreenBlack.c
Fault_FillScreenRed.c
Fault_FindFaultedThread.c
Fault_HangupFaultClient.c
Fault_Init.c
Fault_LogFPCSR.c
Fault_LogFReg.c
Fault_LogStackTrace.c
Fault_PadCallback.c
Fault_PrintFPCR.c
Fault_PrintFReg.c
Fault_PrintThreadContext.c
Fault_ProcessClients.c
Fault_RemoveAddrConvClient.c
Fault_RemoveClient.c
Fault_ResumeThread.c
Fault_SetFrameBuffer.c
Fault_SetOptionsFromController3.c
Fault_Sleep.c
Fault_SleepImpl.c
Fault_ThreadEntry.c
Fault_UpdatePad.c
Fault_UpdatePadImpl.c
Fault_Wait5Seconds.c
Fault_WaitForButtonCombo.c
Fault_WaitForInput.c
Fault_WaitForInputImpl.c
Fault_WalkStack.c
FileSelect_ConfigModeDraw.c
FileSelect_ConfigModeUpdate.c
FileSelect_ConfirmFile.c
FileSelect_CopyAnim1.c
FileSelect_CopyAnim2.c
FileSelect_CopyAnim3.c
FileSelect_CopyAnim4.c
FileSelect_CopyAnim5.c
FileSelect_CopyConfirm.c
FileSelect_CopyWaitForFlashSave.c
FileSelect_Destroy.c
FileSelect_DrawFileInfo.c
FileSelect_DrawKeyboard.c
FileSelect_DrawMultiTexQuadI4.c
FileSelect_DrawNameEntry.c
FileSelect_DrawOptions.c
FileSelect_DrawOptionsImpl.c
FileSelect_DrawTexQuadI4.c
FileSelect_DrawTexQuadIA8.c
FileSelect_DrawWindowContents.c
FileSelect_EraseAnim1.c
FileSelect_EraseAnim2.c
FileSelect_EraseAnim3.c
FileSelect_EraseConfirm.c
FileSelect_EraseSelect.c
FileSelect_EraseWaitForFlashSave.c
FileSelect_ExitCopyToMain.c
FileSelect_ExitEraseToMain.c
FileSelect_ExitToCopySource1.c
FileSelect_ExitToCopySource2.c
FileSelect_ExitToEraseSelect1.c
FileSelect_ExitToEraseSelect2.c
FileSelect_FadeInFileInfo.c
FileSelect_FadeInMenuElements.c
FileSelect_FadeMainToSelect.c
FileSelect_FadeOut.c
FileSelect_FadeOutFileInfo.c
FileSelect_FinishFadeIn.c
FileSelect_IncrementConfigMode.c
FileSelect_Init.c
FileSelect_InitContext.c
FileSelect_InitModeDraw.c
FileSelect_InitModeUpdate.c
FileSelect_LoadGame.c
FileSelect_Main.c
FileSelect_MoveSelectedFileToSlot.c
FileSelect_MoveSelectedFileToTop.c
FileSelect_NameEntryWaitForFlashSave.c
FileSelect_Noop1.c
FileSelect_Noop2.c
FileSelect_OptionsWaitForFlashSave.c
FileSelect_PulsateCursor.c
FileSelect_ReturnToCopyDest.c
FileSelect_RotateToMain.c
FileSelect_RotateToNameEntry.c
FileSelect_RotateToOptions.c
FileSelect_SelectCopyDest.c
FileSelect_SelectCopySource.c
FileSelect_SelectModeDraw.c
FileSelect_SelectModeUpdate.c
FileSelect_SetKeyboardVtx.c
FileSelect_SetNameEntryVtx.c
FileSelect_SetupCopyConfirm1.c
FileSelect_SetupCopyConfirm2.c
FileSelect_SetupCopyDest1.c
FileSelect_SetupCopyDest2.c
FileSelect_SetupCopySource.c
FileSelect_SetupEraseConfirm1.c
FileSelect_SetupEraseConfirm2.c
FileSelect_SetupEraseSelect.c
FileSelect_SetView.c
FileSelect_SetWindowContentVtx.c
FileSelect_SetWindowVtx.c
FileSelect_SplitNumber.c
FileSelect_StartFadeIn.c
FileSelect_StartNameEntry.c
FileSelect_StartOptions.c
FileSelect_UnusedCM31.c
FileSelect_UnusedCMDelay.c
FileSelect_UpdateAndDrawSkybox.c
FileSelect_UpdateKeyboardCursor.c
FileSelect_UpdateMainMenu.c
FileSelect_UpdateOptionsMenu.c
FireArrow_ChargeAndWait.c
FireArrow_Fly.c
FireArrow_Hit.c
FireArrow_Lerp.c
FireArrow_SetQuadVerticies.c
FireObj_Destroy.c
FireObj_DestroyLight.c
FireObj_Draw.c
FireObj_Init.c
FireObj_InitLight.c
FireObj_InitWithParams.c
FireObj_SetPosition.c
FireObj_SetState2.c
FireObj_SetState.c
FireObj_StepSize.c
FireObj_Update.c
FireObj_UpdateLight.c
FireObj_UpdateStateTransitions.c
FlagSet_Draw.c
FlagSet_Update.c
Flags_GetAllTreasure.c
Flags_GetClear.c
Flags_GetClearTemp.c
Flags_GetCollectible.c
Flags_GetEventChkInf.c
Flags_GetInfTable.c
Flags_GetSwitch.c
Flags_GetTreasure.c
Flags_SetAllTreasure.c
Flags_SetClear.c
Flags_SetClearTemp.c
Flags_SetCollectible.c
Flags_SetEventChkInf.c
Flags_SetInfTable.c
Flags_SetSwitch.c
Flags_SetTreasure.c
Flags_UnsetClear.c
Flags_UnsetClearTemp.c
Flags_UnsetSwitch.c
floorf_recomp.c
floor_recomp.c
fmodf_recomp.c
Font_LoadChar.c
Font_LoadCharNES.c
Font_LoadMessageBoxEndIcon.c
Font_LoadOrderedFont.c
Fragment_AllocateAndLoad.c
Fragment_Load.c
Fragment_Relocate.c
FrameAdvance_Init.c
FrameAdvance_IsEnabled.c
FrameAdvance_Update.c
func_800809F4.c
func_80085150.c
func_800A640C.c
func_800A6650.c
func_800A6780.c
func_800A6A40.c
func_800A7650.c
func_800A8150.c
func_800A817C.c
func_800AE2A0.c
func_800AE434.c
func_800AE5A0.c
func_800AE5E4.c
func_800AE778.c
func_800AE8EC.c
func_800AE930.c
func_800AEF44.c
func_800B096C.c
func_800B09D0.c
func_800B0A24.c
func_800B0DE0.c
func_800B0E48.c
func_800B0EB0.c
func_800B0F18.c
func_800B0F80.c
func_800B0FE8.c
func_800B1054.c
func_800B10C0.c
func_800B1130.c
func_800B11A0.c
func_800B1210.c
func_800B1280.c
func_800B12F0.c
func_800B1360.c
func_800B139C.c
func_800B13D8.c
func_800B14D4.c
func_800B1598.c
func_800B2364.c
func_800B2B44.c
func_800B2B7C.c
func_800B3030.c
func_800B31BC.c
func_800B4AEC.c
func_800B4B50.c
func_800B6434.c
func_800B6F20.c
func_800B7118.c
func_800B7128.c
func_800B715C.c
func_800B7200.c
func_800B724C.c
func_800B7298.c
func_800B72E0.c
func_800B72F8.c
func_800B761C.c
func_800B7678.c
func_800B8050.c
func_800B8118.c
func_800B8718.c
func_800B874C.c
func_800B8804.c
func_800B882C.c
func_800B886C.c
func_800B8C20.c
func_800B8D10.c
func_800B8D50.c
func_800B8D98.c
func_800B8DD4.c
func_800B8E1C.c
func_800B90AC.c
func_800BA2D8.c
func_800BA2FC.c
func_800BA798.c
func_800BBAC0.c
func_800BBB74.c
func_800BBC20.c
func_800BBFB0.c
func_800BC154.c
func_800BC1B4.c
func_800BC270.c
func_800BC444.c
func_800BC620.c
func_800BCBF4.c
func_800BCC68.c
func_800BD9A0.c
func_800BD9E0.c
func_800BDAA0.c
func_800BDB6C.c
func_800BE184.c
func_800BE33C.c
func_800BE3D0.c
func_800BE504.c
func_800BE568.c
func_800BE5CC.c
func_800BFD84.c
func_800BFDEC.c
func_800C0094.c
func_800C756C.c
func_800C99FC.c
func_800C9DDC.c
func_800CA568.c
func_800CA6F0.c
func_800CA9D0.c
func_800CAA14.c
func_800CB7CC.c
func_800CB854.c
func_800CB924.c
func_800CB950.c
func_800CBA7C.c
func_800CBAAC.c
func_800CBB88.c
func_800CBC30.c
func_800CBC84.c
func_800CBFA4.c
func_800CC260.c
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func_80C08CB0.c
func_80C0923C.c
func_80C09390.c
func_80C09418.c
func_80C094A8.c
func_80C09518.c
func_80C095C8.c
func_80C09648.c
func_80C09708.c
func_80C09990.c
func_80C09AA4.c
func_80C09B50.c
func_80C09C74.c
func_80C09C90.c
func_80C09CD0.c
func_80C0A120.c
func_80C0A378.c
func_80C0A38C.c
func_80C0A400.c
func_80C0A418.c
func_80C0A458.c
func_80C0A4BC.c
func_80C0A740.c
func_80C0A804.c
func_80C0A838.c
func_80C0A95C.c
func_80C0AB14.c
func_80C0AB44.c
func_80C0AB88.c
func_80C0ABA8.c
func_80C0AC74.c
func_80C0AC90.c
func_80C0ACD4.c
func_80C0ACE8.c
func_80C0AD44.c
func_80C0AD64.c
func_80C0AE3C.c
func_80C0AE5C.c
func_80C0B290.c
func_80C0B31C.c
func_80C0B888.c
func_80C0B970.c
func_80C0BA58.c
func_80C0BC30.c
func_80C0BE1C.c
func_80C0BF2C.c
func_80C0BFE8.c
func_80C0C0F4.c
func_80C0C238.c
func_80C0C32C.c
func_80C0C364.c
func_80C0C430.c
func_80C0C484.c
func_80C0C610.c
func_80C0C6A8.c
func_80C0C86C.c
func_80C0C8EC.c
func_80C0CA28.c
func_80C0CB3C.c
func_80C0CCCC.c
func_80C0CD04.c
func_80C0CD90.c
func_80C0CDE4.c
func_80C0CF4C.c
func_80C0CFDC.c
func_80C0D00C.c
func_80C0D10C.c
func_80C0D214.c
func_80C0D27C.c
func_80C0D334.c
func_80C0D384.c
func_80C0D3C0.c
func_80C0D51C.c
func_80C0D964.c
func_80C0D9B4.c
func_80C0DA58.c
func_80C0DB18.c
func_80C0E178.c
func_80C0E1C0.c
func_80C0E3B8.c
func_80C0E480.c
func_80C0E4FC.c
func_80C0E618.c
func_80C0E9CC.c
func_80C0EEA0.c
func_80C0F078.c
func_80C0F170.c
func_80C0F544.c
func_80C0F640.c
func_80C0F758.c
func_80C10984.c
func_80C10B0C.c
func_80C10DE8.c
func_80C10E98.c
func_80C11338.c
func_80C11454.c
func_80C114C0.c
func_80C11538.c
func_80C11590.c
func_80C118E4.c
func_80C1193C.c
func_80C11C60.c
func_80C11D14.c
func_80C11DC0.c
func_80C11DF0.c
func_80C11F6C.c
func_80C1215C.c
func_80C12308.c
func_80C12378.c
func_80C1242C.c
func_80C124B0.c
func_80C126A8.c
func_80C126D8.c
func_80C12744.c
func_80C127F4.c
func_80C12B1C.c
func_80C12D00.c
func_80C13354.c
func_80C13A2C.c
func_80C13B74.c
func_80C13BB8.c
func_80C13E6C.c
func_80C13E90.c
func_80C13F88.c
func_80C13F9C.c
func_80C14030.c
func_80C14044.c
func_80C1410C.c
func_80C1418C.c
func_80C141DC.c
func_80C14230.c
func_80C144E4.c
func_80C144F8.c
func_80C14540.c
func_80C14554.c
func_80C145FC.c
func_80C14610.c
func_80C14684.c
func_80C1476C.c
func_80C147B4.c
func_80C14960.c
func_80C149B0.c
func_80C14BCC.c
func_80C14D14.c
func_80C14D58.c
func_80C15474.c
func_80C15718.c
func_80C16760.c
func_80C16818.c
func_80C168D0.c
func_80C16974.c
func_80C16A64.c
func_80C16A74.c
func_80C16BD4.c
func_80C16DD4.c
func_80C16EAC.c
func_80C17008.c
func_80C170F8.c
func_80C173B4.c
func_80C17468.c
func_80C17690.c
func_80C17B60.c
func_80C17C48.c
func_80C17E70.c
func_80C17EE0.c
func_80C17FCC.c
func_80C184EC.c
func_80C187E4.c
func_80C187F8.c
func_80C1886C.c
func_80C18884.c
func_80C188C4.c
func_80C1B724.c
func_80C1B8B4.c
func_80C1B8F0.c
func_80C1D458.c
func_80C1D4D0.c
func_80C1D6E0.c
func_80C1D78C.c
func_80C1EC60.c
func_80C1FE0C.c
func_80C1FE20.c
func_80C1FE30.c
func_80C1FE80.c
func_80C1FF30.c
func_80C1FF88.c
func_80C2003C.c
func_80C200B8.c
func_80C2011C.c
func_80C2016C.c
func_80C20274.c
func_80C20334.c
func_80C20484.c
func_80C204F0.c
func_80C20540.c
func_80C20590.c
func_80C2066C.c
func_80C2069C.c
func_80C2075C.c
func_80C2077C.c
func_80C208BC.c
func_80C208D0.c
func_80C20A74.c
func_80C20B88.c
func_80C20C24.c
func_80C20D64.c
func_80C20E90.c
func_80C21250.c
func_80C21320.c
func_80C21414.c
func_80C21468.c
func_80C215E4.c
func_80C22350.c
func_80C22400.c
func_80C2247C.c
func_80C224D8.c
func_80C227E8.c
func_80C22880.c
func_80C2291C.c
func_80C229AC.c
func_80C229FC.c
func_80C22DEC.c
func_80C25360.c
func_80C253D0.c
func_80C25640.c
func_80C25654.c
func_80C25698.c
func_80C256AC.c
func_80C25710.c
func_80C2572C.c
func_80C258A0.c
func_80C2590C.c
func_80C259E8.c
func_80C25D40.c
func_80C25D84.c
funcs.h
GameAlloc_Cleanup.c
GameAlloc_Free.c
GameAlloc_Init.c
GameAlloc_Log.c
GameAlloc_Malloc.c
GameOver_FadeLights.c
GameOver_Init.c
GameOver_Update.c
GameState_Destroy.c
GameState_Draw.c
GameState_DrawEnd.c
GameState_GetArenaSize.c
GameState_GetInit.c
GameState_GetInput.c
GameState_GetSize.c
GameState_IncrementFrameCount.c
GameState_InitArena.c
GameState_Init.c
GameState_IsRunning.c
GameState_Noop.c
GameState_Realloc.c
GameState_SetFBFilter.c
GameState_SetFrameBuffer.c
GameState_SetFramerateDivisor.c
GameState_Update.c
GameState_UpdateFramerateDivisors.c
_Genld.c
GetItem_DrawBombchu.c
GetItem_Draw.c
GetItem_DrawCompass.c
GetItem_DrawDekuNuts.c
GetItem_DrawFairyBottle.c
GetItem_DrawFairyContainer.c
GetItem_DrawFish.c
GetItem_DrawGoronSword.c
GetItem_DrawMagicArrow.c
GetItem_DrawMoonsTear.c
GetItem_DrawOpa01.c
GetItem_DrawOpa0.c
GetItem_DrawOpa0Xlu1.c
GetItem_DrawPoes.c
GetItem_DrawPotion.c
GetItem_DrawRecoveryHeart.c
GetItem_DrawRemains.c
GetItem_DrawRupee.c
GetItem_DrawSeahorse.c
GetItem_DrawSkullToken.c
GetItem_DrawSmallRupee.c
GetItem_DrawUpgrades.c
GetItem_DrawWallet.c
GetItem_DrawXlu01.c
Gfx_BranchTexScroll.c
Gfx_DrawDListOpa.c
Gfx_DrawDListXlu.c
Gfx_DrawRect_DropShadow.c
Gfx_DrawTexQuad4b.c
Gfx_DrawTexQuadIA8.c
Gfx_DrawTexRect4b.c
Gfx_DrawTexRectI8.c
Gfx_DrawTexRectIA8.c
Gfx_DrawTexRectIA8_DropShadow.c
Gfx_DrawTexRectIA8_DropShadowOffset.c
Gfx_DrawTexRectRGBA16.c
Gfx_EnvColor.c
Gfx_PrimColor.c
GfxPrint_Callback.c
GfxPrint_Close.c
GfxPrint_Destroy.c
GfxPrint_Init.c
GfxPrint_Open.c
GfxPrint_PrintChar.c
GfxPrint_PrintCharImpl.c
GfxPrint_Printf.c
GfxPrint_PrintString.c
GfxPrint_PrintStringWithSize.c
GfxPrint_SetBasePosPx.c
GfxPrint_SetColor.c
GfxPrint_SetPos.c
GfxPrint_SetPosPx.c
GfxPrint_Setup.c
GfxPrint_VPrintf.c
Gfx_SetFog2.c
Gfx_SetFog.c
Gfx_SetFogWithSync.c
Gfx_SetupDL20_NoCD.c
Gfx_SetupDL23.c
Gfx_SetupDL23_Opa.c
Gfx_SetupDL25_Opa.c
Gfx_SetupDL25_Xlu2.c
Gfx_SetupDL25_Xlu.c
Gfx_SetupDL26.c
Gfx_SetupDL26_Opa.c
Gfx_SetupDL27_Xlu.c
Gfx_SetupDL28.c
Gfx_SetupDL28_Opa.c
Gfx_SetupDL2_Opa.c
Gfx_SetupDL31_Opa.c
Gfx_SetupDL32_Opa.c
Gfx_SetupDL33_Opa.c
Gfx_SetupDL34.c
Gfx_SetupDL34_Opa.c
Gfx_SetupDL35_Opa.c
Gfx_SetupDL36_Opa.c
Gfx_SetupDL37_Opa.c
Gfx_SetupDL38_Xlu.c
Gfx_SetupDL39.c
Gfx_SetupDL39_Opa.c
Gfx_SetupDL39_Overlay.c
Gfx_SetupDL39_Ptr.c
Gfx_SetupDL40_Opa.c
Gfx_SetupDL41_Opa.c
Gfx_SetupDL42_Opa.c
Gfx_SetupDL42_Overlay.c
Gfx_SetupDL43_Opa.c
Gfx_SetupDL44_Xlu.c
Gfx_SetupDL45_Opa.c
Gfx_SetupDL46_Overlay.c
Gfx_SetupDL47_Xlu.c
Gfx_SetupDL48_Opa.c
Gfx_SetupDL49_Xlu.c
Gfx_SetupDL4_Xlu.c
Gfx_SetupDL50_Opa.c
Gfx_SetupDL51_Opa.c
Gfx_SetupDL52_NoCD.c
Gfx_SetupDL52_Xlu.c
Gfx_SetupDL53_Opa.c
Gfx_SetupDL54_Opa.c
Gfx_SetupDL55_Xlu.c
Gfx_SetupDL56_Opa.c
Gfx_SetupDL56_Ptr.c
Gfx_SetupDL57_b.c
Gfx_SetupDL57.c
Gfx_SetupDL57_Opa.c
Gfx_SetupDL58_Opa.c
Gfx_SetupDL59_Opa.c
Gfx_SetupDL60_XluNoCD.c
Gfx_SetupDL61_Xlu.c
Gfx_SetupDL64.c
Gfx_SetupDL65_NoCD.c
Gfx_SetupDL66.c
Gfx_SetupDL67.c
Gfx_SetupDL68_NoCD.c
Gfx_SetupDL69_NoCD.c
Gfx_SetupDL70.c
Gfx_SetupDL71.c
Gfx_SetupDL72.c
Gfx_SetupDLAtPtr.c
Gfx_SetupDL.c
Gfx_SetupDLImpl.c
Gfx_TexScroll.c
Gfx_TwoTexScroll.c
Gfx_TwoTexScrollEnvColor.c
Graph_BranchDlist.c
Graph_Destroy.c
Graph_DlistAlloc.c
Graph_ExecuteAndDraw.c
Graph_FaultAddrConv.c
Graph_FaultClient.c
Graph_GetNextGameState.c
Graph_GfxPlusOne.c
Graph_Init.c
Graph_InitTHGA.c
Graph_SetNextGfxPool.c
Graph_TaskSet00.c
Graph_ThreadEntry.c
Graph_Update.c
Graph_UpdateGame.c
guLookAt.c
guLookAtF.c
guLookAtHilite.c
guLookAtHiliteF.c
guMtxF2L.c
guMtxIdent.c
guMtxIdentF.c
guMtxL2F.c
guNormalize.c
guOrtho.c
guOrthoF.c
guPerspective.c
guPerspectiveF.c
guPosition.c
guPositionF.c
guRotate.c
guRotateF.c
guS2DInitBg.c
guScale.c
guTranslate.c
Health_ChangeBy.c
Health_GiveHearts.c
Hilite_Draw.c
Hilite_DrawOpa.c
Hilite_DrawXlu.c
Horse_CopyPointFromPathList.c
Horse_GetJumpingFencePathIndex.c
Horse_IsActive.c
Horse_IsValidSceneLayer.c
Horse_IsValidSpawn.c
Horse_ResetHorseData.c
Horse_RotateToPoint.c
Horse_Spawn.c
Horse_SpawnMinigame.c
Horse_SpawnOverworld.c
IChain_Apply_f32.c
IChain_Apply_f32div1000.c
IChain_Apply_s16.c
IChain_Apply_s32.c
IChain_Apply_s8.c
IChain_Apply_u16.c
IChain_Apply_u32.c
IChain_Apply_u8.c
IChain_Apply_Vec3f.c
IChain_Apply_Vec3fdiv1000.c
IChain_Apply_Vec3s.c
Idle_InitVideo.c
Idle_ThreadEntry.c
Interface_AllocStory.c
Interface_Destroy.c
Interface_DrawAButton.c
Interface_DrawAmmoCount.c
Interface_DrawBButtonIcons.c
Interface_Draw.c
Interface_DrawCButtonIcons.c
Interface_DrawClock.c
Interface_DrawItemButtons.c
Interface_DrawItemIconTexture.c
Interface_DrawMinigameIcons.c
Interface_DrawPauseMenuEquippingIcons.c
Interface_DrawPerfectLetters.c
Interface_DrawTimers.c
Interface_GetCompressedTimerDigits.c
Interface_GetTimerDigits.c
Interface_Init.c
Interface_InitMinigame.c
Interface_LoadItemIcon.c
Interface_LoadItemIconImpl.c
Interface_LoadStory.c
Interface_NewDay.c
Interface_Noop.c
Interface_PostmanTimerCallback.c
Interface_SetHudVisibility.c
Interface_SetOrthoView.c
Interface_SetPerfectLetters.c
Interface_SetPerspectiveView.c
Interface_SetSceneRestrictions.c
Interface_SetVertices.c
Interface_StartBottleTimer.c
Interface_StartGoronRaceTimer.c
Interface_StartMoonCrash.c
Interface_StartPostmanTimer.c
Interface_StartTimer.c
Interface_UpdateBottleTimers.c
Interface_UpdateButtonAlphasByStatus.c
Interface_UpdateButtonAlphas.c
Interface_UpdateButtonsAlt.c
Interface_UpdateButtonsPart1.c
Interface_UpdateButtonsPart2.c
Interface_Update.c
Interface_UpdateHudAlphas.c
Interface_UpdatePerfectLettersType1.c
Interface_UpdatePerfectLettersType2.c
Interface_UpdatePerfectLettersType3.c
Inventory_ChangeAmmo.c
Inventory_ChangeEquipment.c
Inventory_ChangeUpgrade.c
Inventory_ConsumeFairy.c
Inventory_DeleteEquipment.c
Inventory_DeleteItem.c
Inventory_GetBtnBItem.c
Inventory_GetSkullTokenCount.c
Inventory_HasEmptyBottle.c
Inventory_HasItemInBottle.c
Inventory_IncrementSkullTokenCount.c
Inventory_IsMapVisible.c
Inventory_ReplaceItem.c
Inventory_SaveDekuPlaygroundHighScore.c
Inventory_SaveLotteryCodeGuess.c
Inventory_SetWorldMapCloudVisibility.c
Inventory_UnequipItem.c
Inventory_UpdateBottleItem.c
Inventory_UpdateDeitySwordEquip.c
Inventory_UpdateItem.c
IrqMgr_AddClient.c
IrqMgr_CheckStack.c
IrqMgr_HandlePRENMI450.c
IrqMgr_HandlePRENMI480.c
IrqMgr_HandlePRENMI500.c
IrqMgr_HandlePreNMI.c
IrqMgr_HandleRetrace.c
IrqMgr_Init.c
IrqMgr_JamMesgForClient.c
IrqMgr_RemoveClient.c
IrqMgr_SendMesgForClient.c
IrqMgr_ThreadEntry.c
ItemBHeart_Destroy.c
ItemBHeart_Draw.c
ItemBHeart_Init.c
ItemBHeart_Update.c
ItemBHeart_UpdateModel.c
Item_CanDropBigFairy.c
Item_CheckObtainability.c
Item_CheckObtainabilityImpl.c
Item_DropCollectible2.c
Item_DropCollectible.c
Item_DropCollectibleRandom.c
ItemEtcetera_Destroy.c
ItemEtcetera_Draw.c
ItemEtcetera_DrawThroughLens.c
ItemEtcetera_Init.c
ItemEtcetera_SetupAction.c
ItemEtcetera_Update.c
ItemEtcetera_WaitForObject.c
Item_Give.c
ItemInbox_Destroy.c
ItemInbox_Draw.c
ItemInbox_Idle.c
ItemInbox_Init.c
ItemInbox_Update.c
Jpeg_CopyToZbuffer.c
Jpeg_Decode.c
JpegDecoder_Decode.c
JpegDecoder_ParseNextSymbol.c
JpegDecoder_ProcessMcu.c
JpegDecoder_ReadBits.c
Jpeg_GetUnalignedU16.c
Jpeg_ParseMarkers.c
Jpeg_ScheduleDecoderTask.c
JpegUtils_GetHuffmanCodes.c
JpegUtils_ParseHuffmanCodesLengths.c
JpegUtils_ProcessHuffmanTable.c
JpegUtils_ProcessHuffmanTableImpl.c
JpegUtils_ProcessHuffmanTableImplOld.c
JpegUtils_ProcessQuantizationTable.c
JpegUtils_SetHuffmanTable.c
JpegUtils_SetHuffmanTableOld.c
Kaleido_LoadItemNameStatic.c
Kaleido_LoadMapNameStatic.c
Kaleido_LoadMapNameStaticLarge.c
KaleidoManager_ClearOvl.c
KaleidoManager_Destroy.c
KaleidoManager_FaultAddrConv.c
KaleidoManager_GetRamAddr.c
KaleidoManager_Init.c
KaleidoManager_LoadOvl.c
KaleidoScopeCall_Destroy.c
KaleidoScopeCall_Draw.c
KaleidoScopeCall_Init.c
KaleidoScopeCall_LoadPlayer.c
KaleidoScopeCall_Update.c
KaleidoScope_DrawAmmoCount.c
KaleidoScope_Draw.c
KaleidoScope_DrawCursor.c
KaleidoScope_DrawDigit.c
KaleidoScope_DrawDungeonMap.c
KaleidoScope_DrawDungeonStrayFairyCount.c
KaleidoScope_DrawGameOver.c
KaleidoScope_DrawInfoPanel.c
KaleidoScope_DrawInventoryEditor.c
KaleidoScope_DrawInventoryEditorText.c
KaleidoScope_DrawItemSelect.c
KaleidoScope_DrawMaskSelect.c
KaleidoScope_DrawOwlWarpInfoPanel.c
KaleidoScope_DrawOwlWarpMapPage.c
KaleidoScope_DrawPages.c
KaleidoScope_DrawPageSections.c
KaleidoScope_DrawQuestStatus.c
KaleidoScope_DrawTexQuadRGBA32.c
KaleidoScope_DrawWorldMap.c
KaleidoScope_GrayOutTextureRGBA32.c
KaleidoScope_HandlePageToggles.c
KaleidoScope_MoveCursorFromSpecialPos.c
KaleidoScope_MoveCursorToSpecialPos.c
KaleidoScope_SetCursorVtxPos.c
KaleidoScope_SetPageVertices.c
KaleidoScope_SetVertices.c
KaleidoScope_SetView.c
KaleidoScope_SwitchPage.c
KaleidoScope_Update.c
KaleidoScope_UpdateCursorSize.c
KaleidoScope_UpdateDungeonCursor.c
KaleidoScope_UpdateInventoryEditor.c
KaleidoScope_UpdateItemCursor.c
KaleidoScope_UpdateItemEquip.c
KaleidoScope_UpdateMaskCursor.c
KaleidoScope_UpdateMaskEquip.c
KaleidoScope_UpdateNamePanel.c
KaleidoScope_UpdateOpening.c
KaleidoScope_UpdateOwlWarpNamePanel.c
KaleidoScope_UpdatePrompt.c
KaleidoScope_UpdateQuestCursor.c
KaleidoScope_UpdateQuestStatusPoint.c
KaleidoScope_UpdateSwitchPage.c
KaleidoScope_UpdateWorldMapCursor.c
KaleidoSetup_Destroy.c
KaleidoSetup_Init.c
KaleidoSetup_Update.c
lceil.c
lceilf.c
ldiv_recomp.c
_Ldtob.c
_Ldunscale.c
lfloor.c
lfloorf.c
Lib_GetControlStickData.c
Lib_MemCpy.c
Lib_MemSet.c
Lib_Nop801004FC.c
Lib_PhysicalToVirtual.c
Lib_PlaySfx_2.c
Lib_PlaySfx_AtPos.c
Lib_PlaySfx.c
Lib_SegmentedToVirtual.c
Lib_SegmentedToVirtualNull.c
Lib_Vec3f_TranslateAndRotateY.c
Lib_VirtualToPhysical.c
LifeMeter_DecreaseInterfaceHealth.c
LifeMeter_Draw.c
LifeMeter_IncreaseInterfaceHealth.c
LifeMeter_Init.c
LifeMeter_IsCritical.c
LifeMeter_SaveInterfaceHealth.c
LifeMeter_UpdateColors.c
LifeMeter_UpdateSizeAndBeep.c
LightContext_DestroyList.c
LightContext_Init.c
LightContext_InitList.c
LightContext_InsertLight.c
LightContext_NewLights.c
LightContext_RemoveLight.c
LightContext_SetAmbientColor.c
LightContext_SetFog.c
Lights_BindAll.c
Lights_BindDirectional.c
Lights_BindPoint.c
Lights_BindPointWithReference.c
Lights_DirectionalSetInfo.c
Lights_Draw.c
Lights_DrawGlow.c
Lights_FindBufSlot.c
Lights_FindSlot.c
Lights_FreeNode.c
Lights_GlowCheck.c
Lights_NewAndDraw.c
Lights_New.c
Lights_PointGlowSetInfo.c
Lights_PointNoGlowSetInfo.c
Lights_PointSetColorAndRadius.c
Lights_PointSetInfo.c
Lights_PointSetPosition.c
Lights_Reset.c
ListAlloc_Alloc.c
ListAlloc_FreeAll.c
ListAlloc_Free.c
ListAlloc_Init.c
_Litob.c
lldiv_recomp.c
lnearbyint.c
lnearbyintf.c
lookup.cpp
lroundf_recomp.c
lround_recomp.c
ltrunc.c
ltruncf.c
Magic_Add.c
Magic_Consume.c
Magic_DrawMeter.c
Magic_FlashMeterBorder.c
Magic_Reset.c
Magic_UpdateAddRequest.c
Magic_Update.c
Main.c
Main_ClearMemory.c
Main_Init.c
Main_InitFramebuffer.c
Main_InitMemory.c
Main_InitScreen.c
Main_ThreadEntry.c
Map_Destroy.c
Map_GetBossAreaIndex.c
Map_GetDungeonAreaIndex.c
Map_GetDungeonOrBossAreaIndex.c
Map_Init.c
Map_InitRoomData.c
Map_IsInBossArea.c
Map_IsInDungeonArea.c
Map_IsInDungeonOrBossArea.c
MapSelect_Destroy.c
MapSelect_Draw.c
MapSelect_DrawLoadingScreen.c
MapSelect_DrawMenu.c
MapSelect_Init.c
MapSelect_LoadConsoleLogo.c
MapSelect_LoadGame.c
MapSelect_Main.c
MapSelect_PrintAgeSetting.c
MapSelect_PrintCutsceneSetting.c
MapSelect_PrintLoadingMessage.c
MapSelect_PrintMenu.c
MapSelect_UpdateMenu.c
Map_Update.c
Math3D_AngleBetweenVectors.c
Math3D_ColCylinderCylinderAmountAndDistance.c
Math3D_ColCylinderCylinderAmount.c
Math3D_ColCylinderTri.c
Math3D_ColSphereCylinderDistanceAndAmount.c
Math3D_ColSphereCylinderDistance.c
Math3D_ColSphereSphereIntersectAndDistance.c
Math3D_ColSphereSphereIntersect.c
Math3D_ColSphereTri.c
Math3d_ColTriTri.c
Math3D_CrossProduct.c
Math3D_Distance.c
Math3D_DistanceS.c
Math3D_DistPlaneToPos.c
Math3D_IsPointInSphere.c
Math3D_LengthSquared.c
Math3D_Lerp.c
Math3D_LineSegVsPlane.c
Math3D_LineVsCube.c
Math3D_LineVsSph.c
Math3D_Normalize.c
Math3D_Parallel.c
Math3D_PlaneVsLineSegClosestPoint.c
Math3D_PointDistToLine2D.c
Math3D_PointRelativeToCubeEdges.c
Math3D_PointRelativeToCubeFaces.c
Math3D_PointRelativeToCubeVertices.c
Math3D_ScaleAndAdd.c
Math3D_SignedDistanceFromPlane.c
Math3D_SphVsSph.c
Math3D_SurfaceNorm.c
Math3D_TriChkLineSegParaXIntersect.c
Math3D_TriChkLineSegParaYIntersect.c
Math3D_TriChkLineSegParaZDist.c
Math3D_TriChkLineSegParaZIntersect.c
Math3D_TriChkPointParaXDist.c
Math3D_TriChkPointParaXIntersect.c
Math3D_TriChkPointParaYDist.c
Math3D_TriChkPointParaYIntersectDist.c
Math3D_TriChkPointParaYIntersectInsideTri2.c
Math3D_TriChkPointParaYIntersectInsideTri.c
Math3D_TriChkPointParaZIntersect.c
Math3D_TriSetCoords.c
Math3D_UDistPlaneToPos.c
Math3D_UnitNormalVector.c
Math3D_Vec3fDistSq.c
Math3D_Vec3fMagnitude.c
Math3D_XYInSphere.c
Math3D_XZBoundCheck.c
Math3D_XZDistance.c
Math3D_XZDistanceSquared.c
Math3D_XZInSphere.c
Math3D_XZLength.c
Math3D_XZLengthSquared.c
Math3D_YZInSphere.c
Math_ApproachF.c
Math_ApproachS.c
Math_ApproachZeroF.c
Math_AsymStepToF.c
Math_AsymStepToS.c
Math_Atan2F.c
Math_Atan2F_XY.c
Math_Atan2S.c
Math_Atan2S_XY.c
Math_CosF.c
Math_CosS.c
Math_FAcosF.c
Math_Factorial.c
Math_FactorialF.c
Math_FAsinF.c
Math_FAtan2F.c
Math_FAtanContFracF.c
Math_FAtanF.c
Math_FAtanTaylorF.c
Math_FAtanTaylorQF.c
Math_FCeilF.c
Math_FFloorF.c
Math_FNearbyIntF.c
Math_FRoundF.c
Math_FTanF.c
Math_FTruncF.c
Math_GetAtan2Tbl.c
Math_PowF.c
Math_ScaledStepToS.c
Math_SinF.c
Math_SinS.c
Math_SmoothStepToF.c
Math_SmoothStepToS.c
Math_StepToAngleS.c
Math_StepToC.c
Math_StepToF.c
Math_StepToI.c
Math_StepToIGet.c
Math_StepToIImpl.c
Math_StepToS.c
Math_StepUntilAngleS.c
Math_StepUntilF.c
Math_Vec3f_AddRand.c
Math_Vec3f_Copy.c
Math_Vec3f_Diff.c
Math_Vec3f_DiffY.c
Math_Vec3f_DistXYZAndStoreDiff.c
Math_Vec3f_DistXYZAndStoreNormDiff.c
Math_Vec3f_DistXYZ.c
Math_Vec3f_DistXZAndStore.c
Math_Vec3f_DistXZ.c
Math_Vec3f_Lerp.c
Math_Vec3f_Pitch.c
Math_Vec3f_ScaleAndStore.c
Math_Vec3f_Scale.c
Math_Vec3f_StepTo.c
Math_Vec3f_StepToXZ.c
Math_Vec3f_Sum.c
Math_Vec3f_SumScaled.c
Math_Vec3f_ToVec3s.c
Math_Vec3f_Yaw.c
Math_Vec3s_Copy.c
Math_Vec3s_DiffToVec3f.c
Math_Vec3s_ToVec3f.c
Matrix_Get.c
Matrix_GetCurrent.c
Matrix_Init.c
Matrix_MtxFCopy.c
Matrix_MtxFToMtx.c
Matrix_MtxFToNewMtx.c
Matrix_MtxFToYXZRot.c
Matrix_MtxFToZYXRot.c
Matrix_MtxToMtxF.c
Matrix_Mult.c
Matrix_MultVec3f.c
Matrix_MultVec3fExt.c
Matrix_MultVec3fXZ.c
Matrix_MultVecX.c
Matrix_MultVecY.c
Matrix_MultVecZ.c
Matrix_MultZero.c
Matrix_NewMtx.c
Matrix_Pop.c
Matrix_Push.c
Matrix_Put.c
Matrix_ReplaceRotation.c
Matrix_RotateAxisF.c
Matrix_RotateAxisS.c
Matrix_RotateXFApply.c
Matrix_RotateXF.c
Matrix_RotateXFNew.c
Matrix_RotateXS.c
Matrix_RotateYF.c
Matrix_RotateYS.c
Matrix_RotateZF.c
Matrix_RotateZS.c
Matrix_RotateZYX.c
Matrix_Scale.c
Matrix_SetTranslateRotateYXZ.c
Matrix_ToMtx.c
Matrix_Translate.c
Matrix_TranslateRotateZYX.c
Matrix_Transpose.c
memcpy_recomp.c
Message_BombersNotebookProcessEventQueue.c
Message_BombersNotebookQueueEvent.c
Message_CloseTextbox.c
Message_ContinueTextbox.c
Message_Decode.c
Message_DecodeCredits.c
Message_DecodeNES.c
Message_DisplayOcarinaStaffBlockSunsSong.c
Message_DisplayOcarinaStaff.c
Message_DisplayOcarinaStaffImpl.c
Message_DisplaySceneTitleCard.c
Message_Draw.c
Message_DrawItemIcon.c
Message_DrawMain.c
Message_DrawOcarinaButtons.c
Message_DrawSceneTitleCard.c
Message_DrawTextBox.c
Message_DrawTextboxIcon.c
Message_DrawText.c
Message_DrawTextChar.c
Message_DrawTextCredits.c
Message_DrawTextDefault.c
Message_DrawTextNES.c
Message_FindCreditsMessage.c
Message_FindMessage.c
Message_FindMessageNES.c
Message_FlashOcarinaButtons.c
Message_GetState.c
Message_GetTimerDigits.c
Message_GetTimerDigitsNES.c
Message_GrowTextbox.c
Message_HandleChoiceSelection.c
Message_HandleOcarina.c
Message_Init.c
Message_LoadChar.c
Message_LoadCharNES.c
Message_LoadItemIcon.c
Message_LoadLocalizedRupeesNES.c
Message_LoadOwlWarpText.c
Message_LoadOwlWarpTextNES.c
Message_LoadPluralRupeesNES.c
Message_LoadRupeesNES.c
Message_LoadTime.c
Message_LoadTimeNES.c
Message_OpenText.c
Message_ResetOcarinaButtonAlphas.c
Message_ResetOcarinaButtonState.c
Message_SetTables.c
Message_SetupLoadItemIcon.c
Message_SetView.c
Message_ShouldAdvance.c
Message_ShouldAdvanceSilent.c
Message_SpawnSongEffect.c
Message_StartTextbox.c
Message_Update.c
Minimap_Draw.c
Minimap_SavePlayerRoomInitInfo.c
MirRay2_Destroy.c
MirRay2_Draw.c
MirRay2_Init.c
MirRay2_Update.c
MirRay3_Destroy.c
MirRay3_Draw.c
MirRay3_Init.c
MirRay3_Update.c
MirRay_CheckInFrustum.c
MirRay_Destroy.c
MirRay_Draw.c
MirRay_Init.c
MirRay_MakeShieldLight.c
MirRay_ReflectedBeam.c
MirRay_RemoveSimilarReflections.c
MirRay_SetIntensity.c
MirRay_SetupCollider.c
MirRay_SetupReflectionPolys.c
MirRay_Update.c
MsgEvent_SendNullTask.c
MtxConv_F2L.c
MtxConv_L2F.c
Mtx_SetRotationMtx.c
Mtx_SetTranslateScaleMtx.c
Mtx_SetTranslationRotationScaleMtx.c
nearbyintf_recomp.c
nearbyint_recomp.c
Nmi_GetPrenmiHasStarted.c
Nmi_Init.c
Nmi_SetPrenmiStart.c
Npc_GetTrackingPresetMaxPlayerYaw.c
Npc_TrackPoint.c
Npc_TrackPointWithLimits.c
Npc_UpdateAutoTurn.c
Npc_UpdateTalking.c
ObjAqua_Destroy.c
ObjAqua_Draw.c
ObjAqua_Init.c
ObjAqua_Update.c
ObjArmos_Destroy.c
ObjArmos_Draw.c
ObjArmos_Init.c
ObjArmos_Update.c
ObjBean_Destroy.c
ObjBean_Init.c
ObjBean_Update.c
ObjBell_Destroy.c
ObjBell_Draw.c
ObjBell_Init.c
ObjBell_Update.c
ObjBigicicle_Destroy.c
ObjBigicicle_Draw.c
ObjBigicicle_Init.c
ObjBigicicle_Update.c
ObjBlockstop_CheckForBlock.c
ObjBlockstop_Init.c
ObjBlockstop_TryPlayCutscene.c
ObjBlockstop_Update.c
ObjBoat_Destroy.c
ObjBoat_Draw.c
ObjBoat_GetNextPoint.c
ObjBoat_Init.c
ObjBoat_SetRotations.c
ObjBoat_Update.c
ObjBoat_UpdateCutscene.c
ObjBombiwa_Destroy.c
ObjBombiwa_Init.c
ObjBombiwa_Update.c
ObjBoyo_Destroy.c
ObjBoyo_Draw.c
ObjBoyo_ExplodeBomb.c
ObjBoyo_FindCollidedActor.c
ObjBoyo_Init.c
ObjBoyo_PushPirate.c
ObjBoyo_PushPlayer.c
ObjBoyo_Update.c
ObjChan_CalculatePotPosition.c
ObjChan_ChandelierAction.c
ObjChan_CreateSmashEffects.c
ObjChan_Destroy.c
ObjChan_Draw.c
ObjChan_DrawFire.c
ObjChan_DrawPot.c
ObjChan_Init.c
ObjChan_InitChandelier.c
ObjChan_InitPot.c
ObjChan_PotAction.c
ObjChan_Update.c
ObjChikuwa_Destroy.c
ObjChikuwa_Draw.c
ObjChikuwa_Init.c
ObjChikuwa_Update.c
ObjComb_Destroy.c
ObjComb_Draw.c
ObjComb_Init.c
ObjComb_Update.c
ObjDanpeilift_Destroy.c
ObjDanpeilift_DoNothing.c
ObjDanpeilift_Draw.c
ObjDanpeilift_Init.c
ObjDanpeilift_Move.c
ObjDanpeilift_Teleport.c
ObjDanpeilift_Update.c
ObjDanpeilift_UpdatePosition.c
ObjDanpeilift_Wait.c
ObjDemo_Init.c
ObjDemo_Update.c
ObjDhouse_Destroy.c
ObjDhouse_Draw.c
ObjDhouse_Init.c
ObjDhouse_Update.c
ObjDinner_Destroy.c
ObjDinner_Draw.c
ObjDinner_Init.c
ObjDinner_Update.c
ObjDora_Destroy.c
ObjDora_Draw.c
ObjDora_Init.c
ObjDora_IsHalfHour.c
ObjDora_MoveGong.c
ObjDora_SetupMoveGong.c
ObjDora_SetupWait.c
ObjDora_Update.c
ObjDora_UpdateCollision.c
ObjDora_Wait.c
ObjDowsing_CheckValidSpawn.c
ObjDowsing_Destroy.c
ObjDowsing_GetFlag.c
ObjDowsing_Init.c
ObjDowsing_Update.c
ObjDriftice_Destroy.c
ObjDriftice_Draw.c
ObjDriftice_Init.c
ObjDriftice_Update.c
Object_GetSlot.c
Object_InitContext.c
Object_IsLoaded.c
ObjectKankyo_Destroy.c
ObjectKankyo_Draw.c
ObjectKankyo_Init.c
ObjectKankyo_SetupAction.c
ObjectKankyo_Update.c
Object_LoadAll.c
Object_SpawnPersistent.c
Object_UpdateEntries.c
ObjEnding_Draw.c
ObjEnding_Init.c
ObjEnding_Update.c
ObjEntotu_Destroy.c
ObjEntotu_Draw.c
ObjEntotu_Init.c
ObjEntotu_Update.c
ObjEtcetera_Destroy.c
ObjEtcetera_DoBounceOscillation.c
ObjEtcetera_DoNormalOscillation.c
ObjEtcetera_DrawAnimated.c
ObjEtcetera_DrawIdle.c
ObjEtcetera_Idle.c
ObjEtcetera_Init.c
ObjEtcetera_PlayRustleAnimation.c
ObjEtcetera_Setup.c
ObjEtcetera_StartRustleAnimation.c
ObjEtcetera_Update.c
ObjFireshield_Destroy.c
ObjFireshield_Draw.c
ObjFireshield_Init.c
ObjFireshield_Update.c
ObjFlowerpot_Destroy.c
ObjFlowerpot_Draw.c
ObjFlowerpot_Init.c
ObjFlowerpot_Update.c
ObjFunen_Draw.c
ObjFunen_Init.c
ObjGhaka_Destroy.c
ObjGhaka_Draw.c
ObjGhaka_Init.c
ObjGhaka_Update.c
ObjGrass_CalcAnimationMatrices.c
ObjGrassCarry_AwaitSpawnManager.c
ObjGrassCarry_Destroy.c
ObjGrassCarry_Draw.c
ObjGrassCarry_DropCollectible.c
ObjGrassCarry_Fall.c
ObjGrassCarry_Idle.c
ObjGrassCarry_Init.c
ObjGrassCarry_LiftedUp.c
ObjGrassCarry_Main.c
ObjGrassCarry_RandScaleVecToZero.c
ObjGrassCarry_Reset.c
ObjGrassCarry_SetupAwaitSpawnManager.c
ObjGrassCarry_SetupFall.c
ObjGrassCarry_SetupIdle.c
ObjGrassCarry_SetupLiftedUp.c
ObjGrassCarry_SpawnFragments.c
ObjGrassCarry_UpdateBgCheckInfo.c
ObjGrassCarry_Update.c
ObjGrassCarry_UpdatePos.c
ObjGrassCarry_UpdateVelY.c
ObjGrass_Destroy.c
ObjGrass_Draw.c
ObjGrass_DrawOpa.c
ObjGrass_DrawXlu.c
ObjGrass_DropCollectible.c
ObjGrass_Init.c
ObjGrass_InitDraw.c
ObjGrass_OverrideMatrixCurrent.c
ObjGrass_ProcessColliders.c
ObjGrass_SpawnFragments.c
ObjGrassUnit_Init.c
ObjGrassUnit_IsUnderwater.c
ObjGrassUnit_SpawnObjGrass.c
ObjGrassUnit_SpawnObjGrassCarry0.c
ObjGrassUnit_SpawnObjGrassCarry1.c
ObjGrass_Update.c
ObjGrass_UpdateGrass.c
ObjHakaisi_Destroy.c
ObjHakaisi_Draw.c
ObjHakaisi_Init.c
ObjHakaisi_Update.c
ObjHamishi_Destroy.c
ObjHamishi_Draw.c
ObjHamishi_Init.c
ObjHamishi_Update.c
ObjHana_Destroy.c
ObjHana_Draw.c
ObjHana_Init.c
ObjHana_Update.c
ObjHariko_BobHead.c
ObjHariko_CheckForQuakes.c
ObjHariko_Destroy.c
ObjHariko_Draw.c
ObjHariko_Init.c
ObjHariko_SetupBobHead.c
ObjHariko_SetupWait.c
ObjHariko_Update.c
ObjHariko_Wait.c
ObjHgdoor_Destroy.c
ObjHgdoor_Draw.c
ObjHgdoor_HandleCsAction.c
ObjHgdoor_Idle.c
ObjHgdoor_Init.c
ObjHgdoor_Open.c
ObjHgdoor_PlayCutscene.c
ObjHgdoor_Rotate.c
ObjHgdoor_SetChild.c
ObjHgdoor_SetParent.c
ObjHgdoor_SetupCsAction.c
ObjHgdoor_SetupCutscene.c
ObjHgdoor_SetupIdle.c
ObjHgdoor_SetupStopCs.c
ObjHgdoor_StopCs.c
ObjHgdoor_Update.c
ObjHsblock_Destroy.c
ObjHsblock_Draw.c
ObjHsblock_Init.c
ObjHsblock_SetupAction.c
ObjHsblock_Update.c
ObjHsStump_Appear.c
ObjHsStump_Destroy.c
ObjHsStump_Draw.c
ObjHsStump_Idle.c
ObjHsStump_Init.c
ObjHsStump_SetupAppear.c
ObjHsStump_SetupIdle.c
ObjHsStump_Update.c
ObjHugebombiwa_Destroy.c
ObjHugebombiwa_Draw.c
ObjHugebombiwa_Init.c
ObjHugebombiwa_RequestQuakeAndRumble.c
ObjHugebombiwa_Update.c
ObjHunsui_Destroy.c
ObjHunsui_Draw.c
ObjHunsui_Init.c
ObjHunsui_Update.c
ObjIceBlock_AttemptSpawnCutscene.c
ObjIceblock_Destroy.c
ObjIceblock_Draw.c
ObjIceblock_Init.c
ObjIceBlock_SetupAttemptSpawnCutscene.c
ObjIceblock_Update.c
ObjIcePoly_Destroy.c
ObjIcePoly_Draw.c
ObjIcePoly_Init.c
ObjIcePoly_Update.c
ObjJgameLight_Destroy.c
ObjJgameLight_Draw.c
ObjJgameLight_Init.c
ObjJgameLight_Update.c
ObjJgameLight_UpdateCollision.c
ObjJgGakki_Destroy.c
ObjJgGakki_Draw.c
ObjJgGakki_Init.c
ObjJgGakki_Update.c
ObjKendoKanban_Destroy.c
ObjKendoKanban_DoNothing.c
ObjKendoKanban_Draw.c
ObjKendoKanban_HandlePhysics.c
ObjKendoKanban_Init.c
ObjKendoKanban_IsPlayerOnTop.c
ObjKendoKanban_Settled.c
ObjKendoKanban_SetupDoNothing.c
ObjKendoKanban_SetupSettled.c
ObjKendoKanban_SetupTumble.c
ObjKendoKanban_Tumble.c
ObjKendoKanban_Update.c
ObjKendoKanban_UpdateCollision.c
ObjKepnKoya_Destroy.c
ObjKepnKoya_Draw.c
ObjKepnKoya_Init.c
ObjKepnKoya_Update.c
ObjKibako2_Break.c
ObjKibako2_ContainsSkulltula.c
ObjKibako2_Destroy.c
ObjKibako2_Draw.c
ObjKibako2_Idle.c
ObjKibako2_Init.c
ObjKibako2_Kill.c
ObjKibako2_ShouldBreak.c
ObjKibako2_SpawnCollectible.c
ObjKibako2_SpawnContents.c
ObjKibako2_SpawnSkulltula.c
ObjKibako2_Update.c
ObjKibako_AirBreak.c
ObjKibako_Destroy.c
ObjKibako_Draw.c
ObjKibako_Held.c
ObjKibako_Idle.c
ObjKibako_Init.c
ObjKibako_SetShadow.c
ObjKibako_SetupHeld.c
ObjKibako_SetupIdle.c
ObjKibako_SetupThrown.c
ObjKibako_SpawnCollectible.c
ObjKibako_Thrown.c
ObjKibako_Update.c
ObjKibako_WaterBreak.c
ObjKinoko_Destroy.c
ObjKinoko_Draw.c
ObjKinoko_Init.c
ObjKinoko_Update.c
ObjKzsaku_Destroy.c
ObjKzsaku_Draw.c
ObjKzsaku_Idle.c
ObjKzsaku_Init.c
ObjKzsaku_Rise.c
ObjKzsaku_SetupIdle.c
ObjKzsaku_Update.c
ObjLift_Destroy.c
ObjLift_Draw.c
ObjLift_Init.c
ObjLift_Update.c
ObjLightblock_Destroy.c
ObjLightblock_Draw.c
ObjLightblock_FadeAway.c
ObjLightblock_Init.c
ObjLightblock_PlayCutscene.c
ObjLightblock_SetupFadeAway.c
ObjLightblock_SetupPlayCutscene.c
ObjLightblock_SetupWait.c
ObjLightblock_SpawnEffect.c
ObjLightblock_Update.c
ObjLightblock_Wait.c
ObjLightSwitch_Asleep.c
ObjLightswitch_Destroy.c
ObjLightSwitch_Disabled.c
ObjLightswitch_Draw.c
ObjLightSwitch_DrawOpa.c
ObjLightSwitch_DrawXlu.c
ObjLightSwitch_Enabled.c
ObjLightSwitch_Fade.c
ObjLightswitch_Idle.c
ObjLightswitch_Init.c
ObjLightswitch_InitCollider.c
ObjLightswitch_PlayCinema.c
ObjLightswitch_SetAction.c
ObjLightSwitch_SetupAsleep.c
ObjLightSwitch_SetupDisabled.c
ObjLightSwitch_SetupEnabled.c
ObjLightSwitch_SetupFade.c
ObjLightswitch_SetupIdle.c
ObjLightswitch_SpawnEffects.c
ObjLightswitch_Update.c
ObjLightswitch_UpdateSwitchFlags.c
ObjLupygamelift_Destroy.c
ObjLupygamelift_Draw.c
ObjLupygamelift_Init.c
ObjLupygamelift_Update.c
ObjMakekinsuta_Destroy.c
ObjMakekinsuta_Init.c
ObjMakekinsuta_Update.c
ObjMakeoshihiki_GetChildSpawnPointIndex.c
ObjMakeoshihiki_Init.c
ObjMakeoshihiki_SetSwitchFlags.c
ObjMakeoshihiki_Update.c
ObjMilkBin_Destroy.c
ObjMilkBin_Draw.c
ObjMilkBin_Init.c
ObjMilkBin_Update.c
ObjMine_Destroy.c
ObjMine_Draw.c
ObjMine_Init.c
ObjMine_Update.c
ObjMoonStone_Destroy.c
ObjMoonStone_Draw.c
ObjMoonStone_Init.c
ObjMoonStone_Update.c
ObjMuPict_Destroy.c
ObjMuPict_Draw.c
ObjMuPict_Init.c
ObjMuPict_Update.c
ObjMure2_Init.c
ObjMure2_Update.c
ObjMure3_Destroy.c
ObjMure3_Init.c
ObjMure3_Update.c
ObjMure_ActiveState.c
ObjMure_CheckChildren.c
ObjMure_CulledState.c
ObjMure_Destroy.c
ObjMure_GetMaxChildSpawns.c
ObjMure_GetSpawnPos.c
ObjMure_GroupBehavior0.c
ObjMure_GroupBehavior1.c
ObjMure_Init.c
ObjMure_InitialAction.c
ObjMure_KillActors.c
ObjMure_KillActorsImpl.c
ObjMure_SetChildToFollowPlayer.c
ObjMure_SetFollowTargets.c
ObjMure_SpawnActors0.c
ObjMure_SpawnActors1.c
ObjMure_SpawnActors.c
ObjMure_Update.c
ObjNozoki_Destroy.c
ObjNozoki_Draw.c
ObjNozoki_Init.c
ObjNozoki_SetupAction.c
ObjNozoki_Update.c
ObjOcarinalift_Destroy.c
ObjOcarinalift_Draw.c
ObjOcarinalift_Init.c
ObjOcarinalift_Update.c
ObjOshihiki_CheckFloor.c
ObjOshihiki_CheckGround.c
ObjOshihiki_CheckWall.c
ObjOshihiki_Destroy.c
ObjOshihiki_Draw.c
ObjOshihiki_Fall.c
ObjOshihiki_GetBlockUnder.c
ObjOshihiki_GetHighestFloor.c
ObjOshihiki_Init.c
ObjOshihiki_MoveWithBlockUnder.c
ObjOshihiki_NoSwitchPress.c
ObjOshihiki_OnActor.c
ObjOshihiki_OnScene.c
ObjOshihiki_Push.c
ObjOshihiki_ResetFloors.c
ObjOshihiki_RotateXZ.c
ObjOshihiki_SetColor.c
ObjOshihiki_SetFloors.c
ObjOshihiki_SetGround.c
ObjOshihiki_SetScale.c
ObjOshihiki_SetTextureStep.c
ObjOshihiki_SetupFall.c
ObjOshihiki_SetupOnActor.c
ObjOshihiki_SetupOnScene.c
ObjOshihiki_SetupPush.c
ObjOshihiki_StrongEnough.c
ObjOshihiki_Update.c
ObjOshihiki_UpdateInitPos.c
ObjPurify_Destroy.c
ObjPurify_DoNothing.c
ObjPurify_Init.c
ObjPurify_IsPurified.c
ObjPurify_SetSysMatrix.c
ObjPurify_Update.c
ObjPzlblock_Destroy.c
ObjPzlblock_Init.c
ObjPzlblock_Update.c
ObjRaillift_Destroy.c
ObjRaillift_DoNothing.c
ObjRaillift_Draw.c
ObjRaillift_DrawDekuFlowerPlatform.c
ObjRaillift_DrawDekuFlowerPlatformColorful.c
ObjRaillift_Idle.c
ObjRaillift_Init.c
ObjRaillift_Move.c
ObjRaillift_StartCutscene.c
ObjRaillift_Teleport.c
ObjRaillift_Update.c
ObjRaillift_UpdatePosition.c
ObjRaillift_Wait.c
ObjRoomtimer_Destroy.c
ObjRoomtimer_Init.c
ObjRoomtimer_Update.c
ObjRotlift_Destroy.c
ObjRotlift_Draw.c
ObjRotlift_Init.c
ObjRotlift_MoveDekuFlowers.c
ObjRotlift_Update.c
ObjShutter_Destroy.c
ObjShutter_Draw.c
ObjShutter_Init.c
ObjShutter_Update.c
ObjSkateblock_Destroy.c
ObjSkateblock_Draw.c
ObjSkateblock_Init.c
ObjSkateblock_Update.c
ObjSmork_Destroy.c
ObjSmork_Draw.c
ObjSmork_Init.c
ObjSmork_Update.c
ObjSnowball2_Destroy.c
ObjSnowball2_Draw.c
ObjSnowball2_Init.c
ObjSnowball2_Update.c
ObjSnowball_Destroy.c
ObjSnowball_Draw.c
ObjSnowball_Init.c
ObjSnowball_Update.c
ObjSound_Destroy.c
ObjSound_Draw.c
ObjSound_Init.c
ObjSound_Update.c
ObjSpidertent_Destroy.c
ObjSpidertent_Draw.c
ObjSpidertent_Init.c
ObjSpidertent_Update.c
ObjSpinyroll_Destroy.c
ObjSpinyroll_Draw.c
ObjSpinyroll_Init.c
ObjSpinyroll_Update.c
ObjSwitch_CrystalSwitchOff.c
ObjSwitch_CrystalSwitchOffInit.c
ObjSwitch_CrystalSwitchOn.c
ObjSwitch_CrystalSwitchOnInit.c
ObjSwitch_CrystalSwitchTurnOff.c
ObjSwitch_CrystalSwitchTurnOffInit.c
ObjSwitch_CrystalSwitchTurnOn.c
ObjSwitch_CrystalSwitchTurnOnInit.c
ObjSwitch_CrystalUpdateTimer.c
ObjSwitch_Destroy.c
ObjSwitch_Draw.c
ObjSwitch_DrawCrystalSwitch.c
ObjSwitch_DrawEyeSwitch.c
ObjSwitch_DrawFloorSwitch.c
ObjSwitch_DrawInvisibleEyeSwitch.c
ObjSwitch_DrawRustyFloorSwitch.c
ObjSwitch_DrawVisibleEyeSwitch.c
ObjSwitch_EyeSwitchClosed.c
ObjSwitch_EyeSwitchClosedInit.c
ObjSwitch_EyeSwitchClosing.c
ObjSwitch_EyeSwitchClosingInit.c
ObjSwitch_EyeSwitchFrozenInit.c
ObjSwitch_EyeSwitchOpen.c
ObjSwitch_EyeSwitchOpening.c
ObjSwitch_EyeSwitchOpeningInit.c
ObjSwitch_EyeSwitchOpenInit.c
ObjSwitch_EyeSwitchUnfrozen.c
ObjSwitch_FloorSwitchDown.c
ObjSwitch_FloorSwitchDownInit.c
ObjSwitch_FloorSwitchPushDown.c
ObjSwitch_FloorSwitchPushDownInit.c
ObjSwitch_FloorSwitchRiseUp.c
ObjSwitch_FloorSwitchRiseUpInit.c
ObjSwitch_FloorSwitchSnapPlayerToSwitchEdge.c
ObjSwitch_FloorSwitchUp.c
ObjSwitch_FloorSwitchUpInit.c
ObjSwitch_Init.c
ObjSwitch_InitJntSphCollider.c
ObjSwitch_InitTrisCollider.c
ObjSwitch_IsEyeSwitchHit.c
ObjSwitch_LargeFloorSwitchDown.c
ObjSwitch_LargeFloorSwitchDownInit.c
ObjSwitch_LargeFloorSwitchPushDown.c
ObjSwitch_LargeFloorSwitchPushDownInit.c
ObjSwitch_LargeFloorSwitchRiseUp.c
ObjSwitch_LargeFloorSwitchRiseUpInit.c
ObjSwitch_LargeFloorSwitchUp.c
ObjSwitch_LargeFloorSwitchUpInit.c
ObjSwitch_PlayDiamondSwitchSfx.c
ObjSwitch_PlayFootSwitchSfx.c
ObjSwitch_SetFloorSwitchSnapPlayerState.c
ObjSwitch_SetSwitchFlagState.c
ObjSwitch_SpawnIce.c
ObjSwitch_StopCutscene.c
ObjSwitch_TryPlayCutscene.c
ObjSwitch_TryPlayCutsceneInit.c
ObjSwitch_Update.c
ObjSwprize_Destroy.c
ObjSwprize_DoNothing.c
ObjSwprize_Init.c
ObjSwprize_SetupDoNothing.c
ObjSwprize_Update.c
ObjSyokudai_Destroy.c
ObjSyokudai_Draw.c
ObjSyokudai_Init.c
ObjSyokudai_Update.c
ObjTakarayaWall_CanCarvePath.c
ObjTakarayaWall_CarvePath.c
ObjTakarayaWall_Destroy.c
ObjTakarayaWall_Draw.c
ObjTakarayaWall_Init.c
ObjTakarayaWall_IsCellOpen.c
ObjTakarayaWall_Manage.c
ObjTakarayaWall_PosToCell.c
ObjTakarayaWall_Update.c
ObjTaru_Destroy.c
ObjTaru_Draw.c
ObjTaru_Init.c
ObjTaru_Update.c
ObjToge_Destroy.c
ObjToge_Draw.c
ObjToge_Init.c
ObjToge_Update.c
ObjTokeidai_Clock_Draw.c
ObjTokeidai_Clock_Init.c
ObjTokeidai_Counterweight_Collapse.c
ObjTokeidai_Counterweight_Draw.c
ObjTokeidai_Counterweight_Idle.c
ObjTokeidai_Counterweight_Init.c
ObjTokeidai_Counterweight_OpenedIdle.c
ObjTokeidai_Destroy.c
ObjTokeidai_DoNothing.c
ObjTokeidai_Draw.c
ObjTokeidai_ExteriorGear_Collapse.c
ObjTokeidai_ExteriorGear_Draw.c
ObjTokeidai_ExteriorGear_Idle.c
ObjTokeidai_ExteriorGear_Init.c
ObjTokeidai_ExteriorGear_OpenedIdle.c
ObjTokeidai_GetTargetSunMoonPanelRotation.c
ObjTokeidai_Init.c
ObjTokeidai_IsPostFirstCycleFinalHours.c
ObjTokeidai_RotateOnHourChange.c
ObjTokeidai_RotateOnMinuteChange.c
ObjTokeidai_SetupClockOrExteriorGear.c
ObjTokeidai_SetupTowerOpening.c
ObjTokeidai_StaircaseToRooftop_Idle.c
ObjTokeidai_TerminaFieldWalls_Collapse.c
ObjTokeidai_TerminaFieldWalls_Idle.c
ObjTokeidai_TowerClock_Fall.c
ObjTokeidai_TowerClock_Idle.c
ObjTokeidai_TowerClock_Init.c
ObjTokeidai_TowerClock_OpenedIdle.c
ObjTokeidai_TowerClock_SlideOff.c
ObjTokeidai_TowerOpening_DropCounterweight.c
ObjTokeidai_TowerOpening_EndCutscene.c
ObjTokeidai_TowerOpening_FinishOpening.c
ObjTokeidai_TowerOpening_FinishRaise.c
ObjTokeidai_TowerOpening_RaiseTower.c
ObjTokeidai_TowerOpening_Start.c
ObjTokeidai_TowerOpening_Wait.c
ObjTokeidai_Update.c
ObjTokeidai_WallClock_Idle.c
ObjTokeiStep_BeginOpen.c
ObjTokeiStep_Destroy.c
ObjTokeiStep_DoNothing.c
ObjTokeiStep_DoNothingOpen.c
ObjTokeiStep_Draw.c
ObjTokeiStep_DrawOpen.c
ObjTokeiStep_Init.c
ObjTokeiStep_InitSteps.c
ObjTokeiStep_InitStepsOpen.c
ObjTokeiStep_InitTimers.c
ObjTokeiStep_Open.c
ObjTokeiStep_OpenProcess.c
ObjTokeiStep_RequestQuakeAndRumble.c
ObjTokeiStep_SetSysMatrix.c
ObjTokeiStep_SetupBeginOpen.c
ObjTokeiStep_SetupDoNothing.c
ObjTokeiStep_SetupDoNothingOpen.c
ObjTokeiStep_SetupOpen.c
ObjTokeiStep_SpawnDust.c
ObjTokeiStep_Update.c
ObjTokeiTobira_Destroy.c
ObjTokeiTobira_Draw.c
ObjTokeiTobira_Init.c
ObjTokeiTobira_StartCutscene.c
ObjTokeiTobira_Update.c
ObjTokeiTurret_Destroy.c
ObjTokeiTurret_Draw.c
ObjTokeiTurret_Init.c
ObjTokeiTurret_Update.c
ObjToudai_Destroy.c
ObjToudai_Draw.c
ObjToudai_Init.c
ObjToudai_Update.c
ObjTree_Destroy.c
ObjTree_DoNothing.c
ObjTree_Draw.c
ObjTree_Init.c
ObjTree_SetupDoNothing.c
ObjTree_SetupSway.c
ObjTree_Sway.c
ObjTree_Update.c
ObjTree_UpdateCollision.c
ObjTsubo_Destroy.c
ObjTsubo_Draw.c
ObjTsubo_Init.c
ObjTsubo_IsSceneNotGohtOrTwinmold.c
ObjTsubo_MagicPotBreak1.c
ObjTsubo_MagicPotBreak2.c
ObjTsubo_MagicPotBreak3.c
ObjTsubo_PotBreak1.c
ObjTsubo_PotBreak2.c
ObjTsubo_PotBreak3.c
ObjTsubo_SpawnBoes.c
ObjTsubo_SpawnGoldSkulltula.c
ObjTsubo_Update.c
ObjUm_ChangeAnim.c
ObjUm_DefaultAnim.c
ObjUm_Destroy.c
ObjUm_Draw.c
ObjUm_InitBandits.c
ObjUm_Init.c
ObjUm_OverrideLimbDraw.c
ObjUm_PostLimbDraw.c
ObjUm_PostMilkRunStartCs.c
ObjUm_PostMilkRunWaitPathFinished.c
ObjUm_PreMilkRunDialogueHandler.c
ObjUm_PreMilkRunStartCs.c
ObjUm_RanchGetDialogue.c
ObjUm_RanchStartCs.c
ObjUm_RanchWait.c
ObjUm_RanchWaitPathFinished.c
ObjUm_RotatePlayer.c
ObjUm_RotatePlayerView.c
ObjUm_RunMinigame.c
ObjUm_SetPlayerPosition.c
ObjUm_SetupAction.c
ObjUm_SpawnFragments.c
ObjUm_StartCs.c
ObjUm_TerminaFieldIdle.c
ObjUm_UpdateBanditsCollisions.c
ObjUm_Update.c
ObjUm_UpdatePath.c
ObjUsiyane_Destroy.c
ObjUsiyane_Draw.c
ObjUsiyane_Init.c
ObjUsiyane_Update.c
ObjVisiblock_Destroy.c
ObjVisiblock_Draw.c
ObjVisiblock_Init.c
ObjVspinyroll_Destroy.c
ObjVspinyroll_Draw.c
ObjVspinyroll_Init.c
ObjVspinyroll_Update.c
ObjWarpstone_BeginOpeningCutscene.c
ObjWarpstone_ClosedIdle.c
ObjWarpstone_Destroy.c
ObjWarpstone_Draw.c
ObjWarpstone_Init.c
ObjWarpstone_OpenedIdle.c
ObjWarpstone_PlayOpeningCutscene.c
ObjWarpstone_SetupAction.c
ObjWarpstone_Update.c
ObjWind_Destroy.c
ObjWind_Draw.c
ObjWind_Init.c
ObjWind_Update.c
ObjWturn_Init.c
ObjWturn_Update.c
ObjY2lift_Destroy.c
ObjY2lift_Draw.c
ObjY2lift_Init.c
ObjY2lift_Update.c
ObjY2shutter_Destroy.c
ObjY2shutter_Draw.c
ObjY2shutter_Init.c
ObjY2shutter_SetupOpen.c
ObjY2shutter_Update.c
ObjYado_Destroy.c
ObjYado_Draw.c
ObjYado_Init.c
ObjYado_Update.c
ObjYasi_Destroy.c
ObjYasi_Draw.c
ObjYasi_Init.c
ObjYasi_Update.c
OceffSpot_Destroy.c
OceffSpot_Draw.c
OceffSpot_End.c
OceffSpot_GrowCylinder.c
OceffSpot_Init.c
OceffSpot_SetupAction.c
OceffSpot_Update.c
OceffSpot_Wait.c
OceffStorm_DefaultAction.c
OceffStorm_Destroy.c
OceffStorm_Draw2.c
OceffStorm_Draw.c
OceffStorm_Init.c
OceffStorm_SetupAction.c
OceffStorm_Update.c
OceffWipe2_Destroy.c
OceffWipe2_Draw.c
OceffWipe2_Init.c
OceffWipe2_Update.c
OceffWipe3_Destroy.c
OceffWipe3_Draw.c
OceffWipe3_Init.c
OceffWipe3_Update.c
OceffWipe4_Destroy.c
OceffWipe4_Draw.c
OceffWipe4_Init.c
OceffWipe4_Update.c
OceffWipe5_Destroy.c
OceffWipe5_Draw.c
OceffWipe5_Init.c
OceffWipe5_Update.c
OceffWipe6_Destroy.c
OceffWipe6_Draw.c
OceffWipe6_Init.c
OceffWipe6_Update.c
OceffWipe7_Destroy.c
OceffWipe7_Draw.c
OceffWipe7_Init.c
OceffWipe7_Update.c
OceffWipe_Destroy.c
OceffWipe_Draw.c
OceffWipe_Init.c
OceffWipe_Update.c
OLib_AddVecGeoToVec3f.c
OLib_ClampMaxDist.c
OLib_ClampMinDist.c
OLib_Vec3fAdd.c
OLib_Vec3fDiffBinAng.c
OLib_Vec3fDiff.c
OLib_Vec3fDiffDegF.c
OLib_Vec3fDiffRad.c
OLib_Vec3fDiffToVecGeo.c
OLib_Vec3fDiffToVecSph.c
OLib_Vec3fDist.c
OLib_Vec3fDistNormalize.c
OLib_Vec3fDistOutDiff.c
OLib_Vec3fDistXZ.c
OLib_Vec3fToVecGeo.c
OLib_Vec3fToVecSph.c
OLib_VecGeoToVec3f.c
OLib_VecSphToVec3f.c
osAfterPreNMI.c
__osCheckArena.c
osEPiLinkHandle.c
osFlashGetAddr.c
osFlashReInit.c
__osFree.c
__osGetActiveQueue.c
__osGetCurrFaultedThread.c
__osGetFpcCsr.c
__osGetHWIntrRoutine.c
__osGetSizes.c
__osIdCheckSum.c
__osInitialize_autodetect.c
__osMallocAddHeap.c
__osMalloc.c
__osMallocCleanup.c
__osMallocInit.c
__osMallocIsInitalized.c
__osMallocR.c
__osMemcpy.c
__osMemset.c
__osPfsDeclearPage.c
__osPfsReleasePages.c
__osRealloc.c
__osSetHWIntrRoutine.c
osSetTime.c
__osStrcmp.c
__osStrcpy.c
__osSumcalc.c
osSyncPrintf.c
osSyncPrintfThreadContext.c
osSyncPrintfUnused.c
osViExtendVStart.c
Overlay_AllocateAndLoad.c
Overlay_FreeGameState.c
Overlay_Load.c
Overlay_LoadGameState.c
Overlay_Relocate.c
PadMgr_AcquireSerialEventQueue.c
PadMgr_AdjustInput.c
PadMgr_ControllerHasRumblePak.c
PadMgr_GetInput2.c
PadMgr_GetInput.c
PadMgr_GetInputNoLock.c
PadMgr_GetValidControllersMask.c
PadMgr_HandlePreNMI.c
PadMgr_HandleRetrace.c
PadMgr_Init.c
PadMgr_InitVoice.c
PadMgr_LockPadData.c
PadMgr_ReleaseSerialEventQueue.c
PadMgr_RumblePause.c
PadMgr_RumbleSet.c
PadMgr_RumbleSetSingle.c
PadMgr_RumbleStop.c
PadMgr_SetInputRetraceCallback.c
PadMgr_SetRumbleRetraceCallback.c
PadMgr_ThreadEntry.c
PadMgr_UnlockPadData.c
PadMgr_UnsetInputRetraceCallback.c
PadMgr_UnsetRumbleRetraceCallback.c
PadMgr_UpdateConnections.c
PadMgr_UpdateInputs.c
PadMgr_UpdateRumble.c
PadMgr_VoiceAcquireSerialEventQueue.c
PadMgr_VoiceReleaseSerialEventQueue.c
PadSetup_Init.c
PadUtils_CheckCur.c
PadUtils_CheckCurExact.c
PadUtils_CheckPressed.c
PadUtils_CheckReleased.c
PadUtils_GetCurButton.c
PadUtils_GetCurX.c
PadUtils_GetCurY.c
PadUtils_GetPressButton.c
PadUtils_GetRelX.c
PadUtils_GetRelXImpl.c
PadUtils_GetRelY.c
PadUtils_GetRelYImpl.c
PadUtils_Init.c
PadUtils_ResetPressRel.c
PadUtils_SetRelXY.c
PadUtils_UpdateRelXY.c
Path_CopyLastPoint.c
Path_GetByIndex.c
Path_OrientAndGetDistSq.c
Play_AssignPlayerCsIdsFromScene.c
Play_CamIsNotFixed.c
Play_ChangeCameraSetting.c
Play_ChangeCameraStatus.c
Play_ChooseDynamicTransition.c
Play_ClearAllSubCameras.c
Play_ClearCamera.c
Play_ClearTransition.c
Play_CompressI8ToI5.c
Play_ConvertRgba16ToIntensityImage.c
Play_CopyCamera.c
Play_CreateSubCamera.c
Play_DecompressI5ToI8.c
Play_Destroy.c
Play_DestroyMotionBlur.c
Play_DisableMotionBlur.c
Play_DisableMotionBlurPriority.c
Play_Draw.c
Play_DrawMain.c
Play_DrawMotionBlur.c
Play_EnableMotionBlur.c
Play_EnableMotionBlurPriority.c
Player_Action_0.c
Player_Action_10.c
Player_Action_11.c
Player_Action_12.c
Player_Action_13.c
Player_Action_14.c
Player_Action_15.c
Player_Action_16.c
Player_Action_17.c
Player_Action_18.c
Player_Action_19.c
Player_Action_1.c
Player_Action_20.c
Player_Action_21.c
Player_Action_22.c
Player_Action_23.c
Player_Action_24.c
Player_Action_25.c
Player_Action_26.c
Player_Action_27.c
Player_Action_28.c
Player_Action_29.c
Player_Action_2.c
Player_Action_30.c
Player_Action_31.c
Player_Action_32.c
Player_Action_33.c
Player_Action_34.c
Player_Action_35.c
Player_Action_36.c
Player_Action_37.c
Player_Action_38.c
Player_Action_39.c
Player_Action_3.c
Player_Action_40.c
Player_Action_41.c
Player_Action_42.c
Player_Action_43.c
Player_Action_44.c
Player_Action_45.c
Player_Action_46.c
Player_Action_47.c
Player_Action_48.c
Player_Action_49.c
Player_Action_4.c
Player_Action_50.c
Player_Action_51.c
Player_Action_52.c
Player_Action_53.c
Player_Action_54.c
Player_Action_55.c
Player_Action_56.c
Player_Action_57.c
Player_Action_58.c
Player_Action_59.c
Player_Action_5.c
Player_Action_60.c
Player_Action_61.c
Player_Action_62.c
Player_Action_63.c
Player_Action_64.c
Player_Action_65.c
Player_Action_66.c
Player_Action_67.c
Player_Action_68.c
Player_Action_69.c
Player_Action_6.c
Player_Action_70.c
Player_Action_71.c
Player_Action_72.c
Player_Action_73.c
Player_Action_74.c
Player_Action_75.c
Player_Action_76.c
Player_Action_77.c
Player_Action_78.c
Player_Action_79.c
Player_Action_7.c
Player_Action_80.c
Player_Action_81.c
Player_Action_82.c
Player_Action_83.c
Player_Action_84.c
Player_Action_85.c
Player_Action_86.c
Player_Action_87.c
Player_Action_88.c
Player_Action_89.c
Player_Action_8.c
Player_Action_90.c
Player_Action_91.c
Player_Action_92.c
Player_Action_93.c
Player_Action_94.c
Player_Action_95.c
Player_Action_96.c
Player_Action_97.c
Player_Action_9.c
Player_ActionChange_0.c
Player_ActionChange_10.c
Player_ActionChange_11.c
Player_ActionChange_12.c
Player_ActionChange_13.c
Player_ActionChange_14.c
Player_ActionChange_1.c
Player_ActionChange_2.c
Player_ActionChange_3.c
Player_ActionChange_4.c
Player_ActionChange_5.c
Player_ActionChange_6.c
Player_ActionChange_7.c
Player_ActionChange_8.c
Player_ActionChange_9.c
Player_ActionToModelGroup.c
Player_AdjustSingleLeg.c
PlayerAnimation_AnimateFrame.c
PlayerAnimation_BlendToJoint.c
PlayerAnimation_BlendToMorph.c
PlayerAnimation_Change.c
PlayerAnimation_CopyJointToMorph.c
PlayerAnimation_CopyMorphToJoint.c
PlayerAnimation_EndLoop.c
PlayerAnimation_InterpJointMorph.c
PlayerAnimation_LoadToJoint.c
PlayerAnimation_LoadToMorph.c
PlayerAnimation_Loop.c
PlayerAnimation_Morph.c
PlayerAnimation_Once.c
PlayerAnimation_OnFrame.c
Player_AnimationPlayLoop.c
PlayerAnimation_PlayLoop.c
PlayerAnimation_PlayLoopSetSpeed.c
Player_AnimationPlayOnce.c
PlayerAnimation_PlayOnce.c
Player_AnimationPlayOnceReverse.c
PlayerAnimation_PlayOnceSetSpeed.c
PlayerAnimation_SetUpdateFunction.c
PlayerAnimation_Update.c
Player_AnimSfx_PlayFloorByAge.c
Player_AnimSfx_PlayFloor.c
Player_AnimSfx_PlayFloorJump.c
Player_AnimSfx_PlayFloorLand.c
Player_AnimSfx_PlayFloorWalk.c
Player_AnimSfx_PlayVoice.c
Player_BButtonSwordFromIA.c
Player_BottleFromIA.c
Player_CalcSpeedAndYawFromControlStick.c
PlayerCall_Destroy.c
PlayerCall_Draw.c
PlayerCall_Init.c
PlayerCall_InitFuncPtrs.c
PlayerCall_Update.c
Player_CanUpdateItems.c
Player_ChooseIdleAnim.c
Player_CsAction_0.c
Player_CsAction_10.c
Player_CsAction_11.c
Player_CsAction_12.c
Player_CsAction_13.c
Player_CsAction_14.c
Player_CsAction_15.c
Player_CsAction_16.c
Player_CsAction_17.c
Player_CsAction_18.c
Player_CsAction_19.c
Player_CsAction_1.c
Player_CsAction_20.c
Player_CsAction_21.c
Player_CsAction_22.c
Player_CsAction_23.c
Player_CsAction_25.c
Player_CsAction_26.c
Player_CsAction_27.c
Player_CsAction_28.c
Player_CsAction_29.c
Player_CsAction_2.c
Player_CsAction_30.c
Player_CsAction_31.c
Player_CsAction_32.c
Player_CsAction_33.c
Player_CsAction_34.c
Player_CsAction_35.c
Player_CsAction_36.c
Player_CsAction_37.c
Player_CsAction_38.c
Player_CsAction_39.c
Player_CsAction_3.c
Player_CsAction_40.c
Player_CsAction_41.c
Player_CsAction_42.c
Player_CsAction_43.c
Player_CsAction_44.c
Player_CsAction_45.c
Player_CsAction_46.c
Player_CsAction_48.c
Player_CsAction_4.c
Player_CsAction_5.c
Player_CsAction_6.c
Player_CsAction_7.c
Player_CsAction_8.c
Player_CsAction_9.c
Player_CsAction_End.c
Player_CsAction_TranslateReverse.c
Player_CsAnim_10.c
Player_CsAnim_11.c
Player_CsAnim_12.c
Player_CsAnim_13.c
Player_CsAnim_14.c
Player_CsAnim_15.c
Player_CsAnim_16.c
Player_CsAnim_17.c
Player_CsAnim_18.c
Player_CsAnim_19.c
Player_CsAnim_1.c
Player_CsAnim_2.c
Player_CsAnim_3.c
Player_CsAnim_4.c
Player_CsAnim_5.c
Player_CsAnim_6.c
Player_CsAnim_7.c
Player_CsAnim_8.c
Player_CsAnim_9.c
Player_Cutscene_8085ABA8.c
Player_Cutscene_SetPosAndYawToStart.c
Player_Cutscene_Translate.c
Player_Destroy.c
Player_DestroyHookshot.c
Player_DetachHeldActor.c
Player_DetectSecrets.c
Player_Door_Knob.c
Player_Door_Sliding.c
Player_Door_Staircase.c
Player_DrawBlastMask.c
Player_DrawBunnyHood.c
Player_Draw.c
Player_DrawCircusLeadersMask.c
Player_DrawCouplesMask.c
Player_DrawGameplay.c
Player_DrawGetItem.c
Player_DrawGetItemImpl.c
Player_DrawGreatFairysMask.c
Player_DrawHookshotReticle.c
Player_DrawImpl.c
Player_DrawStrayFairyParticles.c
Player_DrawZoraShield.c
Player_ExplosiveFromIA.c
Player_FinishItemChange.c
Player_GetBottleHeld.c
Player_GetCurMaskItemId.c
Player_GetEnvironmentalHazard.c
Player_GetExchangeItemAction.c
Player_GetExplosiveHeld.c
Player_GetFloorSfxByAge.c
Player_GetFloorSfx.c
Player_GetHeight.c
Player_GetHeldBButtonSword.c
Player_GetItemOnButton.c
Player_GetMask.c
Player_GetMeleeWeaponHeld.c
Player_GetMovementSpeedAndYaw.c
Player_GetRunSpeedLimit.c
Player_GetStrength.c
Player_GrabPlayer.c
Player_HandleExitsAndVoids.c
Player_HandleSlopes.c
Player_HasMirrorShieldEquipped.c
Player_InBlockingCsMode.c
Player_InCsMode.c
Player_InflictDamage.c
Player_Init.c
Player_InitCommon.c
Player_InitItemAction_2.c
Player_InitItemAction_5.c
Player_InitItemAction.c
Player_InitItemAction_DekuStick.c
Player_InitItemAction_DoNothing.c
Player_InitItemAction_SpawnExplosive.c
Player_InitItemAction_SpawnHookshot.c
Player_InitItemActionWithAnim.c
Player_InitMode_0.c
Player_InitMode_1.c
Player_InitMode_2.c
Player_InitMode_3.c
Player_InitMode_4.c
Player_InitMode_5.c
Player_InitMode_6.c
Player_InitMode_7.c
Player_InitMode_B.c
Player_InitMode_D.c
Player_InitMode_F.c
Player_InitMode_Telescope.c
Player_IsBurningStickInRange.c
Player_IsFacingActor.c
Player_IsGoronOrDeku.c
Player_IsHoldingHookshot.c
Player_IsHoldingMirrorShield.c
Player_IsHoldingTwoHandedWeapon.c
Player_ItemIsInUse.c
Player_ItemIsItemAction.c
Player_ItemToItemAction.c
Player_LerpEnvLighting.c
Player_MaskIdToItemId.c
Player_MeleeWeaponFromIA.c
Player_OverrideBlureColors.c
Player_OverrideLimbDrawGameplayCommon.c
Player_OverrideLimbDrawGameplayCrawling.c
Player_OverrideLimbDrawGameplayDefault.c
Player_OverrideLimbDrawGameplayFirstPerson.c
Player_PlayAnimSfx.c
Player_PlaySfx.c
Player_PostLimbDrawGameplay.c
Player_PosVsWallLineTest.c
Player_ProcessControlStick.c
Player_ProcessItemButtons.c
Player_ProcessSceneCollision.c
Player_RemoveMask.c
Player_RequestQuakeAndRumble.c
Player_RequestQuake.c
Player_RequestRumble.c
Player_ResetCylinder.c
Player_SetAction.c
Player_SetAction_PreserveItemAction.c
Player_SetAction_PreserveMoveFlags.c
Player_SetCylinderForAttack.c
Player_SetDoAction.c
Player_SetEquipmentData.c
Player_SetFeetPos.c
Player_SetModelGroup.c
Player_SetModels.c
Player_SetModelsForHoldingShield.c
Player_SetUpperAction.c
Player_SpawnFairy.c
Player_StartChangingHeldItem.c
Player_StartFishing.c
Player_StopCutscene.c
Player_StopHorizontalMovement.c
Player_SwordFromIA.c
Player_TalkWithPlayer.c
Player_TranslateAndRotateY.c
Player_TryActionChangeList.c
Player_Untarget.c
Player_UpdateBottleHeld.c
Player_UpdateBunnyEars.c
Player_Update.c
Player_UpdateCamAndSeqModes.c
Player_UpdateCommon.c
Player_UpdateItems.c
Player_UpdateShieldCollider.c
Player_UpdateUpperBody.c
Player_UpperAction_0.c
Player_UpperAction_10.c
Player_UpperAction_11.c
Player_UpperAction_12.c
Player_UpperAction_13.c
Player_UpperAction_14.c
Player_UpperAction_15.c
Player_UpperAction_16.c
Player_UpperAction_1.c
Player_UpperAction_3.c
Player_UpperAction_4.c
Player_UpperAction_5.c
Player_UpperAction_6.c
Player_UpperAction_7.c
Player_UpperAction_8.c
Player_UpperAction_9.c
Player_UpperAction_ChangeHeldItem.c
Player_UseItem.c
Player_WaitToFinishItemChange.c
Play_FillScreen.c
Play_GetActiveCamId.c
Play_GetActorCsCamFuncData.c
Play_GetActorCsCamSetting.c
Play_GetCamera.c
Play_GetCameraUID.c
Play_GetFloorSurface.c
Play_GetFloorSurfaceImpl.c
Play_GetOriginalSceneId.c
Play_GetScreenPos.c
Play_GetWaterSurface.c
Play_InCsMode.c
Play_Init.c
Play_InitEnvironment.c
Play_InitMotionBlur.c
Play_InitScene.c
Play_IsDebugCamEnabled.c
Play_IsUnderwater.c
Play_LoadFile.c
Play_Main.c
Play_PostWorldDraw.c
Play_SaveCycleSceneFlags.c
Play_SetCameraAtEye.c
Play_SetCameraAtEyeUp.c
Play_SetCameraFov.c
Play_SetCameraRoll.c
Play_SetFog.c
Play_SetMotionBlurAlpha.c
Play_SetMotionBlurPriorityAlpha.c
Play_SetRespawnData.c
Play_SetupRespawnPoint.c
Play_SetupTransition.c
Play_SpawnScene.c
Play_TakePictoPhoto.c
Play_TriggerPictoPhoto.c
Play_Update.c
Play_UpdateMain.c
Play_UpdateTransition.c
Play_UpdateWaterCamera.c
PreNMI_Destroy.c
PreNMI_Draw.c
PreNMI_Init.c
PreNMI_Main.c
PreNMI_Stop.c
PreNMI_Update.c
PreRender_AntiAliasFilter.c
PreRender_AntiAliasFilterPixel.c
PreRender_ApplyFilters.c
PreRender_ApplyFiltersSlowlyDestroy.c
PreRender_ApplyFiltersSlowlyInit.c
PreRender_CopyImage.c
PreRender_CoverageRgba16ToI8.c
PreRender_Destroy.c
PreRender_DivotFilter.c
Prerender_DrawBackground2D.c
Prerender_DrawBackground2DImpl.c
PreRender_DrawCoverage.c
PreRender_FetchFbufCoverage.c
PreRender_Get5bMedian9.c
PreRender_Init.c
PreRender_RestoreBuffer.c
PreRender_RestoreFramebuffer.c
PreRender_RestoreZBuffer.c
PreRender_SaveFramebuffer.c
PreRender_SaveZBuffer.c
PreRender_SetValues.c
PreRender_SetValuesSave.c
_Printf.c
PrintUtils_Printf.c
PrintUtils_VPrintf.c
proutSprintf.c
_Putfld.c
Quake_CallbackType1.c
Quake_CallbackType2.c
Quake_CallbackType3.c
Quake_CallbackType4.c
Quake_CallbackType5.c
Quake_CallbackType6.c
Quake_GetFreeIndex.c
Quake_GetNumActiveQuakes.c
Quake_GetRequest.c
Quake_GetTimeLeft.c
Quake_Init.c
Quake_Random.c
Quake_Remove.c
Quake_RemoveRequest.c
Quake_Request.c
Quake_RequestImpl.c
Quake_SetDuration.c
Quake_SetOrientation.c
Quake_SetPerturbations.c
Quake_SetSpeed.c
Quake_SetValue.c
Quake_Update.c
Quake_UpdateShakeInfo.c
QuestHint_GetTatlTextId.c
Rand_Centered.c
Rand_CenteredFloat.c
Rand_Centered_Variable.c
Rand_Next.c
Rand_Next_Variable.c
Rand_S16Offset.c
Rand_S16OffsetStride.c
Rand_Seed.c
Rand_Seed_Variable.c
Rand_ZeroFloat.c
Rand_ZeroOne.c
Rand_ZeroOne_Variable.c
RcpUtils_PrintRegisterStatus.c
RcpUtils_Reset.c
recomp_entrypoint.c
recomp_overlays.inl
Regs_Init.c
Regs_InitData.c
Reset.c
Room_AllocateAndLoad.c
Room_Draw.c
Room_DrawCullable.c
Room_DrawImage.c
Room_DrawImageMulti.c
Room_DrawImageSingle.c
Room_DrawNone.c
Room_DrawNormal.c
Room_GetImageMultiBgEntry.c
Room_HandleLoadCallbacks.c
Room_Init.c
Room_Noop.c
Room_StartRoomTransition.c
roundf_recomp.c
round_recomp.c
Rumble_ControllerOneHasRumblePak.c
Rumble_Destroy.c
Rumble_Init.c
RumbleManager_Destroy.c
RumbleManager_Init.c
RumbleManager_Update.c
Rumble_Override.c
Rumble_Request.c
Rumble_SetUpdateEnabled.c
Rumble_StateReset.c
Rumble_StateWipeRequests.c
Rumble_Update.c
Rupees_ChangeBy.c
SaveContext_Init.c
ScaleRotPos_Init.c
ScaleRotPos_IsEqual.c
ScaleRotPos_SetValue.c
Scene_Command09.c
Scene_Command1D.c
Scene_CommandActorCutsceneCamList.c
Scene_CommandActorList.c
Scene_CommandAltHeaderList.c
Scene_CommandAnimatedMaterials.c
Scene_CommandCollisionHeader.c
Scene_CommandCutsceneList.c
Scene_CommandCutsceneScriptList.c
Scene_CommandEchoSetting.c
Scene_CommandEntranceList.c
Scene_CommandEnvLightSettings.c
Scene_CommandExitList.c
Scene_CommandLightList.c
Scene_CommandMesh.c
Scene_CommandMiniMap.c
Scene_CommandMiniMapCompassInfo.c
Scene_CommandObjectList.c
Scene_CommandPathList.c
Scene_CommandRoomBehavior.c
Scene_CommandRoomList.c
Scene_CommandSetRegionVisitedFlag.c
Scene_CommandSkyboxDisables.c
Scene_CommandSkyboxSettings.c
Scene_CommandSoundSettings.c
Scene_CommandSpawnList.c
Scene_CommandSpecialFiles.c
Scene_CommandTimeSettings.c
Scene_CommandTransiActorList.c
Scene_CommandWindSettings.c
Scene_Draw.c
Scene_DrawConfig3.c
Scene_DrawConfig4.c
Scene_DrawConfig5.c
Scene_DrawConfigDefault.c
Scene_DrawConfigDoNothing.c
Scene_DrawConfigGreatBayTemple.c
Scene_DrawConfigMatAnim.c
Scene_DrawConfigMatAnimManualStep.c
Scene_ExecuteCommands.c
Scene_LagrangeInterp.c
Scene_LagrangeInterpColor.c
Scene_LoadAreaTextures.c
Scene_SetCullFlag.c
Scene_SetExitFade.c
Scene_SetRenderModeXlu.c
Sched_FaultClient.c
Sched_HandleAudioCancel.c
Sched_HandleEntry.c
Sched_HandleGfxCancel.c
Sched_HandleRDPDone.c
Sched_HandleReset.c
Sched_HandleRetrace.c
Sched_HandleRSPDone.c
Sched_HandleStop.c
Sched_Init.c
Sched_NotifyDone.c
Sched_QueueTask.c
Sched_RetraceUpdateFramebuffer.c
Sched_RunTask.c
Sched_Schedule.c
Sched_SendAudioCancelMsg.c
Sched_SendEntryMsg.c
Sched_SendGfxCancelMsg.c
Sched_SwapFramebuffer.c
Sched_TaskCheckFramebuffers.c
Sched_TaskUpdateFramebuffer.c
Sched_ThreadEntry.c
Schedule_BranchL.c
Schedule_BranchS.c
Schedule_CheckBeforeTimeL.c
Schedule_CheckBeforeTimeS.c
Schedule_CheckFlagL.c
Schedule_CheckFlagS.c
Schedule_CheckMiscS.c
Schedule_CheckNotInDayL.c
Schedule_CheckNotInDayS.c
Schedule_CheckNotInSceneL.c
Schedule_CheckNotInSceneS.c
Schedule_CheckTimeRangeL.c
Schedule_CheckTimeRangeS.c
Schedule_Nop.c
Schedule_ReturnEmpty.c
Schedule_ReturnNone.c
Schedule_ReturnTime.c
Schedule_ReturnValueL.c
Schedule_ReturnValueS.c
Schedule_RunScript.c
Sched_Yield.c
Setup_Destroy.c
Setup_Init.c
Setup_InitImpl.c
Setup_SetRegs.c
ShotSun_Destroy.c
ShotSun_Init.c
ShotSun_SpawnFairy.c
ShotSun_TriggerFairy.c
ShotSun_Update.c
ShotSun_UpdateForOcarina.c
ShotSun_UpdateHyliaSun.c
ShrinkWindow_Destroy.c
ShrinkWindow_Draw.c
ShrinkWindow_Init.c
ShrinkWindow_Letterbox_GetSize.c
ShrinkWindow_Letterbox_GetSizeTarget.c
ShrinkWindow_Letterbox_SetSize.c
ShrinkWindow_Letterbox_SetSizeTarget.c
ShrinkWindow_Pillarbox_GetSize.c
ShrinkWindow_Pillarbox_GetSizeTarget.c
ShrinkWindow_Pillarbox_SetSize.c
ShrinkWindow_Pillarbox_SetSizeTarget.c
ShrinkWindow_Update.c
__sinf_recomp.c
sins.c
SkelAnime_AnimateFrame.c
SkelAnime_CopyFrameTable.c
SkelAnime_CopyFrameTableFalse.c
SkelAnime_CopyFrameTableTrue.c
SkelAnime_Draw.c
SkelAnime_DrawFlex.c
SkelAnime_DrawFlexLimb.c
SkelAnime_DrawFlexLimbLod.c
SkelAnime_DrawFlexLimbOpa.c
SkelAnime_DrawFlexLod.c
SkelAnime_DrawFlexOpa.c
SkelAnime_DrawLimb.c
SkelAnime_DrawLimbLod.c
SkelAnime_DrawLimbOpa.c
SkelAnime_DrawLod.c
SkelAnime_DrawOpa.c
SkelAnime_DrawTransformFlexLimbOpa.c
SkelAnime_DrawTransformFlexOpa.c
SkelAnime_Free.c
SkelAnime_GetFrameData.c
SkelAnime_GetFrameDataLegacy.c
SkelAnime_Init.c
SkelAnime_InitFlex.c
SkelAnime_InitPlayer.c
SkelAnime_InitSkin.c
SkelAnime_InterpFrameTable.c
SkelAnime_LoopFull.c
SkelAnime_LoopPartial.c
SkelAnime_Morph.c
SkelAnime_MorphTaper.c
SkelAnime_Once.c
SkelAnime_SetUpdate.c
SkelAnime_Update.c
SkelAnime_UpdateTranslation.c
SkelCurve_Clear.c
SkelCurve_Destroy.c
SkelCurve_Draw.c
SkelCurve_DrawLimb.c
SkelCurve_Init.c
SkelCurve_SetAnim.c
SkelCurve_Update.c
Skin_ApplyAnimTransformations.c
Skin_ApplyLimbModifications.c
Skin_DrawAnimatedLimb.c
Skin_DrawImpl.c
Skin_DrawLimb.c
Skin_Free.c
Skin_GetLimbPos.c
Skin_GetVertexPos.c
Skin_InitAnimatedLimb.c
Skin_Init.c
SkinMatrix_Clear.c
SkinMatrix_GetClear.c
SkinMatrix_Invert.c
SkinMatrix_MtxFCopy.c
SkinMatrix_MtxFMtxFMult.c
SkinMatrix_MtxFToMtx.c
SkinMatrix_MtxFToNewMtx.c
SkinMatrix_MulXRotation.c
SkinMatrix_MulYRotation.c
SkinMatrix_SetRotateAroundVec.c
SkinMatrix_SetRotateRPY.c
SkinMatrix_SetRotateRPYTranslate.c
SkinMatrix_SetRotateYRP.c
SkinMatrix_SetScale.c
SkinMatrix_SetScaleRotateRPYTranslate.c
SkinMatrix_SetScaleRotateYRPTranslate.c
SkinMatrix_SetTranslate.c
SkinMatrix_SetXRotation.c
SkinMatrix_SetYRotation.c
SkinMatrix_SetZRotation.c
SkinMatrix_Vec3fMtxFMultXYZ.c
SkinMatrix_Vec3fMtxFMultXYZW.c
SkinMatrix_Vec3fToVec3s.c
SkinMatrix_Vec3sToVec3f.c
Skin_Setup.c
Skin_UpdateVertices.c
Skybox_Draw.c
Skybox_Init.c
Skybox_SetColors.c
Skybox_Setup.c
Skybox_Update.c
Skybox_UpdateMatrix.c
Sleep_Cycles.c
Sleep_Msec.c
Sleep_Nsec.c
Sleep_Sec.c
Sleep_Usec.c
Slowly_Destroy.c
Slowly_Init.c
Slowly_Main.c
Slowly_ThreadEntry.c
Snap_AbsS.c
Snap_CheckFlag.c
Snap_RecordPictographedActors.c
Snap_SetFlag.c
Snap_UnsetFlag.c
Snap_ValidatePictograph.c
SoundSource_Add.c
SoundSource_InitAll.c
SoundSource_PlaySfxAtFixedWorldPos.c
SoundSource_PlaySfxEachFrameAtFixedWorldPos.c
SoundSource_UpdateAll.c
SpeedMeter_Destroy.c
SpeedMeter_DrawAllocEntries.c
SpeedMeter_DrawAllocEntry.c
SpeedMeter_DrawTimeEntries.c
SpeedMeter_InitAllocEntry.c
SpeedMeter_Init.c
SpeedMeter_InitImpl.c
sprintf_recomp.c
sqrtf_recomp.c
Sram_ActivateOwl.c
Sram_Alloc.c
Sram_CalcChecksum.c
Sram_ClearFlagsAtDawnOfTheFirstDay.c
Sram_ClearHighscores.c
Sram_CopySave.c
Sram_EraseSave.c
Sram_GenerateRandomSaveFields.c
Sram_IncrementDay.c
Sram_InitDebugSave.c
Sram_InitNewSave.c
Sram_InitSave.c
Sram_InitSram.c
Sram_nop8014750C.c
Sram_OpenSave.c
Sram_ResetSave.c
Sram_ResetSaveFromMoonCrash.c
Sram_SaveEndOfCycle.c
Sram_SaveSpecialEnterClockTown.c
Sram_SaveSpecialNewDay.c
Sram_SetFlashPagesDefault.c
Sram_SetFlashPagesOwlSave.c
Sram_StartWriteToFlashDefault.c
Sram_StartWriteToFlashOwlSave.c
Sram_SyncWriteToFlash.c
Sram_UpdateWriteToFlashDefault.c
Sram_UpdateWriteToFlashOwlSave.c
Sram_WriteSaveOptionsToBuffer.c
SSList_SetNull.c
SSNodeList_Alloc.c
SSNodeList_GetNextNode.c
SSNodeList_GetNextNodeIdx.c
SSNodeList_Init.c
SSNodeList_SetSSListHead.c
SSNode_SetValue.c
StackCheck_CheckAll.c
StackCheck_Check.c
StackCheck_Cleanup.c
StackCheck_GetState.c
StackCheck_Init.c
StaticLookup_AddPoly.c
StaticLookup_AddPolyToSSList.c
strchr_recomp.c
strlen_recomp.c
SubS_ActorAndPlayerFaceEachOther.c
SubS_ActorPathing_ComputePointInfo.c
SubS_ActorPathing_Init.c
SubS_ActorPathing_MoveWithGravity.c
SubS_ActorPathing_MoveWithoutGravityReverse.c
SubS_ActorPathing_SetNextPoint.c
SubS_ActorPathing_Update.c
SubS_AngleDiffLessEqual.c
SubS_ChangeAnimationByInfoS.c
SubS_ChangeAnimationBySpeedInfo.c
SubS_ComputeTrackPointRot.c
SubS_ConstructPlane.c
SubS_CopyPointFromPath.c
SubS_CopyPointFromPathCheckBounds.c
SubS_CopyPointFromPathList.c
SubS_DrawShadowTex.c
SubS_DrawTransformFlex.c
SubS_DrawTransformFlexLimb.c
SubS_FillCutscenesList.c
SubS_FillShadowTex.c
SubS_FindActor.c
SubS_FindActorCustom.c
SubS_FindDoor.c
SubS_FindNearestActor.c
SubS_GenShadowTex.c
SubS_GetAdditionalPath.c
SubS_GetDayDependentPath.c
SubS_GetDistSqAndOrientPath.c
SubS_GetDistSqAndOrientPoints.c
SubS_GetObjectSlot.c
SubS_GetPathByIndex.c
SubS_GetPathCountFromPathList.c
SubS_HasReachedPoint.c
SubS_InCsMode.c
SubS_IsFloorAbove.c
SubS_IsObjectLoaded.c
SubS_LineSegVsPlane.c
SubS_MoveActorToPoint.c
SubS_Offer.c
SubS_OfferTalkExchangeCustom.c
SubS_OfferTalkExchangeFacing.c
SubS_SetOfferMode.c
SubS_StartCutscene.c
SubS_TimePathing_ComputeInitialY.c
SubS_TimePathing_ComputeProgress.c
SubS_TimePathing_ComputeTargetPosXZ.c
SubS_TimePathing_ComputeWeights.c
SubS_TimePathing_FillKnots.c
SubS_TimePathing_Update.c
SubS_TrackPoint.c
SubS_TrackPointStep.c
SubS_UpdateFidgetTables.c
SubS_UpdateLimb.c
SubS_WeightPathing_ComputePoint.c
SubS_WeightPathing_Move.c
SurfaceType_CheckWallFlag0.c
SurfaceType_CheckWallFlag1.c
SurfaceType_CheckWallFlag2.c
SurfaceType_GetBgCamIndex.c
SurfaceType_GetConveyorDirection.c
SurfaceType_GetConveyorSpeed.c
SurfaceType_GetData.c
SurfaceType_GetEcho.c
SurfaceType_GetFloorEffect.c
SurfaceType_GetFloorProperty2.c
SurfaceType_GetFloorProperty.c
SurfaceType_GetFloorType.c
SurfaceType_GetLightSettingIndex.c
SurfaceType_GetMaterial.c
SurfaceType_GetSceneExitIndex.c
SurfaceType_GetSfxOffset.c
SurfaceType_GetWallFlags.c
SurfaceType_GetWallType.c
SurfaceType_HasMaterialProperty.c
SurfaceType_IsFloorConveyor.c
SurfaceType_IsHookshotSurface.c
SurfaceType_IsHorseBlocked.c
SurfaceType_IsIgnoredByEntities.c
SurfaceType_IsIgnoredByProjectiles.c
SurfaceType_IsSoft.c
SurfaceType_IsWallDamage.c
SysCfb_GetFramebuffer.c
SysCfb_GetWorkBuffer.c
SysCfb_GetZBuffer.c
SysCfb_GetZBufferInt.c
SysCfb_GetZBufferPixel.c
SysCfb_Init.c
SysCfb_Reset.c
SysCfb_SetHiResMode.c
SysCfb_SetLoResMode.c
SysFlashrom_AttemptWrite.c
SysFlashrom_AwaitResult.c
SysFlashrom_CheckFlashType.c
SysFlashrom_EraseSector.c
SysFlashrom_ExecWrite.c
SysFlashrom_GetVendorStr.c
SysFlashrom_InitFlash.c
SysFlashrom_IsBusy.c
SysFlashrom_IsInit.c
SysFlashrom_NeedsToErase.c
SysFlashrom_ReadData.c
SysFlashrom_ThreadEntry.c
SysFlashrom_WriteDataAsync.c
SysFlashrom_WriteData.c
SysFlashrom_WriteDataSync.c
SystemArena_Calloc.c
SystemArena_CheckArena.c
SystemArena_Cleanup.c
SystemArena_Free.c
SystemArena_GetSizes.c
SystemArena_Init.c
SystemArena_IsInitialized.c
SystemArena_Malloc.c
SystemArena_MallocR.c
SystemArena_Realloc.c
SystemHeap_Free.c
SystemHeap_Init.c
SystemHeap_Malloc.c
SystemHeap_RunBlockFunc1.c
SystemHeap_RunBlockFunc1Reverse.c
SystemHeap_RunBlockFunc8.c
SystemHeap_RunBlockFunc.c
SystemHeap_RunInits.c
SysUcode_GetUCodeBoot.c
SysUcode_GetUCodeBootSize.c
SysUcode_GetUCode.c
SysUcode_GetUCodeData.c
Target_Draw.c
Target_FindTargetableActorForCategory.c
Target_GetAdjustedDistSq.c
Target_GetTargetActor.c
Target_Init.c
Target_InitLockOn.c
Target_InTargetableScreenRegion.c
Target_IsActorInRange.c
Target_OutsideLeashRange.c
Target_SetFairyState.c
Target_SetLockOnPos.c
Target_Update.c
Text_GetFaceReaction.c
TGSw_ActionDecider.c
TGSw_ActionExecuteOneShot.c
TGSw_Destroy.c
TGSw_Draw.c
TGSw_Init.c
TGSw_Update.c
THA_AllocHeadByte.c
THA_AllocHead.c
THA_AllocTailAlign16.c
THA_AllocTailAlign.c
THA_AllocTail.c
THA_Destroy.c
THA_GetHead.c
THA_GetRemaining.c
THA_GetTail.c
THA_Init.c
THA_IsCrash.c
THA_Reset.c
THA_SetHead.c
THGA_AllocDisplayList.c
THGA_AllocGfx2.c
THGA_AllocGfx.c
THGA_AllocMtxArray.c
THGA_AllocMtx.c
THGA_AllocTail.c
THGA_AllocVtxArray.c
THGA_AllocVtx.c
THGA_Destroy.c
THGA_GetHead.c
THGA_GetRemaining.c
THGA_GetTail.c
THGA_Init.c
THGA_IsCrash.c
THGA_Reset.c
THGA_SetHead.c
TitleCard_ContextInit.c
TitleCard_Draw.c
TitleCard_InitBossName.c
TitleCard_InitPlaceName.c
TitleCard_Update.c
TitleSetup_Destroy.c
TitleSetup_Init.c
TitleSetup_Main.c
TitleSetup_SetupTitleScreen.c
TransitionCircle_Destroy.c
TransitionCircle_Draw.c
TransitionCircle_Init.c
TransitionCircle_IsDone.c
TransitionCircle_LoadAndSetTexture.c
TransitionCircle_SetColor.c
TransitionCircle_SetType.c
TransitionCircle_Start.c
TransitionCircle_Update.c
Transition_Destroy.c
TransitionFade_Destroy.c
TransitionFade_Draw.c
TransitionFade_Init.c
TransitionFade_IsDone.c
TransitionFade_SetColor.c
TransitionFade_SetType.c
TransitionFade_Start.c
TransitionFade_Update.c
Transition_Init.c
TransitionOverlay_ClearLoadInfo.c
TransitionOverlay_Free.c
TransitionOverlay_Load.c
TransitionOverlay_SetSegment.c
TransitionOverlay_VramToRamArray.c
TransitionOverlay_VramToRam.c
TransitionTile_Destroy.c
TransitionTile_Draw.c
TransitionTile_Init.c
TransitionTile_InitGraphics.c
TransitionTile_InitVtxData.c
TransitionTile_SetVtx.c
TransitionTile_Suck.c
TransitionTile_Update.c
TransitionTriforce_Destroy.c
TransitionTriforce_Draw.c
TransitionTriforce_Init.c
TransitionTriforce_IsDone.c
TransitionTriforce_SetColor.c
TransitionTriforce_SetState.c
TransitionTriforce_SetType.c
TransitionTriforce_Start.c
TransitionTriforce_Update.c
TransitionWipe1_Destroy.c
TransitionWipe1_Draw.c
TransitionWipe1_Init.c
TransitionWipe1_IsDone.c
TransitionWipe1_SetColor.c
TransitionWipe1_SetEnvColor.c
TransitionWipe1_SetType.c
TransitionWipe1_Start.c
TransitionWipe1_Update.c
TransitionWipe3_Destroy.c
TransitionWipe3_Draw.c
TransitionWipe3_Init.c
TransitionWipe3_IsDone.c
TransitionWipe3_SetColor.c
TransitionWipe3_SetEnvColor.c
TransitionWipe3_SetType.c
TransitionWipe3_Start.c
TransitionWipe3_Update.c
TransitionWipe3_UpdateScrollY.c
TransitionWipe4_Destroy.c
TransitionWipe4_Draw.c
TransitionWipe4_Init.c
TransitionWipe4_IsDone.c
TransitionWipe4_SetColor.c
TransitionWipe4_SetEnvColor.c
TransitionWipe4_SetType.c
TransitionWipe4_Start.c
TransitionWipe4_Update.c
TransitionWipe5_Destroy.c
TransitionWipe5_Draw.c
TransitionWipe5_Init.c
TransitionWipe5_IsDone.c
TransitionWipe5_SetColor.c
TransitionWipe5_SetEnvColor.c
TransitionWipe5_SetType.c
TransitionWipe5_Start.c
TransitionWipe5_Update.c
truncf_recomp.c
trunc_recomp.c
ViConfig_UpdateBlack.c
ViConfig_UpdateVi.c
View_Apply.c
View_ApplyLetterbox.c
View_ApplyOrtho.c
View_ApplyOrthoToOverlay.c
View_ApplyPerspective.c
View_ApplyPerspectiveToOverlay.c
View_ApplyTo.c
View_ClearDistortion.c
View_ClearScissor.c
View_GetOrtho.c
View_GetPerspective.c
View_GetScale.c
View_GetViewport.c
View_Init.c
View_InitDistortion.c
View_LookAt.c
View_LookAtUnsafe.c
View_SetDistortion.c
View_SetDistortionOrientation.c
View_SetDistortionScale.c
View_SetDistortionSpeed.c
View_SetOrtho.c
View_SetPerspective.c
View_SetScale.c
View_SetScissor.c
View_SetViewport.c
View_StepDistortion.c
View_UpdateViewingMatrix.c
View_ViewportToVp.c
ViMode_Configure.c
ViMode_ConfigureFeatures.c
ViMode_Destroy.c
ViMode_Init.c
ViMode_Load.c
ViMode_LogPrint.c
ViMode_Save.c
ViMode_Update.c
_VirtualToPhysicalTask.c
VisCvg_Destroy.c
VisCvg_Draw.c
VisCvg_Init.c
VisFbuf_ApplyEffects.c
VisFbuf_Destroy.c
VisFbuf_DrawBgToColorImage.c
VisFbuf_Draw.c
VisFbuf_DrawGeneral.c
VisFbuf_DrawInterpolate.c
VisFbuf_Init.c
VisFbuf_SetBg.c
VisFbuf_SetBgGeneral.c
VisFbuf_SetBgSimple.c
VisMono_DesaturateDList.c
VisMono_DesaturateTLUT.c
VisMono_Destroy.c
VisMono_Draw.c
VisMono_DrawOld.c
VisMono_Init.c
VisZbuf_Destroy.c
VisZbuf_Draw.c
VisZbuf_Init.c
vsprintf_recomp.c
WaterBox_GetBgCamIndex.c
WaterBox_GetBgCamSetting.c
WaterBox_GetLightSettingIndex.c
WaterBox_GetSceneBgCamSetting.c
WaterBox_GetSurface1_2.c
WaterBox_GetSurface1.c
WaterBox_GetSurface2.c
WaterBox_GetSurfaceImpl.c
Yaz0_Decompress.c
Yaz0_DecompressImpl.c
Yaz0_FirstDMA.c
Yaz0_NextDMA.c
ZeldaArena_Calloc.c
ZeldaArena_Check.c
ZeldaArena_Cleanup.c
ZeldaArena_Free.c
ZeldaArena_GetSizes.c
ZeldaArena_Init.c
ZeldaArena_IsInitialized.c
ZeldaArena_Malloc.c
ZeldaArena_MallocR.c
ZeldaArena_Realloc.c