Zelda64Recomp/portultra
Mr-Wiseguy 0fdfc5f7fe Build system & dependency refactoring
Switched to a makefile + clang build system
Now builds as a library by default
Removed SDL2 dependency
Changed RT64 integration to use zilmar spec in order to pass a window
handle
Proper unaligned loads and stores implementation
2023-06-22 18:40:39 -04:00
..
audio.cpp Build system & dependency refactoring 2023-06-22 18:40:39 -04:00
events.cpp Build system & dependency refactoring 2023-06-22 18:40:39 -04:00
mesgqueue.cpp Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00
misc_ultra.cpp Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00
multilibultra.hpp Build system & dependency refactoring 2023-06-22 18:40:39 -04:00
port_main.c Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00
scheduler.cpp Removed most remaining platform-specific code 2023-04-27 18:16:27 -04:00
task_win32.cpp Removed most remaining platform-specific code 2023-04-27 18:16:27 -04:00
threads.cpp Removed most remaining platform-specific code 2023-04-27 18:16:27 -04:00
timer.cpp Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game 2023-02-21 01:26:05 -05:00
ultra64.h Removed most remaining platform-specific code 2023-04-27 18:16:27 -04:00
ultrainit.cpp Build system & dependency refactoring 2023-06-22 18:40:39 -04:00