Zelda64Recomp/include
2024-05-17 02:03:36 -04:00
..
disable_warnings.h Initial commit that can build a static library from recompiled functions 2023-02-19 03:28:39 -05:00
promptfont.h update promptfont.h 2024-03-27 14:59:28 -05:00
recomp_config.h Implemented UI for controlling autosaving, fixed general config defaults not being applied correctly 2024-05-04 13:08:14 -04:00
recomp_debug.h added set time debug ui 2024-04-05 11:25:45 -05:00
recomp_game.h Add missing semicolon 2024-05-16 19:46:15 +01:00
recomp_helpers.h Added some more patch functionality, added recomp namespace 2023-11-24 17:10:21 -05:00
recomp_input.h Cont/kb/mouse focus priorities and behaviors reworked (#15) 2024-05-02 01:51:09 -04:00
recomp_overlays.h Converted manual recompiler edits for overlay loading into patches 2024-05-17 02:03:36 -04:00
recomp_sound.h Added background music volume and low health beep settings, imported warp names 2024-03-10 16:40:41 -04:00
recomp_ui.h Cont/kb/mouse focus priorities and behaviors reworked (#15) 2024-05-02 01:51:09 -04:00
recomp.h More WIP linux work, upgraded libultra to include changes from BT recomp 2023-10-23 15:32:30 -04:00
rsp_vu_impl.h Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00
rsp_vu.h Initial compile on linux 2023-10-23 15:03:16 -04:00
rsp.h Added microcode tomls for RSPRecomp 2024-05-12 20:35:54 -04:00
rt64_layer.h Implemented shader cache preloading 2024-04-27 00:02:10 -04:00
sections.h Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00