Zelda64Recomp/patches/transform_ids.h

9 lines
269 B
C

#ifndef __TRANSFORM_IDS_H__
#define __TRANSFORM_IDS_H__
#define ACTOR_TRANSFORM_LIMB_COUNT 128
#define ACTOR_TRANSFORM_ID_COUNT (ACTOR_TRANSFORM_LIMB_COUNT * 2) // One ID for each limb and another for each post-draw
#define ACTOR_TRANSFORM_ID_START 0x1000000U
#endif