Zelda64Recomp/include
Reonu 23eb6b7eea
Support for high precision framebuffers and dither noise (RT64) (#252)
* 64 bit framebuffer for rt64

* Remove mention of motion blur cap from readme

* Add graphics.json option to control high precision framebuffers, disable clamping alpha for accumulation blur when using high precision FBs

* Increase dither noise strength at higher resolutions to make it more noticeable

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Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
2024-05-26 01:24:46 -04:00
..
disable_warnings.h Initial commit that can build a static library from recompiled functions 2023-02-19 03:28:39 -05:00
promptfont.h update promptfont.h 2024-03-27 14:59:28 -05:00
recomp_config.h 1.0.1 Hotfixes (#190) 2024-05-18 18:46:11 -04:00
recomp_debug.h added set time debug ui 2024-04-05 11:25:45 -05:00
recomp_game.h Add missing semicolon 2024-05-16 19:46:15 +01:00
recomp_helpers.h Added some more patch functionality, added recomp namespace 2023-11-24 17:10:21 -05:00
recomp_input.h Cont/kb/mouse focus priorities and behaviors reworked (#15) 2024-05-02 01:51:09 -04:00
recomp_overlays.h Building Instructions & CI (#178) 2024-05-18 04:23:48 +02:00
recomp_sound.h Add main volume option to settings (#267) 2024-05-26 00:59:15 -04:00
recomp_ui.h Cont/kb/mouse focus priorities and behaviors reworked (#15) 2024-05-02 01:51:09 -04:00
recomp.h More WIP linux work, upgraded libultra to include changes from BT recomp 2023-10-23 15:32:30 -04:00
rsp_vu_impl.h Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00
rsp_vu.h Fix arm64 building and X11 conflicts (#214) 2024-05-22 02:39:34 +02:00
rsp.h Added microcode tomls for RSPRecomp 2024-05-12 20:35:54 -04:00
rt64_layer.h Support for high precision framebuffers and dither noise (RT64) (#252) 2024-05-26 01:24:46 -04:00
sections.h Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00