mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-05 22:35:06 +01:00
5aa650bffa
* WIP HD texture support * Remove STB implementation as it's already defined in RT64 * Fix texcoords for seamless pause background patch * Fix RT64 compilation error and temporarily disable shader cache * Fix vertices for bottom strip in seamless pause background patch * Update RT64 for mip preloading and alignment fixes * Update RT64 for zipped texture pack support and fix CMake warning flags for clang-cl * Update RT64 to have multiple pack loading and texture memory stats in the debugger * Update RT64 to fix replace button crash * Update to RT64 main as HD textures were merged and completely removed shader cache as it's not needed --------- Co-authored-by: Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com> |
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concurrentqueue | ||
freetype-windows-binaries@d6fb49d11a | ||
GamepadMotionHelpers | ||
lunasvg@610b8bf514 | ||
mm-decomp@5607eec18b | ||
N64ModernRuntime@ce68e96c17 | ||
RmlUi@a893ea6386 | ||
rt64@0fd6d05b8a | ||
sse2neon@42c704755d | ||
FindFreetype.cmake |