Zelda64Recomp/src/recomp/recomp.cpp

441 lines
13 KiB
C++

#ifdef _WIN32
#include <Windows.h>
#endif
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <memory>
#include <cmath>
#include <unordered_map>
#include <unordered_set>
#include <fstream>
#include <iostream>
#include "recomp.h"
#include "recomp_game.h"
#include "recomp_config.h"
#include "xxHash/xxh3.h"
#include "../ultramodern/ultramodern.hpp"
#include "../../RecompiledPatches/patches_bin.h"
#ifdef _WIN32
#define EXPORT __declspec(dllexport)
#else
#define EXPORT __attribute__((visibility("default")))
#endif
#ifdef _MSC_VER
inline uint32_t byteswap(uint32_t val) {
return _byteswap_ulong(val);
}
#else
constexpr uint32_t byteswap(uint32_t val) {
return __builtin_bswap32(val);
}
#endif
struct RomEntry {
uint64_t xxhash3_value;
std::u8string stored_filename;
std::string internal_rom_name;
};
const std::unordered_map<recomp::Game, RomEntry> game_roms {
{ recomp::Game::MM, { 0xEF18B4A9E2386169ULL, std::u8string{recomp::mm_game_id} + u8".z64", "ZELDA MAJORA'S MASK" }},
};
bool check_hash(const std::vector<uint8_t>& rom_data, uint64_t expected_hash) {
uint64_t calculated_hash = XXH3_64bits(rom_data.data(), rom_data.size());
return calculated_hash == expected_hash;
}
std::vector<uint8_t> read_file(const std::filesystem::path& path) {
std::vector<uint8_t> ret;
std::ifstream file{ path, std::ios::binary};
if (file.good()) {
file.seekg(0, std::ios::end);
ret.resize(file.tellg());
file.seekg(0, std::ios::beg);
file.read(reinterpret_cast<char*>(ret.data()), ret.size());
}
return ret;
}
bool write_file(const std::filesystem::path& path, const std::vector<uint8_t>& data) {
std::ofstream out_file{ path, std::ios::binary };
if (!out_file.good()) {
return false;
}
out_file.write(reinterpret_cast<const char*>(data.data()), data.size());
return true;
}
bool check_stored_rom(const RomEntry& game_entry) {
std::vector stored_rom_data = read_file(recomp::get_app_folder_path() / game_entry.stored_filename);
if (!check_hash(stored_rom_data, game_entry.xxhash3_value)) {
// Incorrect hash, remove the stored ROM file if it exists.
std::filesystem::remove(recomp::get_app_folder_path() / game_entry.stored_filename);
return false;
}
return true;
}
static std::unordered_set<recomp::Game> valid_game_roms;
bool recomp::is_rom_valid(recomp::Game game) {
return valid_game_roms.contains(game);
}
void recomp::check_all_stored_roms() {
for (const auto& cur_rom_entry: game_roms) {
if (check_stored_rom(cur_rom_entry.second)) {
valid_game_roms.insert(cur_rom_entry.first);
}
}
}
bool recomp::load_stored_rom(recomp::Game game) {
auto find_it = game_roms.find(game);
if (find_it == game_roms.end()) {
return false;
}
std::vector<uint8_t> stored_rom_data = read_file(recomp::get_app_folder_path() / find_it->second.stored_filename);
if (!check_hash(stored_rom_data, find_it->second.xxhash3_value)) {
// The ROM no longer has the right hash, delete it.
std::filesystem::remove(recomp::get_app_folder_path() / find_it->second.stored_filename);
return false;
}
recomp::set_rom_contents(std::move(stored_rom_data));
return true;
}
const std::array<uint8_t, 4> first_rom_bytes { 0x80, 0x37, 0x12, 0x40 };
enum class ByteswapType {
NotByteswapped,
Byteswapped4,
Byteswapped2,
Invalid
};
ByteswapType check_rom_start(const std::vector<uint8_t>& rom_data) {
if (rom_data.size() < 4) {
return ByteswapType::Invalid;
}
bool matched_all = true;
auto check_match = [&](uint8_t index0, uint8_t index1, uint8_t index2, uint8_t index3) {
return
rom_data[0] == first_rom_bytes[index0] &&
rom_data[1] == first_rom_bytes[index1] &&
rom_data[2] == first_rom_bytes[index2] &&
rom_data[3] == first_rom_bytes[index3];
};
// Check if the ROM is already in the correct byte order.
if (check_match(0,1,2,3)) {
return ByteswapType::NotByteswapped;
}
// Check if the ROM has been byteswapped in groups of 4 bytes.
if (check_match(3,2,1,0)) {
return ByteswapType::Byteswapped4;
}
// Check if the ROM has been byteswapped in groups of 2 bytes.
if (check_match(1,0,3,2)) {
return ByteswapType::Byteswapped2;
}
// No match found.
return ByteswapType::Invalid;
}
void byteswap_data(std::vector<uint8_t>& rom_data, size_t index_xor) {
for (size_t rom_pos = 0; rom_pos < rom_data.size(); rom_pos += 4) {
uint8_t temp0 = rom_data[rom_pos + 0];
uint8_t temp1 = rom_data[rom_pos + 1];
uint8_t temp2 = rom_data[rom_pos + 2];
uint8_t temp3 = rom_data[rom_pos + 3];
rom_data[rom_pos + (0 ^ index_xor)] = temp0;
rom_data[rom_pos + (1 ^ index_xor)] = temp1;
rom_data[rom_pos + (2 ^ index_xor)] = temp2;
rom_data[rom_pos + (3 ^ index_xor)] = temp3;
}
}
recomp::RomValidationError recomp::select_rom(const std::filesystem::path& rom_path, Game game) {
auto find_it = game_roms.find(game);
if (find_it == game_roms.end()) {
return recomp::RomValidationError::OtherError;
}
const RomEntry& game_entry = find_it->second;
std::vector<uint8_t> rom_data = read_file(rom_path);
if (rom_data.empty()) {
return recomp::RomValidationError::FailedToOpen;
}
// Pad the rom to the nearest multiple of 4 bytes.
rom_data.resize((rom_data.size() + 3) & ~3);
ByteswapType byteswap_type = check_rom_start(rom_data);
switch (byteswap_type) {
case ByteswapType::Invalid:
return recomp::RomValidationError::NotARom;
case ByteswapType::Byteswapped2:
byteswap_data(rom_data, 1);
break;
case ByteswapType::Byteswapped4:
byteswap_data(rom_data, 3);
break;
case ByteswapType::NotByteswapped:
break;
}
if (!check_hash(rom_data, game_entry.xxhash3_value)) {
const std::string_view name{ reinterpret_cast<const char*>(rom_data.data()) + 0x20, game_entry.internal_rom_name.size()};
if (name == game_entry.internal_rom_name) {
return recomp::RomValidationError::IncorrectVersion;
}
else {
if (game == recomp::Game::MM && std::string_view{ reinterpret_cast<const char*>(rom_data.data()) + 0x20, 19 } == "THE LEGEND OF ZELDA") {
return recomp::RomValidationError::NotYet;
}
else {
return recomp::RomValidationError::IncorrectRom;
}
}
}
write_file(recomp::get_app_folder_path() / game_entry.stored_filename, rom_data);
return recomp::RomValidationError::Good;
}
extern "C" void osGetMemSize_recomp(uint8_t * rdram, recomp_context * ctx) {
ctx->r2 = 8 * 1024 * 1024;
}
enum class StatusReg {
FR = 0x04000000,
};
extern "C" void cop0_status_write(recomp_context* ctx, gpr value) {
uint32_t old_sr = ctx->status_reg;
uint32_t new_sr = (uint32_t)value;
uint32_t changed = old_sr ^ new_sr;
// Check if the FR bit changed
if (changed & (uint32_t)StatusReg::FR) {
// Check if the FR bit was set
if (new_sr & (uint32_t)StatusReg::FR) {
// FR = 1, odd single floats point to their own registers
ctx->f_odd = &ctx->f1.u32l;
ctx->mips3_float_mode = true;
}
// Otherwise, it was cleared
else {
// FR = 0, odd single floats point to the upper half of the previous register
ctx->f_odd = &ctx->f0.u32h;
ctx->mips3_float_mode = false;
}
// Remove the FR bit from the changed bits as it's been handled
changed &= ~(uint32_t)StatusReg::FR;
}
// If any other bits were changed, assert false as they're not handled currently
if (changed) {
printf("Unhandled status register bits changed: 0x%08X\n", changed);
assert(false);
exit(EXIT_FAILURE);
}
// Update the status register in the context
ctx->status_reg = new_sr;
}
extern "C" gpr cop0_status_read(recomp_context* ctx) {
return (gpr)(int32_t)ctx->status_reg;
}
extern "C" void switch_error(const char* func, uint32_t vram, uint32_t jtbl) {
printf("Switch-case out of bounds in %s at 0x%08X for jump table at 0x%08X\n", func, vram, jtbl);
assert(false);
exit(EXIT_FAILURE);
}
extern "C" void do_break(uint32_t vram) {
printf("Encountered break at original vram 0x%08X\n", vram);
assert(false);
exit(EXIT_FAILURE);
}
void run_thread_function(uint8_t* rdram, uint64_t addr, uint64_t sp, uint64_t arg) {
recomp_context ctx{};
ctx.r29 = sp;
ctx.r4 = arg;
ctx.mips3_float_mode = 0;
ctx.f_odd = &ctx.f0.u32h;
recomp_func_t* func = get_function(addr);
func(rdram, &ctx);
}
// Recomp generation functions
extern "C" void recomp_entrypoint(uint8_t * rdram, recomp_context * ctx);
gpr get_entrypoint_address();
const char* get_rom_name();
void init_overlays();
extern "C" void load_overlays(uint32_t rom, int32_t ram_addr, uint32_t size);
extern "C" void unload_overlays(int32_t ram_addr, uint32_t size);
void read_patch_data(uint8_t* rdram, gpr patch_data_address) {
for (size_t i = 0; i < sizeof(mm_patches_bin); i++) {
MEM_B(i, patch_data_address) = mm_patches_bin[i];
}
}
void init(uint8_t* rdram, recomp_context* ctx) {
// Initialize the overlays
init_overlays();
// Get entrypoint from recomp function
gpr entrypoint = get_entrypoint_address();
// Load overlays in the first 1MB
load_overlays(0x1000, (int32_t)entrypoint, 1024 * 1024);
// Initial 1MB DMA (rom address 0x1000 = physical address 0x10001000)
recomp::do_rom_read(rdram, entrypoint, 0x10001000, 0x100000);
// Read in any extra data from patches
read_patch_data(rdram, (gpr)(s32)0x80801000);
// Set up stack pointer
ctx->r29 = 0xFFFFFFFF803FFFF0u;
// Set up context floats
ctx->f_odd = &ctx->f0.u32h;
ctx->mips3_float_mode = false;
// Initialize variables normally set by IPL3
constexpr int32_t osTvType = 0x80000300;
constexpr int32_t osRomType = 0x80000304;
constexpr int32_t osRomBase = 0x80000308;
constexpr int32_t osResetType = 0x8000030c;
constexpr int32_t osCicId = 0x80000310;
constexpr int32_t osVersion = 0x80000314;
constexpr int32_t osMemSize = 0x80000318;
constexpr int32_t osAppNMIBuffer = 0x8000031c;
MEM_W(osTvType, 0) = 1; // NTSC
MEM_W(osRomBase, 0) = 0xB0000000u; // standard rom base
MEM_W(osResetType, 0) = 0; // cold reset
MEM_W(osMemSize, 0) = 8 * 1024 * 1024; // 8MB
}
std::atomic<recomp::Game> game_started = recomp::Game::None;
void recomp::start_game(recomp::Game game) {
game_started.store(game);
game_started.notify_all();
}
bool ultramodern::is_game_started() {
return game_started.load() != recomp::Game::None;
}
void set_audio_callbacks(const ultramodern::audio_callbacks_t& callbacks);
void set_input_callbacks(const ultramodern::input_callbacks_t& callback);
std::atomic_bool exited = false;
void ultramodern::quit() {
exited.store(true);
recomp::Game desired = recomp::Game::None;
game_started.compare_exchange_strong(desired, recomp::Game::Quit);
game_started.notify_all();
}
void recomp::start(ultramodern::WindowHandle window_handle, const ultramodern::audio_callbacks_t& audio_callbacks, const ultramodern::input_callbacks_t& input_callbacks, const ultramodern::gfx_callbacks_t& gfx_callbacks_) {
recomp::check_all_stored_roms();
set_audio_callbacks(audio_callbacks);
set_input_callbacks(input_callbacks);
ultramodern::gfx_callbacks_t gfx_callbacks = gfx_callbacks_;
ultramodern::gfx_callbacks_t::gfx_data_t gfx_data{};
if (gfx_callbacks.create_gfx) {
gfx_data = gfx_callbacks.create_gfx();
}
if (window_handle == ultramodern::WindowHandle{}) {
if (gfx_callbacks.create_window) {
window_handle = gfx_callbacks.create_window(gfx_data);
}
else {
assert(false && "No create_window callback provided");
}
}
// Allocate rdram_buffer
std::unique_ptr<uint8_t[]> rdram_buffer = std::make_unique<uint8_t[]>(ultramodern::rdram_size);
std::memset(rdram_buffer.get(), 0, ultramodern::rdram_size);
std::thread game_thread{[](ultramodern::WindowHandle window_handle, uint8_t* rdram) {
debug_printf("[Recomp] Starting\n");
ultramodern::set_native_thread_name("Game Start Thread");
ultramodern::preinit(rdram, window_handle);
game_started.wait(recomp::Game::None);
recomp_context context{};
switch (game_started.load()) {
case recomp::Game::MM:
if (!recomp::load_stored_rom(recomp::Game::MM)) {
recomp::message_box("Error opening stored ROM! Please restart this program.");
}
init(rdram, &context);
recomp_entrypoint(rdram, &context);
break;
case recomp::Game::Quit:
break;
}
debug_printf("[Recomp] Quitting\n");
}, window_handle, rdram_buffer.get()};
while (!exited) {
using namespace std::chrono_literals;
std::this_thread::sleep_for(1ms);
if (gfx_callbacks.update_gfx != nullptr) {
gfx_callbacks.update_gfx(gfx_data);
}
}
game_thread.join();
ultramodern::join_event_threads();
}