Zelda64Recomp/src/recomp
2024-04-01 12:32:47 -05:00
..
ai.cpp Reorganized loose files in src into src/recomp folder 2023-11-12 20:09:29 -05:00
cont.cpp Fixed crash caused by input latency reduction patch 2024-03-30 20:00:02 -04:00
dp.cpp Reorganized loose files in src into src/recomp folder 2023-11-12 20:09:29 -05:00
eep.cpp Reorganized loose files in src into src/recomp folder 2023-11-12 20:09:29 -05:00
euc-jp.cpp Reorganized loose files in src into src/recomp folder 2023-11-12 20:09:29 -05:00
euc-jp.h Reorganized loose files in src into src/recomp folder 2023-11-12 20:09:29 -05:00
flash.cpp Reorganized loose files in src into src/recomp folder 2023-11-12 20:09:29 -05:00
math_routines.cpp Reorganized loose files in src into src/recomp folder 2023-11-12 20:09:29 -05:00
overlays.cpp Added some more patch functionality, added recomp namespace 2023-11-24 17:10:21 -05:00
pak.cpp Reorganized loose files in src into src/recomp folder 2023-11-12 20:09:29 -05:00
patch_loading.cpp Added WIP dual analog camera and widescreen UI patches 2023-12-01 10:56:20 -05:00
pi.cpp Fixed cursor hiding lag, moved save file location to config folder 2024-03-12 00:27:20 -04:00
print.cpp Reorganized loose files in src into src/recomp folder 2023-11-12 20:09:29 -05:00
recomp.cpp Reduced input latency and improved gyro by moving input polling to main game thread and moving frame wait to after DL submission, fixed bluetooth dualsense gyro 2024-03-21 02:46:08 -04:00
rt64_layer.cpp update extAspectRatio for RT64 change + option rename 2024-04-01 12:32:47 -05:00
sp.cpp Reorganized loose files in src into src/recomp folder 2023-11-12 20:09:29 -05:00
ultra_stubs.cpp Reorganized loose files in src into src/recomp folder 2023-11-12 20:09:29 -05:00
ultra_translation.cpp Reorganized loose files in src into src/recomp folder 2023-11-12 20:09:29 -05:00
vi.cpp Reorganized loose files in src into src/recomp folder 2023-11-12 20:09:29 -05:00