Zelda64Recomp/patches/sound.h

10 lines
189 B
C

#ifndef __PATCH_AUDIO_H__
#define __PATCH_AUDIO_H__
#include "patch_helpers.h"
DECLARE_FUNC(float, recomp_get_bgm_volume);
DECLARE_FUNC(u32, recomp_get_low_health_beeps_enabled);
#endif