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dummy_headers
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Added patches for skipping interpolation when actors get teleported in cutscenes
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2024-04-06 00:34:10 -04:00 |
.gitignore
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Fixed overlay symbol (kerning table) being referenced directly, added map file generation to patch compilation
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2024-05-06 14:11:00 -04:00 |
actor_transform_tagging.c
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Added patches for skipping interpolation when actors get teleported in cutscenes
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2024-04-06 00:34:10 -04:00 |
autosave.rgba32.bin
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WIP autosave functionality
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2024-05-01 04:06:53 -04:00 |
autosave.rgba32.png
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WIP autosave functionality
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2024-05-01 04:06:53 -04:00 |
autosaving.c
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1.0.1 Hotfixes (#190)
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2024-05-18 18:46:11 -04:00 |
billboard_tagging.c
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Skip rotation interpolation on the ground in the intro cutscene
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2024-04-01 03:40:54 -04:00 |
camera_patches.c
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Start the Wart boss fight if the player looks up with analog cam (#308)
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2024-05-30 18:31:09 +01:00 |
camera_patches.h
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Adds analog camera and other controller options (#264)
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2024-05-26 09:34:26 -04:00 |
camera_transform_tagging.c
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Adds analog camera and other controller options (#264)
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2024-05-26 09:34:26 -04:00 |
cheats.c
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Disable infinite magic cheat
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2023-12-17 21:43:09 -05:00 |
culling.c
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Add transform tags for bow and arrow's string and hookshot chain, update patch makefile to use fast-math and no-unsafe-math-optimizations
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2024-02-24 16:14:48 -05:00 |
cutscene_patches.c
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Added patches for skipping interpolation when actors get teleported in cutscenes
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2024-04-06 00:34:10 -04:00 |
debug_patches.c
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added set time debug ui
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2024-04-05 11:25:45 -05:00 |
dpad.rgba32.bin
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Implemented D-Pad transformation masks and ocarina
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2024-03-05 02:55:05 -05:00 |
dpad.rgba32.png
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Implemented D-Pad transformation masks and ocarina
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2024-03-05 02:55:05 -05:00 |
effect_patches.c
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Support for high precision framebuffers and dither noise (RT64) (#252)
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2024-05-26 01:24:46 -04:00 |
effect_transform_tagging.c
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Fix Skull Kid curse effect in ultrawide (32:9+) (#259)
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2024-05-26 07:23:25 +01:00 |
fixes.c
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Fix "Dawn of the X day" screen ending too early (#266)
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2024-05-25 23:41:00 -04:00 |
graphics.h
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Support for high precision framebuffers and dither noise (RT64) (#252)
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2024-05-26 01:24:46 -04:00 |
input_latency.c
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Adds analog camera and other controller options (#264)
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2024-05-26 09:34:26 -04:00 |
input.c
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Add shield aiming inversion (#338)
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2024-06-02 10:46:08 -04:00 |
input.h
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Adds analog camera and other controller options (#264)
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2024-05-26 09:34:26 -04:00 |
item_transform_tagging.c
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Transform tagging for clear tag actor (mainly for bomb explosions), update RT64
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2024-04-24 14:56:23 -04:00 |
Makefile
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Building Instructions & CI (#178)
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2024-05-18 04:23:48 +02:00 |
misc_funcs.h
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Building Instructions & CI (#178)
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2024-05-18 04:23:48 +02:00 |
ocarina_effect_patches.c
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Fix Skull Kid curse effect in ultrawide (32:9+) (#259)
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2024-05-26 07:23:25 +01:00 |
options.c
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Fixed overlay symbol (kerning table) being referenced directly, added map file generation to patch compilation
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2024-05-06 14:11:00 -04:00 |
particle_transform_tagging.c
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Update RT64 to fix Granny's story, tagged some more matrices to help with matching performance
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2024-04-15 20:05:31 -04:00 |
patch_helpers.h
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Transform tagging to missed skele drawing functions, transform tagging for particles, automatic transform tagging for all actors with only one matrix, update RT64
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2024-02-17 22:11:07 -05:00 |
patches.h
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Building Instructions & CI (#178)
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2024-05-18 04:23:48 +02:00 |
patches.ld
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Reduced input latency and improved gyro by moving input polling to main game thread and moving frame wait to after DL submission, fixed bluetooth dualsense gyro
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2024-03-21 02:46:08 -04:00 |
play_patches.c
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Adds analog camera and other controller options (#264)
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2024-05-26 09:34:26 -04:00 |
play_patches.h
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Adds analog camera and other controller options (#264)
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2024-05-26 09:34:26 -04:00 |
print.c
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Improved motion blur at higher framerates, reorganized some patch code
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2024-03-03 02:36:14 -05:00 |
quicksave_patches.c
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Prototype quicksave functionality, disabled for now
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2024-01-13 01:39:41 -05:00 |
required_patches.c
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Building Instructions & CI (#178)
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2024-05-18 04:23:48 +02:00 |
rewind.ia16.bin
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Implement rewind button in save menu to load the base file instead of the owl save/autosave
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2024-05-04 01:20:14 -04:00 |
rewind.ia16.png
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Implement rewind button in save menu to load the base file instead of the owl save/autosave
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2024-05-04 01:20:14 -04:00 |
room_patches.c
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Patched branch commands on Clock Town geometry in Termina field to fix force branch issue
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2024-03-28 00:44:30 -04:00 |
save_patches.c
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Asynchronous saving
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2024-05-01 02:38:33 -04:00 |
sky_transform_tagging.c
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Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64
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2024-03-31 23:12:22 -04:00 |
song_transform_tagging.c
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Various transform tagging
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2024-05-05 19:09:11 -04:00 |
sound_patches.c
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Added background music volume and low health beep settings, imported warp names
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2024-03-10 16:40:41 -04:00 |
sound.h
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Added background music volume and low health beep settings, imported warp names
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2024-03-10 16:40:41 -04:00 |
specific_actor_transform_tagging.c
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Various transform tagging
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2024-05-05 19:09:11 -04:00 |
syms.ld
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Start the Wart boss fight if the player looks up with analog cam (#308)
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2024-05-30 18:31:09 +01:00 |
terrain_transform_tagging.c
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Various transform tagging
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2024-05-05 19:09:11 -04:00 |
transform_ids.h
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Various transform tagging
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2024-05-05 19:09:11 -04:00 |
ui_patches.c
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Fix the right edge on the purple background for scene title cards (#20)
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2024-05-06 20:03:48 -04:00 |
ui_transform_tagging.c
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Fix bug with pause tiles being in wrong location when unpausing, update RT64
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2024-04-06 12:42:15 -04:00 |