mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-24 21:56:57 +01:00
52 lines
1.6 KiB
C
52 lines
1.6 KiB
C
// Required to include MM decomp headers without having built the repo
|
|
|
|
#ifndef OBJECT_BOSS04_H
|
|
#define OBJECT_BOSS04_H 1
|
|
|
|
typedef enum WartLimb {
|
|
/* 0x00 */ WART_LIMB_NONE,
|
|
/* 0x01 */ WART_LIMB_ROOT,
|
|
/* 0x02 */ WART_LIMB_BODY,
|
|
/* 0x03 */ WART_LIMB_EYE_ROOT,
|
|
/* 0x04 */ WART_LIMB_EYE,
|
|
/* 0x05 */ WART_LIMB_TOP_EYELID_ROOT,
|
|
/* 0x06 */ WART_LIMB_TOP_EYELID,
|
|
/* 0x07 */ WART_LIMB_BOTTOM_EYELID_ROOT,
|
|
/* 0x08 */ WART_LIMB_BOTTOM_EYELID,
|
|
/* 0x09 */ WART_LIMB_MAX
|
|
} WartLimb;
|
|
|
|
extern s16 sWartIdleAnimFrameData[];
|
|
extern JointIndex sWartIdleAnimJointIndices[];
|
|
extern AnimationHeader gWartIdleAnim;
|
|
extern Vtx object_boss04Vtx_000060[];
|
|
extern Gfx gWartShellDL[];
|
|
extern Gfx gWartBottomEyelidDL[];
|
|
extern Gfx gWartTopEyelidDL[];
|
|
extern Gfx gWartEyeDL[];
|
|
extern u64 gWartShellTLUT[];
|
|
extern u64 gWartRidgesTLUT[];
|
|
extern u64 gWartShellTex[];
|
|
extern u64 gWartRidgesTex[];
|
|
extern u64 gWartEyeTex[];
|
|
extern Vtx object_boss04Vtx_0033A8[];
|
|
extern Gfx gWartBubbleOpaqueMaterialDL[];
|
|
extern Gfx gWartBubbleMaterialDL[];
|
|
extern Gfx gWartBubbleModelDL[];
|
|
extern u64 gWartBubbleTex[];
|
|
extern Vtx object_boss04Vtx_003CE0[];
|
|
extern u64 gWartShadowTex[];
|
|
extern Gfx gWartShadowMaterialDL[];
|
|
extern Gfx gWartShadowModelDL[];
|
|
extern StandardLimb gWartRootLimb;
|
|
extern StandardLimb gWartBodyLimb;
|
|
extern StandardLimb gWartEyeRootLimb;
|
|
extern StandardLimb gWartEyeLimb;
|
|
extern StandardLimb gWartTopEyelidRootLimb;
|
|
extern StandardLimb gWartTopEyelidLimb;
|
|
extern StandardLimb gWartBottomEyelidRootLimb;
|
|
extern StandardLimb gWartBottomEyelidLimb;
|
|
extern void* gWartSkelLimbs[];
|
|
extern FlexSkeletonHeader gWartSkel;
|
|
#endif
|