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Zelda64Recomp
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2024-11-07 23:25:04 +01:00
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8e4e4b1cae
Zelda64Recomp
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Mr-Wiseguy
8e4e4b1cae
Split recomp config handling into separate file, changed "inputs" RmlUi variable to be a struct with an "array" member and named fields for each input
2024-01-21 14:04:56 -05:00
..
config.cpp
Split recomp config handling into separate file, changed "inputs" RmlUi variable to be a struct with an "array" member and named fields for each input
2024-01-21 14:04:56 -05:00
controls.cpp
Split recomp config handling into separate file, changed "inputs" RmlUi variable to be a struct with an "array" member and named fields for each input
2024-01-21 14:04:56 -05:00
input.cpp
Implemented rebinding inputs from UI (controller only so far) and built minimal UI for doing so
2024-01-15 21:06:52 -05:00
quicksaving.cpp
Prototype quicksave functionality, disabled for now
2024-01-13 01:39:41 -05:00