.. |
audio.cpp
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Reduced audio buffer size compensation by 1 vertical refresh
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2023-03-05 20:16:55 -05:00 |
events.cpp
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Made non-gfx RSP tasks execute on another thread, implemented VI registers
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2023-03-05 20:16:16 -05:00 |
mesgqueue.cpp
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Added recomp runtime library and portultra, MM initial boot
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2023-02-19 22:27:35 -05:00 |
misc_ultra.cpp
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Added recomp runtime library and portultra, MM initial boot
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2023-02-19 22:27:35 -05:00 |
multilibultra.hpp
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Added recomp runtime library and portultra, MM initial boot
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2023-02-19 22:27:35 -05:00 |
platform_specific.h
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Added recomp runtime library and portultra, MM initial boot
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2023-02-19 22:27:35 -05:00 |
port_main.c
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Added recomp runtime library and portultra, MM initial boot
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2023-02-19 22:27:35 -05:00 |
scheduler.cpp
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Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game
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2023-02-21 01:26:05 -05:00 |
task_pthreads.cpp
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Added recomp runtime library and portultra, MM initial boot
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2023-02-19 22:27:35 -05:00 |
task_win32.cpp
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Added recomp runtime library and portultra, MM initial boot
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2023-02-19 22:27:35 -05:00 |
threads.cpp
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Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game
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2023-02-21 01:26:05 -05:00 |
timer.cpp
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Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game
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2023-02-21 01:26:05 -05:00 |
ultra64.h
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Made non-gfx RSP tasks execute on another thread, implemented VI registers
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2023-03-05 20:16:16 -05:00 |
ultrainit.cpp
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Added recomp runtime library and portultra, MM initial boot
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2023-02-19 22:27:35 -05:00 |