Zelda64Recomp/ultramodern
2024-04-16 10:58:43 -04:00
..
audio.cpp Fixed audio channels getting swapped twice 2024-03-21 23:56:19 -04:00
config.hpp Added option in graphics config file to override graphics API selection 2024-04-14 16:57:11 -04:00
events.cpp update rumble on vi thread 2024-04-16 10:58:43 -04:00
mesgqueue.cpp Renamed everything ultra related to "ultramodern" 2023-11-12 19:40:02 -05:00
misc_ultra.cpp Renamed everything ultra related to "ultramodern" 2023-11-12 19:40:02 -05:00
port_main.c Renamed everything ultra related to "ultramodern" 2023-11-12 19:40:02 -05:00
rt64_layer.cpp Added option in graphics config file to override graphics API selection 2024-04-14 16:57:11 -04:00
scheduler.cpp Prototype quicksave functionality, disabled for now 2024-01-13 01:39:41 -05:00
task_win32.cpp Renamed everything ultra related to "ultramodern" 2023-11-12 19:40:02 -05:00
threads.cpp Prototype quicksave functionality, disabled for now 2024-01-13 01:39:41 -05:00
timer.cpp Switch system_clock to high_resolution_clock, work around win32 sleep_for/sleep_until bug when clocks go backwards 2024-04-06 00:33:07 -04:00
ultra64.h Hooked up graphics option menu to RT64, updated RT64 2024-01-01 00:09:14 -05:00
ultrainit.cpp Implemented proper ROM selection menu 2024-03-03 21:17:59 -05:00
ultramodern.hpp Switch system_clock to high_resolution_clock, work around win32 sleep_for/sleep_until bug when clocks go backwards 2024-04-06 00:33:07 -04:00