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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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23eb6b7eea
* 64 bit framebuffer for rt64 * Remove mention of motion blur cap from readme * Add graphics.json option to control high precision framebuffers, disable clamping alpha for accumulation blur when using high precision FBs * Increase dither noise strength at higher resolutions to make it more noticeable --------- Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> |
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.. | ||
audio.cpp | ||
config.hpp | ||
events.cpp | ||
mesgqueue.cpp | ||
misc_ultra.cpp | ||
port_main.c | ||
rt64_layer.cpp | ||
scheduling.cpp | ||
task_win32.cpp | ||
threadqueue.cpp | ||
threads.cpp | ||
timer.cpp | ||
ultra64.h | ||
ultrainit.cpp | ||
ultramodern.hpp |