Zelda64Recomp/ultramodern/port_main.c

84 lines
2.1 KiB
C

#if 0
#include <stdio.h>
#include <stdlib.h>
#include "ultra64.h"
#define THREAD_STACK_SIZE 0x1000
u8 idle_stack[THREAD_STACK_SIZE] ALIGNED(16);
u8 main_stack[THREAD_STACK_SIZE] ALIGNED(16);
u8 thread3_stack[THREAD_STACK_SIZE] ALIGNED(16);
u8 thread4_stack[THREAD_STACK_SIZE] ALIGNED(16);
OSThread idle_thread;
OSThread main_thread;
OSThread thread3;
OSThread thread4;
OSMesgQueue queue;
OSMesg buf[1];
void thread3_func(UNUSED void *arg) {
OSMesg val;
printf("Thread3 recv\n");
fflush(stdout);
osRecvMesg(&queue, &val, OS_MESG_BLOCK);
printf("Thread3 complete: %d\n", (int)(intptr_t)val);
fflush(stdout);
}
void thread4_func(void *arg) {
printf("Thread4 send %d\n", (int)(intptr_t)arg);
fflush(stdout);
osSendMesg(&queue, arg, OS_MESG_BLOCK);
printf("Thread4 complete\n");
fflush(stdout);
}
void main_thread_func(UNUSED void* arg) {
osCreateMesgQueue(&queue, buf, sizeof(buf) / sizeof(buf[0]));
printf("main thread creating thread 3\n");
osCreateThread(&thread3, 3, thread3_func, NULL, &thread3_stack[THREAD_STACK_SIZE], 14);
printf("main thread starting thread 3\n");
osStartThread(&thread3);
printf("main thread creating thread 4\n");
osCreateThread(&thread4, 4, thread4_func, (void*)10, &thread4_stack[THREAD_STACK_SIZE], 13);
printf("main thread starting thread 4\n");
osStartThread(&thread4);
while (1) {
printf("main thread doin stuff\n");
sleep(1);
}
}
void idle_thread_func(UNUSED void* arg) {
printf("idle thread\n");
printf("creating main thread\n");
osCreateThread(&main_thread, 2, main_thread_func, NULL, &main_stack[THREAD_STACK_SIZE], 11);
printf("starting main thread\n");
osStartThread(&main_thread);
// Set this thread's priority to 0, making it the idle thread
osSetThreadPri(NULL, 0);
// idle
while (1) {
printf("idle thread doin stuff\n");
sleep(1);
}
}
void bootproc(void) {
osInitialize();
osCreateThread(&idle_thread, 1, idle_thread_func, NULL, &idle_stack[THREAD_STACK_SIZE], 127);
printf("Starting idle thread\n");
osStartThread(&idle_thread);
}
#endif