.. |
code/sub_s
|
Added MM decomp as submodule and added workaround file to avoid needing to build it
|
2023-12-18 19:26:47 -05:00 |
.gitignore
|
Added function patching, began reorganizing UI code, added native file dialog library
|
2023-11-11 17:42:07 -05:00 |
actor_transform_tagging.c
|
Update RT64 and transform tagging for tile scroll interpolation
|
2024-03-02 13:33:09 -05:00 |
camera_patches.c
|
Added origin adjustment for item equip animation in pause screen, disabled some WIP patches
|
2023-12-24 02:01:22 -05:00 |
camera_transform_tagging.c
|
Implemented proper ROM selection menu
|
2024-03-03 21:17:59 -05:00 |
cheats.c
|
Disable infinite magic cheat
|
2023-12-17 21:43:09 -05:00 |
culling.c
|
Add transform tags for bow and arrow's string and hookshot chain, update patch makefile to use fast-math and no-unsafe-math-optimizations
|
2024-02-24 16:14:48 -05:00 |
debug_patches.c
|
Improved motion blur at higher framerates, reorganized some patch code
|
2024-03-03 02:36:14 -05:00 |
effect_patches.c
|
Improved motion blur at higher framerates, reorganized some patch code
|
2024-03-03 02:36:14 -05:00 |
effect_transform_tagging.c
|
Update RT64 and transform tagging for tile scroll interpolation
|
2024-03-02 13:33:09 -05:00 |
fixes.c
|
Enable relevant RT64 enhancements, fix pause background corruption if song of soaring was played before ever pausing
|
2024-02-04 22:55:15 -05:00 |
graphics.h
|
Improved motion blur at higher framerates, reorganized some patch code
|
2024-03-03 02:36:14 -05:00 |
input.c
|
Enable relevant RT64 enhancements, fix pause background corruption if song of soaring was played before ever pausing
|
2024-02-04 22:55:15 -05:00 |
input.h
|
Improved motion blur at higher framerates, reorganized some patch code
|
2024-03-03 02:36:14 -05:00 |
item_transform_tagging.c
|
Transform tagging for pause screen cursor
|
2024-03-03 03:18:07 -05:00 |
Makefile
|
Add transform tags for bow and arrow's string and hookshot chain, update patch makefile to use fast-math and no-unsafe-math-optimizations
|
2024-02-24 16:14:48 -05:00 |
misc_funcs.h
|
Improved motion blur at higher framerates, reorganized some patch code
|
2024-03-03 02:36:14 -05:00 |
options.c
|
Improved motion blur at higher framerates, reorganized some patch code
|
2024-03-03 02:36:14 -05:00 |
patch_helpers.h
|
Transform tagging to missed skele drawing functions, transform tagging for particles, automatic transform tagging for all actors with only one matrix, update RT64
|
2024-02-17 22:11:07 -05:00 |
patches.h
|
Improved motion blur at higher framerates, reorganized some patch code
|
2024-03-03 02:36:14 -05:00 |
patches.ld
|
Fix POLY_XLU_DISP overflow by making gfx buffers 10x larger, added error reporting when gfx buffers overflow
|
2024-02-24 16:13:39 -05:00 |
play_patches.c
|
Added heuristics to determine when to skip camera interpolation, added ability to enable developer mode in RT64
|
2024-03-02 23:28:48 -05:00 |
play_patches.h
|
Added heuristics to determine when to skip camera interpolation, added ability to enable developer mode in RT64
|
2024-03-02 23:28:48 -05:00 |
print.c
|
Improved motion blur at higher framerates, reorganized some patch code
|
2024-03-03 02:36:14 -05:00 |
quicksave_patches.c
|
Prototype quicksave functionality, disabled for now
|
2024-01-13 01:39:41 -05:00 |
sky_transform_tagging.c
|
Update RT64 and transform tagging for tile scroll interpolation
|
2024-03-02 13:33:09 -05:00 |
syms.ld
|
Improved motion blur at higher framerates, reorganized some patch code
|
2024-03-03 02:36:14 -05:00 |
terrain_transform_tagging.c
|
Update RT64 and transform tagging for tile scroll interpolation
|
2024-03-02 13:33:09 -05:00 |
transform_ids.h
|
Transform tagging for pause screen cursor
|
2024-03-03 03:18:07 -05:00 |
ui_patches.c
|
Fix POLY_XLU_DISP overflow by making gfx buffers 10x larger, added error reporting when gfx buffers overflow
|
2024-02-24 16:13:39 -05:00 |
ui_transform_tagging.c
|
Transform tagging for pause screen cursor
|
2024-03-03 03:18:07 -05:00 |