Zelda64Recomp/src/main/register_overlays.cpp
David Chavez 19fcd9bf31
Update to latest N64ModernRuntime (#392)
- updates to new controller changes
- updates to new render context changes
- updates to new controller number changes
- fix for crash on save thread
2024-06-12 09:40:14 +02:00

20 lines
576 B
C++

#include "ovl_patches.hpp"
#include "../../RecompiledFuncs/recomp_overlays.inl"
#include "librecomp/overlays.hpp"
void zelda64::register_overlays() {
recomp::overlays::overlay_section_table_data_t sections {
.code_sections = section_table,
.num_code_sections = ARRLEN(section_table),
.total_num_sections = num_sections,
};
recomp::overlays::overlays_by_index_t overlays {
.table = overlay_sections_by_index,
.len = ARRLEN(overlay_sections_by_index),
};
recomp::overlays::register_overlays(sections, overlays);
}