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13 lines
366 B
C
13 lines
366 B
C
#include "patches.h"
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// @recomp Leave the entire KSEG0 range unmodified when translating to a virtual address. This will allow
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// using the entirety of the extended RAM address space for custom assets.
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RECOMP_PATCH void* Lib_SegmentedToVirtual(void* ptr) {
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if (IS_KSEG0(ptr)) {
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return ptr;
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}
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else {
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return SEGMENTED_TO_K0(ptr);
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}
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}
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