Zelda64Recomp/patches
2024-03-03 02:36:14 -05:00
..
code/sub_s Added MM decomp as submodule and added workaround file to avoid needing to build it 2023-12-18 19:26:47 -05:00
.gitignore Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00
actor_transform_tagging.c Update RT64 and transform tagging for tile scroll interpolation 2024-03-02 13:33:09 -05:00
camera_patches.c Added origin adjustment for item equip animation in pause screen, disabled some WIP patches 2023-12-24 02:01:22 -05:00
camera_transform_tagging.c Added heuristics to determine when to skip camera interpolation, added ability to enable developer mode in RT64 2024-03-02 23:28:48 -05:00
cheats.c Disable infinite magic cheat 2023-12-17 21:43:09 -05:00
culling.c Add transform tags for bow and arrow's string and hookshot chain, update patch makefile to use fast-math and no-unsafe-math-optimizations 2024-02-24 16:14:48 -05:00
debug_patches.c Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
effect_patches.c Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
effect_transform_tagging.c Update RT64 and transform tagging for tile scroll interpolation 2024-03-02 13:33:09 -05:00
fixes.c Enable relevant RT64 enhancements, fix pause background corruption if song of soaring was played before ever pausing 2024-02-04 22:55:15 -05:00
graphics.h Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
input.c Enable relevant RT64 enhancements, fix pause background corruption if song of soaring was played before ever pausing 2024-02-04 22:55:15 -05:00
input.h Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
item_transform_tagging.c Update RT64 and transform tagging for tile scroll interpolation 2024-03-02 13:33:09 -05:00
Makefile Add transform tags for bow and arrow's string and hookshot chain, update patch makefile to use fast-math and no-unsafe-math-optimizations 2024-02-24 16:14:48 -05:00
misc_funcs.h Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
options.c Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
patch_helpers.h Transform tagging to missed skele drawing functions, transform tagging for particles, automatic transform tagging for all actors with only one matrix, update RT64 2024-02-17 22:11:07 -05:00
patches.h Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
patches.ld Fix POLY_XLU_DISP overflow by making gfx buffers 10x larger, added error reporting when gfx buffers overflow 2024-02-24 16:13:39 -05:00
play_patches.c Added heuristics to determine when to skip camera interpolation, added ability to enable developer mode in RT64 2024-03-02 23:28:48 -05:00
play_patches.h Added heuristics to determine when to skip camera interpolation, added ability to enable developer mode in RT64 2024-03-02 23:28:48 -05:00
print.c Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
quicksave_patches.c Prototype quicksave functionality, disabled for now 2024-01-13 01:39:41 -05:00
sky_transform_tagging.c Update RT64 and transform tagging for tile scroll interpolation 2024-03-02 13:33:09 -05:00
syms.ld Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
terrain_transform_tagging.c Update RT64 and transform tagging for tile scroll interpolation 2024-03-02 13:33:09 -05:00
transform_ids.h Added heuristics to determine when to skip camera interpolation, added ability to enable developer mode in RT64 2024-03-02 23:28:48 -05:00
ui_patches.c Fix POLY_XLU_DISP overflow by making gfx buffers 10x larger, added error reporting when gfx buffers overflow 2024-02-24 16:13:39 -05:00