mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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52 lines
1.6 KiB
C
52 lines
1.6 KiB
C
// Required to include MM decomp headers without having built the repo
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#ifndef OBJECT_BOSS04_H
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#define OBJECT_BOSS04_H 1
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typedef enum WartLimb {
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/* 0x00 */ WART_LIMB_NONE,
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/* 0x01 */ WART_LIMB_ROOT,
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/* 0x02 */ WART_LIMB_BODY,
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/* 0x03 */ WART_LIMB_EYE_ROOT,
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/* 0x04 */ WART_LIMB_EYE,
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/* 0x05 */ WART_LIMB_TOP_EYELID_ROOT,
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/* 0x06 */ WART_LIMB_TOP_EYELID,
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/* 0x07 */ WART_LIMB_BOTTOM_EYELID_ROOT,
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/* 0x08 */ WART_LIMB_BOTTOM_EYELID,
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/* 0x09 */ WART_LIMB_MAX
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} WartLimb;
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extern s16 sWartIdleAnimFrameData[];
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extern JointIndex sWartIdleAnimJointIndices[];
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extern AnimationHeader gWartIdleAnim;
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extern Vtx object_boss04Vtx_000060[];
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extern Gfx gWartShellDL[];
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extern Gfx gWartBottomEyelidDL[];
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extern Gfx gWartTopEyelidDL[];
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extern Gfx gWartEyeDL[];
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extern u64 gWartShellTLUT[];
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extern u64 gWartRidgesTLUT[];
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extern u64 gWartShellTex[];
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extern u64 gWartRidgesTex[];
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extern u64 gWartEyeTex[];
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extern Vtx object_boss04Vtx_0033A8[];
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extern Gfx gWartBubbleOpaqueMaterialDL[];
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extern Gfx gWartBubbleMaterialDL[];
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extern Gfx gWartBubbleModelDL[];
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extern u64 gWartBubbleTex[];
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extern Vtx object_boss04Vtx_003CE0[];
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extern u64 gWartShadowTex[];
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extern Gfx gWartShadowMaterialDL[];
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extern Gfx gWartShadowModelDL[];
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extern StandardLimb gWartRootLimb;
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extern StandardLimb gWartBodyLimb;
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extern StandardLimb gWartEyeRootLimb;
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extern StandardLimb gWartEyeLimb;
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extern StandardLimb gWartTopEyelidRootLimb;
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extern StandardLimb gWartTopEyelidLimb;
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extern StandardLimb gWartBottomEyelidRootLimb;
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extern StandardLimb gWartBottomEyelidLimb;
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extern void* gWartSkelLimbs[];
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extern FlexSkeletonHeader gWartSkel;
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#endif
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