cemu-DS4Windows/DS4Windows/DS4Control/DS4OutDevice.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Nefarius.ViGEm.Client;
using Nefarius.ViGEm.Client.Targets;
using Nefarius.ViGEm.Client.Targets.DualShock4;
namespace DS4Windows
{
class DS4OutDevice : OutputDevice
{
public const string devtype = "DS4";
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public DualShock4Controller cont;
private DualShock4Report report;
public DS4OutDevice(ViGEmClient client)
{
cont = new DualShock4Controller(client);
report = new DualShock4Report();
}
public override void ConvertandSendReport(DS4State state, int device)
{
DualShock4Buttons tempButtons = 0;
DualShock4DPadValues tempDPad = DualShock4DPadValues.None;
DualShock4SpecialButtons tempSpecial = 0;
unchecked
{
if (state.Share) tempButtons |= DualShock4Buttons.Share;
if (state.L3) tempButtons |= DualShock4Buttons.ThumbLeft;
if (state.R3) tempButtons |= DualShock4Buttons.ThumbRight;
if (state.Options) tempButtons |= DualShock4Buttons.Options;
if (state.DpadUp && state.DpadRight) tempDPad = DualShock4DPadValues.Northeast;
else if (state.DpadUp && state.DpadLeft) tempDPad = DualShock4DPadValues.Northwest;
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else if (state.DpadUp) tempDPad = DualShock4DPadValues.North;
else if (state.DpadRight && state.DpadDown) tempDPad = DualShock4DPadValues.Southeast;
else if (state.DpadRight) tempDPad = DualShock4DPadValues.East;
else if (state.DpadDown && state.DpadLeft) tempDPad = DualShock4DPadValues.Southwest;
else if (state.DpadDown) tempDPad = DualShock4DPadValues.South;
else if (state.DpadLeft) tempDPad = DualShock4DPadValues.West;
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/*if (state.DpadUp) tempDPad = (state.DpadRight) ? DualShock4DPadValues.Northeast : DualShock4DPadValues.North;
if (state.DpadRight) tempDPad = (state.DpadDown) ? DualShock4DPadValues.Southeast : DualShock4DPadValues.East;
if (state.DpadDown) tempDPad = (state.DpadLeft) ? DualShock4DPadValues.Southwest : DualShock4DPadValues.South;
if (state.DpadLeft) tempDPad = (state.DpadUp) ? DualShock4DPadValues.Northwest : DualShock4DPadValues.West;
*/
if (state.L1) tempButtons |= DualShock4Buttons.ShoulderLeft;
if (state.R1) tempButtons |= DualShock4Buttons.ShoulderRight;
//if (state.L2Btn) tempButtons |= DualShock4Buttons.TriggerLeft;
//if (state.R2Btn) tempButtons |= DualShock4Buttons.TriggerRight;
if (state.L2 > 0) tempButtons |= DualShock4Buttons.TriggerLeft;
if (state.R2 > 0) tempButtons |= DualShock4Buttons.TriggerRight;
if (state.Triangle) tempButtons |= DualShock4Buttons.Triangle;
if (state.Circle) tempButtons |= DualShock4Buttons.Circle;
if (state.Cross) tempButtons |= DualShock4Buttons.Cross;
if (state.Square) tempButtons |= DualShock4Buttons.Square;
if (state.PS) tempSpecial |= DualShock4SpecialButtons.Ps;
if (state.TouchButton) tempSpecial |= DualShock4SpecialButtons.Touchpad;
//report.SetButtonsFull(tempButtons);
report.Buttons = (ushort)tempButtons;
report.SetDPad(tempDPad);
report.SpecialButtons = (byte)tempSpecial;
}
report.LeftTrigger = state.L2;
report.RightTrigger = state.R2;
SASteeringWheelEmulationAxisType steeringWheelMappedAxis = Global.GetSASteeringWheelEmulationAxis(device);
switch (steeringWheelMappedAxis)
{
case SASteeringWheelEmulationAxisType.None:
report.LeftThumbX = state.LX;
report.LeftThumbY = state.LY;
report.RightThumbX = state.RX;
report.RightThumbY = state.RY;
break;
case SASteeringWheelEmulationAxisType.LX:
report.LeftThumbX = (byte)state.SASteeringWheelEmulationUnit;
report.LeftThumbY = state.LY;
report.RightThumbX = state.RX;
report.RightThumbY = state.RY;
break;
case SASteeringWheelEmulationAxisType.LY:
report.LeftThumbX = state.LX;
report.LeftThumbY = (byte)state.SASteeringWheelEmulationUnit;
report.RightThumbX = state.RX;
report.RightThumbY = state.RY;
break;
case SASteeringWheelEmulationAxisType.RX:
report.LeftThumbX = state.LX;
report.LeftThumbY = state.LY;
report.RightThumbX = (byte)state.SASteeringWheelEmulationUnit;
report.RightThumbY = state.RY;
break;
case SASteeringWheelEmulationAxisType.RY:
report.LeftThumbX = state.LX;
report.LeftThumbY = state.LY;
report.RightThumbX = state.RX;
report.RightThumbY = (byte)state.SASteeringWheelEmulationUnit;
break;
case SASteeringWheelEmulationAxisType.L2R2:
report.LeftTrigger = report.RightTrigger = 0;
if (state.SASteeringWheelEmulationUnit >= 0) report.LeftTrigger = (Byte)state.SASteeringWheelEmulationUnit;
else report.RightTrigger = (Byte)state.SASteeringWheelEmulationUnit;
goto case SASteeringWheelEmulationAxisType.None;
case SASteeringWheelEmulationAxisType.VJoy1X:
case SASteeringWheelEmulationAxisType.VJoy2X:
DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_X);
goto case SASteeringWheelEmulationAxisType.None;
case SASteeringWheelEmulationAxisType.VJoy1Y:
case SASteeringWheelEmulationAxisType.VJoy2Y:
DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_Y);
goto case SASteeringWheelEmulationAxisType.None;
case SASteeringWheelEmulationAxisType.VJoy1Z:
case SASteeringWheelEmulationAxisType.VJoy2Z:
DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_Z);
goto case SASteeringWheelEmulationAxisType.None;
default:
// Should never come here but just in case use the NONE case as default handler....
goto case SASteeringWheelEmulationAxisType.None;
}
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cont.SendReport(report);
}
public override void Connect() => cont.Connect();
public override void Disconnect() => cont.Disconnect();
public override string GetDeviceType() => devtype;
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}
}