cemu-DS4Windows/DS4Control/Properties/Resources.Designer.cs

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.0
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace DS4Control.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DS4Control.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Battery: *number*%.
/// </summary>
internal static string Battery {
get {
return ResourceManager.GetString("Battery", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Charged.
/// </summary>
internal static string Charged {
get {
return ResourceManager.GetString("Charged", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Charging: *number*%.
/// </summary>
internal static string Charging {
get {
return ResourceManager.GetString("Charging", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connecting....
/// </summary>
internal static string Connecting {
get {
return ResourceManager.GetString("Connecting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Controller *Mac address* was removed or lost connection.
/// </summary>
internal static string ControllerWasRemoved {
get {
return ResourceManager.GetString("ControllerWasRemoved", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Warning: Could not open DS4 *Mac address* exclusively..
/// </summary>
internal static string CouldNotOpenDS4 {
get {
return ResourceManager.GetString("CouldNotOpenDS4", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
/// </summary>
internal static System.IO.UnmanagedMemoryStream EE {
get {
return ResourceManager.GetStream("EE", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Found Controller: .
/// </summary>
internal static string FoundController {
get {
return ResourceManager.GetString("FoundController", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Full.
/// </summary>
internal static string Full {
get {
return ResourceManager.GetString("Full", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to N/A.
/// </summary>
internal static string NA {
get {
return ResourceManager.GetString("NA", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to none.
/// </summary>
internal static string NoneText {
get {
return ResourceManager.GetString("NoneText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You must quit other applications like Steam, Uplay before activating the &apos;Hide DS4 Controller&apos; option..
/// </summary>
internal static string QuitOtherPrograms {
get {
return ResourceManager.GetString("QuitOtherPrograms", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Searching for controllers….
/// </summary>
internal static string SearchingController {
get {
return ResourceManager.GetString("SearchingController", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Starting....
/// </summary>
internal static string Starting {
get {
return ResourceManager.GetString("Starting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stopped DS4Windows.
/// </summary>
internal static string StoppedDS4Windows {
get {
return ResourceManager.GetString("StoppedDS4Windows", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stopping DS4 Controllers.
/// </summary>
internal static string StoppingDS4 {
get {
return ResourceManager.GetString("StoppingDS4", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stopping X360 Controllers.
/// </summary>
internal static string StoppingX360 {
get {
return ResourceManager.GetString("StoppingX360", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Touchpad Movement is now Off.
/// </summary>
internal static string TouchpadMovementOff {
get {
return ResourceManager.GetString("TouchpadMovementOff", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Touchpad Movement is now On.
/// </summary>
internal static string TouchpadMovementOn {
get {
return ResourceManager.GetString("TouchpadMovementOn", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Using Exclusive Mode.
/// </summary>
internal static string UsingExclusive {
get {
return ResourceManager.GetString("UsingExclusive", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Controller *number* is using Profile “*Profile name*&quot;.
/// </summary>
internal static string UsingProfile {
get {
return ResourceManager.GetString("UsingProfile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Using Shared Mode.
/// </summary>
internal static string UsingShared {
get {
return ResourceManager.GetString("UsingShared", resourceCulture);
}
}
}
}