cemu-DS4Windows/DS4Control/Properties/Resources.Designer.cs
jays2kings 1439973204 Version 1.4.222
Added Press/Toggle Key to Special Actions, you can hold a trigger to
hold a key or toggle a key with one set of buttons, and untoggle it by
pressing or releasing another set of buttons
Added Disconnect BT to Special Actions, PS+Options to d/c is now added
to Special actions and can be enabled for each profile. You can now set
Disconnect BT to any control(s) and how long you need to hold the
control(s) to take affect
Added Partial German Translation (Thanks Michél)
Added 95% Finished Russian Translation (Thanks overclockers.ru members:
KoNoRIMCI & Sr_psycho)
Added Partial Italian Translation (Thanks Giulio)
Updates to the translations sheets, they should now have every bit of
text in DS4Windows, minus the controls of the controller
English Spelling fixes
Main/Starting tab only shows info for connected controllers, and context
menu only shows options for connected controllers.
Mouse wheel scrolling with analog sticks/triggers/gyro, the mouse now
scrolls smoothly
Slightly reworked analog mouse movement + mouse acceleration (not as
janky anymore)
When starting DS4Windows, if no controllers are connected, DS4Windows
defaults to the profile tab
Certain log warnings (Like unable to get controller exclusively) shows
up in red
Easter egg: try pressing a few buttons in sequence while in the log tab
Fixed Start Profile with TP off being unchecked next time a profile is
opened
Other minor Bug Fixes, such as clearing the log then moving to a new tab
crashing DS4W
2015-01-17 15:17:08 -05:00

262 lines
9.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.0
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace DS4Control.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DS4Control.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Battery: *number*%.
/// </summary>
internal static string Battery {
get {
return ResourceManager.GetString("Battery", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Charged.
/// </summary>
internal static string Charged {
get {
return ResourceManager.GetString("Charged", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Charging: *number*%.
/// </summary>
internal static string Charging {
get {
return ResourceManager.GetString("Charging", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connecting....
/// </summary>
internal static string Connecting {
get {
return ResourceManager.GetString("Connecting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Controller *Mac address* was removed or lost connection.
/// </summary>
internal static string ControllerWasRemoved {
get {
return ResourceManager.GetString("ControllerWasRemoved", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Warning: Could not open DS4 *Mac address* exclusively..
/// </summary>
internal static string CouldNotOpenDS4 {
get {
return ResourceManager.GetString("CouldNotOpenDS4", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
/// </summary>
internal static System.IO.UnmanagedMemoryStream EE {
get {
return ResourceManager.GetStream("EE", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Found Controller: .
/// </summary>
internal static string FoundController {
get {
return ResourceManager.GetString("FoundController", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Full.
/// </summary>
internal static string Full {
get {
return ResourceManager.GetString("Full", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to N/A.
/// </summary>
internal static string NA {
get {
return ResourceManager.GetString("NA", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to none.
/// </summary>
internal static string NoneText {
get {
return ResourceManager.GetString("NoneText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You must quit other applications like Steam, Uplay before activating the &apos;Hide DS4 Controller&apos; option..
/// </summary>
internal static string QuitOtherPrograms {
get {
return ResourceManager.GetString("QuitOtherPrograms", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Searching for controllers….
/// </summary>
internal static string SearchingController {
get {
return ResourceManager.GetString("SearchingController", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Starting....
/// </summary>
internal static string Starting {
get {
return ResourceManager.GetString("Starting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stopped DS4Windows.
/// </summary>
internal static string StoppedDS4Windows {
get {
return ResourceManager.GetString("StoppedDS4Windows", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stopping DS4 Controllers.
/// </summary>
internal static string StoppingDS4 {
get {
return ResourceManager.GetString("StoppingDS4", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stopping X360 Controllers.
/// </summary>
internal static string StoppingX360 {
get {
return ResourceManager.GetString("StoppingX360", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Touchpad Movement is now Off.
/// </summary>
internal static string TouchpadMovementOff {
get {
return ResourceManager.GetString("TouchpadMovementOff", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Touchpad Movement is now On.
/// </summary>
internal static string TouchpadMovementOn {
get {
return ResourceManager.GetString("TouchpadMovementOn", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Using Exclusive Mode.
/// </summary>
internal static string UsingExclusive {
get {
return ResourceManager.GetString("UsingExclusive", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Controller *number* is using Profile “*Profile name*&quot;.
/// </summary>
internal static string UsingProfile {
get {
return ResourceManager.GetString("UsingProfile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Using Shared Mode.
/// </summary>
internal static string UsingShared {
get {
return ResourceManager.GetString("UsingShared", resourceCulture);
}
}
}
}