2014-03-28 02:50:40 +01:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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2014-09-02 01:23:02 +02:00
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using System.Drawing;
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Version 1.4.266
Flash Lightbar when at high latency now has the option to choose what
you decide is high latency
Show Notifications now has the option to only show warnings, such as
when a controller cannot be grabbed exclusively
Speaking of bad news for Windows 10 users: Hide DS4 has now been
disabled, until i can figure out why this is, it will be disabled, this
means some games that rely on this may not work properly or at all,
sorry about that
As for good news for Windows 10, did you know you can press Windows + G
to open a game bar which can record games. For Windows 10 users, there's
a new special action: Xbox Game DVR. Pick a trigger (only one button)
and tapping/holding/or double tapping does various things, such as
start/stop recording, save an ongoing recording, take a screenshot (via
the xbox app's option or your own hotkey ie form steam), or just open
the gamebar
Much of the code has been updated with c# 6.0
Added manifest so DS4Windows can notice Windows 10 and high DPIs, also
reorganized files
2015-07-31 05:34:22 +02:00
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using static System.Math;
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using static DS4Windows.Global;
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2015-02-08 22:51:52 +01:00
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namespace DS4Windows
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2014-03-28 02:50:40 +01:00
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{
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2014-06-02 05:19:04 +02:00
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public class DS4LightBar
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2014-03-28 02:50:40 +01:00
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{
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private readonly static byte[/* Light On duration */, /* Light Off duration */] BatteryIndicatorDurations =
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{
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2014-03-29 06:29:08 +01:00
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{ 0, 0 }, // 0 is for "charging" OR anything sufficiently-"charged"
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2014-03-28 02:50:40 +01:00
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{ 28, 252 },
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{ 56, 224 },
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{ 84, 196 },
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{ 112, 168 },
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{ 140, 140 },
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{ 168, 112 },
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{ 196, 84 },
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{ 224, 56}, // on 80% of the time at 80, etc.
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2014-03-29 06:29:08 +01:00
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{ 252, 28 } // on 90% of the time at 90
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2014-03-28 02:50:40 +01:00
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};
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2014-06-02 19:29:38 +02:00
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static double[] counters = new double[4] { 0, 0, 0, 0 };
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public static double[] fadetimer = new double[4] { 0, 0, 0, 0 };
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static bool[] fadedirection = new bool[4] { false, false, false, false };
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2014-05-23 04:42:07 +02:00
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static DateTime oldnow = DateTime.UtcNow;
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2014-12-02 01:07:29 +01:00
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public static bool[] forcelight = new bool[4] { false, false, false, false };
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public static DS4Color[] forcedColor = new DS4Color[4];
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public static byte[] forcedFlash = new byte[4];
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2017-04-22 04:58:27 +02:00
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public static void updateLightBar(DS4Device device, int deviceNum, DS4State cState,
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DS4StateExposed eState, Mouse tp)
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2014-03-28 02:50:40 +01:00
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{
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2017-03-24 03:32:33 +01:00
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/*
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* TODO: Remove more property usage and use explicit getter methods instead.
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* Testing in proper optimized release builds shows that it is
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* still necessary to reduce lag.
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*/
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2014-06-02 05:19:04 +02:00
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DS4Color color;
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2017-04-22 05:01:20 +02:00
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if (!defaultLight && !forcelight[deviceNum])
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2014-06-02 05:19:04 +02:00
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{
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2017-04-22 04:58:27 +02:00
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if (getUseCustomLed(deviceNum))
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2015-11-28 06:47:26 +01:00
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{
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2017-04-16 08:22:04 +02:00
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if (getLedAsBatteryIndicator(deviceNum))
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2015-12-05 09:55:11 +01:00
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{
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2017-04-22 04:58:27 +02:00
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DS4Color fullColor = getCustomColor(deviceNum);
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DS4Color lowColor = getLowColor(deviceNum);
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2017-04-16 08:22:04 +02:00
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color = getTransitionedColor(lowColor, fullColor, device.Battery);
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2015-12-05 09:55:11 +01:00
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}
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else
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2017-04-22 04:58:27 +02:00
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color = getCustomColor(deviceNum);
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2015-11-28 06:47:26 +01:00
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}
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2014-07-26 01:17:45 +02:00
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else
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2014-03-29 06:29:08 +01:00
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{
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2017-04-22 04:58:27 +02:00
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double rainbow = getRainbow(deviceNum);
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2017-04-16 08:22:04 +02:00
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if (rainbow > 0)
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2017-04-22 04:58:27 +02:00
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{
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// Display rainbow
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2014-07-26 01:17:45 +02:00
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DateTime now = DateTime.UtcNow;
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if (now >= oldnow + TimeSpan.FromMilliseconds(10)) //update by the millisecond that way it's a smooth transtion
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2014-06-02 05:19:04 +02:00
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{
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2014-07-26 01:17:45 +02:00
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oldnow = now;
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2017-04-16 08:22:04 +02:00
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if (device.isCharging())
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counters[deviceNum] -= 1.5 * 3 / rainbow;
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2014-07-26 01:17:45 +02:00
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else
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2017-04-16 08:22:04 +02:00
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counters[deviceNum] += 1.5 * 3 / rainbow;
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2014-07-26 01:17:45 +02:00
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}
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if (counters[deviceNum] < 0)
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counters[deviceNum] = 180000;
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2017-04-16 08:22:04 +02:00
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else if (counters[deviceNum] > 180000)
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2015-02-08 22:51:52 +01:00
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counters[deviceNum] = 0;
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2017-04-16 08:22:04 +02:00
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if (getLedAsBatteryIndicator(deviceNum))
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color = HuetoRGB((float)counters[deviceNum] % 360, (byte)(2.55 * device.getBattery()));
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2014-07-26 01:17:45 +02:00
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else
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color = HuetoRGB((float)counters[deviceNum] % 360, 255);
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2014-03-28 02:50:40 +01:00
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2014-07-26 01:17:45 +02:00
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}
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2017-04-16 08:22:04 +02:00
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else if (getLedAsBatteryIndicator(deviceNum))
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2014-07-26 01:17:45 +02:00
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{
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//if (device.Charging == false || device.Battery >= 100) // when charged, don't show the charging animation
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2014-06-02 05:19:04 +02:00
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{
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2017-04-22 04:58:27 +02:00
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DS4Color fullColor = getMainColor(deviceNum);
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DS4Color lowColor = getLowColor(deviceNum);
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2014-03-28 02:50:40 +01:00
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2017-04-16 08:22:04 +02:00
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color = getTransitionedColor(lowColor, fullColor, (uint)device.getBattery());
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2014-07-26 01:17:45 +02:00
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}
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}
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else
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2014-06-02 19:29:38 +02:00
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{
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2017-04-22 04:58:27 +02:00
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color = getMainColor(deviceNum);
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2014-06-02 19:29:38 +02:00
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}
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2015-12-05 09:55:11 +01:00
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}
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2014-08-23 22:52:20 +02:00
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2017-04-22 05:01:20 +02:00
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if (device.getBattery() <= getFlashAt(deviceNum) && !defaultLight && !device.isCharging())
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2015-12-05 09:55:11 +01:00
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{
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2017-04-22 04:58:27 +02:00
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DS4Color flashColor = getFlashColor(deviceNum);
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2017-04-16 08:22:04 +02:00
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if (!(flashColor.red == 0 &&
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flashColor.green == 0 &&
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flashColor.blue == 0))
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color = flashColor;
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2017-04-22 04:58:27 +02:00
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if (getFlashType(deviceNum) == 1)
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2014-08-23 22:52:20 +02:00
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{
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2017-04-22 04:58:27 +02:00
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if (fadetimer[deviceNum] <= 0.0)
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2015-12-05 09:55:11 +01:00
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fadedirection[deviceNum] = true;
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2017-04-22 04:58:27 +02:00
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else if (fadetimer[deviceNum] >= 100.0)
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2015-12-05 09:55:11 +01:00
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fadedirection[deviceNum] = false;
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2017-04-16 08:22:04 +02:00
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2015-12-05 09:55:11 +01:00
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if (fadedirection[deviceNum])
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fadetimer[deviceNum] += 1;
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else
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fadetimer[deviceNum] -= 1;
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2017-04-16 08:22:04 +02:00
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2015-12-05 09:55:11 +01:00
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color = getTransitionedColor(color, new DS4Color(0, 0, 0), fadetimer[deviceNum]);
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}
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}
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2017-04-16 08:22:04 +02:00
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int idleDisconnectTimeout = getIdleDisconnectTimeout(deviceNum);
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2017-04-22 04:58:27 +02:00
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if (idleDisconnectTimeout > 0 && getLedAsBatteryIndicator(deviceNum) &&
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(!device.isCharging() || device.getBattery() >= 100))
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{
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//Fade lightbar by idle time
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2015-12-05 09:55:11 +01:00
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TimeSpan timeratio = new TimeSpan(DateTime.UtcNow.Ticks - device.lastActive.Ticks);
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double botratio = timeratio.TotalMilliseconds;
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2017-04-16 08:22:04 +02:00
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double topratio = TimeSpan.FromSeconds(idleDisconnectTimeout).TotalMilliseconds;
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2015-12-05 09:55:11 +01:00
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double ratio = ((botratio / topratio) * 100);
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if (ratio >= 50 && ratio <= 100)
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color = getTransitionedColor(color, new DS4Color(0, 0, 0), (uint)((ratio - 50) * 2));
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else if (ratio >= 100)
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color = getTransitionedColor(color, new DS4Color(0, 0, 0), 100);
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}
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2017-04-16 08:22:04 +02:00
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if (device.isCharging() && device.getBattery() < 100)
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{
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switch (getChargingType(deviceNum))
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2015-12-05 09:55:11 +01:00
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{
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case 1:
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2017-04-16 08:22:04 +02:00
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{
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2017-04-22 04:58:27 +02:00
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if (fadetimer[deviceNum] <= 0.0)
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2015-02-08 22:51:52 +01:00
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fadedirection[deviceNum] = true;
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2017-04-22 04:58:27 +02:00
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else if (fadetimer[deviceNum] >= 100.0)
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2015-02-08 22:51:52 +01:00
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fadedirection[deviceNum] = false;
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2017-04-16 08:22:04 +02:00
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2015-02-08 22:51:52 +01:00
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if (fadedirection[deviceNum])
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2017-04-22 04:58:27 +02:00
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fadetimer[deviceNum] += 0.1;
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2015-02-08 22:51:52 +01:00
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else
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2017-04-22 04:58:27 +02:00
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fadetimer[deviceNum] -= 0.1;
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2017-04-16 08:22:04 +02:00
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2015-12-05 09:55:11 +01:00
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color = getTransitionedColor(color, new DS4Color(0, 0, 0), fadetimer[deviceNum]);
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break;
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2017-04-16 08:22:04 +02:00
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}
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2015-12-05 09:55:11 +01:00
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case 2:
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2017-04-16 08:22:04 +02:00
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{
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2017-04-22 04:58:27 +02:00
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counters[deviceNum] += 0.167;
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2015-12-05 09:55:11 +01:00
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color = HuetoRGB((float)counters[deviceNum] % 360, 255);
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break;
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2017-04-16 08:22:04 +02:00
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}
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2015-12-05 09:55:11 +01:00
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case 3:
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2017-04-16 08:22:04 +02:00
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{
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2015-12-18 07:25:51 +01:00
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color = ChargingColor[deviceNum];
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2015-12-05 09:55:11 +01:00
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break;
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2017-04-16 08:22:04 +02:00
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}
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default: break;
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2015-12-05 09:55:11 +01:00
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}
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2017-04-16 08:22:04 +02:00
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}
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2014-05-22 21:13:38 +02:00
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}
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2014-12-02 01:07:29 +01:00
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else if (forcelight[deviceNum])
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{
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color = forcedColor[deviceNum];
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}
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2014-06-02 19:29:38 +02:00
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else if (shuttingdown)
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2015-02-08 22:51:52 +01:00
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color = new DS4Color(0, 0, 0);
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2014-06-02 05:19:04 +02:00
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else
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2014-09-02 20:41:32 +02:00
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{
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2017-04-16 08:22:04 +02:00
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if (device.getConnectionType() == ConnectionType.BT)
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2015-02-12 20:36:40 +01:00
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color = new DS4Color(32, 64, 64);
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2014-09-02 20:41:32 +02:00
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else
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2015-02-08 22:51:52 +01:00
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color = new DS4Color(0, 0, 0);
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2014-09-02 20:41:32 +02:00
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}
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2017-04-16 08:22:04 +02:00
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2017-03-23 05:45:20 +01:00
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bool distanceprofile = DistanceProfiles[deviceNum] || tempprofileDistance[deviceNum];
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//distanceprofile = (ProfilePath[deviceNum].ToLower().Contains("distance") || tempprofilename[deviceNum].ToLower().Contains("distance"));
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2017-04-22 05:01:20 +02:00
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if (distanceprofile && !defaultLight)
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2017-04-22 04:58:27 +02:00
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{
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//Thing I did for Distance
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2017-04-08 02:13:19 +02:00
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float rumble = device.getLeftHeavySlowRumble() / 2.55f;
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Version 1.4.266
Flash Lightbar when at high latency now has the option to choose what
you decide is high latency
Show Notifications now has the option to only show warnings, such as
when a controller cannot be grabbed exclusively
Speaking of bad news for Windows 10 users: Hide DS4 has now been
disabled, until i can figure out why this is, it will be disabled, this
means some games that rely on this may not work properly or at all,
sorry about that
As for good news for Windows 10, did you know you can press Windows + G
to open a game bar which can record games. For Windows 10 users, there's
a new special action: Xbox Game DVR. Pick a trigger (only one button)
and tapping/holding/or double tapping does various things, such as
start/stop recording, save an ongoing recording, take a screenshot (via
the xbox app's option or your own hotkey ie form steam), or just open
the gamebar
Much of the code has been updated with c# 6.0
Added manifest so DS4Windows can notice Windows 10 and high DPIs, also
reorganized files
2015-07-31 05:34:22 +02:00
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byte max = Max(color.red, Max(color.green, color.blue));
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2017-04-08 02:13:19 +02:00
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if (device.getLeftHeavySlowRumble() > 100)
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Version 1.4.266
Flash Lightbar when at high latency now has the option to choose what
you decide is high latency
Show Notifications now has the option to only show warnings, such as
when a controller cannot be grabbed exclusively
Speaking of bad news for Windows 10 users: Hide DS4 has now been
disabled, until i can figure out why this is, it will be disabled, this
means some games that rely on this may not work properly or at all,
sorry about that
As for good news for Windows 10, did you know you can press Windows + G
to open a game bar which can record games. For Windows 10 users, there's
a new special action: Xbox Game DVR. Pick a trigger (only one button)
and tapping/holding/or double tapping does various things, such as
start/stop recording, save an ongoing recording, take a screenshot (via
the xbox app's option or your own hotkey ie form steam), or just open
the gamebar
Much of the code has been updated with c# 6.0
Added manifest so DS4Windows can notice Windows 10 and high DPIs, also
reorganized files
2015-07-31 05:34:22 +02:00
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color = getTransitionedColor(new DS4Color(max, max, 0), new DS4Color(255, 0, 0), rumble);
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2014-09-15 04:37:14 +02:00
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else
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2017-03-24 03:32:33 +01:00
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color = getTransitionedColor(color, getTransitionedColor(new DS4Color(max, max, 0), new DS4Color(255, 0, 0), 39.6078f), device.getLeftHeavySlowRumble());
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2014-09-02 01:23:02 +02:00
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}
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2017-04-16 08:22:04 +02:00
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2014-03-29 06:29:08 +01:00
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DS4HapticState haptics = new DS4HapticState
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{
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LightBarColor = color
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};
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2017-04-16 08:22:04 +02:00
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2014-03-29 06:29:08 +01:00
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if (haptics.IsLightBarSet())
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2014-03-28 02:50:40 +01:00
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{
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2014-12-02 01:07:29 +01:00
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if (forcelight[deviceNum] && forcedFlash[deviceNum] > 0)
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{
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haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = (byte)(25 - forcedFlash[deviceNum]);
|
|
|
|
|
haptics.LightBarExplicitlyOff = true;
|
|
|
|
|
}
|
2017-04-22 05:01:20 +02:00
|
|
|
|
else if (device.getBattery() <= getFlashAt(deviceNum) && getFlashType(deviceNum) == 0 && !defaultLight && !device.isCharging())
|
2014-03-29 06:29:08 +01:00
|
|
|
|
{
|
2017-04-01 07:42:10 +02:00
|
|
|
|
int level = device.getBattery() / 10;
|
2014-08-23 22:52:20 +02:00
|
|
|
|
//if (level >= 10)
|
2014-09-02 01:23:02 +02:00
|
|
|
|
//level = 0; // all values of ~0% or >~100% are rendered the same
|
2014-03-29 06:29:08 +01:00
|
|
|
|
haptics.LightBarFlashDurationOn = BatteryIndicatorDurations[level, 0];
|
|
|
|
|
haptics.LightBarFlashDurationOff = BatteryIndicatorDurations[level, 1];
|
|
|
|
|
}
|
2017-03-24 03:32:33 +01:00
|
|
|
|
else if (distanceprofile && device.getLeftHeavySlowRumble() > 155) //also part of Distance
|
2014-09-02 01:23:02 +02:00
|
|
|
|
{
|
2017-03-24 03:32:33 +01:00
|
|
|
|
haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = (byte)((-device.getLeftHeavySlowRumble() + 265));
|
2014-09-02 01:23:02 +02:00
|
|
|
|
haptics.LightBarExplicitlyOff = true;
|
|
|
|
|
}
|
2014-03-29 06:29:08 +01:00
|
|
|
|
else
|
|
|
|
|
{
|
2014-08-23 22:52:20 +02:00
|
|
|
|
//haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 1;
|
2014-03-29 06:29:08 +01:00
|
|
|
|
haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 0;
|
2014-06-02 05:19:04 +02:00
|
|
|
|
haptics.LightBarExplicitlyOff = true;
|
2014-03-29 06:29:08 +01:00
|
|
|
|
}
|
2014-03-28 02:50:40 +01:00
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2014-03-29 06:29:08 +01:00
|
|
|
|
haptics.LightBarExplicitlyOff = true;
|
2014-03-28 02:50:40 +01:00
|
|
|
|
}
|
2017-03-24 03:32:33 +01:00
|
|
|
|
|
|
|
|
|
byte tempLightBarOnDuration = device.getLightBarOnDuration();
|
|
|
|
|
if (tempLightBarOnDuration != haptics.LightBarFlashDurationOn && tempLightBarOnDuration != 1 && haptics.LightBarFlashDurationOn == 0)
|
2014-09-02 01:23:02 +02:00
|
|
|
|
haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 1;
|
2017-03-23 05:45:20 +01:00
|
|
|
|
|
|
|
|
|
// Comment out code for now. This condition gets hit too often and bogs down the GUI
|
|
|
|
|
//if (device.LightBarOnDuration == 1) //helps better reset the color
|
|
|
|
|
// System.Threading.Thread.Sleep(5);
|
|
|
|
|
|
2014-03-29 06:29:08 +01:00
|
|
|
|
device.pushHapticState(haptics);
|
2014-03-28 02:50:40 +01:00
|
|
|
|
}
|
2014-12-02 01:07:29 +01:00
|
|
|
|
|
2017-04-22 05:01:20 +02:00
|
|
|
|
public static bool defaultLight = false, shuttingdown = false;
|
2015-12-18 07:25:51 +01:00
|
|
|
|
|
2014-04-30 21:32:44 +02:00
|
|
|
|
public static DS4Color HuetoRGB(float hue, byte sat)
|
|
|
|
|
{
|
|
|
|
|
byte C = sat;
|
|
|
|
|
int X = (int)((C * (float)(1 - Math.Abs((hue / 60) % 2 - 1))));
|
|
|
|
|
if (0 <= hue && hue < 60)
|
2015-02-08 22:51:52 +01:00
|
|
|
|
return new DS4Color(C, (byte)X, 0);
|
2014-04-30 21:32:44 +02:00
|
|
|
|
else if (60 <= hue && hue < 120)
|
2015-02-08 22:51:52 +01:00
|
|
|
|
return new DS4Color((byte)X, C, 0);
|
2014-04-30 21:32:44 +02:00
|
|
|
|
else if (120 <= hue && hue < 180)
|
2015-02-08 22:51:52 +01:00
|
|
|
|
return new DS4Color(0, C, (byte)X);
|
2014-04-30 21:32:44 +02:00
|
|
|
|
else if (180 <= hue && hue < 240)
|
2015-02-08 22:51:52 +01:00
|
|
|
|
return new DS4Color(0, (byte)X, C);
|
2014-04-30 21:32:44 +02:00
|
|
|
|
else if (240 <= hue && hue < 300)
|
2015-02-08 22:51:52 +01:00
|
|
|
|
return new DS4Color((byte)X, 0, C);
|
2014-04-30 21:32:44 +02:00
|
|
|
|
else if (300 <= hue && hue < 360)
|
2015-02-08 22:51:52 +01:00
|
|
|
|
return new DS4Color(C, 0, (byte)X);
|
2014-04-30 21:32:44 +02:00
|
|
|
|
else
|
2015-02-08 22:51:52 +01:00
|
|
|
|
return new DS4Color(Color.Red);
|
2014-09-02 01:23:02 +02:00
|
|
|
|
}
|
2014-03-28 02:50:40 +01:00
|
|
|
|
}
|
|
|
|
|
}
|