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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
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// Runtime Version:4.0.30319.0
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//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ScpServer.Properties {
using System ;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global :: System . Resources . ResourceManager resourceMan ;
private static global :: System . Globalization . CultureInfo resourceCulture ;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources ( ) {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global :: System . Resources . ResourceManager ResourceManager {
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get {
if ( object . ReferenceEquals ( resourceMan , null ) ) {
global :: System . Resources . ResourceManager temp = new global :: System . Resources . ResourceManager ( "ScpServer.Properties.Resources" , typeof ( Resources ) . Assembly ) ;
resourceMan = temp ;
}
return resourceMan ;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global :: System . Globalization . CultureInfo Culture {
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get {
return resourceCulture ;
}
set {
resourceCulture = value ;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap _360_fades {
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get {
object obj = ResourceManager . GetObject ( "_360_fades" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
Shift modifier: Hold an action to use another set of controls, if nothing is set to the shifted control, in falls back to the default action
View input of controls in profiles, see exactly when a deadzone is passed and check the input delay for controllers (special thanks to jhebbel), click the on sixaxis panel
Click the Empty text on in the lightbar box to copy the lightbar color from full to empty.
While opened, option to keep the window size after closing the profile's settings
Old profiles are automatically upgraded if it's missing new settings, such as how colors are now saved, sixaxis deadzones, and shift controls
Other UI changes for profile settings, flipped touchpad and other settings boxes
Others:
Fix for when clicking the semicolon in the select an action screen
Fix assigning Sixaxis action to a key
minor UI changes and bug fixes, such as auto resize of the log listview
DS4Updater: Also now works for the new numbering system, can read the version number right from the exe instead of in profiles.xml, UI additions to better notify users of errors, Bug fixes for non-portable users
2014-07-07 21:22:42 +02:00
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System . Drawing . Bitmap _checked {
get {
object obj = ResourceManager . GetObject ( "_checked" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap A {
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get {
object obj = ResourceManager . GetObject ( "A" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Adding to list....
/// </summary>
internal static string AddingToList {
get {
return ResourceManager . GetString ( "AddingToList" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Add Programs.
/// </summary>
internal static string AddPrograms {
get {
return ResourceManager . GetString ( "AddPrograms" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Always Rainbow Mode.
/// </summary>
internal static string AlwaysRainbow {
get {
return ResourceManager . GetString ( "AlwaysRainbow" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Assign to Controller *number*.
/// </summary>
internal static string AssignProfile {
get {
return ResourceManager . GetString ( "AssignProfile" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap B {
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get {
object obj = ResourceManager . GetObject ( "B" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap BACK {
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get {
object obj = ResourceManager . GetObject ( "BACK" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Battery: *number*%.
/// </summary>
internal static string Battery {
get {
return ResourceManager . GetString ( "Battery" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Best used with right side as a mouse function.
/// </summary>
internal static string BestUsedRightSide {
get {
return ResourceManager . GetString ( "BestUsedRightSide" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Browse....
/// </summary>
internal static string Browse {
get {
return ResourceManager . GetString ( "Browse" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap BT {
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get {
object obj = ResourceManager . GetObject ( "BT" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Cannot write at current locataion. Copy Settings to appdata?.
/// </summary>
internal static string CannotWriteHere {
get {
return ResourceManager . GetString ( "CannotWriteHere" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Charged.
/// </summary>
internal static string Charged {
get {
return ResourceManager . GetString ( "Charged" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Charging: *number*%.
/// </summary>
internal static string Charging {
get {
return ResourceManager . GetString ( "Charging" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Color.
/// </summary>
internal static string Color {
get {
return ResourceManager . GetString ( "Color" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Color by Battey %.
/// </summary>
internal static string ColorByBattery {
get {
return ResourceManager . GetString ( "ColorByBattery" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Connecting....
/// </summary>
internal static string Connecting {
get {
return ResourceManager . GetString ( "Connecting" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Edit Profile for Controller *number*.
/// </summary>
internal static string ContextEdit {
get {
return ResourceManager . GetString ( "ContextEdit" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Make Profile for Controller *number*.
/// </summary>
internal static string ContextNew {
get {
return ResourceManager . GetString ( "ContextNew" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Controller *Mac address* was removed or lost connection.
/// </summary>
internal static string ControllerWasRemoved {
get {
return ResourceManager . GetString ( "ControllerWasRemoved" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap copy {
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get {
object obj = ResourceManager . GetObject ( "copy" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Copy complete, please relaunch DS4Windows and remove settings from Program Directory.
/// </summary>
internal static string CopyComplete {
get {
return ResourceManager . GetString ( "CopyComplete" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Click to copy the full color.
/// </summary>
internal static string CopyFullColor {
get {
return ResourceManager . GetString ( "CopyFullColor" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Warning: Could not open DS4 *Mac address* exclusively..
/// </summary>
internal static string CouldNotOpenDS4 {
get {
return ResourceManager . GetString ( "CouldNotOpenDS4" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to day.
/// </summary>
internal static string Day {
get {
return ResourceManager . GetString ( "Day" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to days.
/// </summary>
internal static string Days {
get {
return ResourceManager . GetString ( "Days" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap delete {
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get {
object obj = ResourceManager . GetObject ( "delete" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Delete Profile?.
/// </summary>
internal static string DeleteProfile {
get {
return ResourceManager . GetString ( "DeleteProfile" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Dim by Battey %.
/// </summary>
internal static string DimByBattery {
get {
return ResourceManager . GetString ( "DimByBattery" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Turn off X360 input and only use the DS4's native input, hide ds4 must be off.
/// </summary>
internal static string DinputOnly {
get {
return ResourceManager . GetString ( "DinputOnly" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Disconnected.
/// </summary>
internal static string Disconnected {
get {
return ResourceManager . GetString ( "Disconnected" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap DOWN {
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get {
object obj = ResourceManager . GetObject ( "DOWN" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Downloading *number*%.
/// </summary>
internal static string Downloading {
get {
return ResourceManager . GetString ( "Downloading" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Download Version *number* now?.
/// </summary>
internal static string DownloadVersion {
get {
return ResourceManager . GetString ( "DownloadVersion" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Down.
/// </summary>
internal static string DownText {
get {
return ResourceManager . GetString ( "DownText" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
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internal static System . Drawing . Icon DS4 {
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get {
object obj = ResourceManager . GetObject ( "DS4" , resourceCulture ) ;
return ( ( System . Drawing . Icon ) ( obj ) ) ;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap DS4_Controller {
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get {
object obj = ResourceManager . GetObject ( "DS4_Controller" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to DS4Windows Update Available!.
/// </summary>
internal static string DS4Update {
get {
return ResourceManager . GetString ( "DS4Update" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to DS4Windows cannot edit settings here, This will now close.
/// </summary>
internal static string DS4WindowsCannotEditHere {
get {
return ResourceManager . GetString ( "DS4WindowsCannotEditHere" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap edit {
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get {
object obj = ResourceManager . GetObject ( "edit" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Edit.
/// </summary>
internal static string EditProfile {
get {
return ResourceManager . GetString ( "EditProfile" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap export {
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get {
object obj = ResourceManager . GetObject ( "export" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to 5th Mouse Button Down.
/// </summary>
internal static string FifthMouseDown {
get {
return ResourceManager . GetString ( "FifthMouseDown" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to 5th Mouse Button Up.
/// </summary>
internal static string FifthMouseUp {
get {
return ResourceManager . GetString ( "FifthMouseUp" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Flush HID.
/// </summary>
internal static string FlushHID {
get {
return ResourceManager . GetString ( "FlushHID" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Found Controller:.
/// </summary>
internal static string FoundController {
get {
return ResourceManager . GetString ( "FoundController" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to 4th Mouse Button Down.
/// </summary>
internal static string FourthMouseDown {
get {
return ResourceManager . GetString ( "FourthMouseDown" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to 4th Mouse Button Up.
/// </summary>
internal static string FourthMouseUp {
get {
return ResourceManager . GetString ( "FourthMouseUp" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Full.
/// </summary>
internal static string Full {
get {
return ResourceManager . GetString ( "Full" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to hour.
/// </summary>
internal static string Hour {
get {
return ResourceManager . GetString ( "Hour" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to hours.
/// </summary>
internal static string Hours {
get {
return ResourceManager . GetString ( "Hours" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to If removing DS4Windows, You can delete the settings following the profile folder link.
/// </summary>
internal static string IfRemovingDS4Windows {
get {
return ResourceManager . GetString ( "IfRemovingDS4Windows" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap import {
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get {
object obj = ResourceManager . GetObject ( "import" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Input Delay: *number**ms*.
/// </summary>
internal static string InputDelay {
get {
return ResourceManager . GetString ( "InputDelay" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Install Complete.
/// </summary>
internal static string InstallComplete {
get {
return ResourceManager . GetString ( "InstallComplete" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Instal Drivers here.
/// </summary>
internal static string InstallDriver {
get {
return ResourceManager . GetString ( "InstallDriver" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Installing....
/// </summary>
internal static string Installing {
get {
return ResourceManager . GetString ( "Installing" , resourceCulture ) ;
}
}
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/// <summary>
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/// Looks up a localized string similar to Keep this window size after closing.
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/// </summary>
internal static string KeepThisSize {
get {
return ResourceManager . GetString ( "KeepThisSize" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap LB {
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get {
object obj = ResourceManager . GetObject ( "LB" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap LEFT {
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get {
object obj = ResourceManager . GetObject ( "LEFT" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap LeftTouch {
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get {
object obj = ResourceManager . GetObject ( "LeftTouch" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Loading....
/// </summary>
internal static string Loading {
get {
return ResourceManager . GetString ( "Loading" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap LS {
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get {
object obj = ResourceManager . GetObject ( "LS" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap LSD {
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get {
object obj = ResourceManager . GetObject ( "LSD" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap LSL {
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get {
object obj = ResourceManager . GetObject ( "LSL" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap LSR {
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get {
object obj = ResourceManager . GetObject ( "LSR" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap LSU {
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get {
object obj = ResourceManager . GetObject ( "LSU" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap LT {
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get {
object obj = ResourceManager . GetObject ( "LT" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Make a New Profile.
/// </summary>
internal static string MakeNewProfile {
get {
return ResourceManager . GetString ( "MakeNewProfile" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap mouse {
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get {
object obj = ResourceManager . GetObject ( "mouse" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap MultiTouch {
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get {
object obj = ResourceManager . GetObject ( "MultiTouch" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to N/A.
/// </summary>
internal static string NA {
get {
return ResourceManager . GetString ( "NA" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to New.
/// </summary>
internal static string New {
get {
return ResourceManager . GetString ( "New" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap newprofile {
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get {
object obj = ResourceManager . GetObject ( "newprofile" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to No macro was recorded.
/// </summary>
internal static string NoMacroRecorded {
get {
return ResourceManager . GetString ( "NoMacroRecorded" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap none {
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get {
object obj = ResourceManager . GetObject ( "none" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to (none).
/// </summary>
internal static string noneProfile {
get {
return ResourceManager . GetString ( "noneProfile" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to none.
/// </summary>
internal static string NoneText {
get {
return ResourceManager . GetString ( "NoneText" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to No Profile Loaded.
/// </summary>
internal static string NoProfileLoaded {
get {
return ResourceManager . GetString ( "NoProfileLoaded" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Not valid.
/// </summary>
internal static string NotValid {
get {
return ResourceManager . GetString ( "NotValid" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Opening Installer.
/// </summary>
internal static string OpeningInstaller {
get {
return ResourceManager . GetString ( "OpeningInstaller" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Please Open ScpDriver.exe.
/// </summary>
internal static string OpenScpDriver {
get {
return ResourceManager . GetString ( "OpenScpDriver" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap Pairmode {
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get {
object obj = ResourceManager . GetObject ( "Pairmode" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Please Download the Updater now, and place it in the programs folder, then check for update again.
/// </summary>
internal static string PleaseDownloadUpdater {
get {
return ResourceManager . GetString ( "PleaseDownloadUpdater" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Please import or make a profile.
/// </summary>
internal static string PleaseImport {
get {
return ResourceManager . GetString ( "PleaseImport" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to *Profile name* cannot be restored..
/// </summary>
internal static string ProfileCannotRestore {
get {
return ResourceManager . GetString ( "ProfileCannotRestore" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Profile Folder Moved to program folder.
/// </summary>
internal static string ProfileFolderMoved {
get {
return ResourceManager . GetString ( "ProfileFolderMoved" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to You must quit other applications like Steam, Uplay before activating the 'Hide DS4 Controller' option.".
/// </summary>
internal static string QuitOtherPrograms {
get {
return ResourceManager . GetString ( "QuitOtherPrograms" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap rainbow {
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get {
object obj = ResourceManager . GetObject ( "rainbow" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap rainbowC {
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get {
object obj = ResourceManager . GetObject ( "rainbowC" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap RB {
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get {
object obj = ResourceManager . GetObject ( "RB" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Record.
/// </summary>
internal static string RecordText {
get {
return ResourceManager . GetString ( "RecordText" , resourceCulture ) ;
}
}
Shift modifier: Hold an action to use another set of controls, if nothing is set to the shifted control, in falls back to the default action
View input of controls in profiles, see exactly when a deadzone is passed and check the input delay for controllers (special thanks to jhebbel), click the on sixaxis panel
Click the Empty text on in the lightbar box to copy the lightbar color from full to empty.
While opened, option to keep the window size after closing the profile's settings
Old profiles are automatically upgraded if it's missing new settings, such as how colors are now saved, sixaxis deadzones, and shift controls
Other UI changes for profile settings, flipped touchpad and other settings boxes
Others:
Fix for when clicking the semicolon in the select an action screen
Fix assigning Sixaxis action to a key
minor UI changes and bug fixes, such as auto resize of the log listview
DS4Updater: Also now works for the new numbering system, can read the version number right from the exe instead of in profiles.xml, UI additions to better notify users of errors, Bug fixes for non-portable users
2014-07-07 21:22:42 +02:00
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System . Drawing . Bitmap Red_Circle {
get {
object obj = ResourceManager . GetObject ( "Red_Circle" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap RIGHT {
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get {
object obj = ResourceManager . GetObject ( "RIGHT" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap RightTouch {
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get {
object obj = ResourceManager . GetObject ( "RightTouch" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap RS {
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get {
object obj = ResourceManager . GetObject ( "RS" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap RSD {
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get {
object obj = ResourceManager . GetObject ( "RSD" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap RSL {
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get {
object obj = ResourceManager . GetObject ( "RSL" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap RSR {
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get {
object obj = ResourceManager . GetObject ( "RSR" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap RSU {
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get {
object obj = ResourceManager . GetObject ( "RSU" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap RT {
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get {
object obj = ResourceManager . GetObject ( "RT" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System . Drawing . Bitmap saveprofile {
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get {
object obj = ResourceManager . GetObject ( "saveprofile" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Save Recorded Macro?.
/// </summary>
internal static string SaveRecordedMacro {
get {
return ResourceManager . GetString ( "SaveRecordedMacro" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Searching for controllers….
/// </summary>
internal static string SearchingController {
get {
return ResourceManager . GetString ( "SearchingController" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Select an action for *action*.
/// </summary>
internal static string SelectActionTitle {
get {
return ResourceManager . GetString ( "SelectActionTitle" , resourceCulture ) ;
}
}
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/// <summary>
Shift modifier: Hold an action to use another set of controls, if nothing is set to the shifted control, in falls back to the default action
View input of controls in profiles, see exactly when a deadzone is passed and check the input delay for controllers (special thanks to jhebbel), click the on sixaxis panel
Click the Empty text on in the lightbar box to copy the lightbar color from full to empty.
While opened, option to keep the window size after closing the profile's settings
Old profiles are automatically upgraded if it's missing new settings, such as how colors are now saved, sixaxis deadzones, and shift controls
Other UI changes for profile settings, flipped touchpad and other settings boxes
Others:
Fix for when clicking the semicolon in the select an action screen
Fix assigning Sixaxis action to a key
minor UI changes and bug fixes, such as auto resize of the log listview
DS4Updater: Also now works for the new numbering system, can read the version number right from the exe instead of in profiles.xml, UI additions to better notify users of errors, Bug fixes for non-portable users
2014-07-07 21:22:42 +02:00
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System . Drawing . Bitmap size {
get {
object obj = ResourceManager . GetObject ( "size" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap START {
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get {
object obj = ResourceManager . GetObject ( "START" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Starting....
/// </summary>
internal static string Starting {
get {
return ResourceManager . GetString ( "Starting" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Start.
/// </summary>
internal static string StartText {
get {
return ResourceManager . GetString ( "StartText" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Step 1: Install the DS4 Driver.
/// </summary>
internal static string Step1 {
get {
return ResourceManager . GetString ( "Step1" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System . Drawing . Bitmap sticks {
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get {
object obj = ResourceManager . GetObject ( "sticks" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Stopped DS4 Tool.
/// </summary>
internal static string StoppedDS4Tool {
get {
return ResourceManager . GetString ( "StoppedDS4Tool" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Stopping DS4 Controllers.
/// </summary>
internal static string StoppingDS4 {
get {
return ResourceManager . GetString ( "StoppingDS4" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Stopping X360 Controllers.
/// </summary>
internal static string StoppingX360 {
get {
return ResourceManager . GetString ( "StoppingX360" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Stop.
/// </summary>
internal static string StopText {
get {
return ResourceManager . GetString ( "StopText" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Swipe Touchpad to change profiles.
/// </summary>
internal static string SwipeTouchpad {
get {
return ResourceManager . GetString ( "SwipeTouchpad" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Tap and hold to drag, slight delay with single taps.
/// </summary>
internal static string TapAndHold {
get {
return ResourceManager . GetString ( "TapAndHold" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Test.
/// </summary>
internal static string TestText {
get {
return ResourceManager . GetString ( "TestText" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Tilt Down.
/// </summary>
internal static string TiltDown {
get {
return ResourceManager . GetString ( "TiltDown" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Tilt Left.
/// </summary>
internal static string TiltLeft {
get {
return ResourceManager . GetString ( "TiltLeft" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Tilt Right.
/// </summary>
internal static string TiltRight {
get {
return ResourceManager . GetString ( "TiltRight" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Tilt Up.
/// </summary>
internal static string TiltUp {
get {
return ResourceManager . GetString ( "TiltUp" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Touchpad Movement is now Off.
/// </summary>
internal static string TouchpadMovementOff {
get {
return ResourceManager . GetString ( "TouchpadMovementOff" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Touchpad Movement is now On.
/// </summary>
internal static string TouchpadMovementOn {
get {
return ResourceManager . GetString ( "TouchpadMovementOn" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to 2 finger touchpad swipe left or right.
/// </summary>
internal static string TwoFingerSwipe {
get {
return ResourceManager . GetString ( "TwoFingerSwipe" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to type new name here.
/// </summary>
internal static string TypeNewName {
get {
return ResourceManager . GetString ( "TypeNewName" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to type profile name here.
/// </summary>
internal static string TypeProfileName {
get {
return ResourceManager . GetString ( "TypeProfileName" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap UP {
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get {
object obj = ResourceManager . GetObject ( "UP" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap UpperTouch {
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get {
object obj = ResourceManager . GetObject ( "UpperTouch" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Up.
/// </summary>
internal static string UpText {
get {
return ResourceManager . GetString ( "UpText" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to You are up to date.
/// </summary>
internal static string UpToDate {
get {
return ResourceManager . GetString ( "UpToDate" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap USB {
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get {
object obj = ResourceManager . GetObject ( "USB" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to You can also use your controller to change controls.
/// </summary>
internal static string UseControllerForMapping {
get {
return ResourceManager . GetString ( "UseControllerForMapping" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Using Exclusive Mode.
/// </summary>
internal static string UsingExclusive {
get {
return ResourceManager . GetString ( "UsingExclusive" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Controller *number* is using Profile “*Profile name*".
/// </summary>
internal static string UsingProfile {
get {
return ResourceManager . GetString ( "UsingProfile" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Using Shared Mode.
/// </summary>
internal static string UsingShared {
get {
return ResourceManager . GetString ( "UsingShared" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Please enter a valid name.
/// </summary>
internal static string ValidName {
get {
return ResourceManager . GetString ( "ValidName" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Wait *number**ms*.
/// </summary>
internal static string WaitMS {
get {
return ResourceManager . GetString ( "WaitMS" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Will Keep.
/// </summary>
internal static string WillKeep {
get {
return ResourceManager . GetString ( "WillKeep" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap X {
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get {
object obj = ResourceManager . GetObject ( "X" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System . Drawing . Bitmap Y {
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get {
object obj = ResourceManager . GetObject ( "Y" , resourceCulture ) ;
return ( ( System . Drawing . Bitmap ) ( obj ) ) ;
}
}
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}
}