cemu-DS4Windows/DS4Control/DS4Control.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B0AD793E-BAEB-435F-BB40-D647DE2BC2BF}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>DS4Control</RootNamespace>
<AssemblyName>DS4Control</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
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</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="ButtonMouse.cs" />
<Compile Include="Log.cs" />
<Compile Include="CursorOnlyMode.cs" />
<Compile Include="DragMouse.cs" />
<Compile Include="TouchpadDisabled.cs" />
<Compile Include="TPadModeSwitcher.cs" />
<Compile Include="DS4LightBar.cs" />
<Compile Include="Control.cs" />
<Compile Include="InputMethods.cs" />
<Compile Include="ITouchpadBehaviour.cs" />
<Compile Include="X360Device.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="X360Device.designer.cs">
<DependentUpon>X360Device.cs</DependentUpon>
</Compile>
<Compile Include="Mapping.cs" />
<Compile Include="Mouse.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ScpDevice.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="ScpDevice.designer.cs">
<DependentUpon>ScpDevice.cs</DependentUpon>
</Compile>
<Compile Include="ScpHub.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="ScpHub.designer.cs">
<DependentUpon>ScpHub.cs</DependentUpon>
</Compile>
<Compile Include="ScpUtil.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\DS4Library\DS4Library.csproj">
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<Name>DS4Library</Name>
</ProjectReference>
</ItemGroup>
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Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
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-->
</Project>