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https://github.com/cemu-project/DS4Windows.git
synced 2024-11-22 17:29:18 +01:00
More removal of old haptic related items
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@ -838,7 +838,7 @@ namespace DS4Windows
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}
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utcNow = DateTime.UtcNow; // timestamp with UTC in case system time zone changes
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resetHapticState();
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cState.PacketCounter = pState.PacketCounter + 1;
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cState.ReportTimeStamp = utcNow;
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cState.LX = inputReport[1];
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@ -1360,18 +1360,6 @@ namespace DS4Windows
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testRumble.RumbleMotorsExplicitlyOff = rightLightFastMotor == 0 && leftHeavySlowMotor == 0;
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}
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private void setTestRumble()
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{
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if (testRumble.IsRumbleSet())
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{
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pushHapticState(ref testRumble);
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if (testRumble.RumbleMotorsExplicitlyOff)
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testRumble.RumbleMotorsExplicitlyOff = false;
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}
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}
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private void MergeStates()
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{
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if (testRumble.IsRumbleSet())
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@ -1435,26 +1423,6 @@ namespace DS4Windows
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return true;
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}
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private DS4HapticState[] hapticState = new DS4HapticState[1];
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private int hapticStackIndex = 0;
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private void resetHapticState()
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{
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hapticStackIndex = 0;
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}
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public void pushHapticState(ref DS4HapticState hs)
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{
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int hapsLen = hapticState.Length;
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if (hapticStackIndex == hapsLen)
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{
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DS4HapticState[] newHaptics = new DS4HapticState[hapsLen + 1];
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Array.Copy(hapticState, newHaptics, hapsLen);
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hapticState = newHaptics;
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}
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hapticState[hapticStackIndex++] = hs;
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}
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private DS4HapticState currentHap = new DS4HapticState();
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public void SetHapticState(ref DS4HapticState hs)
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{
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