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Use SetDevRumble to avoid array checks
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@ -428,7 +428,7 @@ namespace DS4Windows
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int devIndex = i;
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x360controls[i].FeedbackReceived += (sender, args) =>
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{
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setRumble(args.LargeMotor, args.SmallMotor, devIndex);
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SetDevRumble(device, args.LargeMotor, args.SmallMotor, devIndex);
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};
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x360controls[i].Connect();
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LogDebug("X360 Controller #" + (i + 1) + " connected");
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@ -684,7 +684,7 @@ namespace DS4Windows
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int devIndex = Index;
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x360controls[Index].FeedbackReceived += (sender, args) =>
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{
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setRumble(args.LargeMotor, args.SmallMotor, devIndex);
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SetDevRumble(device, args.LargeMotor, args.SmallMotor, devIndex);
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};
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x360controls[Index].Connect();
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LogDebug("X360 Controller #" + (Index + 1) + " connected");
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