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Add const variables to skip type casting
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fc40e00846
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@ -1517,10 +1517,11 @@ namespace DS4Windows
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int tempOutControl = (int)tempMap.xoutput;
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if (tempMap.xoutput >= DS4Controls.LXNeg && tempMap.xoutput <= DS4Controls.RYPos)
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{
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const byte axisDead = 128;
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DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[tempOutControl];
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bool alt = controlType == DS4StateFieldMapping.ControlType.AxisDir && tempOutControl % 2 == 0 ? true : false;
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byte axisMapping = getXYAxisMapping2(device, tempMap.ds4input, cState, eState, tp, fieldMapping, alt);
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if (axisMapping != 128)
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if (axisMapping != axisDead)
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{
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int controlRelation = tempOutControl % 2 == 0 ? tempOutControl - 1 : tempOutControl + 1;
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outputfieldMapping.axisdirs[tempOutControl] = axisMapping;
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@ -1531,8 +1532,9 @@ namespace DS4Windows
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{
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if (tempMap.xoutput == DS4Controls.L2 || tempMap.xoutput == DS4Controls.R2)
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{
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const byte axisZero = 0;
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byte axisMapping = getByteMapping2(device, tempMap.ds4input, cState, eState, tp, fieldMapping);
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if (axisMapping != 0)
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if (axisMapping != axisZero)
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outputfieldMapping.triggers[tempOutControl] = axisMapping;
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}
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else
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