mirror of
https://github.com/cemu-project/DS4Windows.git
synced 2024-11-29 20:44:20 +01:00
Fix typo
This commit is contained in:
parent
8c02cb7309
commit
a11e4c9e6d
@ -178,7 +178,7 @@ namespace DS4Windows
|
|||||||
DS4Devices.findControllers();
|
DS4Devices.findControllers();
|
||||||
IEnumerable<DS4Device> devices = DS4Devices.getDS4Controllers();
|
IEnumerable<DS4Device> devices = DS4Devices.getDS4Controllers();
|
||||||
int ind = 0;
|
int ind = 0;
|
||||||
DS4LightBar.defualtLight = false;
|
DS4LightBar.defaultLight = false;
|
||||||
foreach (DS4Device device in devices)
|
foreach (DS4Device device in devices)
|
||||||
{
|
{
|
||||||
if (showlog)
|
if (showlog)
|
||||||
@ -254,7 +254,7 @@ namespace DS4Windows
|
|||||||
{
|
{
|
||||||
DS4LightBar.forcelight[i] = false;
|
DS4LightBar.forcelight[i] = false;
|
||||||
DS4LightBar.forcedFlash[i] = 0;
|
DS4LightBar.forcedFlash[i] = 0;
|
||||||
DS4LightBar.defualtLight = true;
|
DS4LightBar.defaultLight = true;
|
||||||
DS4LightBar.updateLightBar(DS4Controllers[i], i, CurrentState[i], ExposedState[i], touchPad[i]);
|
DS4LightBar.updateLightBar(DS4Controllers[i], i, CurrentState[i], ExposedState[i], touchPad[i]);
|
||||||
System.Threading.Thread.Sleep(50);
|
System.Threading.Thread.Sleep(50);
|
||||||
}
|
}
|
||||||
|
@ -39,7 +39,7 @@ namespace DS4Windows
|
|||||||
* still necessary to reduce lag.
|
* still necessary to reduce lag.
|
||||||
*/
|
*/
|
||||||
DS4Color color;
|
DS4Color color;
|
||||||
if (!defualtLight && !forcelight[deviceNum])
|
if (!defaultLight && !forcelight[deviceNum])
|
||||||
{
|
{
|
||||||
if (getUseCustomLed(deviceNum))
|
if (getUseCustomLed(deviceNum))
|
||||||
{
|
{
|
||||||
@ -94,7 +94,7 @@ namespace DS4Windows
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (device.getBattery() <= getFlashAt(deviceNum) && !defualtLight && !device.isCharging())
|
if (device.getBattery() <= getFlashAt(deviceNum) && !defaultLight && !device.isCharging())
|
||||||
{
|
{
|
||||||
DS4Color flashColor = getFlashColor(deviceNum);
|
DS4Color flashColor = getFlashColor(deviceNum);
|
||||||
if (!(flashColor.red == 0 &&
|
if (!(flashColor.red == 0 &&
|
||||||
@ -183,7 +183,7 @@ namespace DS4Windows
|
|||||||
|
|
||||||
bool distanceprofile = DistanceProfiles[deviceNum] || tempprofileDistance[deviceNum];
|
bool distanceprofile = DistanceProfiles[deviceNum] || tempprofileDistance[deviceNum];
|
||||||
//distanceprofile = (ProfilePath[deviceNum].ToLower().Contains("distance") || tempprofilename[deviceNum].ToLower().Contains("distance"));
|
//distanceprofile = (ProfilePath[deviceNum].ToLower().Contains("distance") || tempprofilename[deviceNum].ToLower().Contains("distance"));
|
||||||
if (distanceprofile && !defualtLight)
|
if (distanceprofile && !defaultLight)
|
||||||
{
|
{
|
||||||
//Thing I did for Distance
|
//Thing I did for Distance
|
||||||
float rumble = device.getLeftHeavySlowRumble() / 2.55f;
|
float rumble = device.getLeftHeavySlowRumble() / 2.55f;
|
||||||
@ -206,7 +206,7 @@ namespace DS4Windows
|
|||||||
haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = (byte)(25 - forcedFlash[deviceNum]);
|
haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = (byte)(25 - forcedFlash[deviceNum]);
|
||||||
haptics.LightBarExplicitlyOff = true;
|
haptics.LightBarExplicitlyOff = true;
|
||||||
}
|
}
|
||||||
else if (device.getBattery() <= getFlashAt(deviceNum) && getFlashType(deviceNum) == 0 && !defualtLight && !device.isCharging())
|
else if (device.getBattery() <= getFlashAt(deviceNum) && getFlashType(deviceNum) == 0 && !defaultLight && !device.isCharging())
|
||||||
{
|
{
|
||||||
int level = device.getBattery() / 10;
|
int level = device.getBattery() / 10;
|
||||||
//if (level >= 10)
|
//if (level >= 10)
|
||||||
@ -242,7 +242,7 @@ namespace DS4Windows
|
|||||||
device.pushHapticState(haptics);
|
device.pushHapticState(haptics);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool defualtLight = false, shuttingdown = false;
|
public static bool defaultLight = false, shuttingdown = false;
|
||||||
|
|
||||||
public static DS4Color HuetoRGB(float hue, byte sat)
|
public static DS4Color HuetoRGB(float hue, byte sat)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user