This commit is contained in:
Travis Nickles 2017-04-21 20:01:20 -07:00
parent 8c02cb7309
commit a11e4c9e6d
2 changed files with 7 additions and 7 deletions

View File

@ -178,7 +178,7 @@ namespace DS4Windows
DS4Devices.findControllers(); DS4Devices.findControllers();
IEnumerable<DS4Device> devices = DS4Devices.getDS4Controllers(); IEnumerable<DS4Device> devices = DS4Devices.getDS4Controllers();
int ind = 0; int ind = 0;
DS4LightBar.defualtLight = false; DS4LightBar.defaultLight = false;
foreach (DS4Device device in devices) foreach (DS4Device device in devices)
{ {
if (showlog) if (showlog)
@ -254,7 +254,7 @@ namespace DS4Windows
{ {
DS4LightBar.forcelight[i] = false; DS4LightBar.forcelight[i] = false;
DS4LightBar.forcedFlash[i] = 0; DS4LightBar.forcedFlash[i] = 0;
DS4LightBar.defualtLight = true; DS4LightBar.defaultLight = true;
DS4LightBar.updateLightBar(DS4Controllers[i], i, CurrentState[i], ExposedState[i], touchPad[i]); DS4LightBar.updateLightBar(DS4Controllers[i], i, CurrentState[i], ExposedState[i], touchPad[i]);
System.Threading.Thread.Sleep(50); System.Threading.Thread.Sleep(50);
} }

View File

@ -39,7 +39,7 @@ namespace DS4Windows
* still necessary to reduce lag. * still necessary to reduce lag.
*/ */
DS4Color color; DS4Color color;
if (!defualtLight && !forcelight[deviceNum]) if (!defaultLight && !forcelight[deviceNum])
{ {
if (getUseCustomLed(deviceNum)) if (getUseCustomLed(deviceNum))
{ {
@ -94,7 +94,7 @@ namespace DS4Windows
} }
} }
if (device.getBattery() <= getFlashAt(deviceNum) && !defualtLight && !device.isCharging()) if (device.getBattery() <= getFlashAt(deviceNum) && !defaultLight && !device.isCharging())
{ {
DS4Color flashColor = getFlashColor(deviceNum); DS4Color flashColor = getFlashColor(deviceNum);
if (!(flashColor.red == 0 && if (!(flashColor.red == 0 &&
@ -183,7 +183,7 @@ namespace DS4Windows
bool distanceprofile = DistanceProfiles[deviceNum] || tempprofileDistance[deviceNum]; bool distanceprofile = DistanceProfiles[deviceNum] || tempprofileDistance[deviceNum];
//distanceprofile = (ProfilePath[deviceNum].ToLower().Contains("distance") || tempprofilename[deviceNum].ToLower().Contains("distance")); //distanceprofile = (ProfilePath[deviceNum].ToLower().Contains("distance") || tempprofilename[deviceNum].ToLower().Contains("distance"));
if (distanceprofile && !defualtLight) if (distanceprofile && !defaultLight)
{ {
//Thing I did for Distance //Thing I did for Distance
float rumble = device.getLeftHeavySlowRumble() / 2.55f; float rumble = device.getLeftHeavySlowRumble() / 2.55f;
@ -206,7 +206,7 @@ namespace DS4Windows
haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = (byte)(25 - forcedFlash[deviceNum]); haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = (byte)(25 - forcedFlash[deviceNum]);
haptics.LightBarExplicitlyOff = true; haptics.LightBarExplicitlyOff = true;
} }
else if (device.getBattery() <= getFlashAt(deviceNum) && getFlashType(deviceNum) == 0 && !defualtLight && !device.isCharging()) else if (device.getBattery() <= getFlashAt(deviceNum) && getFlashType(deviceNum) == 0 && !defaultLight && !device.isCharging())
{ {
int level = device.getBattery() / 10; int level = device.getBattery() / 10;
//if (level >= 10) //if (level >= 10)
@ -242,7 +242,7 @@ namespace DS4Windows
device.pushHapticState(haptics); device.pushHapticState(haptics);
} }
public static bool defualtLight = false, shuttingdown = false; public static bool defaultLight = false, shuttingdown = false;
public static DS4Color HuetoRGB(float hue, byte sat) public static DS4Color HuetoRGB(float hue, byte sat)
{ {