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https://github.com/cemu-project/DS4Windows.git
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Fix typo
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parent
8c02cb7309
commit
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@ -178,7 +178,7 @@ namespace DS4Windows
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DS4Devices.findControllers();
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DS4Devices.findControllers();
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IEnumerable<DS4Device> devices = DS4Devices.getDS4Controllers();
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IEnumerable<DS4Device> devices = DS4Devices.getDS4Controllers();
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int ind = 0;
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int ind = 0;
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DS4LightBar.defualtLight = false;
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DS4LightBar.defaultLight = false;
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foreach (DS4Device device in devices)
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foreach (DS4Device device in devices)
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{
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{
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if (showlog)
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if (showlog)
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@ -254,7 +254,7 @@ namespace DS4Windows
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{
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{
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DS4LightBar.forcelight[i] = false;
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DS4LightBar.forcelight[i] = false;
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DS4LightBar.forcedFlash[i] = 0;
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DS4LightBar.forcedFlash[i] = 0;
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DS4LightBar.defualtLight = true;
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DS4LightBar.defaultLight = true;
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DS4LightBar.updateLightBar(DS4Controllers[i], i, CurrentState[i], ExposedState[i], touchPad[i]);
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DS4LightBar.updateLightBar(DS4Controllers[i], i, CurrentState[i], ExposedState[i], touchPad[i]);
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System.Threading.Thread.Sleep(50);
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System.Threading.Thread.Sleep(50);
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}
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}
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@ -39,7 +39,7 @@ namespace DS4Windows
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* still necessary to reduce lag.
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* still necessary to reduce lag.
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*/
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*/
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DS4Color color;
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DS4Color color;
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if (!defualtLight && !forcelight[deviceNum])
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if (!defaultLight && !forcelight[deviceNum])
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{
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{
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if (getUseCustomLed(deviceNum))
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if (getUseCustomLed(deviceNum))
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{
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{
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@ -94,7 +94,7 @@ namespace DS4Windows
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}
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}
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}
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}
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if (device.getBattery() <= getFlashAt(deviceNum) && !defualtLight && !device.isCharging())
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if (device.getBattery() <= getFlashAt(deviceNum) && !defaultLight && !device.isCharging())
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{
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{
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DS4Color flashColor = getFlashColor(deviceNum);
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DS4Color flashColor = getFlashColor(deviceNum);
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if (!(flashColor.red == 0 &&
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if (!(flashColor.red == 0 &&
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@ -183,7 +183,7 @@ namespace DS4Windows
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bool distanceprofile = DistanceProfiles[deviceNum] || tempprofileDistance[deviceNum];
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bool distanceprofile = DistanceProfiles[deviceNum] || tempprofileDistance[deviceNum];
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//distanceprofile = (ProfilePath[deviceNum].ToLower().Contains("distance") || tempprofilename[deviceNum].ToLower().Contains("distance"));
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//distanceprofile = (ProfilePath[deviceNum].ToLower().Contains("distance") || tempprofilename[deviceNum].ToLower().Contains("distance"));
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if (distanceprofile && !defualtLight)
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if (distanceprofile && !defaultLight)
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{
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{
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//Thing I did for Distance
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//Thing I did for Distance
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float rumble = device.getLeftHeavySlowRumble() / 2.55f;
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float rumble = device.getLeftHeavySlowRumble() / 2.55f;
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@ -206,7 +206,7 @@ namespace DS4Windows
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haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = (byte)(25 - forcedFlash[deviceNum]);
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haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = (byte)(25 - forcedFlash[deviceNum]);
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haptics.LightBarExplicitlyOff = true;
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haptics.LightBarExplicitlyOff = true;
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}
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}
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else if (device.getBattery() <= getFlashAt(deviceNum) && getFlashType(deviceNum) == 0 && !defualtLight && !device.isCharging())
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else if (device.getBattery() <= getFlashAt(deviceNum) && getFlashType(deviceNum) == 0 && !defaultLight && !device.isCharging())
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{
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{
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int level = device.getBattery() / 10;
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int level = device.getBattery() / 10;
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//if (level >= 10)
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//if (level >= 10)
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@ -242,7 +242,7 @@ namespace DS4Windows
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device.pushHapticState(haptics);
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device.pushHapticState(haptics);
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}
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}
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public static bool defualtLight = false, shuttingdown = false;
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public static bool defaultLight = false, shuttingdown = false;
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public static DS4Color HuetoRGB(float hue, byte sat)
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public static DS4Color HuetoRGB(float hue, byte sat)
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{
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{
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