Travis Nickles
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1498d6a054
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Add field to profile resetting
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2019-09-02 23:39:44 -05:00 |
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Travis Nickles
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eff927e7ed
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Force dead zone and anti-dead zone for new profiles
Related to issue #804
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2019-08-30 13:32:56 -05:00 |
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Travis Nickles
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9bd51043b8
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Added smoothing to Mouse Joystick
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2019-08-26 22:15:38 -05:00 |
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Travis Nickles
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111e44c2b8
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Added vertical scale to Mouse Joystick
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2019-08-26 18:53:28 -05:00 |
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Travis Nickles
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9d907fc241
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Corrected typo in method name
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2019-08-26 05:53:37 -05:00 |
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Travis Nickles
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b2e7eb987d
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Added toggle option to Mouse Joystick
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2019-08-26 05:51:54 -05:00 |
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Travis Nickles
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ca41c511c6
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Changed Mouse Joystick max zone default
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2019-08-26 04:12:02 -05:00 |
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Travis Nickles
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aced5deab7
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Fixed square stick roundness default in GUI
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2019-08-25 15:48:26 -05:00 |
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Travis Nickles
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bc437a2769
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Adjusted defaulyts. Fixed trigger turn default
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2019-08-23 22:08:15 -05:00 |
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Travis Nickles
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78cf371dce
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Fixed issue with gyro triggers getting reset
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2019-08-23 21:39:22 -05:00 |
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Travis Nickles
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5bc8346fe6
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Fixed turn behavior setting for Mouse Joystick
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2019-08-23 17:03:22 -05:00 |
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Travis Nickles
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a949f803a4
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Lower default Mouse Joystick dead zone
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2019-08-23 01:27:47 -05:00 |
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Travis Nickles
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1e9bc19fc1
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Initial mouse joystick test
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2019-08-22 22:03:03 -05:00 |
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mika-n
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938c4f3f39
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Merge branch 'jay' of https://github.com/Ryochan7/DS4Windows into jay-bezierCurveOutput
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2019-08-12 13:44:29 +03:00 |
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mika-n
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79f6b29d50
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Nowadays all output axies have "Enhanced Precision" output curve option in GUI dropdown list. Added EnchPrecision curveOutput==1 IF-THEN-ELSE block to l2/r2/sx/sz curve output code logic and curveOutput=6 is the new custom option in all axies.
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2019-08-12 00:03:59 +03:00 |
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mika-n
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45bfd2043a
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Added new GUI options to "macro special action" screen (run on release, repeat, synchronized run, keep key state). Added tooltip explanation texts to these macro options.
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2019-08-11 21:54:54 +03:00 |
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mika-n
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6815c53fde
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Added "run on key release" and "run synchronized" and "repeat while held" and "keep key state" support for macro special actions
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2019-08-11 01:01:57 +03:00 |
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mika-n
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f85e0d413a
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Pre-defined output curves initialized using a pre-fixed formula. Now only the "Custom" output curve goes through bezier curve logic, but at runtime all output curve options are mapped using a lookup table (better performance and easier code maintenance).
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2019-07-27 22:23:48 +03:00 |
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mika-n
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13150015f0
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Custom curve GUI tweaks.
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2019-07-19 01:49:22 +03:00 |
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mika-n
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7bb8d02c38
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Changed EnhancedPrecision output curve option to use the original hard-coded axis ranges (as it was in V1.7.12 and earlier versions). However, mapping for this old curve goes through a lookup table nowadays as with true bezier curves.
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2019-07-15 16:08:31 +03:00 |
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mika-n
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22866d6a5c
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New customizable output curve functionality. User can create any kind of output curve via a bezier curve editor (external HTML web app in BezierCurveEditor folder).
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2019-07-07 00:47:54 +03:00 |
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Travis Nickles
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dfaecd474f
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Group trigger mod profile properties
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2019-06-30 20:59:51 -05:00 |
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Travis Nickles
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a6ed8240df
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Group together stick zone modifiers
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2019-06-30 00:40:24 -05:00 |
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Travis Nickles
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157bb67951
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Group square stick profile properties into a class
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2019-06-26 01:35:41 -05:00 |
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Kamilczak020
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4b901b3489
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Implemented square stick roundness selectability
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2019-06-25 23:42:08 +02:00 |
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Travis Nickles
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ddb4ca96ba
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Added easeout cubic curve option
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2019-06-09 02:15:00 -05:00 |
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mika-n
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5767a1866d
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UPD listen host address or IP number option in UDP server settings. By default UDP server listens onlhy 127.0.0.1 loopback interface, so connections work only within a host computer. This new UDPServerListenAddress option allows to use specific IP or 0.0.0.0 (=all interfaces) as listen address to enable remote UDP connections.
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2019-05-27 01:07:17 +03:00 |
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Travis Nickles
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d227e087d9
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Retrieve ViGEMBus driver version string
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2019-05-12 00:33:43 -05:00 |
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Travis Nickles
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e0b1b273fc
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Minor tweak
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2019-05-03 17:50:06 -05:00 |
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Travis Nickles
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b73f706ec2
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Enforce default X360 in more places
Related to issue #683
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2019-05-02 20:18:59 -05:00 |
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Travis Nickles
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49165a4bac
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Change another unplug message
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2019-04-24 01:36:36 -05:00 |
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Travis Nickles
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8a6c05bce7
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Added device type strings to output devices
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2019-04-23 21:53:41 -05:00 |
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Travis Nickles
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ab8dbd29f9
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Merge branch 'jay' into ds4emulate
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2019-04-23 21:07:19 -05:00 |
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mika-n
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4f87d24ee3
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Merge branch 'jay' of https://github.com/Ryochan7/DS4Windows into jay
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2019-04-23 10:43:14 +03:00 |
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mika-n
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c168dabded
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ActionLoadProfile: Support for automatically untriggered (=unloaded) profiles when a regular action keys are released. LoadProfile special action has a new "automatically unload when a regular trigger released" option. This is sort of like "shift modifier for the whole profile" functionality.
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2019-04-23 03:39:44 +03:00 |
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Travis Nickles
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27fc7f07a2
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Merge branch 'jay' into ds4emulate
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2019-04-22 18:54:15 -05:00 |
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Travis Nickles
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ee5ff50e79
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Changed ViGEm Bus Driver check
Related to issue #667
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2019-04-22 18:51:21 -05:00 |
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Travis Nickles
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d59cc370db
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Merge branch 'jay' into ds4emulate
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2019-04-21 22:49:43 -05:00 |
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Travis Nickles
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5ae0c1ea5c
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Check for newer ViGEmBus device
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2019-04-21 21:40:29 -05:00 |
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Travis Nickles
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6c72566e36
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Merge branch 'jay' into ds4emulate
# Conflicts:
# DS4Windows/DS4Forms/Options.resx
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2019-04-21 02:07:28 -05:00 |
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Travis Nickles
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61a35ce328
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Merge branch 'customSteamFolder' of https://github.com/Sander0542/DS4Windows into Sander0542-customSteamFolder
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2019-04-21 01:10:02 -05:00 |
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Travis Nickles
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d59a11f36a
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Raised sixaxis dead zones. Updated TODO file
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2019-04-21 00:13:09 -05:00 |
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Sander Jochems
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cffc167be6
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Create two new properties (ScpUtil.cs)
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2019-04-20 17:46:45 +02:00 |
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Travis Nickles
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0b345b8474
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Update action string aliases in the GUI
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2019-04-18 22:56:18 -05:00 |
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Travis Nickles
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1b58265c28
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Added profile setting for controller type
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2019-04-18 01:12:10 -05:00 |
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Travis Nickles
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dc5e34f1be
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Test DS4 emulation
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2019-04-17 21:29:16 -05:00 |
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mika-n
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746587ebbd
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Brute force timer fix to the "stuck rumble motor" bug in ViGem virtual gamepad driver. This rumble autostop timer should be removed when a signed ViGem driver has a fix to this issue. Existing autostop timer is 2 secs, so this assumes that game keeps on updating a rumble values at least once in 2 secs. If rumble-0 event is lost or game doesn't send a new rumble value within 2 secs then rumble motor is automagically stopped (=assumed it is stuck). Usually games keep on sending rumble values as long an effect needs it, so this autostop timer works reasonable good in most games.
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2019-04-06 15:04:21 +03:00 |
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Travis Nickles
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4ec3cd1162
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Minor string change
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2019-04-03 20:58:32 -05:00 |
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Travis Nickles
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cba6a09f68
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Disable force feedback for now.
Related to issue #616
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2019-04-03 20:39:30 -05:00 |
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Travis Nickles
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2e62bad0f6
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Revert to older ViGEm client API
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2019-04-03 18:12:21 -05:00 |
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