Commit Graph

209 Commits

Author SHA1 Message Date
Travis Nickles
1498d6a054 Add field to profile resetting 2019-09-02 23:39:44 -05:00
Travis Nickles
eff927e7ed Force dead zone and anti-dead zone for new profiles
Related to issue #804
2019-08-30 13:32:56 -05:00
Travis Nickles
9bd51043b8 Added smoothing to Mouse Joystick 2019-08-26 22:15:38 -05:00
Travis Nickles
111e44c2b8 Added vertical scale to Mouse Joystick 2019-08-26 18:53:28 -05:00
Travis Nickles
9d907fc241 Corrected typo in method name 2019-08-26 05:53:37 -05:00
Travis Nickles
b2e7eb987d Added toggle option to Mouse Joystick 2019-08-26 05:51:54 -05:00
Travis Nickles
ca41c511c6 Changed Mouse Joystick max zone default 2019-08-26 04:12:02 -05:00
Travis Nickles
aced5deab7 Fixed square stick roundness default in GUI 2019-08-25 15:48:26 -05:00
Travis Nickles
bc437a2769 Adjusted defaulyts. Fixed trigger turn default 2019-08-23 22:08:15 -05:00
Travis Nickles
78cf371dce Fixed issue with gyro triggers getting reset 2019-08-23 21:39:22 -05:00
Travis Nickles
5bc8346fe6 Fixed turn behavior setting for Mouse Joystick 2019-08-23 17:03:22 -05:00
Travis Nickles
a949f803a4 Lower default Mouse Joystick dead zone 2019-08-23 01:27:47 -05:00
Travis Nickles
1e9bc19fc1 Initial mouse joystick test 2019-08-22 22:03:03 -05:00
mika-n
938c4f3f39 Merge branch 'jay' of https://github.com/Ryochan7/DS4Windows into jay-bezierCurveOutput 2019-08-12 13:44:29 +03:00
mika-n
79f6b29d50 Nowadays all output axies have "Enhanced Precision" output curve option in GUI dropdown list. Added EnchPrecision curveOutput==1 IF-THEN-ELSE block to l2/r2/sx/sz curve output code logic and curveOutput=6 is the new custom option in all axies. 2019-08-12 00:03:59 +03:00
mika-n
45bfd2043a Added new GUI options to "macro special action" screen (run on release, repeat, synchronized run, keep key state). Added tooltip explanation texts to these macro options. 2019-08-11 21:54:54 +03:00
mika-n
6815c53fde Added "run on key release" and "run synchronized" and "repeat while held" and "keep key state" support for macro special actions 2019-08-11 01:01:57 +03:00
mika-n
f85e0d413a Pre-defined output curves initialized using a pre-fixed formula. Now only the "Custom" output curve goes through bezier curve logic, but at runtime all output curve options are mapped using a lookup table (better performance and easier code maintenance). 2019-07-27 22:23:48 +03:00
mika-n
13150015f0 Custom curve GUI tweaks. 2019-07-19 01:49:22 +03:00
mika-n
7bb8d02c38 Changed EnhancedPrecision output curve option to use the original hard-coded axis ranges (as it was in V1.7.12 and earlier versions). However, mapping for this old curve goes through a lookup table nowadays as with true bezier curves. 2019-07-15 16:08:31 +03:00
mika-n
22866d6a5c New customizable output curve functionality. User can create any kind of output curve via a bezier curve editor (external HTML web app in BezierCurveEditor folder). 2019-07-07 00:47:54 +03:00
Travis Nickles
dfaecd474f Group trigger mod profile properties 2019-06-30 20:59:51 -05:00
Travis Nickles
a6ed8240df Group together stick zone modifiers 2019-06-30 00:40:24 -05:00
Travis Nickles
157bb67951 Group square stick profile properties into a class 2019-06-26 01:35:41 -05:00
Kamilczak020
4b901b3489 Implemented square stick roundness selectability 2019-06-25 23:42:08 +02:00
Travis Nickles
ddb4ca96ba Added easeout cubic curve option 2019-06-09 02:15:00 -05:00
mika-n
5767a1866d UPD listen host address or IP number option in UDP server settings. By default UDP server listens onlhy 127.0.0.1 loopback interface, so connections work only within a host computer. This new UDPServerListenAddress option allows to use specific IP or 0.0.0.0 (=all interfaces) as listen address to enable remote UDP connections. 2019-05-27 01:07:17 +03:00
Travis Nickles
d227e087d9 Retrieve ViGEMBus driver version string 2019-05-12 00:33:43 -05:00
Travis Nickles
e0b1b273fc Minor tweak 2019-05-03 17:50:06 -05:00
Travis Nickles
b73f706ec2 Enforce default X360 in more places
Related to issue #683
2019-05-02 20:18:59 -05:00
Travis Nickles
49165a4bac Change another unplug message 2019-04-24 01:36:36 -05:00
Travis Nickles
8a6c05bce7 Added device type strings to output devices 2019-04-23 21:53:41 -05:00
Travis Nickles
ab8dbd29f9 Merge branch 'jay' into ds4emulate 2019-04-23 21:07:19 -05:00
mika-n
4f87d24ee3 Merge branch 'jay' of https://github.com/Ryochan7/DS4Windows into jay 2019-04-23 10:43:14 +03:00
mika-n
c168dabded ActionLoadProfile: Support for automatically untriggered (=unloaded) profiles when a regular action keys are released. LoadProfile special action has a new "automatically unload when a regular trigger released" option. This is sort of like "shift modifier for the whole profile" functionality. 2019-04-23 03:39:44 +03:00
Travis Nickles
27fc7f07a2 Merge branch 'jay' into ds4emulate 2019-04-22 18:54:15 -05:00
Travis Nickles
ee5ff50e79 Changed ViGEm Bus Driver check
Related to issue #667
2019-04-22 18:51:21 -05:00
Travis Nickles
d59cc370db Merge branch 'jay' into ds4emulate 2019-04-21 22:49:43 -05:00
Travis Nickles
5ae0c1ea5c Check for newer ViGEmBus device 2019-04-21 21:40:29 -05:00
Travis Nickles
6c72566e36 Merge branch 'jay' into ds4emulate
# Conflicts:
#	DS4Windows/DS4Forms/Options.resx
2019-04-21 02:07:28 -05:00
Travis Nickles
61a35ce328 Merge branch 'customSteamFolder' of https://github.com/Sander0542/DS4Windows into Sander0542-customSteamFolder 2019-04-21 01:10:02 -05:00
Travis Nickles
d59a11f36a Raised sixaxis dead zones. Updated TODO file 2019-04-21 00:13:09 -05:00
Sander Jochems
cffc167be6
Create two new properties (ScpUtil.cs) 2019-04-20 17:46:45 +02:00
Travis Nickles
0b345b8474 Update action string aliases in the GUI 2019-04-18 22:56:18 -05:00
Travis Nickles
1b58265c28 Added profile setting for controller type 2019-04-18 01:12:10 -05:00
Travis Nickles
dc5e34f1be Test DS4 emulation 2019-04-17 21:29:16 -05:00
mika-n
746587ebbd Brute force timer fix to the "stuck rumble motor" bug in ViGem virtual gamepad driver. This rumble autostop timer should be removed when a signed ViGem driver has a fix to this issue. Existing autostop timer is 2 secs, so this assumes that game keeps on updating a rumble values at least once in 2 secs. If rumble-0 event is lost or game doesn't send a new rumble value within 2 secs then rumble motor is automagically stopped (=assumed it is stuck). Usually games keep on sending rumble values as long an effect needs it, so this autostop timer works reasonable good in most games. 2019-04-06 15:04:21 +03:00
Travis Nickles
4ec3cd1162 Minor string change 2019-04-03 20:58:32 -05:00
Travis Nickles
cba6a09f68 Disable force feedback for now.
Related to issue #616
2019-04-03 20:39:30 -05:00
Travis Nickles
2e62bad0f6 Revert to older ViGEm client API 2019-04-03 18:12:21 -05:00