Commit Graph

10 Commits

Author SHA1 Message Date
mika-n
5b49a8ed47 SA steering wheel emulation can now feed VJoy virtual joystick device (analog axies there). This leaves all original X360/DS4 analog axies for other purposes. Useful in games which support mapping controls to more than one controller (for example EurotruckSimulator/AmericalTruckSimulator). 2019-01-02 21:44:15 +02:00
mika-n
f795e08f8a Merge branch 'jay' of https://github.com/Ryochan7/DS4Windows into jay 2018-12-10 20:25:59 +02:00
Travis Nickles
bc8e6ebd0e Remove component use for ScpVBus classes 2018-12-09 04:05:26 -06:00
mika-n
94d5f83db1 Added config options of sixaxis steering wheel emulation and calibration btn to config GUI form (Options). If controller is calibrated via this config screen then there is no need to define "calibrate" special action key. Improved >360 turn range calculation. Added possibility to map SA steering values to L2+R2 trigger axis (Z-axis). For example in ETS2/ATS game controller settings it is possible to use that axis for steering if triggers are not used for throttling and braking (this would leave all axis of L and R thumbstick available for other purposes). 2018-12-07 00:09:09 +02:00
mika-n
a933eae0a9 New "360 degree gyro steering wheel emulation" functionality. This works best if the DS4 controller is mounted on a "DoItYourself steering wheel rig" (ie. controller attached at a tip of a plastic or wooden pipe which acts as a "steering shaft". This way the controller turns around like a steering wheel and gyro sensor values are more consistent).
At this point there is no GUI to enable this, so you should edit a profile XML file (fex default.xml profile) with Notepad and add <SASteeringWheelEmulationAxis>LXPos</SASteeringWheelEmulationAxis> entry.
Accepted values are None, LXPos, LYPos, RXPos, RYPos) which indicates which X360 axis is used for steering wheel values (ie. gyro tilt converted as steering wheel turning range values). The normal behaviour of this axis should be set as "unmapped" to avoid conflicting values. If steering wheel axis is LX then LY axis is still available for other purposes.
2018-11-17 01:41:21 +02:00
Travis Nickles
0fc4cb1e32 Added unchecked blocks 2018-07-30 23:43:10 -05:00
Travis Nickles
3f68c9bcb8 Removed usage of some unused namespaces
The only real import one is remove System.Windows.Forms
for non GUI items
2017-04-30 06:42:09 -07:00
Travis Nickles
af3c1c8531 Minor optimizations 2017-04-12 13:54:38 -07:00
Travis Nickles
183f88ac46 Allow full XInput axis range for sticks 2017-02-19 01:20:38 -06:00
jays2kings
86079b029e Version 1.4.266
Flash Lightbar when at high latency now has the option to choose what
you decide is high latency
Show Notifications now has the option to only show warnings, such as
when a controller cannot be grabbed exclusively
Speaking of bad news for Windows 10 users: Hide DS4 has now been
disabled, until i can figure out why this is, it will be disabled, this
means some games that rely on this may not work properly or at all,
sorry about that
As for good news for Windows 10, did you know you can press Windows + G
to open a game bar which can record games. For Windows 10 users, there's
a new special action: Xbox Game DVR. Pick a trigger (only one button)
and tapping/holding/or double tapping does various things, such as
start/stop recording, save an ongoing recording, take a screenshot (via
the xbox app's option or your own hotkey ie form steam), or just open
the gamebar
Much of the code has been updated with c# 6.0
Added manifest so DS4Windows can notice Windows 10 and high DPIs, also
reorganized files
2015-07-30 23:34:22 -04:00