Sander Jochems
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cffc167be6
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Create two new properties (ScpUtil.cs)
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2019-04-20 17:46:45 +02:00 |
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Travis Nickles
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28bc7a85b1
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Use ref locals to curb array access for KB+M routines
Ref local reassignment is used as well. C# 7.3 is now
the minimum required version of C# that can be used as a
target.
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2019-04-16 16:37:11 -05:00 |
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Travis Nickles
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480c93be0f
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Use wrapper method for MapVirtualKey for scan code option
Related to issue #655
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2019-04-13 11:58:40 -05:00 |
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Travis Nickles
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8cab1f94b2
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Tweak sensitivity axis scaling to reach max values
Related to issue #654
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2019-04-11 18:01:06 -05:00 |
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mika-n
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1e82db0f9e
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Allow LoadProfile action key to be used without unload trigger in a loadProfile special action definition and without temp profile lockdown. This way loadProfile special actions can be linked to load unlimited number of profiles without unloading (=untrigger) the current temp profile first.
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2019-04-07 14:33:42 +03:00 |
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mika-n
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746587ebbd
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Brute force timer fix to the "stuck rumble motor" bug in ViGem virtual gamepad driver. This rumble autostop timer should be removed when a signed ViGem driver has a fix to this issue. Existing autostop timer is 2 secs, so this assumes that game keeps on updating a rumble values at least once in 2 secs. If rumble-0 event is lost or game doesn't send a new rumble value within 2 secs then rumble motor is automagically stopped (=assumed it is stuck). Usually games keep on sending rumble values as long an effect needs it, so this autostop timer works reasonable good in most games.
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2019-04-06 15:04:21 +03:00 |
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Travis Nickles
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4ec3cd1162
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Minor string change
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2019-04-03 20:58:32 -05:00 |
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Travis Nickles
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cba6a09f68
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Disable force feedback for now.
Related to issue #616
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2019-04-03 20:39:30 -05:00 |
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Travis Nickles
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2e62bad0f6
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Revert to older ViGEm client API
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2019-04-03 18:12:21 -05:00 |
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Travis Nickles
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d9873a7232
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Added X360 related enums
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2019-04-03 17:35:10 -05:00 |
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Travis Nickles
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aff365b28f
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Updated code to use newer ViGEm.NET client
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2019-04-03 16:47:03 -05:00 |
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Travis Nickles
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839f03d538
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Change to use method rather than property
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2019-04-02 01:01:04 -05:00 |
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Travis Nickles
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79a90b828c
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Use runtime option for toggling touchpad.
Related to issue #637.
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2019-04-02 00:54:29 -05:00 |
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Travis Nickles
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19854a00cf
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Removed set rumble to zero call for touchpad button up event
Related to issue #615
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2019-03-22 16:39:44 -05:00 |
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Travis Nickles
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2c4ce7d672
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Corrected force feedback motor values on SONYWA sync change
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2019-03-22 15:13:18 -05:00 |
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Travis Nickles
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36a8382fdd
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Use SetDevRumble to avoid array checks
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2019-03-21 20:56:49 -05:00 |
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Travis Nickles
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9614727566
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Add feedback received handler before connecting virtual controller
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2019-03-21 20:32:17 -05:00 |
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Travis Nickles
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d434834d3d
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Corrected force feedback motor values
Fixes issue #621
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2019-03-21 20:25:35 -05:00 |
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Travis Nickles
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3e08da9705
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Removed old ScpVBus related classes
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2019-03-19 02:32:49 -05:00 |
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Travis Nickles
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acfd268397
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Migrate 360 steering wheel code to use ViGEmBus
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2019-03-19 02:18:50 -05:00 |
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Travis Nickles
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5a6859556c
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Removed old xinput ports setting
No longer relevant with ViGEmBus
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2019-03-19 01:52:18 -05:00 |
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Travis Nickles
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575f157420
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Changed method name to specify ViGEmBus
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2019-03-19 01:33:41 -05:00 |
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Travis Nickles
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1c671e694f
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Changed branding in some old messages
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2019-03-19 01:30:54 -05:00 |
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Travis Nickles
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22e212999d
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Merge branch 'jay' into vigem-udpserver
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2019-03-17 21:18:59 -05:00 |
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Travis Nickles
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27a68196e4
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Deprecate old mouse acceleration option. Make new default value false
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2019-03-17 01:28:16 -05:00 |
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Travis Nickles
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489a36be00
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Merge branch 'jay' into vigem-udpserver
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2019-03-12 18:55:35 -05:00 |
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Travis Nickles
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a7192d2fbf
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Force Normal IO and Page Priority
More useful when run as Task but it seems to help normal
runs as well. Related to issue #487.
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2019-03-12 16:34:24 -05:00 |
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Travis Nickles
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695d9b3e31
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Raise SocketAsyncEventArgs buffer for UDP server
Related to issue #602
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2019-03-11 12:48:16 -05:00 |
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Travis Nickles
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76b31245f8
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Default use controller for mapping option to false
This has probably caused issues for other people
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2019-03-11 11:54:55 -05:00 |
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Travis Nickles
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0ea8cef46e
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Merge branch 'jay' into vigem-udpserver
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2019-03-10 09:33:00 -05:00 |
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Travis Nickles
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3bd0e44dc5
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Removed unneeded device check
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2019-03-08 17:09:36 -06:00 |
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Travis Nickles
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f1a10fb5ec
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Allow flash at to work at 0% battery
Related to issue #599
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2019-03-08 14:29:58 -06:00 |
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Travis Nickles
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ef01b4d3b3
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Altered controller readings to better represent mapped state
Related to issue #587.
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2019-03-07 01:06:55 -06:00 |
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Travis Nickles
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923f487f39
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Added dead check to skip some processes
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2019-03-06 02:11:55 -06:00 |
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Travis Nickles
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8d4d4b0758
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Fixed auto profile use for hotplugging
Related to issue #578
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2019-03-05 05:14:39 -06:00 |
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Travis Nickles
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1dbf9abb02
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Implemented square stick functionality
Related to issue #341.
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2019-03-04 17:21:58 -06:00 |
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Travis Nickles
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6533585a07
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Make sure to stop USB controller while suspending
Related to issue #595
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2019-03-03 19:27:57 -06:00 |
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Travis Nickles
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425b1dd47a
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Change haptic changing routine to skip always searching for existing device
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2019-03-03 00:35:17 -06:00 |
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Travis Nickles
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a4d7372e7b
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Do not reset custom led setting while switching profiles
Related to issue #596
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2019-03-02 05:42:49 -06:00 |
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Travis Nickles
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c575b3b525
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Merge branch 'jay' into vigem-udpserver
# Conflicts:
# DS4Windows/DS4Control/ScpUtil.cs
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2019-02-28 04:24:03 -06:00 |
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Travis Nickles
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231b418d4c
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Merge branch 'jay' of https://github.com/mika-n/DS4Windows into mika-n-jay
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2019-02-27 01:48:27 -06:00 |
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Travis Nickles
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d7d593c997
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Use implicit extra dead zones for special actions
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2019-02-26 04:13:13 -06:00 |
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mika-n
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9cbd4d8a42
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Updated Finnish resources.fi.resx translation (added missing translations).
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2019-02-25 13:35:22 +02:00 |
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mika-n
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7026f8b1c4
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SASteeringWheelEmulation: Improved deadzone handling (smooth range instead of just dead gap clipping). Fixed a bug in >360 turn range calculations. Small performance improvements.
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2019-02-25 13:29:05 +02:00 |
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Travis Nickles
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68f8232441
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Removed more boxing
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2019-02-24 17:11:52 -06:00 |
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Travis Nickles
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2497ced5d5
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Change main report routine to use custom delegate.
Remove the need to box and unbox data every gamepad poll.
Seems to help with performance.
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2019-02-24 15:03:12 -06:00 |
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mika-n
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668ecafe6c
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Check synchronized state of controller before trying to load calibation values (SonyWA connected devices could be in non-sync state without a valid controller MAC address)
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2019-02-24 00:27:48 +02:00 |
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Travis Nickles
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afea15f38f
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Output report len is constant
No need to pull from property every poll
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2019-02-22 01:51:54 -06:00 |
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mika-n
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e70aa452e3
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removed unnecessary using System.Draw reference.
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2019-02-19 15:29:33 +02:00 |
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mika-n
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48bd457d66
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merge
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2019-02-19 15:19:45 +02:00 |
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