Travis Nickles
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5da3db4b2a
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Merge branch 'jay' of https://github.com/mika-n/DS4Windows into mika-n-jay
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2019-04-23 20:43:39 -05:00 |
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Travis Nickles
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206e1649cf
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Merge branch 'jay' into ds4emulate
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2019-04-23 14:44:17 -05:00 |
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Travis Nickles
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0cce1db3a9
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Reset some gyro mouse flags as a safeguard when changing toggle
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2019-04-23 14:43:45 -05:00 |
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mika-n
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b09e5c277e
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Added "Unload on regular trigger release" checkbox option to "SpecialAction.Profiles" edit panel. This option can be used to automatically unload a profile (ie. goes back to previous profile) when a regular trigger key is released.
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2019-04-23 14:54:04 +03:00 |
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mika-n
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456145cf8e
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Fixed a bug described in #664 issue where gyro mouse doesn't get correct properties (for example toggle option) right after Startup or Hotplug LoadProfile calls. The mouse object was created after LoadProfile function even when LoadProfile function tries to set few properties of that mouse object.
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2019-04-23 12:32:12 +03:00 |
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mika-n
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4f87d24ee3
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Merge branch 'jay' of https://github.com/Ryochan7/DS4Windows into jay
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2019-04-23 10:43:14 +03:00 |
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mika-n
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c168dabded
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ActionLoadProfile: Support for automatically untriggered (=unloaded) profiles when a regular action keys are released. LoadProfile special action has a new "automatically unload when a regular trigger released" option. This is sort of like "shift modifier for the whole profile" functionality.
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2019-04-23 03:39:44 +03:00 |
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Travis Nickles
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27fc7f07a2
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Merge branch 'jay' into ds4emulate
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2019-04-22 18:54:15 -05:00 |
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Travis Nickles
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ee5ff50e79
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Changed ViGEm Bus Driver check
Related to issue #667
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2019-04-22 18:51:21 -05:00 |
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Travis Nickles
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ec1e03a52c
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Merge branch 'jay' into ds4emulate
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2019-04-22 17:28:50 -05:00 |
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Travis Nickles
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38e6b0e2e1
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Link to newer ViGEmBus installer
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2019-04-22 17:26:51 -05:00 |
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Travis Nickles
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d59cc370db
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Merge branch 'jay' into ds4emulate
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2019-04-21 22:49:43 -05:00 |
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Travis Nickles
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5ae0c1ea5c
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Check for newer ViGEmBus device
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2019-04-21 21:40:29 -05:00 |
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Travis Nickles
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19b2112b54
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Fixed botched merge conflict
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2019-04-21 02:24:36 -05:00 |
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Travis Nickles
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6c72566e36
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Merge branch 'jay' into ds4emulate
# Conflicts:
# DS4Windows/DS4Forms/Options.resx
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2019-04-21 02:07:28 -05:00 |
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Travis Nickles
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e5f495522b
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Updated contributors file
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2019-04-21 01:57:36 -05:00 |
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Travis Nickles
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e0513f3f06
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Removed extra config loading section
Should not be needed in WinProgs. Config will be
loaded by this point
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2019-04-21 01:54:56 -05:00 |
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Travis Nickles
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9445b4a120
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Merge branch 'Sander0542-customSteamFolder' into jay
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2019-04-21 01:22:08 -05:00 |
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Travis Nickles
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61a35ce328
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Merge branch 'customSteamFolder' of https://github.com/Sander0542/DS4Windows into Sander0542-customSteamFolder
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2019-04-21 01:10:02 -05:00 |
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Travis Nickles
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d59a11f36a
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Raised sixaxis dead zones. Updated TODO file
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2019-04-21 00:13:09 -05:00 |
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Sander Jochems
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342bbc4f0c
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Use the saved folder (WinProgs.cs)
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2019-04-20 17:47:29 +02:00 |
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Sander Jochems
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ceb2319084
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Add Property Logic (DS4Form.cs)
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2019-04-20 17:47:08 +02:00 |
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Sander Jochems
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cffc167be6
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Create two new properties (ScpUtil.cs)
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2019-04-20 17:46:45 +02:00 |
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Sander Jochems
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b583275b6b
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Add two elements to DS4Form.resx
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2019-04-20 17:46:16 +02:00 |
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Sander Jochems
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f01bc65ce1
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Make the steam consts public (WinProgs.cs)
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2019-04-20 17:42:09 +02:00 |
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Travis Nickles
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9c25413e73
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Merge branch 'jay' into ds4emulate
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2019-04-20 00:53:13 -05:00 |
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Travis Nickles
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7e086e5e88
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Version 1.7.5
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2019-04-20 00:39:16 -05:00 |
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Travis Nickles
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54d1ad7b0b
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Updated newest file
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2019-04-20 00:39:02 -05:00 |
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Travis Nickles
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c3435ff2e4
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Fixed force feedback notification queue for ViGEmClient library
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2019-04-19 23:28:34 -05:00 |
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Travis Nickles
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b23ffcda76
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Merge branch 'jay' into ds4emulate
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2019-04-19 06:17:31 -05:00 |
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Travis Nickles
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5caf3f0245
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Version 1.7.4
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2019-04-19 05:51:20 -05:00 |
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Travis Nickles
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77533c060a
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Updated newest file
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2019-04-19 05:51:03 -05:00 |
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Travis Nickles
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bb45ce69d4
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Updated ViGEmClient libraries
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2019-04-19 04:27:58 -05:00 |
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Travis Nickles
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fb013baf72
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Added Patreon and SubsribeStar as tipping options
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2019-04-19 04:10:29 -05:00 |
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Travis Nickles
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0b345b8474
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Update action string aliases in the GUI
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2019-04-18 22:56:18 -05:00 |
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Travis Nickles
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1b58265c28
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Added profile setting for controller type
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2019-04-18 01:12:10 -05:00 |
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Travis Nickles
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dc5e34f1be
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Test DS4 emulation
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2019-04-17 21:29:16 -05:00 |
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Travis Nickles
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372f9aa612
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Changed Debug builds to target C# 7.3
Change made since a C# 7.3 feature is now used
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2019-04-16 18:53:56 -05:00 |
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Travis Nickles
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28bc7a85b1
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Use ref locals to curb array access for KB+M routines
Ref local reassignment is used as well. C# 7.3 is now
the minimum required version of C# that can be used as a
target.
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2019-04-16 16:37:11 -05:00 |
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Travis Nickles
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db74ea04da
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Added PS4 Fun Controller support
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2019-04-16 15:56:51 -05:00 |
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Travis Nickles
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480c93be0f
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Use wrapper method for MapVirtualKey for scan code option
Related to issue #655
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2019-04-13 11:58:40 -05:00 |
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Travis Nickles
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8cab1f94b2
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Tweak sensitivity axis scaling to reach max values
Related to issue #654
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2019-04-11 18:01:06 -05:00 |
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Travis Nickles
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085db3cf76
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Merge branch 'mika-n-jay' into jay
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2019-04-09 22:52:05 -05:00 |
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mika-n
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88e3e0e3a2
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Allow saving and editing loadProfile special action without unload trigger definition (ie. don't crash when editing specAction without unload trigger and allow saving an empty list of unload trigger keys for loadProfile action type).
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2019-04-07 16:01:41 +03:00 |
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mika-n
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1e82db0f9e
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Allow LoadProfile action key to be used without unload trigger in a loadProfile special action definition and without temp profile lockdown. This way loadProfile special actions can be linked to load unlimited number of profiles without unloading (=untrigger) the current temp profile first.
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2019-04-07 14:33:42 +03:00 |
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mika-n
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746587ebbd
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Brute force timer fix to the "stuck rumble motor" bug in ViGem virtual gamepad driver. This rumble autostop timer should be removed when a signed ViGem driver has a fix to this issue. Existing autostop timer is 2 secs, so this assumes that game keeps on updating a rumble values at least once in 2 secs. If rumble-0 event is lost or game doesn't send a new rumble value within 2 secs then rumble motor is automagically stopped (=assumed it is stuck). Usually games keep on sending rumble values as long an effect needs it, so this autostop timer works reasonable good in most games.
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2019-04-06 15:04:21 +03:00 |
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Travis Nickles
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21eb9770c7
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Version 1.7.3
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2019-04-04 02:20:12 -05:00 |
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Travis Nickles
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76b301e063
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Updated newest file
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2019-04-04 02:19:56 -05:00 |
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Travis Nickles
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04b091b7e4
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Updated runtime library option for DLL files
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2019-04-04 00:29:20 -05:00 |
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Travis Nickles
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4ec3cd1162
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Minor string change
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2019-04-03 20:58:32 -05:00 |
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