cemu-DS4Windows/DS4Windows/DS4Library/DS4StateExposed.cs
2017-07-14 22:41:00 -05:00

82 lines
3.0 KiB
C#

namespace DS4Windows
{
public class DS4StateExposed
{
private DS4State _state;
private byte[] accel = new byte[] { 0, 0, 0, 0, 0, 0 },
gyro = new byte[] { 0, 0, 0, 0, 0, 0 };
public DS4StateExposed()
{
_state = new DS4State();
}
public DS4StateExposed(DS4State state)
{
_state = state;
}
bool Square { get { return _state.Square; } }
bool Triangle { get { return _state.Triangle; } }
bool Circle { get { return _state.Circle; } }
bool Cross { get { return _state.Cross; } }
bool DpadUp { get { return _state.DpadUp; } }
bool DpadDown { get { return _state.DpadDown; } }
bool DpadLeft { get { return _state.DpadLeft; } }
bool DpadRight { get { return _state.DpadRight; } }
bool L1 { get { return _state.L1; } }
bool L3 { get { return _state.L3; } }
bool R1 { get { return _state.R1; } }
bool R3 { get { return _state.R3; } }
bool Share { get { return _state.Share; } }
bool Options { get { return _state.Options; } }
bool PS { get { return _state.PS; } }
bool Touch1 { get { return _state.Touch1; } }
bool Touch2 { get { return _state.Touch2; } }
bool TouchButton { get { return _state.TouchButton; } }
bool Touch1Finger { get { return _state.Touch1Finger; } }
bool Touch2Fingers { get { return _state.Touch2Fingers; } }
byte LX { get { return _state.LX; } }
byte RX { get { return _state.RX; } }
byte LY { get { return _state.LY; } }
byte RY { get { return _state.RY; } }
byte L2 { get { return _state.L2; } }
byte R2 { get { return _state.R2; } }
int Battery { get { return _state.Battery; } }
public byte[] Accel { set { accel = value; } }
public void setAccel(byte[] value)
{
accel = value;
}
public byte[] Gyro { set { gyro = value; } }
public void setGyro(byte[] value)
{
gyro = value;
}
public int GyroYaw { get { return -(short)((ushort)(gyro[3] << 8) | gyro[2]) / 256; } }
public int GyroPitch { get { return (short)((ushort)(gyro[1] << 8) | gyro[0]) / 256; } }
public int GyroRoll { get { return -(short)((ushort)(gyro[5] << 8) | gyro[4]) / 256; } }
public int AccelX { get { return (short)((ushort)(accel[1] << 8) | accel[0]) / 64; } }
public int getAccelX()
{
return (short)((ushort)(accel[1] << 8) | accel[0]) / 64;
}
public int AccelY { get { return (short)((ushort)(accel[3] << 8) | accel[2]) / 64; } }
public int getAccelY()
{
return (short)((ushort)(accel[3] << 8) | accel[2]) / 64;
}
public int AccelZ { get { return (short)((ushort)(accel[5] << 8) | accel[4]) / 64; } }
public int getAccelZ()
{
return (short)((ushort)(accel[5] << 8) | accel[4]) / 64;
}
}
}