cemu-DS4Windows/DS4Windows/DS4Library
2019-04-06 15:04:21 +03:00
..
Crc32.cs Removed use of rectangular array for CRC32 2018-03-06 11:47:24 -06:00
DS4Audio.cs Change lookup device name for DS4 v2 audio device 2018-05-29 23:51:06 -05:00
DS4Device.cs Brute force timer fix to the "stuck rumble motor" bug in ViGem virtual gamepad driver. This rumble autostop timer should be removed when a signed ViGem driver has a fix to this issue. Existing autostop timer is 2 secs, so this assumes that game keeps on updating a rumble values at least once in 2 secs. If rumble-0 event is lost or game doesn't send a new rumble value within 2 secs then rumble motor is automagically stopped (=assumed it is stuck). Usually games keep on sending rumble values as long an effect needs it, so this autostop timer works reasonable good in most games. 2019-04-06 15:04:21 +03:00
DS4Devices.cs More enumerator usage 2019-02-16 02:50:53 -06:00
DS4Sixaxis.cs Removed more boxing 2019-02-24 17:11:52 -06:00
DS4State.cs merge conflicts with base branch 2019-02-19 15:00:17 +02:00
DS4StateExposed.cs Create separate output accel values 2017-08-08 20:19:17 -05:00
DS4Touchpad.cs Removed more boxing 2019-02-24 17:11:52 -06:00
LICENSE-Crc32.txt Give attribution to Crc32 project 2018-03-05 16:07:59 -06:00