cemu-DS4Windows/DS4Windows/Properties/Resources.Designer.cs
2018-12-05 05:36:39 -06:00

2169 lines
74 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace DS4Windows.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DS4Windows.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap _360_highlight {
get {
object obj = ResourceManager.GetObject("_360_highlight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap _360_map {
get {
object obj = ResourceManager.GetObject("_360_map", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap _checked {
get {
object obj = ResourceManager.GetObject("_checked", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap A {
get {
object obj = ResourceManager.GetObject("A", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Name of this action already exists.
/// </summary>
public static string ActionExists {
get {
return ResourceManager.GetString("ActionExists", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Adding to list....
/// </summary>
public static string AddingToList {
get {
return ResourceManager.GetString("AddingToList", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add Programs.
/// </summary>
public static string AddPrograms {
get {
return ResourceManager.GetString("AddPrograms", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to A location must be picked to continue.
/// </summary>
public static string ALocactionNeeded {
get {
return ResourceManager.GetString("ALocactionNeeded", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Always Rainbow Mode.
/// </summary>
public static string AlwaysRainbow {
get {
return ResourceManager.GetString("AlwaysRainbow", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Assign to Controller *number*.
/// </summary>
public static string AssignProfile {
get {
return ResourceManager.GetString("AssignProfile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap B {
get {
object obj = ResourceManager.GetObject("B", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap BACK {
get {
object obj = ResourceManager.GetObject("BACK", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Battery: *number*%.
/// </summary>
public static string Battery {
get {
return ResourceManager.GetString("Battery", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Best used with right side as a mouse function.
/// </summary>
public static string BestUsedRightSide {
get {
return ResourceManager.GetString("BestUsedRightSide", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Browse....
/// </summary>
public static string Browse {
get {
return ResourceManager.GetString("Browse", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap BT {
get {
object obj = ResourceManager.GetObject("BT", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Determines the poll rate used for the DS4 hardware when connected via Bluetooth.
/// </summary>
public static string BTPollRate {
get {
return ResourceManager.GetString("BTPollRate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cannot move files to new location, Please rename the DS4Tool folder to &quot;DS4Windows&quot;.
/// </summary>
public static string CannotMoveFiles {
get {
return ResourceManager.GetString("CannotMoveFiles", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cannot write at current location. Copy Settings to appdata?.
/// </summary>
public static string CannotWriteHere {
get {
return ResourceManager.GetString("CannotWriteHere", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Charge the battery.
/// </summary>
public static string ChargeController {
get {
return ResourceManager.GetString("ChargeController", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Charged.
/// </summary>
public static string Charged {
get {
return ResourceManager.GetString("Charged", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Charging: *number*%.
/// </summary>
public static string Charging {
get {
return ResourceManager.GetString("Charging", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Check Battery.
/// </summary>
public static string CheckBattery {
get {
return ResourceManager.GetString("CheckBattery", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This will disconnect all your connected controllers. Proceed?.
/// </summary>
public static string CloseConfirm {
get {
return ResourceManager.GetString("CloseConfirm", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Close DS4Windows?.
/// </summary>
public static string CloseDS4W {
get {
return ResourceManager.GetString("CloseDS4W", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Close DS4Windows via the notification icon.
/// </summary>
public static string CloseMinimize {
get {
return ResourceManager.GetString("CloseMinimize", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Color.
/// </summary>
public static string Color {
get {
return ResourceManager.GetString("Color", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Color by Battery %.
/// </summary>
public static string ColorByBattery {
get {
return ResourceManager.GetString("ColorByBattery", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Confirm....
/// </summary>
public static string Confirm {
get {
return ResourceManager.GetString("Confirm", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connecting....
/// </summary>
public static string Connecting {
get {
return ResourceManager.GetString("Connecting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Edit Profile for Controller *number*.
/// </summary>
public static string ContextEdit {
get {
return ResourceManager.GetString("ContextEdit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Make Profile for Controller *number*.
/// </summary>
public static string ContextNew {
get {
return ResourceManager.GetString("ContextNew", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Controller *Mac address* was removed or lost connection.
/// </summary>
public static string ControllerWasRemoved {
get {
return ResourceManager.GetString("ControllerWasRemoved", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap copy {
get {
object obj = ResourceManager.GetObject("copy", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Copy complete, please relaunch DS4Windows and remove settings from Program Directory.
/// </summary>
public static string CopyComplete {
get {
return ResourceManager.GetString("CopyComplete", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Click to copy the full color.
/// </summary>
public static string CopyFullColor {
get {
return ResourceManager.GetString("CopyFullColor", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Warning: Could not open DS4 *Mac address* exclusively..
/// </summary>
public static string CouldNotOpenDS4 {
get {
return ResourceManager.GetString("CouldNotOpenDS4", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to day.
/// </summary>
public static string Day {
get {
return ResourceManager.GetString("Day", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to days.
/// </summary>
public static string Days {
get {
return ResourceManager.GetString("Days", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap delete {
get {
object obj = ResourceManager.GetObject("delete", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Delete Profile?.
/// </summary>
public static string DeleteProfile {
get {
return ResourceManager.GetString("DeleteProfile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Dim by Battery %.
/// </summary>
public static string DimByBattery {
get {
return ResourceManager.GetString("DimByBattery", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Turn off X360 input and only use the DS4&apos;s native input, hide ds4 must be off (Wired Only).
/// </summary>
public static string DinputOnly {
get {
return ResourceManager.GetString("DinputOnly", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Disconnect BT.
/// </summary>
public static string DisconnectBT {
get {
return ResourceManager.GetString("DisconnectBT", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Disconnected.
/// </summary>
public static string Disconnected {
get {
return ResourceManager.GetString("Disconnected", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DOWN {
get {
object obj = ResourceManager.GetObject("DOWN", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Downloading *number*%.
/// </summary>
public static string Downloading {
get {
return ResourceManager.GetString("Downloading", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Download Version *number* now?.
/// </summary>
public static string DownloadVersion {
get {
return ResourceManager.GetString("DownloadVersion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Down.
/// </summary>
public static string DownText {
get {
return ResourceManager.GetString("DownText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
public static System.Drawing.Icon DS4 {
get {
object obj = ResourceManager.GetObject("DS4", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DS4_Config {
get {
object obj = ResourceManager.GetObject("DS4_Config", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DS4_Config_Circle {
get {
object obj = ResourceManager.GetObject("DS4_Config_Circle", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DS4_Config_Cross {
get {
object obj = ResourceManager.GetObject("DS4_Config_Cross", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DS4_Config_Down {
get {
object obj = ResourceManager.GetObject("DS4_Config_Down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DS4_Config_L1 {
get {
object obj = ResourceManager.GetObject("DS4_Config_L1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DS4_Config_L2 {
get {
object obj = ResourceManager.GetObject("DS4_Config_L2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DS4_Config_Left {
get {
object obj = ResourceManager.GetObject("DS4_Config_Left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DS4_Config_LS {
get {
object obj = ResourceManager.GetObject("DS4_Config_LS", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DS4_Config_Options {
get {
object obj = ResourceManager.GetObject("DS4_Config_Options", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DS4_Config_PS {
get {
object obj = ResourceManager.GetObject("DS4_Config_PS", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DS4_Config_R1 {
get {
object obj = ResourceManager.GetObject("DS4_Config_R1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DS4_Config_R2 {
get {
object obj = ResourceManager.GetObject("DS4_Config_R2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DS4_Config_Right {
get {
object obj = ResourceManager.GetObject("DS4_Config_Right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DS4_Config_RS {
get {
object obj = ResourceManager.GetObject("DS4_Config_RS", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DS4_Config_Share {
get {
object obj = ResourceManager.GetObject("DS4_Config_Share", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DS4_Config_Square {
get {
object obj = ResourceManager.GetObject("DS4_Config_Square", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DS4_Config_TouchLeft {
get {
object obj = ResourceManager.GetObject("DS4_Config_TouchLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DS4_Config_TouchMulti {
get {
object obj = ResourceManager.GetObject("DS4_Config_TouchMulti", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DS4_Config_TouchRight {
get {
object obj = ResourceManager.GetObject("DS4_Config_TouchRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DS4_Config_TouchUpper {
get {
object obj = ResourceManager.GetObject("DS4_Config_TouchUpper", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DS4_Config_Triangle {
get {
object obj = ResourceManager.GetObject("DS4_Config_Triangle", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DS4_Config_Up {
get {
object obj = ResourceManager.GetObject("DS4_Config_Up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DS4_Controller {
get {
object obj = ResourceManager.GetObject("DS4_Controller", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap DS4_lightbar {
get {
object obj = ResourceManager.GetObject("DS4_lightbar", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to DS4Windows Update Available!.
/// </summary>
public static string DS4Update {
get {
return ResourceManager.GetString("DS4Update", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
public static System.Drawing.Icon DS4W {
get {
object obj = ResourceManager.GetObject("DS4W", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
public static System.Drawing.Icon DS4W___White {
get {
object obj = ResourceManager.GetObject("DS4W___White", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to DS4Windows cannot edit settings here, This will now close.
/// </summary>
public static string DS4WindowsCannotEditHere {
get {
return ResourceManager.GetString("DS4WindowsCannotEditHere", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap edit {
get {
object obj = ResourceManager.GetObject("edit", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Edit.
/// </summary>
public static string EditProfile {
get {
return ResourceManager.GetString("EditProfile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
/// </summary>
public static System.IO.UnmanagedMemoryStream EE {
get {
return ResourceManager.GetStream("EE", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap export {
get {
object obj = ResourceManager.GetObject("export", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Fall Back.
/// </summary>
public static string FallBack {
get {
return ResourceManager.GetString("FallBack", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fall Back to *button*.
/// </summary>
public static string FallBackTo {
get {
return ResourceManager.GetString("FallBackTo", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 5th Mouse Button Down.
/// </summary>
public static string FifthMouseDown {
get {
return ResourceManager.GetString("FifthMouseDown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 5th Mouse Button Up.
/// </summary>
public static string FifthMouseUp {
get {
return ResourceManager.GetString("FifthMouseUp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Click to change flash color. Black = default color.
/// </summary>
public static string FlashAtTip {
get {
return ResourceManager.GetString("FlashAtTip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Flush HID.
/// </summary>
public static string FlushHID {
get {
return ResourceManager.GetString("FlushHID", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Flush HID Queue after each reading.
/// </summary>
public static string FlushHIDTip {
get {
return ResourceManager.GetString("FlushHIDTip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Found Controller:.
/// </summary>
public static string FoundController {
get {
return ResourceManager.GetString("FoundController", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 4th Mouse Button Down.
/// </summary>
public static string FourthMouseDown {
get {
return ResourceManager.GetString("FourthMouseDown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 4th Mouse Button Up.
/// </summary>
public static string FourthMouseUp {
get {
return ResourceManager.GetString("FourthMouseUp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Full.
/// </summary>
public static string Full {
get {
return ResourceManager.GetString("Full", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Click to see readout of Sixaxis Gyro.
/// </summary>
public static string GyroReadout {
get {
return ResourceManager.GetString("GyroReadout", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Check to have gyro active while trigger is active. Uncheck to disable gyro while trigger is active..
/// </summary>
public static string GyroTriggerBehavior {
get {
return ResourceManager.GetString("GyroTriggerBehavior", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to GyroX, Left and Right Tilt.
/// </summary>
public static string GyroX {
get {
return ResourceManager.GetString("GyroX", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to GyroY, Forward and Back Tilt.
/// </summary>
public static string GyroY {
get {
return ResourceManager.GetString("GyroY", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to GyroZ, Up and Down Tilt.
/// </summary>
public static string GyroZ {
get {
return ResourceManager.GetString("GyroZ", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to hour.
/// </summary>
public static string Hour {
get {
return ResourceManager.GetString("Hour", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to hours.
/// </summary>
public static string Hours {
get {
return ResourceManager.GetString("Hours", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hover over items to see description or more about.
/// </summary>
public static string HoverOverItems {
get {
return ResourceManager.GetString("HoverOverItems", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to If removing DS4Windows, You can delete the settings following the profile folder link.
/// </summary>
public static string IfRemovingDS4Windows {
get {
return ResourceManager.GetString("IfRemovingDS4Windows", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap import {
get {
object obj = ResourceManager.GetObject("import", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Input Delay: *number*ms.
/// </summary>
public static string InputDelay {
get {
return ResourceManager.GetString("InputDelay", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Install Complete.
/// </summary>
public static string InstallComplete {
get {
return ResourceManager.GetString("InstallComplete", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Install Drivers here.
/// </summary>
public static string InstallDriver {
get {
return ResourceManager.GetString("InstallDriver", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Install Failed, Please Retry.
/// </summary>
public static string InstallFailed {
get {
return ResourceManager.GetString("InstallFailed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Installing....
/// </summary>
public static string Installing {
get {
return ResourceManager.GetString("Installing", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use Sixaxis to help calculate touchpad movement.
/// </summary>
public static string Jitter {
get {
return ResourceManager.GetString("Jitter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Keep this window size after closing.
/// </summary>
public static string KeepThisSize {
get {
return ResourceManager.GetString("KeepThisSize", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Language pack change will take effect after DS4Windows application is restarted..
/// </summary>
public static string LanguagePackApplyRestartRequired {
get {
return ResourceManager.GetString("LanguagePackApplyRestartRequired", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Controller *number*&apos;s latency now under 10ms.
/// </summary>
public static string LatencyNotOverTen {
get {
return ResourceManager.GetString("LatencyNotOverTen", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Controller *number*&apos;s latency over 10ms.
/// </summary>
public static string LatencyOverTen {
get {
return ResourceManager.GetString("LatencyOverTen", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Launch *program*.
/// </summary>
public static string LaunchProgram {
get {
return ResourceManager.GetString("LaunchProgram", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap LB {
get {
object obj = ResourceManager.GetObject("LB", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap LEFT {
get {
object obj = ResourceManager.GetObject("LEFT", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap left_touch {
get {
object obj = ResourceManager.GetObject("left_touch", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Also dim light by idle timeout if enabled when DS4 is fully charged.
/// </summary>
public static string LightByBatteryTip {
get {
return ResourceManager.GetString("LightByBatteryTip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loading....
/// </summary>
public static string Loading {
get {
return ResourceManager.GetString("Loading", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Load *profile*.
/// </summary>
public static string LoadProfile {
get {
return ResourceManager.GetString("LoadProfile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap LS {
get {
object obj = ResourceManager.GetObject("LS", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap LSD {
get {
object obj = ResourceManager.GetObject("LSD", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap LSL {
get {
object obj = ResourceManager.GetObject("LSL", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap LSR {
get {
object obj = ResourceManager.GetObject("LSR", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap LSU {
get {
object obj = ResourceManager.GetObject("LSU", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap LT {
get {
object obj = ResourceManager.GetObject("LT", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Macro.
/// </summary>
public static string Macro {
get {
return ResourceManager.GetString("Macro", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Macro Recorded.
/// </summary>
public static string MacroRecorded {
get {
return ResourceManager.GetString("MacroRecorded", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Make a New Profile.
/// </summary>
public static string MakeNewProfile {
get {
return ResourceManager.GetString("MakeNewProfile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap mouse {
get {
object obj = ResourceManager.GetObject("mouse", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Mutli-Action Button.
/// </summary>
public static string MultiAction {
get {
return ResourceManager.GetString("MultiAction", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to N/A.
/// </summary>
public static string NA {
get {
return ResourceManager.GetString("NA", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to New.
/// </summary>
public static string New {
get {
return ResourceManager.GetString("New", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap newprofile {
get {
object obj = ResourceManager.GetObject("newprofile", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to No macro was recorded.
/// </summary>
public static string NoMacroRecorded {
get {
return ResourceManager.GetString("NoMacroRecorded", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap none {
get {
object obj = ResourceManager.GetObject("none", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to (none).
/// </summary>
public static string noneProfile {
get {
return ResourceManager.GetString("noneProfile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to none.
/// </summary>
public static string NoneText {
get {
return ResourceManager.GetString("NoneText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No Profile Loaded.
/// </summary>
public static string NoProfileLoaded {
get {
return ResourceManager.GetString("NoProfileLoaded", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Controller *number* is not using a profile.
/// </summary>
public static string NotUsingProfile {
get {
return ResourceManager.GetString("NotUsingProfile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Not valid.
/// </summary>
public static string NotValid {
get {
return ResourceManager.GetString("NotValid", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Opening Installer.
/// </summary>
public static string OpeningInstaller {
get {
return ResourceManager.GetString("OpeningInstaller", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please Open ScpDriver.exe.
/// </summary>
public static string OpenScpDriver {
get {
return ResourceManager.GetString("OpenScpDriver", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to , other location files will be deleted.
/// </summary>
public static string OtherFileLocation {
get {
return ResourceManager.GetString("OtherFileLocation", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap Pairmode {
get {
object obj = ResourceManager.GetObject("Pairmode", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Please Download the Updater now, and place it in the programs folder, then check for update again.
/// </summary>
public static string PleaseDownloadUpdater {
get {
return ResourceManager.GetString("PleaseDownloadUpdater", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please import or make a profile.
/// </summary>
public static string PleaseImport {
get {
return ResourceManager.GetString("PleaseImport", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to New Profile.
/// </summary>
public static string PlusNewProfile {
get {
return ResourceManager.GetString("PlusNewProfile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to *Profile name* cannot be restored..
/// </summary>
public static string ProfileCannotRestore {
get {
return ResourceManager.GetString("ProfileCannotRestore", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Profile Folder Moved to program folder.
/// </summary>
public static string ProfileFolderMoved {
get {
return ResourceManager.GetString("ProfileFolderMoved", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Programs.
/// </summary>
public static string Programs {
get {
return ResourceManager.GetString("Programs", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to EXPERIMENTAL: Auto-Disable BT when connecting to USB.
/// </summary>
public static string QuickCharge {
get {
return ResourceManager.GetString("QuickCharge", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You must quit other applications like Steam, Uplay, NVIDIA IN-GAME before activating the &apos;Hide DS4 Controller&apos; option..
/// </summary>
public static string QuitOtherPrograms {
get {
return ResourceManager.GetString("QuitOtherPrograms", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap rainbow {
get {
object obj = ResourceManager.GetObject("rainbow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap rainbowC {
get {
object obj = ResourceManager.GetObject("rainbowC", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap RB {
get {
object obj = ResourceManager.GetObject("RB", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Record.
/// </summary>
public static string RecordText {
get {
return ResourceManager.GetString("RecordText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap RIGHT {
get {
object obj = ResourceManager.GetObject("RIGHT", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap right_touch {
get {
object obj = ResourceManager.GetObject("right_touch", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Right Click to set presets for a set of controls.
/// </summary>
public static string RightClickPresets {
get {
return ResourceManager.GetString("RightClickPresets", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap RS {
get {
object obj = ResourceManager.GetObject("RS", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap RSD {
get {
object obj = ResourceManager.GetObject("RSD", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap RSL {
get {
object obj = ResourceManager.GetObject("RSL", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap RSR {
get {
object obj = ResourceManager.GetObject("RSR", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap RSU {
get {
object obj = ResourceManager.GetObject("RSU", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap RT {
get {
object obj = ResourceManager.GetObject("RT", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Tells Windows to start DS4Windows after login.
/// </summary>
public static string RunAtStartup {
get {
return ResourceManager.GetString("RunAtStartup", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap saveprofile {
get {
object obj = ResourceManager.GetObject("saveprofile", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Save Recorded Macro?.
/// </summary>
public static string SaveRecordedMacro {
get {
return ResourceManager.GetString("SaveRecordedMacro", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Scan Code.
/// </summary>
public static string ScanCode {
get {
return ResourceManager.GetString("ScanCode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Searching for controllers....
/// </summary>
public static string SearchingController {
get {
return ResourceManager.GetString("SearchingController", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select an action for *action*.
/// </summary>
public static string SelectActionTitle {
get {
return ResourceManager.GetString("SelectActionTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select a macro.
/// </summary>
public static string SelectMacro {
get {
return ResourceManager.GetString("SelectMacro", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set Regular Trigger.
/// </summary>
public static string SetRegularTrigger {
get {
return ResourceManager.GetString("SetRegularTrigger", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set Unload Trigger.
/// </summary>
public static string SetUnloadTrigger {
get {
return ResourceManager.GetString("SetUnloadTrigger", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shortcuts.
/// </summary>
public static string Shortcuts {
get {
return ResourceManager.GetString("Shortcuts", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Click for advanced Sixaxis reading.
/// </summary>
public static string SixAxisReading {
get {
return ResourceManager.GetString("SixAxisReading", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap size {
get {
object obj = ResourceManager.GetObject("size", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap START {
get {
object obj = ResourceManager.GetObject("START", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Starting....
/// </summary>
public static string Starting {
get {
return ResourceManager.GetString("Starting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Start.
/// </summary>
public static string StartText {
get {
return ResourceManager.GetString("StartText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Step 1: Install the DS4 Driver.
/// </summary>
public static string Step1 {
get {
return ResourceManager.GetString("Step1", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stop Heavy.
/// </summary>
public static string StopHText {
get {
return ResourceManager.GetString("StopHText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stop Light.
/// </summary>
public static string StopLText {
get {
return ResourceManager.GetString("StopLText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stopped DS4Windows.
/// </summary>
public static string StoppedDS4Windows {
get {
return ResourceManager.GetString("StoppedDS4Windows", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stopping DS4 Controllers.
/// </summary>
public static string StoppingDS4 {
get {
return ResourceManager.GetString("StoppingDS4", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stopping X360 Controllers.
/// </summary>
public static string StoppingX360 {
get {
return ResourceManager.GetString("StoppingX360", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stop.
/// </summary>
public static string StopText {
get {
return ResourceManager.GetString("StopText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Swipe Down.
/// </summary>
public static string SwipeDown {
get {
return ResourceManager.GetString("SwipeDown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Swipe Left.
/// </summary>
public static string SwipeLeft {
get {
return ResourceManager.GetString("SwipeLeft", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Swipe Right.
/// </summary>
public static string SwipeRight {
get {
return ResourceManager.GetString("SwipeRight", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Swipe Touchpad to change profiles.
/// </summary>
public static string SwipeTouchpad {
get {
return ResourceManager.GetString("SwipeTouchpad", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Swipe Up.
/// </summary>
public static string SwipeUp {
get {
return ResourceManager.GetString("SwipeUp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Tap and hold to drag, slight delay with single taps.
/// </summary>
public static string TapAndHold {
get {
return ResourceManager.GetString("TapAndHold", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test Heavy.
/// </summary>
public static string TestHText {
get {
return ResourceManager.GetString("TestHText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test Light.
/// </summary>
public static string TestLText {
get {
return ResourceManager.GetString("TestLText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test.
/// </summary>
public static string TestText {
get {
return ResourceManager.GetString("TestText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Text Document (*.txt).
/// </summary>
public static string TextDocs {
get {
return ResourceManager.GetString("TextDocs", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Tilt Down.
/// </summary>
public static string TiltDown {
get {
return ResourceManager.GetString("TiltDown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Tilt Left.
/// </summary>
public static string TiltLeft {
get {
return ResourceManager.GetString("TiltLeft", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Tilt Right.
/// </summary>
public static string TiltRight {
get {
return ResourceManager.GetString("TiltRight", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Tilt Up.
/// </summary>
public static string TiltUp {
get {
return ResourceManager.GetString("TiltUp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Touchpad Movement is now Off.
/// </summary>
public static string TouchpadMovementOff {
get {
return ResourceManager.GetString("TouchpadMovementOff", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Touchpad Movement is now On.
/// </summary>
public static string TouchpadMovementOn {
get {
return ResourceManager.GetString("TouchpadMovementOn", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Re-enable by pressing PS+Touchpad.
/// </summary>
public static string TouchpadOffTip {
get {
return ResourceManager.GetString("TouchpadOffTip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 2 finger touchpad swipe left or right.
/// </summary>
public static string TwoFingerSwipe {
get {
return ResourceManager.GetString("TwoFingerSwipe", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to type new name here.
/// </summary>
public static string TypeNewName {
get {
return ResourceManager.GetString("TypeNewName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to type profile name here.
/// </summary>
public static string TypeProfileName {
get {
return ResourceManager.GetString("TypeProfileName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You need to run DS4Windows as the Administrator in order to activate this mode..
/// </summary>
public static string UACTask {
get {
return ResourceManager.GetString("UACTask", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unassigned.
/// </summary>
public static string Unassigned {
get {
return ResourceManager.GetString("Unassigned", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap UP {
get {
object obj = ResourceManager.GetObject("UP", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Up.
/// </summary>
public static string UpText {
get {
return ResourceManager.GetString("UpText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You are up to date.
/// </summary>
public static string UpToDate {
get {
return ResourceManager.GetString("UpToDate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap USB {
get {
object obj = ResourceManager.GetObject("USB", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to You can also use your controller to change controls.
/// </summary>
public static string UseControllerForMapping {
get {
return ResourceManager.GetString("UseControllerForMapping", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Using Exclusive Mode.
/// </summary>
public static string UsingExclusive {
get {
return ResourceManager.GetString("UsingExclusive", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Controller *number* is using Profile “*Profile name*&quot;.
/// </summary>
public static string UsingProfile {
get {
return ResourceManager.GetString("UsingProfile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Using Shared Mode.
/// </summary>
public static string UsingShared {
get {
return ResourceManager.GetString("UsingShared", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This disables the Touchpad as a mouse.
/// </summary>
public static string UsingTPSwipes {
get {
return ResourceManager.GetString("UsingTPSwipes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please enter a valid name.
/// </summary>
public static string ValidName {
get {
return ResourceManager.GetString("ValidName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Wait *number*ms.
/// </summary>
public static string WaitMS {
get {
return ResourceManager.GetString("WaitMS", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Will Keep.
/// </summary>
public static string WillKeep {
get {
return ResourceManager.GetString("WillKeep", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap X {
get {
object obj = ResourceManager.GetObject("X", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Use higher ports if you get conflicts in other emulating X360 programs, such as SCP&apos;s tool.
/// </summary>
public static string XinputPorts {
get {
return ResourceManager.GetString("XinputPorts", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to XML Files (*.xml).
/// </summary>
public static string XMLFiles {
get {
return ResourceManager.GetString("XMLFiles", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
public static System.Drawing.Bitmap Y {
get {
object obj = ResourceManager.GetObject("Y", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}