cemu-DS4Windows/DS4Windows/DS4Control/Mapping.cs
Travis Nickles 475723653d Changed logic for implicit stick mouse dead zone
Only force the implicit dead zone if the setting is set to 0.
Lower settings than the implicit dead zone are now possible
for looser aiming
2018-06-07 15:33:02 -05:00

3778 lines
186 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Diagnostics;
using static DS4Windows.Global;
namespace DS4Windows
{
public class Mapping
{
/*
* Represent the synthetic keyboard and mouse events. Maintain counts for each so we don't duplicate events.
*/
public class SyntheticState
{
public struct MouseClick
{
public int leftCount, middleCount, rightCount, fourthCount, fifthCount, wUpCount, wDownCount, toggleCount;
public bool toggle;
}
public MouseClick previousClicks, currentClicks;
public struct KeyPress
{
public int vkCount, scanCodeCount, repeatCount, toggleCount; // repeat takes priority over non-, and scancode takes priority over non-
public bool toggle;
}
public class KeyPresses
{
public KeyPress previous, current;
}
public Dictionary<UInt16, KeyPresses> keyPresses = new Dictionary<UInt16, KeyPresses>();
public void SavePrevious(bool performClear)
{
previousClicks = currentClicks;
if (performClear)
currentClicks.leftCount = currentClicks.middleCount = currentClicks.rightCount = currentClicks.fourthCount = currentClicks.fifthCount = currentClicks.wUpCount = currentClicks.wDownCount = currentClicks.toggleCount = 0;
//foreach (KeyPresses kp in keyPresses.Values)
Dictionary<ushort, KeyPresses>.ValueCollection keyValues = keyPresses.Values;
for (int i = 0, kpCount = keyValues.Count; i < kpCount; i++)
{
KeyPresses kp = keyValues.ElementAt(i);
kp.previous = kp.current;
if (performClear)
{
kp.current.repeatCount = kp.current.scanCodeCount = kp.current.vkCount = kp.current.toggleCount = 0;
//kp.current.toggle = false;
}
}
}
}
public class ActionState
{
public bool[] dev = new bool[4];
}
public static SyntheticState globalState = new SyntheticState();
public static SyntheticState[] deviceState = new SyntheticState[4]
{ new SyntheticState(), new SyntheticState(), new SyntheticState(),
new SyntheticState() };
public static DS4StateFieldMapping[] fieldMappings = new DS4StateFieldMapping[4] {
new DS4StateFieldMapping(), new DS4StateFieldMapping(), new DS4StateFieldMapping(),
new DS4StateFieldMapping()
};
public static DS4StateFieldMapping[] outputFieldMappings = new DS4StateFieldMapping[4]
{
new DS4StateFieldMapping(), new DS4StateFieldMapping(), new DS4StateFieldMapping(),
new DS4StateFieldMapping()
};
public static DS4StateFieldMapping[] previousFieldMappings = new DS4StateFieldMapping[4]
{
new DS4StateFieldMapping(), new DS4StateFieldMapping(), new DS4StateFieldMapping(),
new DS4StateFieldMapping()
};
// TODO When we disconnect, process a null/dead state to release any keys or buttons.
public static DateTime oldnow = DateTime.UtcNow;
private static bool pressagain = false;
private static int wheel = 0, keyshelddown = 0;
//mapcustom
public static bool[] pressedonce = new bool[261], macrodone = new bool[38];
static bool[] macroControl = new bool[25];
static uint macroCount = 0;
//actions
public static int[] fadetimer = new int[4] { 0, 0, 0, 0 };
public static int[] prevFadetimer = new int[4] { 0, 0, 0, 0 };
public static DS4Color[] lastColor = new DS4Color[4];
public static List<ActionState> actionDone = new List<ActionState>();
public static SpecialAction[] untriggeraction = new SpecialAction[4];
public static DateTime[] nowAction = { DateTime.MinValue, DateTime.MinValue, DateTime.MinValue, DateTime.MinValue };
public static DateTime[] oldnowAction = { DateTime.MinValue, DateTime.MinValue, DateTime.MinValue, DateTime.MinValue };
public static int[] untriggerindex = new int[4] { -1, -1, -1, -1 };
public static DateTime[] oldnowKeyAct = new DateTime[4] { DateTime.MinValue,
DateTime.MinValue, DateTime.MinValue, DateTime.MinValue };
private static DS4Controls[] shiftTriggerMapping = new DS4Controls[26] { DS4Controls.None, DS4Controls.Cross, DS4Controls.Circle, DS4Controls.Square,
DS4Controls.Triangle, DS4Controls.Options, DS4Controls.Share, DS4Controls.DpadUp, DS4Controls.DpadDown,
DS4Controls.DpadLeft, DS4Controls.DpadRight, DS4Controls.PS, DS4Controls.L1, DS4Controls.R1, DS4Controls.L2,
DS4Controls.R2, DS4Controls.L3, DS4Controls.R3, DS4Controls.TouchLeft, DS4Controls.TouchUpper, DS4Controls.TouchMulti,
DS4Controls.TouchRight, DS4Controls.GyroZNeg, DS4Controls.GyroZPos, DS4Controls.GyroXPos, DS4Controls.GyroXNeg,
};
private static int[] ds4ControlMapping = new int[38] { 0, // DS4Control.None
16, // DS4Controls.LXNeg
20, // DS4Controls.LXPos
17, // DS4Controls.LYNeg
21, // DS4Controls.LYPos
18, // DS4Controls.RXNeg
22, // DS4Controls.RXPos
19, // DS4Controls.RYNeg
23, // DS4Controls.RYPos
3, // DS4Controls.L1
24, // DS4Controls.L2
5, // DS4Controls.L3
4, // DS4Controls.R1
25, // DS4Controls.R2
6, // DS4Controls.R3
13, // DS4Controls.Square
14, // DS4Controls.Triangle
15, // DS4Controls.Circle
12, // DS4Controls.Cross
7, // DS4Controls.DpadUp
10, // DS4Controls.DpadRight
8, // DS4Controls.DpadDown
9, // DS4Controls.DpadLeft
11, // DS4Controls.PS
27, // DS4Controls.TouchLeft
29, // DS4Controls.TouchUpper
26, // DS4Controls.TouchMulti
28, // DS4Controls.TouchRight
1, // DS4Controls.Share
2, // DS4Controls.Options
31, // DS4Controls.GyroXPos
30, // DS4Controls.GyroXNeg
33, // DS4Controls.GyroZPos
32, // DS4Controls.GyroZNeg
34, // DS4Controls.SwipeLeft
35, // DS4Controls.SwipeRight
36, // DS4Controls.SwipeUp
37 // DS4Controls.SwipeDown
};
// Define here to save some time processing.
// It is enough to feel a difference during gameplay.
private static int[] rsOutCurveModeArray = new int[4] { 0, 0, 0, 0 };
private static int[] lsOutCurveModeArray = new int[4] { 0, 0, 0, 0 };
static bool tempBool = false;
private static double[] tempDoubleArray = new double[4] { 0.0, 0.0, 0.0, 0.0 };
private static int[] tempIntArray = new int[4] { 0, 0, 0, 0 };
// Special macros
static bool altTabDone = true;
static DateTime altTabNow = DateTime.UtcNow,
oldAltTabNow = DateTime.UtcNow - TimeSpan.FromSeconds(1);
// Mouse
public static int mcounter = 34;
public static int mouseaccel = 0;
public static int prevmouseaccel = 0;
private static double horizontalRemainder = 0.0, verticalRemainder = 0.0;
private const int MOUSESPEEDFACTOR = 48;
private const double MOUSESTICKOFFSET = 0.032;
public static void Commit(int device)
{
SyntheticState state = deviceState[device];
lock (globalState)
{
globalState.currentClicks.leftCount += state.currentClicks.leftCount - state.previousClicks.leftCount;
globalState.currentClicks.middleCount += state.currentClicks.middleCount - state.previousClicks.middleCount;
globalState.currentClicks.rightCount += state.currentClicks.rightCount - state.previousClicks.rightCount;
globalState.currentClicks.fourthCount += state.currentClicks.fourthCount - state.previousClicks.fourthCount;
globalState.currentClicks.fifthCount += state.currentClicks.fifthCount - state.previousClicks.fifthCount;
globalState.currentClicks.wUpCount += state.currentClicks.wUpCount - state.previousClicks.wUpCount;
globalState.currentClicks.wDownCount += state.currentClicks.wDownCount - state.previousClicks.wDownCount;
globalState.currentClicks.toggleCount += state.currentClicks.toggleCount - state.previousClicks.toggleCount;
globalState.currentClicks.toggle = state.currentClicks.toggle;
if (globalState.currentClicks.toggleCount != 0 && globalState.previousClicks.toggleCount == 0 && globalState.currentClicks.toggle)
{
if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN);
if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTDOWN);
if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEDOWN);
if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 1);
if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 2);
}
else if (globalState.currentClicks.toggleCount != 0 && globalState.previousClicks.toggleCount == 0 && !globalState.currentClicks.toggle)
{
if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP);
if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP);
if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP);
if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1);
if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2);
}
if (globalState.currentClicks.toggleCount == 0 && globalState.previousClicks.toggleCount == 0)
{
if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN);
else if (globalState.currentClicks.leftCount == 0 && globalState.previousClicks.leftCount != 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP);
if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEDOWN);
else if (globalState.currentClicks.middleCount == 0 && globalState.previousClicks.middleCount != 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP);
if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTDOWN);
else if (globalState.currentClicks.rightCount == 0 && globalState.previousClicks.rightCount != 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP);
if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 1);
else if (globalState.currentClicks.fourthCount == 0 && globalState.previousClicks.fourthCount != 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1);
if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 2);
else if (globalState.currentClicks.fifthCount == 0 && globalState.previousClicks.fifthCount != 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2);
if (globalState.currentClicks.wUpCount != 0 && globalState.previousClicks.wUpCount == 0)
{
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, 120);
oldnow = DateTime.UtcNow;
wheel = 120;
}
else if (globalState.currentClicks.wUpCount == 0 && globalState.previousClicks.wUpCount != 0)
wheel = 0;
if (globalState.currentClicks.wDownCount != 0 && globalState.previousClicks.wDownCount == 0)
{
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, -120);
oldnow = DateTime.UtcNow;
wheel = -120;
}
if (globalState.currentClicks.wDownCount == 0 && globalState.previousClicks.wDownCount != 0)
wheel = 0;
}
if (wheel != 0) //Continue mouse wheel movement
{
DateTime now = DateTime.UtcNow;
if (now >= oldnow + TimeSpan.FromMilliseconds(100) && !pressagain)
{
oldnow = now;
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, wheel);
}
}
// Merge and synthesize all key presses/releases that are present in this device's mapping.
// TODO what about the rest? e.g. repeat keys really ought to be on some set schedule
Dictionary<UInt16, SyntheticState.KeyPresses>.KeyCollection kvpKeys = state.keyPresses.Keys;
//foreach (KeyValuePair<UInt16, SyntheticState.KeyPresses> kvp in state.keyPresses)
for (int i = 0, keyCount = kvpKeys.Count; i < keyCount; i++)
{
UInt16 kvpKey = kvpKeys.ElementAt(i);
SyntheticState.KeyPresses kvpValue = state.keyPresses[kvpKey];
SyntheticState.KeyPresses gkp;
if (globalState.keyPresses.TryGetValue(kvpKey, out gkp))
{
gkp.current.vkCount += kvpValue.current.vkCount - kvpValue.previous.vkCount;
gkp.current.scanCodeCount += kvpValue.current.scanCodeCount - kvpValue.previous.scanCodeCount;
gkp.current.repeatCount += kvpValue.current.repeatCount - kvpValue.previous.repeatCount;
gkp.current.toggle = kvpValue.current.toggle;
gkp.current.toggleCount += kvpValue.current.toggleCount - kvpValue.previous.toggleCount;
}
else
{
gkp = new SyntheticState.KeyPresses();
gkp.current = kvpValue.current;
globalState.keyPresses[kvpKey] = gkp;
}
if (gkp.current.toggleCount != 0 && gkp.previous.toggleCount == 0 && gkp.current.toggle)
{
if (gkp.current.scanCodeCount != 0)
InputMethods.performSCKeyPress(kvpKey);
else
InputMethods.performKeyPress(kvpKey);
}
else if (gkp.current.toggleCount != 0 && gkp.previous.toggleCount == 0 && !gkp.current.toggle)
{
if (gkp.previous.scanCodeCount != 0) // use the last type of VK/SC
InputMethods.performSCKeyRelease(kvpKey);
else
InputMethods.performKeyRelease(kvpKey);
}
else if (gkp.current.vkCount + gkp.current.scanCodeCount != 0 && gkp.previous.vkCount + gkp.previous.scanCodeCount == 0)
{
if (gkp.current.scanCodeCount != 0)
{
oldnow = DateTime.UtcNow;
InputMethods.performSCKeyPress(kvpKey);
pressagain = false;
keyshelddown = kvpKey;
}
else
{
oldnow = DateTime.UtcNow;
InputMethods.performKeyPress(kvpKey);
pressagain = false;
keyshelddown = kvpKey;
}
}
else if (gkp.current.toggleCount != 0 || gkp.previous.toggleCount != 0 || gkp.current.repeatCount != 0 || // repeat or SC/VK transition
((gkp.previous.scanCodeCount == 0) != (gkp.current.scanCodeCount == 0))) //repeat keystroke after 500ms
{
if (keyshelddown == kvpKey)
{
DateTime now = DateTime.UtcNow;
if (now >= oldnow + TimeSpan.FromMilliseconds(500) && !pressagain)
{
oldnow = now;
pressagain = true;
}
if (pressagain && gkp.current.scanCodeCount != 0)
{
now = DateTime.UtcNow;
if (now >= oldnow + TimeSpan.FromMilliseconds(25) && pressagain)
{
oldnow = now;
InputMethods.performSCKeyPress(kvpKey);
}
}
else if (pressagain)
{
now = DateTime.UtcNow;
if (now >= oldnow + TimeSpan.FromMilliseconds(25) && pressagain)
{
oldnow = now;
InputMethods.performKeyPress(kvpKey);
}
}
}
}
if ((gkp.current.toggleCount == 0 && gkp.previous.toggleCount == 0) && gkp.current.vkCount + gkp.current.scanCodeCount == 0 && gkp.previous.vkCount + gkp.previous.scanCodeCount != 0)
{
if (gkp.previous.scanCodeCount != 0) // use the last type of VK/SC
{
InputMethods.performSCKeyRelease(kvpKey);
pressagain = false;
}
else
{
InputMethods.performKeyRelease(kvpKey);
pressagain = false;
}
}
}
globalState.SavePrevious(false);
}
state.SavePrevious(true);
}
public enum Click { None, Left, Middle, Right, Fourth, Fifth, WUP, WDOWN };
public static void MapClick(int device, Click mouseClick)
{
switch (mouseClick)
{
case Click.Left:
deviceState[device].currentClicks.leftCount++;
break;
case Click.Middle:
deviceState[device].currentClicks.middleCount++;
break;
case Click.Right:
deviceState[device].currentClicks.rightCount++;
break;
case Click.Fourth:
deviceState[device].currentClicks.fourthCount++;
break;
case Click.Fifth:
deviceState[device].currentClicks.fifthCount++;
break;
case Click.WUP:
deviceState[device].currentClicks.wUpCount++;
break;
case Click.WDOWN:
deviceState[device].currentClicks.wDownCount++;
break;
default: break;
}
}
public static int DS4ControltoInt(DS4Controls ctrl)
{
int result = 0;
if (ctrl >= DS4Controls.None && ctrl <= DS4Controls.SwipeDown)
{
result = ds4ControlMapping[(int)ctrl];
}
return result;
}
static double TValue(double value1, double value2, double percent)
{
percent /= 100f;
return value1 * percent + value2 * (1 - percent);
}
private static int ClampInt(int min, int value, int max)
{
return (value < min) ? min : (value > max) ? max : value;
}
public static DS4State SetCurveAndDeadzone(int device, DS4State cState, DS4State dState)
{
double rotation = tempDoubleArray[device] = getLSRotation(device);
if (rotation > 0.0 || rotation < 0.0)
cState.rotateLSCoordinates(rotation);
double rotationRS = tempDoubleArray[device] = getRSRotation(device);
if (rotationRS > 0.0 || rotationRS < 0.0)
cState.rotateRSCoordinates(rotationRS);
cState.CopyTo(dState);
//DS4State dState = new DS4State(cState);
int x;
int y;
int curve;
/* TODO: Look into curve options and make sure maximum axes values are being respected */
int lsCurve = getLSCurve(device);
if (lsCurve > 0)
{
x = cState.LX;
y = cState.LY;
float max = x + y;
double curvex;
double curvey;
curve = lsCurve;
double multimax = TValue(382.5, max, curve);
double multimin = TValue(127.5, max, curve);
if ((x > 127.5f && y > 127.5f) || (x < 127.5f && y < 127.5f))
{
curvex = (x > 127.5f ? Math.Min(x, (x / max) * multimax) : Math.Max(x, (x / max) * multimin));
curvey = (y > 127.5f ? Math.Min(y, (y / max) * multimax) : Math.Max(y, (y / max) * multimin));
}
else
{
if (x < 127.5f)
{
curvex = Math.Min(x, (x / max) * multimax);
curvey = Math.Min(y, (-(y / max) * multimax + 510));
}
else
{
curvex = Math.Min(x, (-(x / max) * multimax + 510));
curvey = Math.Min(y, (y / max) * multimax);
}
}
dState.LX = (byte)Math.Round(curvex, 0);
dState.LY = (byte)Math.Round(curvey, 0);
}
/* TODO: Look into curve options and make sure maximum axes values are being respected */
int rsCurve = getRSCurve(device);
if (rsCurve > 0)
{
x = cState.RX;
y = cState.RY;
float max = x + y;
double curvex;
double curvey;
curve = rsCurve;
double multimax = TValue(382.5, max, curve);
double multimin = TValue(127.5, max, curve);
if ((x > 127.5f && y > 127.5f) || (x < 127.5f && y < 127.5f))
{
curvex = (x > 127.5f ? Math.Min(x, (x / max) * multimax) : Math.Max(x, (x / max) * multimin));
curvey = (y > 127.5f ? Math.Min(y, (y / max) * multimax) : Math.Max(y, (y / max) * multimin));
}
else
{
if (x < 127.5f)
{
curvex = Math.Min(x, (x / max) * multimax);
curvey = Math.Min(y, (-(y / max) * multimax + 510));
}
else
{
curvex = Math.Min(x, (-(x / max) * multimax + 510));
curvey = Math.Min(y, (y / max) * multimax);
}
}
dState.RX = (byte)Math.Round(curvex, 0);
dState.RY = (byte)Math.Round(curvey, 0);
}
int lsDeadzone = getLSDeadzone(device);
int lsAntiDead = getLSAntiDeadzone(device);
int lsMaxZone = getLSMaxzone(device);
if (lsDeadzone > 0 || lsAntiDead > 0 || lsMaxZone != 100)
{
double lsSquared = Math.Pow(cState.LX - 127.5f, 2) + Math.Pow(cState.LY - 127.5f, 2);
double lsDeadzoneSquared = Math.Pow(lsDeadzone, 2);
if (lsDeadzone > 0 && lsSquared <= lsDeadzoneSquared)
{
dState.LX = 127;
dState.LY = 127;
}
else if ((lsDeadzone > 0 && lsSquared > lsDeadzoneSquared) || lsAntiDead > 0 || lsMaxZone != 100)
{
double r = Math.Atan2(-(dState.LY - 127.5), (dState.LX - 127.5));
double maxXValue = dState.LX >= 127.5 ? 127.5 : -127.5;
double maxYValue = dState.LY >= 127.5 ? 127.5 : -127.5;
double ratio = lsMaxZone / 100.0;
double maxZoneXNegValue = (ratio * -127.5) + 127.5;
double maxZoneXPosValue = (ratio * 127.5) + 127.5;
double maxZoneYNegValue = maxZoneXNegValue;
double maxZoneYPosValue = maxZoneXPosValue;
double maxZoneX = dState.LX >= 127.5 ? (maxZoneXPosValue - 127.5) : (maxZoneXNegValue - 127.5);
double maxZoneY = dState.LY >= 127.5 ? (maxZoneYPosValue - 127.5) : (maxZoneYNegValue - 127.5);
double tempLsXDead = 0.0, tempLsYDead = 0.0;
double tempOutputX = 0.0, tempOutputY = 0.0;
if (lsDeadzone > 0)
{
tempLsXDead = Math.Abs(Math.Cos(r)) * (lsDeadzone / 127.0) * maxXValue;
tempLsYDead = Math.Abs(Math.Sin(r)) * (lsDeadzone / 127.0) * maxYValue;
if (lsSquared > lsDeadzoneSquared)
{
double currentX = Global.Clamp(maxZoneXNegValue, dState.LX, maxZoneXPosValue);
double currentY = Global.Clamp(maxZoneYNegValue, dState.LY, maxZoneYPosValue);
tempOutputX = ((currentX - 127.5 - tempLsXDead) / (maxZoneX - tempLsXDead));
tempOutputY = ((currentY - 127.5 - tempLsYDead) / (maxZoneY - tempLsYDead));
}
}
else
{
double currentX = Global.Clamp(maxZoneXNegValue, dState.LX, maxZoneXPosValue);
double currentY = Global.Clamp(maxZoneYNegValue, dState.LY, maxZoneYPosValue);
tempOutputX = (currentX - 127.5) / maxZoneX;
tempOutputY = (currentY - 127.5) / maxZoneY;
}
double tempLsXAntiDeadPercent = 0.0, tempLsYAntiDeadPercent = 0.0;
if (lsAntiDead > 0)
{
tempLsXAntiDeadPercent = (lsAntiDead * 0.01) * Math.Abs(Math.Cos(r));
tempLsYAntiDeadPercent = (lsAntiDead * 0.01) * Math.Abs(Math.Sin(r));
}
if (tempOutputX > 0.0)
{
dState.LX = (byte)((((1.0 - tempLsXAntiDeadPercent) * tempOutputX + tempLsXAntiDeadPercent)) * maxXValue + 127.5);
}
else
{
dState.LX = 127;
}
if (tempOutputY > 0.0)
{
dState.LY = (byte)((((1.0 - tempLsYAntiDeadPercent) * tempOutputY + tempLsYAntiDeadPercent)) * maxYValue + 127.5);
}
else
{
dState.LY = 127;
}
}
}
int rsDeadzone = getRSDeadzone(device);
int rsAntiDead = getRSAntiDeadzone(device);
int rsMaxZone = getRSMaxzone(device);
if (rsDeadzone > 0 || rsAntiDead > 0 || rsMaxZone != 100)
{
double rsSquared = Math.Pow(cState.RX - 127.5, 2) + Math.Pow(cState.RY - 127.5, 2);
double rsDeadzoneSquared = Math.Pow(rsDeadzone, 2);
if (rsDeadzone > 0 && rsSquared <= rsDeadzoneSquared)
{
dState.RX = 127;
dState.RY = 127;
}
else if ((rsDeadzone > 0 && rsSquared > rsDeadzoneSquared) || rsAntiDead > 0 || rsMaxZone != 100)
{
double r = Math.Atan2(-(dState.RY - 127.5), (dState.RX - 127.5));
double maxXValue = dState.RX >= 127.5 ? 127.5 : -127.5;
double maxYValue = dState.RY >= 127.5 ? 127.5 : -127.5;
double ratio = rsMaxZone / 100.0;
double maxZoneXNegValue = (ratio * -127.5) + 127.5;
double maxZoneXPosValue = (ratio * 127.5) + 127.5;
double maxZoneYNegValue = maxZoneXNegValue;
double maxZoneYPosValue = maxZoneXPosValue;
double maxZoneX = dState.RX >= 127.5 ? (maxZoneXPosValue - 127.5) : (maxZoneXNegValue - 127.5);
double maxZoneY = dState.RY >= 127.5 ? (maxZoneYPosValue - 127.5) : (maxZoneYNegValue - 127.5);
double tempRsXDead = 0.0, tempRsYDead = 0.0;
double tempOutputX = 0.0, tempOutputY = 0.0;
if (rsDeadzone > 0)
{
tempRsXDead = Math.Abs(Math.Cos(r)) * (rsDeadzone / 127.0) * maxXValue;
tempRsYDead = Math.Abs(Math.Sin(r)) * (rsDeadzone / 127.0) * maxYValue;
if (rsSquared > rsDeadzoneSquared)
{
double currentX = Global.Clamp(maxZoneXNegValue, dState.RX, maxZoneXPosValue);
double currentY = Global.Clamp(maxZoneYNegValue, dState.RY, maxZoneYPosValue);
tempOutputX = ((currentX - 127.5 - tempRsXDead) / (maxZoneX - tempRsXDead));
tempOutputY = ((currentY - 127.5 - tempRsYDead) / (maxZoneY - tempRsYDead));
}
}
else
{
double currentX = Global.Clamp(maxZoneXNegValue, dState.RX, maxZoneXPosValue);
double currentY = Global.Clamp(maxZoneYNegValue, dState.RY, maxZoneYPosValue);
tempOutputX = (currentX - 127.5) / maxZoneX;
tempOutputY = (currentY - 127.5) / maxZoneY;
}
double tempRsXAntiDeadPercent = 0.0, tempRsYAntiDeadPercent = 0.0;
if (rsAntiDead > 0)
{
tempRsXAntiDeadPercent = (rsAntiDead * 0.01) * Math.Abs(Math.Cos(r));
tempRsYAntiDeadPercent = (rsAntiDead * 0.01) * Math.Abs(Math.Sin(r));
}
if (tempOutputX > 0.0)
{
dState.RX = (byte)((((1.0 - tempRsXAntiDeadPercent) * tempOutputX + tempRsXAntiDeadPercent)) * maxXValue + 127.5);
}
else
{
dState.RX = 127;
}
if (tempOutputY > 0.0)
{
dState.RY = (byte)((((1.0 - tempRsYAntiDeadPercent) * tempOutputY + tempRsYAntiDeadPercent)) * maxYValue + 127.5);
}
else
{
dState.RY = 127;
}
}
}
byte l2Deadzone = getL2Deadzone(device);
int l2AntiDeadzone = getL2AntiDeadzone(device);
int l2Maxzone = getL2Maxzone(device);
if (l2Deadzone > 0 || l2AntiDeadzone > 0 || l2Maxzone != 100)
{
double tempL2Output = cState.L2 / 255.0;
double tempL2AntiDead = 0.0;
double ratio = l2Maxzone / 100.0;
double maxValue = 255.0 * ratio;
if (l2Deadzone > 0)
{
if (cState.L2 > l2Deadzone)
{
double current = Global.Clamp(0, dState.L2, maxValue);
tempL2Output = (current - l2Deadzone) / (maxValue - l2Deadzone);
}
else
{
tempL2Output = 0.0;
}
}
if (l2AntiDeadzone > 0)
{
tempL2AntiDead = l2AntiDeadzone * 0.01;
}
if (tempL2Output > 0.0)
{
dState.L2 = (byte)(((1.0 - tempL2AntiDead) * tempL2Output + tempL2AntiDead) * 255.0);
}
else
{
dState.L2 = 0;
}
}
byte r2Deadzone = getR2Deadzone(device);
int r2AntiDeadzone = getR2AntiDeadzone(device);
int r2Maxzone = getR2Maxzone(device);
if (r2Deadzone > 0 || r2AntiDeadzone > 0 || r2Maxzone != 100)
{
double tempR2Output = cState.R2 / 255.0;
double tempR2AntiDead = 0.0;
double ratio = r2Maxzone / 100.0;
double maxValue = 255 * ratio;
if (r2Deadzone > 0)
{
if (cState.R2 > r2Deadzone)
{
double current = Global.Clamp(0, dState.R2, maxValue);
tempR2Output = (current - r2Deadzone) / (maxValue - r2Deadzone);
}
else
{
tempR2Output = 0.0;
}
}
if (r2AntiDeadzone > 0)
{
tempR2AntiDead = r2AntiDeadzone * 0.01;
}
if (tempR2Output > 0.0)
{
dState.R2 = (byte)(((1.0 - tempR2AntiDead) * tempR2Output + tempR2AntiDead) * 255.0);
}
else
{
dState.R2 = 0;
}
}
double lsSens = getLSSens(device);
if (lsSens != 1.0)
{
dState.LX = (byte)Global.Clamp(0, lsSens * (dState.LX - 127.5) + 127.5, 255);
dState.LY = (byte)Global.Clamp(0, lsSens * (dState.LY - 127.5) + 127.5, 255);
}
double rsSens = getRSSens(device);
if (rsSens != 1.0)
{
dState.RX = (byte)Global.Clamp(0, rsSens * (dState.RX - 127.5) + 127.5, 255);
dState.RY = (byte)Global.Clamp(0, rsSens * (dState.RY - 127.5) + 127.5, 255);
}
double l2Sens = getL2Sens(device);
if (l2Sens != 1.0)
dState.L2 = (byte)Global.Clamp(0, l2Sens * dState.L2, 255);
double r2Sens = getR2Sens(device);
if (r2Sens != 1.0)
dState.R2 = (byte)Global.Clamp(0, r2Sens * dState.R2, 255);
int lsOutCurveMode = lsOutCurveModeArray[device] = getLsOutCurveMode(device);
if (lsOutCurveMode > 0)
{
double tempX = (dState.LX - 127.5) / 127.5;
double tempY = (dState.LY - 127.5) / 127.5;
double signX = tempX >= 0.0 ? 1.0 : -1.0;
double signY = tempY >= 0.0 ? 1.0 : -1.0;
if (lsOutCurveMode == 1)
{
double absX = Math.Abs(tempX);
double absY = Math.Abs(tempY);
double outputX = 0.0;
double outputY = 0.0;
if (absX <= 0.4)
{
outputX = 0.414 * absX;
}
else if (absX <= 0.75)
{
outputX = absX - 0.2344;
}
else if (absX > 0.75)
{
outputX = (absX * 1.9376) - 0.9376;
}
if (absY <= 0.4)
{
outputY = 0.414 * absY;
}
else if (absY <= 0.75)
{
outputY = absY - 0.2344;
}
else if (absY > 0.75)
{
outputY = (absY * 1.9376) - 0.9376;
}
dState.LX = (byte)(outputX * signX * 127.5 + 127.5);
dState.LY = (byte)(outputY * signY * 127.5 + 127.5);
}
else if (lsOutCurveMode == 2)
{
double outputX = tempX * tempX;
double outputY = tempY * tempY;
dState.LX = (byte)(outputX * signX * 127.5 + 127.5);
dState.LY = (byte)(outputY * signY * 127.5 + 127.5);
}
else if (lsOutCurveMode == 3)
{
double outputX = tempX * tempX * tempX;
double outputY = tempY * tempY * tempY;
dState.LX = (byte)(outputX * 127.5 + 127.5);
dState.LY = (byte)(outputY * 127.5 + 127.5);
}
}
int rsOutCurveMode = rsOutCurveModeArray[device] = getRsOutCurveMode(device);
if (rsOutCurveMode > 0)
{
double tempX = (dState.RX - 127.5) / 127.5;
double tempY = (dState.RY - 127.5) / 127.5;
double signX = tempX >= 0.0 ? 1.0 : -1.0;
double signY = tempY >= 0.0 ? 1.0 : -1.0;
if (rsOutCurveMode == 1)
{
double absX = Math.Abs(tempX);
double absY = Math.Abs(tempY);
double outputX = 0.0;
double outputY = 0.0;
if (absX <= 0.4)
{
outputX = 0.414 * absX;
}
else if (absX <= 0.75)
{
outputX = absX - 0.24;
}
else if (absX > 0.75)
{
outputX = (absX * 1.9376) - 0.9376;
}
if (absY <= 0.4)
{
outputY = 0.414 * absY;
}
else if (absY <= 0.75)
{
outputY = absY - 0.24;
}
else if (absY > 0.75)
{
outputY = (absY * 1.9376) - 0.9376;
}
dState.RX = (byte)(outputX * signX * 127.5 + 127.5);
dState.RY = (byte)(outputY * signY * 127.5 + 127.5);
}
else if (rsOutCurveMode == 2)
{
double outputX = tempX * tempX;
double outputY = tempY * tempY;
dState.RX = (byte)(outputX * signX * 127.5 + 127.5);
dState.RY = (byte)(outputY * signY * 127.5 + 127.5);
}
else if (rsOutCurveMode == 3)
{
double outputX = tempX * tempX * tempX;
double outputY = tempY * tempY * tempY;
dState.RX = (byte)(outputX * 127.5 + 127.5);
dState.RY = (byte)(outputY * 127.5 + 127.5);
}
}
int l2OutCurveMode = tempIntArray[device] = getL2OutCurveMode(device);
if (l2OutCurveMode > 0)
{
double temp = dState.L2 / 255.0;
if (l2OutCurveMode == 1)
{
double output = temp * temp;
dState.L2 = (byte)(output * 255.0);
}
else if (l2OutCurveMode == 2)
{
double output = temp * temp * temp;
dState.L2 = (byte)(output * 255.0);
}
}
int r2OutCurveMode = tempIntArray[device] = getR2OutCurveMode(device);
if (r2OutCurveMode > 0)
{
double temp = dState.R2 / 255.0;
if (r2OutCurveMode == 1)
{
double output = temp * temp;
dState.R2 = (byte)(output * 255.0);
}
else if (r2OutCurveMode == 2)
{
double output = temp * temp * temp;
dState.R2 = (byte)(output * 255.0);
}
}
bool sOff = tempBool = isUsingSAforMouse(device);
if (sOff == false)
{
int SXD = (int)(128d * getSXDeadzone(device));
int SZD = (int)(128d * getSZDeadzone(device));
double SXMax = getSXMaxzone(device);
double SZMax = getSZMaxzone(device);
double sxAntiDead = getSXAntiDeadzone(device);
double szAntiDead = getSZAntiDeadzone(device);
double sxsens = getSXSens(device);
double szsens = getSZSens(device);
int result = 0;
int gyroX = cState.Motion.accelX, gyroZ = cState.Motion.accelZ;
int absx = Math.Abs(gyroX), absz = Math.Abs(gyroZ);
if (SXD > 0 || SXMax < 1.0 || sxAntiDead > 0)
{
int maxValue = (int)(SXMax * 128d);
if (absx > SXD)
{
double ratioX = absx < maxValue ? (absx - SXD) / (double)(maxValue - SXD) : 1.0;
dState.Motion.outputAccelX = Math.Sign(gyroX) *
(int)Math.Min(128d, sxsens * 128d * ((1.0 - sxAntiDead) * ratioX + sxAntiDead));
}
else
{
dState.Motion.outputAccelX = 0;
}
}
else
{
dState.Motion.outputAccelX = Math.Sign(gyroX) *
(int)Math.Min(128d, sxsens * 128d * (absx / 128d));
}
if (SZD > 0 || SZMax < 1.0 || szAntiDead > 0)
{
int maxValue = (int)(SZMax * 128d);
if (absz > SZD)
{
double ratioZ = absz < maxValue ? (absz - SZD) / (double)(maxValue - SZD) : 1.0;
dState.Motion.outputAccelZ = Math.Sign(gyroZ) *
(int)Math.Min(128d, szsens * 128d * ((1.0 - szAntiDead) * ratioZ + szAntiDead));
}
else
{
dState.Motion.outputAccelZ = 0;
}
}
else
{
dState.Motion.outputAccelZ = Math.Sign(gyroZ) *
(int)Math.Min(128d, szsens * 128d * (absz / 128d));
}
int sxOutCurveMode = tempIntArray[device] = getSXOutCurveMode(device);
if (sxOutCurveMode > 0)
{
double temp = dState.Motion.outputAccelX / 128.0;
double sign = Math.Sign(temp);
if (sxOutCurveMode == 1)
{
double output = temp * temp;
result = (int)(output * sign * 128.0);
dState.Motion.outputAccelX = result;
}
else if (sxOutCurveMode == 2)
{
double output = temp * temp * temp;
result = (int)(output * 128.0);
dState.Motion.outputAccelX = result;
}
}
int szOutCurveMode = tempIntArray[device] = getSZOutCurveMode(device);
if (szOutCurveMode > 0)
{
double temp = dState.Motion.outputAccelZ / 128.0;
double sign = Math.Sign(temp);
if (szOutCurveMode == 1)
{
double output = temp * temp;
result = (int)(output * sign * 128.0);
dState.Motion.outputAccelZ = result;
}
else if (szOutCurveMode == 2)
{
double output = temp * temp * temp;
result = (int)(output * 128.0);
dState.Motion.outputAccelZ = result;
}
}
}
return dState;
}
/* TODO: Possibly remove usage of this version of the method */
private static bool ShiftTrigger(int trigger, int device, DS4State cState, DS4StateExposed eState, Mouse tp)
{
bool result = false;
if (trigger == 0)
{
result = false;
}
else
{
DS4Controls ds = shiftTriggerMapping[trigger];
result = getBoolMapping(device, ds, cState, eState, tp);
}
return result;
}
private static bool ShiftTrigger2(int trigger, int device, DS4State cState, DS4StateExposed eState, Mouse tp, DS4StateFieldMapping fieldMapping)
{
bool result = false;
if (trigger == 0)
{
result = false;
}
else if (trigger < 26)
{
DS4Controls ds = shiftTriggerMapping[trigger];
result = getBoolMapping2(device, ds, cState, eState, tp, fieldMapping);
}
else if (trigger == 26)
{
result = cState.Touch1Finger;
}
return result;
}
private static X360Controls getX360ControlsByName(string key)
{
X360Controls x3c;
if (Enum.TryParse(key, true, out x3c))
return x3c;
switch (key)
{
case "Back": return X360Controls.Back;
case "Left Stick": return X360Controls.LS;
case "Right Stick": return X360Controls.RS;
case "Start": return X360Controls.Start;
case "Up Button": return X360Controls.DpadUp;
case "Right Button": return X360Controls.DpadRight;
case "Down Button": return X360Controls.DpadDown;
case "Left Button": return X360Controls.DpadLeft;
case "Left Bumper": return X360Controls.LB;
case "Right Bumper": return X360Controls.RB;
case "Y Button": return X360Controls.Y;
case "B Button": return X360Controls.B;
case "A Button": return X360Controls.A;
case "X Button": return X360Controls.X;
case "Guide": return X360Controls.Guide;
case "Left X-Axis-": return X360Controls.LXNeg;
case "Left Y-Axis-": return X360Controls.LYNeg;
case "Right X-Axis-": return X360Controls.RXNeg;
case "Right Y-Axis-": return X360Controls.RYNeg;
case "Left X-Axis+": return X360Controls.LXPos;
case "Left Y-Axis+": return X360Controls.LYPos;
case "Right X-Axis+": return X360Controls.RXPos;
case "Right Y-Axis+": return X360Controls.RYPos;
case "Left Trigger": return X360Controls.LT;
case "Right Trigger": return X360Controls.RT;
case "Left Mouse Button": return X360Controls.LeftMouse;
case "Right Mouse Button": return X360Controls.RightMouse;
case "Middle Mouse Button": return X360Controls.MiddleMouse;
case "4th Mouse Button": return X360Controls.FourthMouse;
case "5th Mouse Button": return X360Controls.FifthMouse;
case "Mouse Wheel Up": return X360Controls.WUP;
case "Mouse Wheel Down": return X360Controls.WDOWN;
case "Mouse Up": return X360Controls.MouseUp;
case "Mouse Down": return X360Controls.MouseDown;
case "Mouse Left": return X360Controls.MouseLeft;
case "Mouse Right": return X360Controls.MouseRight;
case "Unbound": return X360Controls.Unbound;
default: break;
}
return X360Controls.Unbound;
}
/// <summary>
/// Map DS4 Buttons/Axes to other DS4 Buttons/Axes (largely the same as Xinput ones) and to keyboard and mouse buttons.
/// </summary>
static bool[] held = new bool[4];
static int[] oldmouse = new int[4] { -1, -1, -1, -1 };
public static void MapCustom(int device, DS4State cState, DS4State MappedState, DS4StateExposed eState,
Mouse tp, ControlService ctrl)
{
/* TODO: This method is slow sauce. Find ways to speed up action execution */
MappedState.LX = 127;
MappedState.LY = 127;
MappedState.RX = 127;
MappedState.RY = 127;
double tempMouseDeltaX = 0.0;
double tempMouseDeltaY = 0.0;
int mouseDeltaX = 0;
int mouseDeltaY = 0;
cState.calculateStickAngles();
DS4StateFieldMapping fieldMapping = fieldMappings[device];
fieldMapping.populateFieldMapping(cState, eState, tp);
DS4StateFieldMapping outputfieldMapping = outputFieldMappings[device];
outputfieldMapping.populateFieldMapping(cState, eState, tp);
//DS4StateFieldMapping fieldMapping = new DS4StateFieldMapping(cState, eState, tp);
//DS4StateFieldMapping outputfieldMapping = new DS4StateFieldMapping(cState, eState, tp);
SyntheticState deviceState = Mapping.deviceState[device];
if (getProfileActionCount(device) > 0 || !string.IsNullOrEmpty(tempprofilename[device]))
MapCustomAction(device, cState, MappedState, eState, tp, ctrl, fieldMapping, outputfieldMapping);
if (ctrl.DS4Controllers[device] == null) return;
cState.CopyTo(MappedState);
Dictionary<DS4Controls, DS4Controls> tempControlDict = new Dictionary<DS4Controls, DS4Controls>();
//MultiValueDict<DS4Controls, DS4Controls> tempControlDict = new MultiValueDict<DS4Controls, DS4Controls>();
DS4Controls usingExtra = DS4Controls.None;
List<DS4ControlSettings> tempSettingsList = getDS4CSettings(device);
//foreach (DS4ControlSettings dcs in getDS4CSettings(device))
for (int settingIndex = 0, arlen = tempSettingsList.Count; settingIndex < arlen; settingIndex++)
{
DS4ControlSettings dcs = tempSettingsList[settingIndex];
object action = null;
DS4ControlSettings.ActionType actionType = 0;
DS4KeyType keyType = DS4KeyType.None;
if (dcs.shiftAction != null && ShiftTrigger2(dcs.shiftTrigger, device, cState, eState, tp, fieldMapping))
{
action = dcs.shiftAction;
actionType = dcs.shiftActionType;
keyType = dcs.shiftKeyType;
}
else if (dcs.action != null)
{
action = dcs.action;
actionType = dcs.actionType;
keyType = dcs.keyType;
}
if (usingExtra == DS4Controls.None || usingExtra == dcs.control)
{
bool shiftE = !string.IsNullOrEmpty(dcs.shiftExtras) && ShiftTrigger2(dcs.shiftTrigger, device, cState, eState, tp, fieldMapping);
bool regE = !string.IsNullOrEmpty(dcs.extras);
if ((regE || shiftE) && getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
{
usingExtra = dcs.control;
string p;
if (shiftE)
p = dcs.shiftExtras;
else
p = dcs.extras;
string[] extraS = p.Split(',');
int extrasSLen = extraS.Length;
int[] extras = new int[extrasSLen];
for (int i = 0; i < extrasSLen; i++)
{
int b;
if (int.TryParse(extraS[i], out b))
extras[i] = b;
}
held[device] = true;
try
{
if (!(extras[0] == extras[1] && extras[1] == 0))
ctrl.setRumble((byte)extras[0], (byte)extras[1], device);
if (extras[2] == 1)
{
DS4Color color = new DS4Color { red = (byte)extras[3], green = (byte)extras[4], blue = (byte)extras[5] };
DS4LightBar.forcedColor[device] = color;
DS4LightBar.forcedFlash[device] = (byte)extras[6];
DS4LightBar.forcelight[device] = true;
}
if (extras[7] == 1)
{
if (oldmouse[device] == -1)
oldmouse[device] = ButtonMouseSensitivity[device];
ButtonMouseSensitivity[device] = extras[8];
}
}
catch { }
}
else if ((regE || shiftE) && held[device])
{
DS4LightBar.forcelight[device] = false;
DS4LightBar.forcedFlash[device] = 0;
if (oldmouse[device] != -1)
{
ButtonMouseSensitivity[device] = oldmouse[device];
oldmouse[device] = -1;
}
ctrl.setRumble(0, 0, device);
held[device] = false;
usingExtra = DS4Controls.None;
}
}
if (action != null)
{
if (actionType == DS4ControlSettings.ActionType.Macro)
{
bool active = getBoolMapping2(device, dcs.control, cState, eState, tp, fieldMapping);
if (active)
{
PlayMacro(device, macroControl, string.Join("/", (int[])action), dcs.control, keyType);
}
else
{
EndMacro(device, macroControl, string.Join("/", (int[])action), dcs.control);
}
// erase default mappings for things that are remapped
resetToDefaultValue2(dcs.control, MappedState, outputfieldMapping);
}
else if (actionType == DS4ControlSettings.ActionType.Key)
{
ushort value = Convert.ToUInt16(action);
if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
{
SyntheticState.KeyPresses kp;
if (!deviceState.keyPresses.TryGetValue(value, out kp))
deviceState.keyPresses[value] = kp = new SyntheticState.KeyPresses();
if (keyType.HasFlag(DS4KeyType.ScanCode))
kp.current.scanCodeCount++;
else
kp.current.vkCount++;
if (keyType.HasFlag(DS4KeyType.Toggle))
{
if (!pressedonce[value])
{
kp.current.toggle = !kp.current.toggle;
pressedonce[value] = true;
}
kp.current.toggleCount++;
}
kp.current.repeatCount++;
}
else
pressedonce[value] = false;
// erase default mappings for things that are remapped
resetToDefaultValue2(dcs.control, MappedState, outputfieldMapping);
}
else if (actionType == DS4ControlSettings.ActionType.Button)
{
int keyvalue = 0;
bool isAnalog = false;
if (dcs.control >= DS4Controls.LXNeg && dcs.control <= DS4Controls.RYPos)
{
isAnalog = true;
}
else if (dcs.control == DS4Controls.L2 || dcs.control == DS4Controls.R2)
{
isAnalog = true;
}
else if (dcs.control >= DS4Controls.GyroXPos && dcs.control <= DS4Controls.GyroZNeg)
{
isAnalog = true;
}
X360Controls xboxControl = X360Controls.None;
if (action is X360Controls)
{
xboxControl = (X360Controls)action;
}
else if (action is string)
{
xboxControl = getX360ControlsByName(action.ToString());
}
if (xboxControl >= X360Controls.LXNeg && xboxControl <= X360Controls.Start)
{
DS4Controls tempDS4Control = reverseX360ButtonMapping[(int)xboxControl];
tempControlDict.Add(dcs.control, tempDS4Control);
}
else if (xboxControl >= X360Controls.LeftMouse && xboxControl <= X360Controls.WDOWN)
{
switch (xboxControl)
{
case X360Controls.LeftMouse:
{
keyvalue = 256;
if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
deviceState.currentClicks.leftCount++;
break;
}
case X360Controls.RightMouse:
{
keyvalue = 257;
if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
deviceState.currentClicks.rightCount++;
break;
}
case X360Controls.MiddleMouse:
{
keyvalue = 258;
if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
deviceState.currentClicks.middleCount++;
break;
}
case X360Controls.FourthMouse:
{
keyvalue = 259;
if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
deviceState.currentClicks.fourthCount++;
break;
}
case X360Controls.FifthMouse:
{
keyvalue = 260;
if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
deviceState.currentClicks.fifthCount++;
break;
}
case X360Controls.WUP:
{
if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
{
if (isAnalog)
getMouseWheelMapping(device, dcs.control, cState, eState, tp, false);
else
deviceState.currentClicks.wUpCount++;
}
break;
}
case X360Controls.WDOWN:
{
if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
{
if (isAnalog)
getMouseWheelMapping(device, dcs.control, cState, eState, tp, true);
else
deviceState.currentClicks.wDownCount++;
}
break;
}
default: break;
}
}
else if (xboxControl >= X360Controls.MouseUp && xboxControl <= X360Controls.MouseRight)
{
switch (xboxControl)
{
case X360Controls.MouseUp:
{
if (tempMouseDeltaY == 0)
{
tempMouseDeltaY = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 0, ctrl);
tempMouseDeltaY = -Math.Abs((tempMouseDeltaY == -2147483648 ? 0 : tempMouseDeltaY));
}
break;
}
case X360Controls.MouseDown:
{
if (tempMouseDeltaY == 0)
{
tempMouseDeltaY = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 1, ctrl);
tempMouseDeltaY = Math.Abs((tempMouseDeltaY == -2147483648 ? 0 : tempMouseDeltaY));
}
break;
}
case X360Controls.MouseLeft:
{
if (tempMouseDeltaX == 0)
{
tempMouseDeltaX = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 2, ctrl);
tempMouseDeltaX = -Math.Abs((tempMouseDeltaX == -2147483648 ? 0 : tempMouseDeltaX));
}
break;
}
case X360Controls.MouseRight:
{
if (tempMouseDeltaX == 0)
{
tempMouseDeltaX = getMouseMapping(device, dcs.control, cState, eState, fieldMapping, 3, ctrl);
tempMouseDeltaX = Math.Abs((tempMouseDeltaX == -2147483648 ? 0 : tempMouseDeltaX));
}
break;
}
default: break;
}
}
if (keyType.HasFlag(DS4KeyType.Toggle))
{
if (getBoolActionMapping2(device, dcs.control, cState, eState, tp, fieldMapping))
{
resetToDefaultValue2(dcs.control, MappedState, outputfieldMapping);
if (!pressedonce[keyvalue])
{
deviceState.currentClicks.toggle = !deviceState.currentClicks.toggle;
pressedonce[keyvalue] = true;
}
deviceState.currentClicks.toggleCount++;
}
else
{
pressedonce[keyvalue] = false;
}
}
// erase default mappings for things that are remapped
resetToDefaultValue2(dcs.control, MappedState, outputfieldMapping);
}
}
}
outputfieldMapping.populateState(MappedState);
if (macroCount > 0)
{
if (macroControl[00]) MappedState.Cross = true;
if (macroControl[01]) MappedState.Circle = true;
if (macroControl[02]) MappedState.Square = true;
if (macroControl[03]) MappedState.Triangle = true;
if (macroControl[04]) MappedState.Options = true;
if (macroControl[05]) MappedState.Share = true;
if (macroControl[06]) MappedState.DpadUp = true;
if (macroControl[07]) MappedState.DpadDown = true;
if (macroControl[08]) MappedState.DpadLeft = true;
if (macroControl[09]) MappedState.DpadRight = true;
if (macroControl[10]) MappedState.PS = true;
if (macroControl[11]) MappedState.L1 = true;
if (macroControl[12]) MappedState.R1 = true;
if (macroControl[13]) MappedState.L2 = 255;
if (macroControl[14]) MappedState.R2 = 255;
if (macroControl[15]) MappedState.L3 = true;
if (macroControl[16]) MappedState.R3 = true;
if (macroControl[17]) MappedState.LX = 255;
if (macroControl[18]) MappedState.LX = 0;
if (macroControl[19]) MappedState.LY = 255;
if (macroControl[20]) MappedState.LY = 0;
if (macroControl[21]) MappedState.RX = 255;
if (macroControl[22]) MappedState.RX = 0;
if (macroControl[23]) MappedState.RY = 255;
if (macroControl[24]) MappedState.RY = 0;
}
if (IfAxisIsNotModified(device, ShiftTrigger2(GetDS4STrigger(device, DS4Controls.LXNeg), device, cState, eState, tp, fieldMapping), DS4Controls.LXNeg))
tempControlDict[DS4Controls.LXNeg] = DS4Controls.LXNeg;
if (IfAxisIsNotModified(device, ShiftTrigger2(GetDS4STrigger(device, DS4Controls.LXPos), device, cState, eState, tp, fieldMapping), DS4Controls.LXPos))
tempControlDict[DS4Controls.LXPos] = DS4Controls.LXPos;
if (IfAxisIsNotModified(device, ShiftTrigger2(GetDS4STrigger(device, DS4Controls.LYNeg), device, cState, eState, tp, fieldMapping), DS4Controls.LYNeg))
tempControlDict[DS4Controls.LYNeg] = DS4Controls.LYNeg;
if (IfAxisIsNotModified(device, ShiftTrigger2(GetDS4STrigger(device, DS4Controls.LYPos), device, cState, eState, tp, fieldMapping), DS4Controls.LYPos))
tempControlDict[DS4Controls.LYPos] = DS4Controls.LYPos;
if (IfAxisIsNotModified(device, ShiftTrigger2(GetDS4STrigger(device, DS4Controls.RXNeg), device, cState, eState, tp, fieldMapping), DS4Controls.RXNeg))
tempControlDict[DS4Controls.RXNeg] = DS4Controls.RXNeg;
if (IfAxisIsNotModified(device, ShiftTrigger2(GetDS4STrigger(device, DS4Controls.RXPos), device, cState, eState, tp, fieldMapping), DS4Controls.RXPos))
tempControlDict[DS4Controls.RXPos] = DS4Controls.RXPos;
if (IfAxisIsNotModified(device, ShiftTrigger2(GetDS4STrigger(device, DS4Controls.RYNeg), device, cState, eState, tp, fieldMapping), DS4Controls.RYNeg))
tempControlDict[DS4Controls.RYNeg] = DS4Controls.RYNeg;
if (IfAxisIsNotModified(device, ShiftTrigger2(GetDS4STrigger(device, DS4Controls.RYPos), device, cState, eState, tp, fieldMapping), DS4Controls.RYPos))
tempControlDict[DS4Controls.RYPos] = DS4Controls.RYPos;
Dictionary<DS4Controls, DS4Controls>.KeyCollection controlKeys = tempControlDict.Keys;
//Dictionary<DS4Controls, List<DS4Controls>>.KeyCollection controlKeys = tempControlDict.Keys;
//foreach (KeyValuePair<DS4Controls, DS4Controls> entry in tempControlDict)
for (int i = 0, keyCount = controlKeys.Count; i < keyCount; i++)
{
DS4Controls key = controlKeys.ElementAt(i);
DS4Controls dc = tempControlDict[key];
//DS4Controls key = entry.Key;
//DS4Controls dc = entry.Value;
if (getBoolActionMapping2(device, key, cState, eState, tp, fieldMapping, true))
{
if (dc >= DS4Controls.Square && dc <= DS4Controls.Cross)
{
switch (dc)
{
case DS4Controls.Cross: MappedState.Cross = true; break;
case DS4Controls.Circle: MappedState.Circle = true; break;
case DS4Controls.Square: MappedState.Square = true; break;
case DS4Controls.Triangle: MappedState.Triangle = true; break;
default: break;
}
}
else if (dc >= DS4Controls.L1 && dc <= DS4Controls.R3)
{
switch (dc)
{
case DS4Controls.L1: MappedState.L1 = true; break;
case DS4Controls.L2: MappedState.L2 = getByteMapping2(device, key, cState, eState, tp, fieldMapping); break;
case DS4Controls.L3: MappedState.L3 = true; break;
case DS4Controls.R1: MappedState.R1 = true; break;
case DS4Controls.R2: MappedState.R2 = getByteMapping2(device, key, cState, eState, tp, fieldMapping); break;
case DS4Controls.R3: MappedState.R3 = true; break;
default: break;
}
}
else if (dc >= DS4Controls.DpadUp && dc <= DS4Controls.DpadLeft)
{
switch (dc)
{
case DS4Controls.DpadUp: MappedState.DpadUp = true; break;
case DS4Controls.DpadRight: MappedState.DpadRight = true; break;
case DS4Controls.DpadLeft: MappedState.DpadLeft = true; break;
case DS4Controls.DpadDown: MappedState.DpadDown = true; break;
default: break;
}
}
else if (dc >= DS4Controls.LXNeg && dc <= DS4Controls.RYPos)
{
switch (dc)
{
case DS4Controls.LXNeg:
case DS4Controls.LXPos:
{
if (MappedState.LX == 127)
{
if (dc == DS4Controls.LXNeg)
{
byte axisMapping = getXYAxisMapping2(device, key, cState, eState, tp, fieldMapping);
MappedState.LX = axisMapping;
}
else
{
byte axisMapping = getXYAxisMapping2(device, key, cState, eState, tp, fieldMapping, true);
MappedState.LX = axisMapping;
}
}
break;
}
case DS4Controls.LYNeg:
case DS4Controls.LYPos:
{
if (MappedState.LY == 127)
{
if (dc == DS4Controls.LYNeg)
{
byte axisMapping = getXYAxisMapping2(device, key, cState, eState, tp, fieldMapping);
MappedState.LY = axisMapping;
}
else
{
byte axisMapping = getXYAxisMapping2(device, key, cState, eState, tp, fieldMapping, true);
MappedState.LY = axisMapping;
}
}
break;
}
case DS4Controls.RXNeg:
case DS4Controls.RXPos:
{
if (MappedState.RX == 127)
{
if (dc == DS4Controls.RXNeg)
{
byte axisMapping = getXYAxisMapping2(device, key, cState, eState, tp, fieldMapping);
MappedState.RX = axisMapping;
}
else
{
byte axisMapping = getXYAxisMapping2(device, key, cState, eState, tp, fieldMapping, true);
MappedState.RX = axisMapping;
}
}
break;
}
case DS4Controls.RYNeg:
case DS4Controls.RYPos:
{
if (MappedState.RY == 127)
{
if (dc == DS4Controls.RYNeg)
{
byte axisMapping = getXYAxisMapping2(device, key, cState, eState, tp, fieldMapping);
MappedState.RY = axisMapping;
}
else
{
byte axisMapping = getXYAxisMapping2(device, key, cState, eState, tp, fieldMapping, true);
MappedState.RY = axisMapping;
}
}
break;
}
default: break;
}
}
else
{
switch (dc)
{
case DS4Controls.Options: MappedState.Options = true; break;
case DS4Controls.Share: MappedState.Share = true; break;
case DS4Controls.PS: MappedState.PS = true; break;
default: break;
}
}
}
}
calculateFinalMouseMovement(ref tempMouseDeltaX, ref tempMouseDeltaY,
out mouseDeltaX, out mouseDeltaY);
if (mouseDeltaX != 0 || mouseDeltaY != 0)
{
InputMethods.MoveCursorBy(mouseDeltaX, mouseDeltaY);
}
}
private static bool IfAxisIsNotModified(int device, bool shift, DS4Controls dc)
{
return shift ? false : GetDS4Action(device, dc, false) == null;
}
private static async void MapCustomAction(int device, DS4State cState, DS4State MappedState,
DS4StateExposed eState, Mouse tp, ControlService ctrl, DS4StateFieldMapping fieldMapping, DS4StateFieldMapping outputfieldMapping)
{
/* TODO: This method is slow sauce. Find ways to speed up action execution */
try
{
int actionDoneCount = actionDone.Count;
int totalActionCount = GetActions().Count;
DS4StateFieldMapping previousFieldMapping = null;
List<string> profileActions = getProfileActions(device);
//foreach (string actionname in profileActions)
for (int actionIndex = 0, profileListLen = profileActions.Count;
actionIndex < profileListLen; actionIndex++)
{
//DS4KeyType keyType = getShiftCustomKeyType(device, customKey.Key);
//SpecialAction action = GetAction(actionname);
//int index = GetActionIndexOf(actionname);
string actionname = profileActions[actionIndex];
SpecialAction action = GetProfileAction(device, actionname);
int index = GetProfileActionIndexOf(device, actionname);
if (actionDoneCount < index + 1)
{
actionDone.Add(new ActionState());
actionDoneCount++;
}
else if (actionDoneCount > totalActionCount)
{
actionDone.RemoveAt(actionDoneCount - 1);
actionDoneCount--;
}
double time = 0.0;
//If a key or button is assigned to the trigger, a key special action is used like
//a quick tap to use and hold to use the regular custom button/key
bool triggerToBeTapped = action.typeID == SpecialAction.ActionTypeId.None && action.trigger.Count == 1 &&
GetDS4Action(device, action.trigger[0], false) == null;
if (!(action.typeID == SpecialAction.ActionTypeId.None || index < 0))
{
bool triggeractivated = true;
if (action.delayTime > 0.0)
{
triggeractivated = false;
bool subtriggeractivated = true;
//foreach (DS4Controls dc in action.trigger)
for (int i = 0, arlen = action.trigger.Count; i < arlen; i++)
{
DS4Controls dc = action.trigger[i];
if (!getBoolMapping2(device, dc, cState, eState, tp, fieldMapping))
{
subtriggeractivated = false;
break;
}
}
if (subtriggeractivated)
{
time = action.delayTime;
nowAction[device] = DateTime.UtcNow;
if (nowAction[device] >= oldnowAction[device] + TimeSpan.FromSeconds(time))
triggeractivated = true;
}
else if (nowAction[device] < DateTime.UtcNow - TimeSpan.FromMilliseconds(100))
oldnowAction[device] = DateTime.UtcNow;
}
else if (triggerToBeTapped && oldnowKeyAct[device] == DateTime.MinValue)
{
triggeractivated = false;
bool subtriggeractivated = true;
//foreach (DS4Controls dc in action.trigger)
for (int i = 0, arlen = action.trigger.Count; i < arlen; i++)
{
DS4Controls dc = action.trigger[i];
if (!getBoolMapping2(device, dc, cState, eState, tp, fieldMapping))
{
subtriggeractivated = false;
break;
}
}
if (subtriggeractivated)
{
oldnowKeyAct[device] = DateTime.UtcNow;
}
}
else if (triggerToBeTapped && oldnowKeyAct[device] != DateTime.MinValue)
{
triggeractivated = false;
bool subtriggeractivated = true;
//foreach (DS4Controls dc in action.trigger)
for (int i = 0, arlen = action.trigger.Count; i < arlen; i++)
{
DS4Controls dc = action.trigger[i];
if (!getBoolMapping2(device, dc, cState, eState, tp, fieldMapping))
{
subtriggeractivated = false;
break;
}
}
DateTime now = DateTime.UtcNow;
if (!subtriggeractivated && now <= oldnowKeyAct[device] + TimeSpan.FromMilliseconds(250))
{
await Task.Delay(3); //if the button is assigned to the same key use a delay so the key down is the last action, not key up
triggeractivated = true;
oldnowKeyAct[device] = DateTime.MinValue;
}
else if (!subtriggeractivated)
oldnowKeyAct[device] = DateTime.MinValue;
}
else
{
//foreach (DS4Controls dc in action.trigger)
for (int i = 0, arlen = action.trigger.Count; i < arlen; i++)
{
DS4Controls dc = action.trigger[i];
if (!getBoolMapping2(device, dc, cState, eState, tp, fieldMapping))
{
triggeractivated = false;
break;
}
}
}
bool utriggeractivated = true;
int uTriggerCount = action.uTrigger.Count;
if (action.typeID == SpecialAction.ActionTypeId.Key && uTriggerCount > 0)
{
//foreach (DS4Controls dc in action.uTrigger)
for (int i = 0, arlen = action.uTrigger.Count; i < arlen; i++)
{
DS4Controls dc = action.uTrigger[i];
if (!getBoolMapping2(device, dc, cState, eState, tp, fieldMapping))
{
utriggeractivated = false;
break;
}
}
if (action.pressRelease) utriggeractivated = !utriggeractivated;
}
bool actionFound = false;
if (triggeractivated)
{
if (action.typeID == SpecialAction.ActionTypeId.Program)
{
actionFound = true;
if (!actionDone[index].dev[device])
{
actionDone[index].dev[device] = true;
if (!string.IsNullOrEmpty(action.extra))
Process.Start(action.details, action.extra);
else
Process.Start(action.details);
}
}
else if (action.typeID == SpecialAction.ActionTypeId.Profile)
{
actionFound = true;
if (!actionDone[index].dev[device] && string.IsNullOrEmpty(tempprofilename[device]))
{
actionDone[index].dev[device] = true;
untriggeraction[device] = action;
untriggerindex[device] = index;
//foreach (DS4Controls dc in action.trigger)
for (int i = 0, arlen = action.trigger.Count; i < arlen; i++)
{
DS4Controls dc = action.trigger[i];
DS4ControlSettings dcs = getDS4CSetting(device, dc);
if (dcs.action != null)
{
if (dcs.actionType == DS4ControlSettings.ActionType.Key)
InputMethods.performKeyRelease(ushort.Parse(dcs.action.ToString()));
else if (dcs.actionType == DS4ControlSettings.ActionType.Macro)
{
int[] keys = (int[])dcs.action;
for (int j = 0, keysLen = keys.Length; j < keysLen; j++)
InputMethods.performKeyRelease((ushort)keys[j]);
}
}
}
LoadTempProfile(device, action.details, true, ctrl);
return;
}
}
else if (action.typeID == SpecialAction.ActionTypeId.Macro)
{
actionFound = true;
if (!actionDone[index].dev[device])
{
DS4KeyType keyType = action.keyType;
actionDone[index].dev[device] = true;
//foreach (DS4Controls dc in action.trigger)
for (int i = 0, arlen = action.trigger.Count; i < arlen; i++)
{
DS4Controls dc = action.trigger[i];
resetToDefaultValue2(dc, MappedState, outputfieldMapping);
}
PlayMacro(device, macroControl, String.Join("/", action.macro), DS4Controls.None, keyType);
}
else
EndMacro(device, macroControl, String.Join("/", action.macro), DS4Controls.None);
}
else if (action.typeID == SpecialAction.ActionTypeId.Key)
{
actionFound = true;
if (uTriggerCount == 0 || (uTriggerCount > 0 && untriggerindex[device] == -1 && !actionDone[index].dev[device]))
{
actionDone[index].dev[device] = true;
untriggerindex[device] = index;
ushort key;
ushort.TryParse(action.details, out key);
if (uTriggerCount == 0)
{
SyntheticState.KeyPresses kp;
if (!deviceState[device].keyPresses.TryGetValue(key, out kp))
deviceState[device].keyPresses[key] = kp = new SyntheticState.KeyPresses();
if (action.keyType.HasFlag(DS4KeyType.ScanCode))
kp.current.scanCodeCount++;
else
kp.current.vkCount++;
kp.current.repeatCount++;
}
else if (action.keyType.HasFlag(DS4KeyType.ScanCode))
InputMethods.performSCKeyPress(key);
else
InputMethods.performKeyPress(key);
}
}
else if (action.typeID == SpecialAction.ActionTypeId.DisconnectBT)
{
actionFound = true;
DS4Device d = ctrl.DS4Controllers[device];
bool synced = tempBool = d.isSynced();
if (synced && !d.isCharging())
{
ConnectionType deviceConn = d.getConnectionType();
bool exclusive = tempBool = d.isExclusive();
if (deviceConn == ConnectionType.BT)
{
d.DisconnectBT();
}
else if (deviceConn == ConnectionType.SONYWA && exclusive)
{
d.DisconnectDongle();
}
//foreach (DS4Controls dc in action.trigger)
for (int i = 0, arlen = action.trigger.Count; i < arlen; i++)
{
DS4Controls dc = action.trigger[i];
DS4ControlSettings dcs = getDS4CSetting(device, dc);
if (dcs.action != null)
{
if (dcs.actionType == DS4ControlSettings.ActionType.Key)
InputMethods.performKeyRelease((ushort)dcs.action);
else if (dcs.actionType == DS4ControlSettings.ActionType.Macro)
{
int[] keys = (int[])dcs.action;
for (int j = 0, keysLen = keys.Length; j < keysLen; j++)
InputMethods.performKeyRelease((ushort)keys[j]);
}
}
}
return;
}
}
else if (action.typeID == SpecialAction.ActionTypeId.BatteryCheck)
{
actionFound = true;
string[] dets = action.details.Split('|');
if (dets.Length == 1)
dets = action.details.Split(',');
if (bool.Parse(dets[1]) && !actionDone[index].dev[device])
{
Log.LogToTray("Controller " + (device + 1) + ": " +
ctrl.getDS4Battery(device), true);
}
if (bool.Parse(dets[2]))
{
DS4Device d = ctrl.DS4Controllers[device];
if (!actionDone[index].dev[device])
{
lastColor[device] = d.LightBarColor;
DS4LightBar.forcelight[device] = true;
}
DS4Color empty = new DS4Color(byte.Parse(dets[3]), byte.Parse(dets[4]), byte.Parse(dets[5]));
DS4Color full = new DS4Color(byte.Parse(dets[6]), byte.Parse(dets[7]), byte.Parse(dets[8]));
DS4Color trans = getTransitionedColor(empty, full, d.Battery);
if (fadetimer[device] < 100)
DS4LightBar.forcedColor[device] = getTransitionedColor(lastColor[device], trans, fadetimer[device] += 2);
}
actionDone[index].dev[device] = true;
}
}
else
{
if (action.typeID == SpecialAction.ActionTypeId.BatteryCheck)
{
actionFound = true;
if (actionDone[index].dev[device])
{
fadetimer[device] = 0;
/*if (prevFadetimer[device] == fadetimer[device])
{
prevFadetimer[device] = 0;
fadetimer[device] = 0;
}
else
prevFadetimer[device] = fadetimer[device];*/
DS4LightBar.forcelight[device] = false;
actionDone[index].dev[device] = false;
}
}
else if (action.typeID != SpecialAction.ActionTypeId.Key &&
action.typeID != SpecialAction.ActionTypeId.XboxGameDVR &&
action.typeID != SpecialAction.ActionTypeId.MultiAction)
{
// Ignore
actionFound = true;
actionDone[index].dev[device] = false;
}
}
if (!actionFound)
{
if (uTriggerCount > 0 && utriggeractivated && action.typeID == SpecialAction.ActionTypeId.Key)
{
actionFound = true;
if (untriggerindex[device] > -1 && !actionDone[index].dev[device])
{
actionDone[index].dev[device] = true;
untriggerindex[device] = -1;
ushort key;
ushort.TryParse(action.details, out key);
if (action.keyType.HasFlag(DS4KeyType.ScanCode))
InputMethods.performSCKeyRelease(key);
else
InputMethods.performKeyRelease(key);
}
}
else if (action.typeID == SpecialAction.ActionTypeId.XboxGameDVR || action.typeID == SpecialAction.ActionTypeId.MultiAction)
{
actionFound = true;
bool tappedOnce = action.tappedOnce, firstTouch = action.firstTouch,
secondtouchbegin = action.secondtouchbegin;
//DateTime pastTime = action.pastTime, firstTap = action.firstTap,
// TimeofEnd = action.TimeofEnd;
/*if (getCustomButton(device, action.trigger[0]) != X360Controls.Unbound)
getCustomButtons(device)[action.trigger[0]] = X360Controls.Unbound;
if (getCustomMacro(device, action.trigger[0]) != "0")
getCustomMacros(device).Remove(action.trigger[0]);
if (getCustomKey(device, action.trigger[0]) != 0)
getCustomMacros(device).Remove(action.trigger[0]);*/
string[] dets = action.details.Split(',');
DS4Device d = ctrl.DS4Controllers[device];
//cus
DS4State tempPrevState = d.getPreviousStateRef();
// Only create one instance of previous DS4StateFieldMapping in case more than one multi-action
// button is assigned
if (previousFieldMapping == null)
{
previousFieldMapping = previousFieldMappings[device];
previousFieldMapping.populateFieldMapping(tempPrevState, eState, tp, true);
//previousFieldMapping = new DS4StateFieldMapping(tempPrevState, eState, tp, true);
}
bool activeCur = getBoolMapping2(device, action.trigger[0], cState, eState, tp, fieldMapping);
bool activePrev = getBoolMapping2(device, action.trigger[0], tempPrevState, eState, tp, previousFieldMapping);
if (activeCur && !activePrev)
{
// pressed down
action.pastTime = DateTime.UtcNow;
if (action.pastTime <= (action.firstTap + TimeSpan.FromMilliseconds(100)))
{
action.tappedOnce = tappedOnce = false;
action.secondtouchbegin = secondtouchbegin = true;
//tappedOnce = false;
//secondtouchbegin = true;
}
else
action.firstTouch = firstTouch = true;
//firstTouch = true;
}
else if (!activeCur && activePrev)
{
// released
if (secondtouchbegin)
{
action.firstTouch = firstTouch = false;
action.secondtouchbegin = secondtouchbegin = false;
//firstTouch = false;
//secondtouchbegin = false;
}
else if (firstTouch)
{
action.firstTouch = firstTouch = false;
//firstTouch = false;
if (DateTime.UtcNow <= (action.pastTime + TimeSpan.FromMilliseconds(150)) && !tappedOnce)
{
action.tappedOnce = tappedOnce = true;
//tappedOnce = true;
action.firstTap = DateTime.UtcNow;
action.TimeofEnd = DateTime.UtcNow;
}
}
}
int type = 0;
string macro = "";
if (tappedOnce) //single tap
{
if (action.typeID == SpecialAction.ActionTypeId.MultiAction)
{
macro = dets[0];
}
else if (int.TryParse(dets[0], out type))
{
switch (type)
{
case 0: macro = "91/71/71/91"; break;
case 1: macro = "91/164/82/82/164/91"; break;
case 2: macro = "91/164/44/44/164/91"; break;
case 3: macro = dets[3] + "/" + dets[3]; break;
case 4: macro = "91/164/71/71/164/91"; break;
}
}
if ((DateTime.UtcNow - action.TimeofEnd) > TimeSpan.FromMilliseconds(150))
{
if (macro != "")
PlayMacro(device, macroControl, macro, DS4Controls.None, DS4KeyType.None);
tappedOnce = false;
action.tappedOnce = false;
}
//if it fails the method resets, and tries again with a new tester value (gives tap a delay so tap and hold can work)
}
else if (firstTouch && (DateTime.UtcNow - action.pastTime) > TimeSpan.FromMilliseconds(500)) //helddown
{
if (action.typeID == SpecialAction.ActionTypeId.MultiAction)
{
macro = dets[1];
}
else if (int.TryParse(dets[1], out type))
{
switch (type)
{
case 0: macro = "91/71/71/91"; break;
case 1: macro = "91/164/82/82/164/91"; break;
case 2: macro = "91/164/44/44/164/91"; break;
case 3: macro = dets[3] + "/" + dets[3]; break;
case 4: macro = "91/164/71/71/164/91"; break;
}
}
if (macro != "")
PlayMacro(device, macroControl, macro, DS4Controls.None, DS4KeyType.None);
firstTouch = false;
action.firstTouch = false;
}
else if (secondtouchbegin) //if double tap
{
if (action.typeID == SpecialAction.ActionTypeId.MultiAction)
{
macro = dets[2];
}
else if (int.TryParse(dets[2], out type))
{
switch (type)
{
case 0: macro = "91/71/71/91"; break;
case 1: macro = "91/164/82/82/164/91"; break;
case 2: macro = "91/164/44/44/164/91"; break;
case 3: macro = dets[3] + "/" + dets[3]; break;
case 4: macro = "91/164/71/71/164/91"; break;
}
}
if (macro != "")
PlayMacro(device, macroControl, macro, DS4Controls.None, DS4KeyType.None);
secondtouchbegin = false;
action.secondtouchbegin = false;
}
}
else
{
actionDone[index].dev[device] = false;
}
}
}
}
}
catch { return; }
if (untriggeraction[device] != null)
{
SpecialAction action = untriggeraction[device];
int index = untriggerindex[device];
bool utriggeractivated = true;
//foreach (DS4Controls dc in action.uTrigger)
for (int i = 0, uTrigLen = action.uTrigger.Count; i < uTrigLen; i++)
{
DS4Controls dc = action.uTrigger[i];
if (!getBoolMapping2(device, dc, cState, eState, tp, fieldMapping))
{
utriggeractivated = false;
break;
}
}
if (utriggeractivated && action.typeID == SpecialAction.ActionTypeId.Profile)
{
if ((action.controls == action.ucontrols && !actionDone[index].dev[device]) || //if trigger and end trigger are the same
action.controls != action.ucontrols)
{
if (!string.IsNullOrEmpty(tempprofilename[device]))
{
//foreach (DS4Controls dc in action.uTrigger)
for (int i = 0, arlen = action.uTrigger.Count; i < arlen; i++)
{
DS4Controls dc = action.uTrigger[i];
actionDone[index].dev[device] = true;
DS4ControlSettings dcs = getDS4CSetting(device, dc);
if (dcs.action != null)
{
if (dcs.actionType == DS4ControlSettings.ActionType.Key)
InputMethods.performKeyRelease((ushort)dcs.action);
else if (dcs.actionType == DS4ControlSettings.ActionType.Macro)
{
int[] keys = (int[])dcs.action;
for (int j = 0, keysLen = keys.Length; j < keysLen; j++)
InputMethods.performKeyRelease((ushort)keys[j]);
}
}
}
untriggeraction[device] = null;
LoadProfile(device, false, ctrl);
}
}
}
else
{
actionDone[index].dev[device] = false;
}
}
}
private static async void PlayMacro(int device, bool[] macrocontrol, string macro, DS4Controls control, DS4KeyType keyType)
{
if (macro.StartsWith("164/9/9/164") || macro.StartsWith("18/9/9/18"))
{
string[] skeys;
int wait = 1000;
if (!string.IsNullOrEmpty(macro))
{
skeys = macro.Split('/');
ushort delay;
if (ushort.TryParse(skeys[skeys.Length - 1], out delay) && delay > 300)
wait = delay - 300;
}
AltTabSwapping(wait, device);
if (control != DS4Controls.None)
macrodone[DS4ControltoInt(control)] = true;
}
else
{
string[] skeys;
int[] keys;
if (!string.IsNullOrEmpty(macro))
{
skeys = macro.Split('/');
keys = new int[skeys.Length];
}
else
{
skeys = new string[0];
keys = new int[0];
}
for (int i = 0; i < keys.Length; i++)
keys[i] = int.Parse(skeys[i]);
bool[] keydown = new bool[286];
if (control == DS4Controls.None || !macrodone[DS4ControltoInt(control)])
{
if (control != DS4Controls.None)
macrodone[DS4ControltoInt(control)] = true;
foreach (int i in keys)
{
if (i >= 1000000000)
{
string lb = i.ToString().Substring(1);
if (i > 1000000000)
{
byte r = (byte)(int.Parse(lb[0].ToString()) * 100 + int.Parse(lb[1].ToString()) * 10 + int.Parse(lb[2].ToString()));
byte g = (byte)(int.Parse(lb[3].ToString()) * 100 + int.Parse(lb[4].ToString()) * 10 + int.Parse(lb[5].ToString()));
byte b = (byte)(int.Parse(lb[6].ToString()) * 100 + int.Parse(lb[7].ToString()) * 10 + int.Parse(lb[8].ToString()));
DS4LightBar.forcelight[device] = true;
DS4LightBar.forcedFlash[device] = 0;
DS4LightBar.forcedColor[device] = new DS4Color(r, g, b);
}
else
{
DS4LightBar.forcedFlash[device] = 0;
DS4LightBar.forcelight[device] = false;
}
}
else if (i >= 1000000)
{
DS4Device d = Program.rootHub.DS4Controllers[device];
string r = i.ToString().Substring(1);
byte heavy = (byte)(int.Parse(r[0].ToString()) * 100 + int.Parse(r[1].ToString()) * 10 + int.Parse(r[2].ToString()));
byte light = (byte)(int.Parse(r[3].ToString()) * 100 + int.Parse(r[4].ToString()) * 10 + int.Parse(r[5].ToString()));
d.setRumble(light, heavy);
}
else if (i >= 300) //ints over 300 used to delay
await Task.Delay(i - 300);
else if (!keydown[i])
{
if (i == 256) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN); //anything above 255 is not a keyvalue
else if (i == 257) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTDOWN);
else if (i == 258) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEDOWN);
else if (i == 259) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 1);
else if (i == 260) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 2);
else if (i == 261) { macroControl[0] = true; macroCount++; }
else if (i == 262) { macroControl[1] = true; macroCount++; }
else if (i == 263) { macroControl[2] = true; macroCount++; }
else if (i == 264) { macroControl[3] = true; macroCount++; }
else if (i == 265) { macroControl[4] = true; macroCount++; }
else if (i == 266) { macroControl[5] = true; macroCount++; }
else if (i == 267) { macroControl[6] = true; macroCount++; }
else if (i == 268) { macroControl[7] = true; macroCount++; }
else if (i == 269) { macroControl[8] = true; macroCount++; }
else if (i == 270) { macroControl[9] = true; macroCount++; }
else if (i == 271) { macroControl[10] = true; macroCount++; }
else if (i == 272) { macroControl[11] = true; macroCount++; }
else if (i == 273) { macroControl[12] = true; macroCount++; }
else if (i == 274) { macroControl[13] = true; macroCount++; }
else if (i == 275) { macroControl[14] = true; macroCount++; }
else if (i == 276) { macroControl[15] = true; macroCount++; }
else if (i == 277) { macroControl[16] = true; macroCount++; }
else if (i == 278) { macroControl[17] = true; macroCount++; }
else if (i == 279) { macroControl[18] = true; macroCount++; }
else if (i == 280) { macroControl[19] = true; macroCount++; }
else if (i == 281) { macroControl[20] = true; macroCount++; }
else if (i == 282) { macroControl[21] = true; macroCount++; }
else if (i == 283) { macroControl[22] = true; macroCount++; }
else if (i == 284) { macroControl[23] = true;macroCount++; }
else if (i == 285) { macroControl[24] = true; macroCount++; }
else if (keyType.HasFlag(DS4KeyType.ScanCode))
InputMethods.performSCKeyPress((ushort)i);
else
InputMethods.performKeyPress((ushort)i);
keydown[i] = true;
}
else
{
if (i == 256) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP); //anything above 255 is not a keyvalue
else if (i == 257) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP);
else if (i == 258) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP);
else if (i == 259) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1);
else if (i == 260) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2);
else if (i == 261) { macroControl[0] = false; if (macroCount > 0) macroCount--; }
else if (i == 262) { macroControl[1] = false; if (macroCount > 0) macroCount--; }
else if (i == 263) { macroControl[2] = false; if (macroCount > 0) macroCount--; }
else if (i == 264) { macroControl[3] = false; if (macroCount > 0) macroCount--; }
else if (i == 265) { macroControl[4] = false; if (macroCount > 0) macroCount--; }
else if (i == 266) { macroControl[5] = false; if (macroCount > 0) macroCount--; }
else if (i == 267) { macroControl[6] = false; if (macroCount > 0) macroCount--; }
else if (i == 268) { macroControl[7] = false; if (macroCount > 0) macroCount--; }
else if (i == 269) { macroControl[8] = false; if (macroCount > 0) macroCount--; }
else if (i == 270) { macroControl[9] = false; if (macroCount > 0) macroCount--; }
else if (i == 271) { macroControl[10] = false; if (macroCount > 0) macroCount--; }
else if (i == 272) { macroControl[11] = false; if (macroCount > 0) macroCount--; }
else if (i == 273) { macroControl[12] = false; if (macroCount > 0) macroCount--; }
else if (i == 274) { macroControl[13] = false; if (macroCount > 0) macroCount--; }
else if (i == 275) { macroControl[14] = false; if (macroCount > 0) macroCount--; }
else if (i == 276) { macroControl[15] = false; if (macroCount > 0) macroCount--; }
else if (i == 277) { macroControl[16] = false; if (macroCount > 0) macroCount--; }
else if (i == 278) { macroControl[17] = false; if (macroCount > 0) macroCount--; }
else if (i == 279) { macroControl[18] = false; if (macroCount > 0) macroCount--; }
else if (i == 280) { macroControl[19] = false; if (macroCount > 0) macroCount--; }
else if (i == 281) { macroControl[20] = false; if (macroCount > 0) macroCount--; }
else if (i == 282) { macroControl[21] = false; if (macroCount > 0) macroCount--; }
else if (i == 283) { macroControl[22] = false; if (macroCount > 0) macroCount--; }
else if (i == 284) { macroControl[23] = false; if (macroCount > 0) macroCount--; }
else if (i == 285) { macroControl[24] = false; if (macroCount > 0) macroCount--; }
else if (keyType.HasFlag(DS4KeyType.ScanCode))
InputMethods.performSCKeyRelease((ushort)i);
else
InputMethods.performKeyRelease((ushort)i);
keydown[i] = false;
}
}
for (int i = 0, arlength = keydown.Length; i < arlength; i++)
{
if (keydown[i])
{
if (i == 256) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP); //anything above 255 is not a keyvalue
else if (i == 257) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP);
else if (i == 258) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP);
else if (i == 259) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1);
else if (i == 260) InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2);
else if (i == 261) { macroControl[0] = false; if (macroCount > 0) macroCount--; }
else if (i == 262) { macroControl[1] = false; if (macroCount > 0) macroCount--; }
else if (i == 263) { macroControl[2] = false; if (macroCount > 0) macroCount--; }
else if (i == 264) { macroControl[3] = false; if (macroCount > 0) macroCount--; }
else if (i == 265) { macroControl[4] = false; if (macroCount > 0) macroCount--; }
else if (i == 266) { macroControl[5] = false; if (macroCount > 0) macroCount--; }
else if (i == 267) { macroControl[6] = false; if (macroCount > 0) macroCount--; }
else if (i == 268) { macroControl[7] = false; if (macroCount > 0) macroCount--; }
else if (i == 269) { macroControl[8] = false; if (macroCount > 0) macroCount--; }
else if (i == 270) { macroControl[9] = false; if (macroCount > 0) macroCount--; }
else if (i == 271) { macroControl[10] = false; if (macroCount > 0) macroCount--; }
else if (i == 272) { macroControl[11] = false; if (macroCount > 0) macroCount--; }
else if (i == 273) { macroControl[12] = false; if (macroCount > 0) macroCount--; }
else if (i == 274) { macroControl[13] = false; if (macroCount > 0) macroCount--; }
else if (i == 275) { macroControl[14] = false; if (macroCount > 0) macroCount--; }
else if (i == 276) { macroControl[15] = false; if (macroCount > 0) macroCount--; }
else if (i == 277) { macroControl[16] = false; if (macroCount > 0) macroCount--; }
else if (i == 278) { macroControl[17] = false; if (macroCount > 0) macroCount--; }
else if (i == 279) { macroControl[18] = false; if (macroCount > 0) macroCount--; }
else if (i == 280) { macroControl[19] = false; if (macroCount > 0) macroCount--; }
else if (i == 281) { macroControl[20] = false; if (macroCount > 0) macroCount--; }
else if (i == 282) { macroControl[21] = false; if (macroCount > 0) macroCount--; }
else if (i == 283) { macroControl[22] = false; if (macroCount > 0) macroCount--; }
else if (i == 284) { macroControl[23] = false; if (macroCount > 0) macroCount--; }
else if (i == 285) { macroControl[24] = false; if (macroCount > 0) macroCount--; }
else if (keyType.HasFlag(DS4KeyType.ScanCode))
InputMethods.performSCKeyRelease((ushort)i);
else
InputMethods.performKeyRelease((ushort)i);
}
}
DS4LightBar.forcedFlash[device] = 0;
DS4LightBar.forcelight[device] = false;
Program.rootHub.DS4Controllers[device].setRumble(0, 0);
if (keyType.HasFlag(DS4KeyType.HoldMacro))
{
await Task.Delay(50);
if (control != DS4Controls.None)
macrodone[DS4ControltoInt(control)] = false;
}
}
}
}
private static void EndMacro(int device, bool[] macrocontrol, string macro, DS4Controls control)
{
if ((macro.StartsWith("164/9/9/164") || macro.StartsWith("18/9/9/18")) && !altTabDone)
AltTabSwappingRelease();
if (control != DS4Controls.None)
macrodone[DS4ControltoInt(control)] = false;
}
private static void AltTabSwapping(int wait, int device)
{
if (altTabDone)
{
altTabDone = false;
InputMethods.performKeyPress(18);
}
else
{
altTabNow = DateTime.UtcNow;
if (altTabNow >= oldAltTabNow + TimeSpan.FromMilliseconds(wait))
{
oldAltTabNow = altTabNow;
InputMethods.performKeyPress(9);
InputMethods.performKeyRelease(9);
}
}
}
private static void AltTabSwappingRelease()
{
if (altTabNow < DateTime.UtcNow - TimeSpan.FromMilliseconds(10)) //in case multiple controls are mapped to alt+tab
{
altTabDone = true;
InputMethods.performKeyRelease(9);
InputMethods.performKeyRelease(18);
altTabNow = DateTime.UtcNow;
oldAltTabNow = DateTime.UtcNow - TimeSpan.FromDays(1);
}
}
private static void getMouseWheelMapping(int device, DS4Controls control, DS4State cState,
DS4StateExposed eState, Mouse tp, bool down)
{
DateTime now = DateTime.UtcNow;
if (now >= oldnow + TimeSpan.FromMilliseconds(10) && !pressagain)
{
oldnow = now;
InputMethods.MouseWheel((int)(getByteMapping(device, control, cState, eState, tp) / 51f * (down ? -1 : 1)), 0);
}
}
private static double getMouseMapping(int device, DS4Controls control, DS4State cState, DS4StateExposed eState,
DS4StateFieldMapping fieldMapping, int mnum, ControlService ctrl)
{
int controlnum = DS4ControltoInt(control);
int deadzoneL = 0;
int deadzoneR = 0;
if (getLSDeadzone(device) == 0)
deadzoneL = 3;
if (getRSDeadzone(device) == 0)
deadzoneR = 3;
double value = 0.0;
int speed = ButtonMouseSensitivity[device];
double root = 1.002;
double divide = 10000d;
//DateTime now = mousenow[mnum];
int controlNum = (int)control;
DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[controlNum];
//long timeElapsed = ctrl.DS4Controllers[device].getLastTimeElapsed();
double timeElapsed = ctrl.DS4Controllers[device].lastTimeElapsedDouble;
//double mouseOffset = 0.025;
double tempMouseOffsetX = 0.0, tempMouseOffsetY = 0.0;
if (controlType == DS4StateFieldMapping.ControlType.Button)
{
bool active = fieldMapping.buttons[controlNum];
value = (active ? Math.Pow(root + speed / divide, 100) - 1 : 0);
}
else if (controlType == DS4StateFieldMapping.ControlType.AxisDir)
{
switch (control)
{
case DS4Controls.LXNeg:
{
if (cState.LX < 127 - deadzoneL)
{
double diff = -(cState.LX - 127 - deadzoneL) / (double)(0 - 127 - deadzoneL);
//tempMouseOffsetX = Math.Abs(Math.Cos(cState.LSAngleRad)) * MOUSESTICKOFFSET;
//tempMouseOffsetX = MOUSESTICKOFFSET;
tempMouseOffsetX = cState.LXUnit * MOUSESTICKOFFSET;
value = ((speed * MOUSESPEEDFACTOR * (timeElapsed * 0.001)) - tempMouseOffsetX) * diff + (tempMouseOffsetX * -1.0);
//value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed;
//value = -(cState.LX - 127 - deadzoneL) / 2550d * speed;
}
break;
}
case DS4Controls.LXPos:
{
if (cState.LX > 127 + deadzoneL)
{
double diff = (cState.LX - 127 + deadzoneL) / (double)(255 - 127 + deadzoneL);
tempMouseOffsetX = cState.LXUnit * MOUSESTICKOFFSET;
//tempMouseOffsetX = Math.Abs(Math.Cos(cState.LSAngleRad)) * MOUSESTICKOFFSET;
//tempMouseOffsetX = MOUSESTICKOFFSET;
value = ((speed * MOUSESPEEDFACTOR * (timeElapsed * 0.001)) - tempMouseOffsetX) * diff + tempMouseOffsetX;
//value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed;
//value = (cState.LX - 127 + deadzoneL) / 2550d * speed;
}
break;
}
case DS4Controls.RXNeg:
{
if (cState.RX < 127 - deadzoneR)
{
double diff = -(cState.RX - 127 - deadzoneR) / (double)(0 - 127 - deadzoneR);
tempMouseOffsetX = cState.RXUnit * MOUSESTICKOFFSET;
//tempMouseOffsetX = MOUSESTICKOFFSET;
//tempMouseOffsetX = Math.Abs(Math.Cos(cState.RSAngleRad)) * MOUSESTICKOFFSET;
value = ((speed * MOUSESPEEDFACTOR * (timeElapsed * 0.001)) - tempMouseOffsetX) * diff + (tempMouseOffsetX * -1.0);
//value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed;
//value = -(cState.RX - 127 - deadzoneR) / 2550d * speed;
}
break;
}
case DS4Controls.RXPos:
{
if (cState.RX > 127 + deadzoneR)
{
double diff = (cState.RX - 127 + deadzoneR) / (double)(255 - 127 + deadzoneR);
tempMouseOffsetX = cState.RXUnit * MOUSESTICKOFFSET;
//tempMouseOffsetX = MOUSESTICKOFFSET;
//tempMouseOffsetX = Math.Abs(Math.Cos(cState.RSAngleRad)) * MOUSESTICKOFFSET;
value = ((speed * MOUSESPEEDFACTOR * (timeElapsed * 0.001)) - tempMouseOffsetX) * diff + tempMouseOffsetX;
//value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed;
//value = (cState.RX - 127 + deadzoneR) / 2550d * speed;
}
break;
}
case DS4Controls.LYNeg:
{
if (cState.LY < 127 - deadzoneL)
{
double diff = -(cState.LY - 127 - deadzoneL) / (double)(0 - 127 - deadzoneL);
tempMouseOffsetY = cState.LYUnit * MOUSESTICKOFFSET;
//tempMouseOffsetY = MOUSESTICKOFFSET;
//tempMouseOffsetY = Math.Abs(Math.Sin(cState.LSAngleRad)) * MOUSESTICKOFFSET;
value = ((speed * MOUSESPEEDFACTOR * (timeElapsed * 0.001)) - tempMouseOffsetY) * diff + (tempMouseOffsetY * -1.0);
//value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed;
//value = -(cState.LY - 127 - deadzoneL) / 2550d * speed;
}
break;
}
case DS4Controls.LYPos:
{
if (cState.LY > 127 + deadzoneL)
{
double diff = (cState.LY - 127 + deadzoneL) / (double)(255 - 127 + deadzoneL);
tempMouseOffsetY = cState.LYUnit * MOUSESTICKOFFSET;
//tempMouseOffsetY = MOUSESTICKOFFSET;
//tempMouseOffsetY = Math.Abs(Math.Sin(cState.LSAngleRad)) * MOUSESTICKOFFSET;
value = ((speed * MOUSESPEEDFACTOR * (timeElapsed * 0.001)) - tempMouseOffsetY) * diff + tempMouseOffsetY;
//value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed;
//value = (cState.LY - 127 + deadzoneL) / 2550d * speed;
}
break;
}
case DS4Controls.RYNeg:
{
if (cState.RY < 127 - deadzoneR)
{
double diff = -(cState.RY - 127 - deadzoneR) / (double)(0 - 127 - deadzoneR);
tempMouseOffsetY = cState.RYUnit * MOUSESTICKOFFSET;
//tempMouseOffsetY = MOUSESTICKOFFSET;
//tempMouseOffsetY = Math.Abs(Math.Sin(cState.RSAngleRad)) * MOUSESTICKOFFSET;
value = ((speed * MOUSESPEEDFACTOR * (timeElapsed * 0.001)) - tempMouseOffsetY) * diff + (tempMouseOffsetY * -1.0);
//value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed;
//value = -(cState.RY - 127 - deadzoneR) / 2550d * speed;
}
break;
}
case DS4Controls.RYPos:
{
if (cState.RY > 127 + deadzoneR)
{
double diff = (cState.RY - 127 + deadzoneR) / (double)(255 - 127 + deadzoneR);
tempMouseOffsetY = cState.RYUnit * MOUSESTICKOFFSET;
//tempMouseOffsetY = MOUSESTICKOFFSET;
//tempMouseOffsetY = Math.Abs(Math.Sin(cState.RSAngleRad)) * MOUSESTICKOFFSET;
value = ((speed * MOUSESPEEDFACTOR * (timeElapsed * 0.001)) - tempMouseOffsetY) * diff + tempMouseOffsetY;
//value = diff * MOUSESPEEDFACTOR * (timeElapsed * 0.001) * speed;
//value = (cState.RY - 127 + deadzoneR) / 2550d * speed;
}
break;
}
default: break;
}
}
else if (controlType == DS4StateFieldMapping.ControlType.Trigger)
{
byte trigger = fieldMapping.triggers[controlNum];
value = Math.Pow(root + speed / divide, trigger / 2d) - 1;
}
else if (controlType == DS4StateFieldMapping.ControlType.GyroDir)
{
//double SXD = getSXDeadzone(device);
//double SZD = getSZDeadzone(device);
switch (control)
{
case DS4Controls.GyroXPos:
{
int gyroX = fieldMapping.gryodirs[controlNum];
value = (byte)(gyroX > 0 ? Math.Pow(root + speed / divide, gyroX) : 0);
break;
}
case DS4Controls.GyroXNeg:
{
int gyroX = fieldMapping.gryodirs[controlNum];
value = (byte)(gyroX < 0 ? Math.Pow(root + speed / divide, -gyroX) : 0);
break;
}
case DS4Controls.GyroZPos:
{
int gyroZ = fieldMapping.gryodirs[controlNum];
value = (byte)(gyroZ > 0 ? Math.Pow(root + speed / divide, gyroZ) : 0);
break;
}
case DS4Controls.GyroZNeg:
{
int gyroZ = fieldMapping.gryodirs[controlNum];
value = (byte)(gyroZ < 0 ? Math.Pow(root + speed / divide, -gyroZ) : 0);
break;
}
default: break;
}
}
if (getMouseAccel(device))
{
if (value > 0)
{
mcounter = 34;
mouseaccel++;
}
if (mouseaccel == prevmouseaccel)
{
mcounter--;
}
if (mcounter <= 0)
{
mouseaccel = 0;
mcounter = 34;
}
value *= 1 + Math.Min(20000, (mouseaccel)) / 10000d;
prevmouseaccel = mouseaccel;
}
return value;
}
private static void calculateFinalMouseMovement(ref double rawMouseX, ref double rawMouseY,
out int mouseX, out int mouseY)
{
if ((rawMouseX > 0.0 && horizontalRemainder > 0.0) || (rawMouseX < 0.0 && horizontalRemainder < 0.0))
{
rawMouseX += horizontalRemainder;
}
else
{
horizontalRemainder = 0.0;
}
//double mouseXTemp = rawMouseX - (Math.IEEERemainder(rawMouseX * 1000.0, 1.0) / 1000.0);
double mouseXTemp = rawMouseX - (remainderCutoff(rawMouseX * 1000.0, 1.0) / 1000.0);
//double mouseXTemp = rawMouseX - (rawMouseX * 1000.0 - (1.0 * (int)(rawMouseX * 1000.0 / 1.0)));
mouseX = (int)mouseXTemp;
horizontalRemainder = mouseXTemp - mouseX;
//mouseX = (int)rawMouseX;
//horizontalRemainder = rawMouseX - mouseX;
if ((rawMouseY > 0.0 && verticalRemainder > 0.0) || (rawMouseY < 0.0 && verticalRemainder < 0.0))
{
rawMouseY += verticalRemainder;
}
else
{
verticalRemainder = 0.0;
}
//double mouseYTemp = rawMouseY - (Math.IEEERemainder(rawMouseY * 1000.0, 1.0) / 1000.0);
double mouseYTemp = rawMouseY - (remainderCutoff(rawMouseY * 1000.0, 1.0) / 1000.0);
mouseY = (int)mouseYTemp;
verticalRemainder = mouseYTemp - mouseY;
//mouseY = (int)rawMouseY;
//verticalRemainder = rawMouseY - mouseY;
}
private static double remainderCutoff(double dividend, double divisor)
{
return dividend - (divisor * (int)(dividend / divisor));
}
public static bool compare(byte b1, byte b2)
{
bool result = true;
if (Math.Abs(b1 - b2) > 10)
{
result = false;
}
return result;
}
private static byte getByteMapping2(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp,
DS4StateFieldMapping fieldMap)
{
byte result = 0;
int controlNum = (int)control;
DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[controlNum];
if (controlType == DS4StateFieldMapping.ControlType.Button)
{
result = (byte)(fieldMap.buttons[controlNum] ? 255 : 0);
}
else if (controlType == DS4StateFieldMapping.ControlType.AxisDir)
{
byte axisValue = fieldMap.axisdirs[controlNum];
switch (control)
{
case DS4Controls.LXNeg: result = (byte)(axisValue - 127.5f > 0 ? 0 : -(axisValue - 127.5f) * 2); break;
case DS4Controls.LYNeg: result = (byte)(axisValue - 127.5f > 0 ? 0 : -(axisValue - 127.5f) * 2); break;
case DS4Controls.RXNeg: result = (byte)(axisValue - 127.5f > 0 ? 0 : -(axisValue - 127.5f) * 2); break;
case DS4Controls.RYNeg: result = (byte)(axisValue - 127.5f > 0 ? 0 : -(axisValue - 127.5f) * 2); break;
default: result = (byte)(axisValue - 127.5f < 0 ? 0 : (axisValue - 127.5f) * 2); break;
}
}
else if (controlType == DS4StateFieldMapping.ControlType.Trigger)
{
result = fieldMap.triggers[controlNum];
}
else if (controlType == DS4StateFieldMapping.ControlType.Touch)
{
result = (byte)(tp != null && fieldMap.buttons[controlNum] ? 255 : 0);
}
else if (controlType == DS4StateFieldMapping.ControlType.SwipeDir)
{
result = (byte)(tp != null ? fieldMap.swipedirs[controlNum] : 0);
}
else if (controlType == DS4StateFieldMapping.ControlType.GyroDir)
{
bool sOff = isUsingSAforMouse(device);
switch (control)
{
case DS4Controls.GyroXPos:
{
int gyroX = fieldMap.gryodirs[controlNum];
result = (byte)(sOff == false ? Math.Min(255, gyroX * 2) : 0);
break;
}
case DS4Controls.GyroXNeg:
{
int gyroX = fieldMap.gryodirs[controlNum];
result = (byte)(sOff == false ? Math.Min(255, -gyroX * 2) : 0);
break;
}
case DS4Controls.GyroZPos:
{
int gyroZ = fieldMap.gryodirs[controlNum];
result = (byte)(sOff == false ? Math.Min(255, gyroZ * 2) : 0);
break;
}
case DS4Controls.GyroZNeg:
{
int gyroZ = fieldMap.gryodirs[controlNum];
result = (byte)(sOff == false ? Math.Min(255, -gyroZ * 2) : 0);
break;
}
default: break;
}
}
return result;
}
public static byte getByteMapping(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp)
{
byte result = 0;
if (control >= DS4Controls.Square && control <= DS4Controls.Cross)
{
switch (control)
{
case DS4Controls.Cross: result = (byte)(cState.Cross ? 255 : 0); break;
case DS4Controls.Square: result = (byte)(cState.Square ? 255 : 0); break;
case DS4Controls.Triangle: result = (byte)(cState.Triangle ? 255 : 0); break;
case DS4Controls.Circle: result = (byte)(cState.Circle ? 255 : 0); break;
default: break;
}
}
else if (control >= DS4Controls.L1 && control <= DS4Controls.R3)
{
switch (control)
{
case DS4Controls.L1: result = (byte)(cState.L1 ? 255 : 0); break;
case DS4Controls.L2: result = cState.L2; break;
case DS4Controls.L3: result = (byte)(cState.L3 ? 255 : 0); break;
case DS4Controls.R1: result = (byte)(cState.R1 ? 255 : 0); break;
case DS4Controls.R2: result = cState.R2; break;
case DS4Controls.R3: result = (byte)(cState.R3 ? 255 : 0); break;
default: break;
}
}
else if (control >= DS4Controls.DpadUp && control <= DS4Controls.DpadLeft)
{
switch (control)
{
case DS4Controls.DpadUp: result = (byte)(cState.DpadUp ? 255 : 0); break;
case DS4Controls.DpadDown: result = (byte)(cState.DpadDown ? 255 : 0); break;
case DS4Controls.DpadLeft: result = (byte)(cState.DpadLeft ? 255 : 0); break;
case DS4Controls.DpadRight: result = (byte)(cState.DpadRight ? 255 : 0); break;
default: break;
}
}
else if (control >= DS4Controls.LXNeg && control <= DS4Controls.RYPos)
{
switch (control)
{
case DS4Controls.LXNeg: result = (byte)(cState.LX - 127.5f > 0 ? 0 : -(cState.LX - 127.5f) * 2); break;
case DS4Controls.LYNeg: result = (byte)(cState.LY - 127.5f > 0 ? 0 : -(cState.LY - 127.5f) * 2); break;
case DS4Controls.RXNeg: result = (byte)(cState.RX - 127.5f > 0 ? 0 : -(cState.RX - 127.5f) * 2); break;
case DS4Controls.RYNeg: result = (byte)(cState.RY - 127.5f > 0 ? 0 : -(cState.RY - 127.5f) * 2); break;
case DS4Controls.LXPos: result = (byte)(cState.LX - 127.5f < 0 ? 0 : (cState.LX - 127.5f) * 2); break;
case DS4Controls.LYPos: result = (byte)(cState.LY - 127.5f < 0 ? 0 : (cState.LY - 127.5f) * 2); break;
case DS4Controls.RXPos: result = (byte)(cState.RX - 127.5f < 0 ? 0 : (cState.RX - 127.5f) * 2); break;
case DS4Controls.RYPos: result = (byte)(cState.RY - 127.5f < 0 ? 0 : (cState.RY - 127.5f) * 2); break;
default: break;
}
}
else if (control >= DS4Controls.TouchLeft && control <= DS4Controls.TouchRight)
{
switch (control)
{
case DS4Controls.TouchLeft: result = (byte)(tp != null && tp.leftDown ? 255 : 0); break;
case DS4Controls.TouchRight: result = (byte)(tp != null && tp.rightDown ? 255 : 0); break;
case DS4Controls.TouchMulti: result = (byte)(tp != null && tp.multiDown ? 255 : 0); break;
case DS4Controls.TouchUpper: result = (byte)(tp != null && tp.upperDown ? 255 : 0); break;
default: break;
}
}
else if (control >= DS4Controls.SwipeLeft && control <= DS4Controls.SwipeDown)
{
switch (control)
{
case DS4Controls.SwipeUp: result = (byte)(tp != null ? tp.swipeUpB : 0); break;
case DS4Controls.SwipeDown: result = (byte)(tp != null ? tp.swipeDownB : 0); break;
case DS4Controls.SwipeLeft: result = (byte)(tp != null ? tp.swipeLeftB : 0); break;
case DS4Controls.SwipeRight: result = (byte)(tp != null ? tp.swipeRightB : 0); break;
default: break;
}
}
else if (control >= DS4Controls.GyroXPos && control <= DS4Controls.GyroZNeg)
{
double SXD = getSXDeadzone(device);
double SZD = getSZDeadzone(device);
bool sOff = isUsingSAforMouse(device);
double sxsens = getSXSens(device);
double szsens = getSZSens(device);
switch (control)
{
case DS4Controls.GyroXPos:
{
int gyroX = -eState.AccelX;
result = (byte)(!sOff && sxsens * gyroX > SXD * 10 ? Math.Min(255, sxsens * gyroX * 2) : 0);
break;
}
case DS4Controls.GyroXNeg:
{
int gyroX = -eState.AccelX;
result = (byte)(!sOff && sxsens * gyroX < -SXD * 10 ? Math.Min(255, sxsens * -gyroX * 2) : 0);
break;
}
case DS4Controls.GyroZPos:
{
int gyroZ = eState.AccelZ;
result = (byte)(!sOff && szsens * gyroZ > SZD * 10 ? Math.Min(255, szsens * gyroZ * 2) : 0);
break;
}
case DS4Controls.GyroZNeg:
{
int gyroZ = eState.AccelZ;
result = (byte)(!sOff && szsens * gyroZ < -SZD * 10 ? Math.Min(255, szsens * -gyroZ * 2) : 0);
break;
}
default: break;
}
}
else
{
switch (control)
{
case DS4Controls.Share: result = (byte)(cState.Share ? 255 : 0); break;
case DS4Controls.Options: result = (byte)(cState.Options ? 255 : 0); break;
case DS4Controls.PS: result = (byte)(cState.PS ? 255 : 0); break;
default: break;
}
}
return result;
}
/* TODO: Possibly remove usage of this version of the method */
public static bool getBoolMapping(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp)
{
bool result = false;
if (control >= DS4Controls.Square && control <= DS4Controls.Cross)
{
switch (control)
{
case DS4Controls.Cross: result = cState.Cross; break;
case DS4Controls.Square: result = cState.Square; break;
case DS4Controls.Triangle: result = cState.Triangle; break;
case DS4Controls.Circle: result = cState.Circle; break;
default: break;
}
}
else if (control >= DS4Controls.L1 && control <= DS4Controls.R3)
{
switch (control)
{
case DS4Controls.L1: result = cState.L1; break;
case DS4Controls.R1: result = cState.R1; break;
case DS4Controls.L2: result = cState.L2 > 100; break;
case DS4Controls.R2: result = cState.R2 > 100; break;
case DS4Controls.L3: result = cState.L3; break;
case DS4Controls.R3: result = cState.R3; break;
default: break;
}
}
else if (control >= DS4Controls.DpadUp && control <= DS4Controls.DpadLeft)
{
switch (control)
{
case DS4Controls.DpadUp: result = cState.DpadUp; break;
case DS4Controls.DpadDown: result = cState.DpadDown; break;
case DS4Controls.DpadLeft: result = cState.DpadLeft; break;
case DS4Controls.DpadRight: result = cState.DpadRight; break;
default: break;
}
}
else if (control >= DS4Controls.LXNeg && control <= DS4Controls.RYPos)
{
switch (control)
{
case DS4Controls.LXNeg: result = cState.LX < 127 - 55; break;
case DS4Controls.LYNeg: result = cState.LY < 127 - 55; break;
case DS4Controls.RXNeg: result = cState.RX < 127 - 55; break;
case DS4Controls.RYNeg: result = cState.RY < 127 - 55; break;
case DS4Controls.LXPos: result = cState.LX > 127 + 55; break;
case DS4Controls.LYPos: result = cState.LY > 127 + 55; break;
case DS4Controls.RXPos: result = cState.RX > 127 + 55; break;
case DS4Controls.RYPos: result = cState.RY > 127 + 55; break;
default: break;
}
}
else if (control >= DS4Controls.TouchLeft && control <= DS4Controls.TouchRight)
{
switch (control)
{
case DS4Controls.TouchLeft: result = (tp != null ? tp.leftDown : false); break;
case DS4Controls.TouchRight: result = (tp != null ? tp.rightDown : false); break;
case DS4Controls.TouchMulti: result = (tp != null ? tp.multiDown : false); break;
case DS4Controls.TouchUpper: result = (tp != null ? tp.upperDown : false); break;
default: break;
}
}
else if (control >= DS4Controls.SwipeLeft && control <= DS4Controls.SwipeDown)
{
switch (control)
{
case DS4Controls.SwipeUp: result = (tp != null && tp.swipeUp); break;
case DS4Controls.SwipeDown: result = (tp != null && tp.swipeDown); break;
case DS4Controls.SwipeLeft: result = (tp != null && tp.swipeLeft); break;
case DS4Controls.SwipeRight: result = (tp != null && tp.swipeRight); break;
default: break;
}
}
else if (control >= DS4Controls.GyroXPos && control <= DS4Controls.GyroZNeg)
{
bool sOff = isUsingSAforMouse(device);
switch (control)
{
case DS4Controls.GyroXPos: result = !sOff ? SXSens[device] * -eState.AccelX > 67 : false; break;
case DS4Controls.GyroXNeg: result = !sOff ? SXSens[device] * -eState.AccelX < -67 : false; break;
case DS4Controls.GyroZPos: result = !sOff ? SZSens[device] * eState.AccelZ > 67 : false; break;
case DS4Controls.GyroZNeg: result = !sOff ? SZSens[device] * eState.AccelZ < -67 : false; break;
default: break;
}
}
else
{
switch (control)
{
case DS4Controls.PS: result = cState.PS; break;
case DS4Controls.Share: result = cState.Share; break;
case DS4Controls.Options: result = cState.Options; break;
default: break;
}
}
return result;
}
private static bool getBoolMapping2(int device, DS4Controls control,
DS4State cState, DS4StateExposed eState, Mouse tp, DS4StateFieldMapping fieldMap)
{
bool result = false;
int controlNum = (int)control;
DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[controlNum];
if (controlType == DS4StateFieldMapping.ControlType.Button)
{
result = fieldMap.buttons[controlNum];
}
else if (controlType == DS4StateFieldMapping.ControlType.AxisDir)
{
byte axisValue = fieldMap.axisdirs[controlNum];
switch (control)
{
case DS4Controls.LXNeg: result = cState.LX < 127 - 55; break;
case DS4Controls.LYNeg: result = cState.LY < 127 - 55; break;
case DS4Controls.RXNeg: result = cState.RX < 127 - 55; break;
case DS4Controls.RYNeg: result = cState.RY < 127 - 55; break;
default: result = axisValue > 127 + 55; break;
}
}
else if (controlType == DS4StateFieldMapping.ControlType.Trigger)
{
result = fieldMap.triggers[controlNum] > 100;
}
else if (controlType == DS4StateFieldMapping.ControlType.Touch)
{
result = fieldMap.buttons[controlNum];
}
else if (controlType == DS4StateFieldMapping.ControlType.SwipeDir)
{
result = fieldMap.swipedirbools[controlNum];
}
else if (controlType == DS4StateFieldMapping.ControlType.GyroDir)
{
bool sOff = isUsingSAforMouse(device);
bool safeTest = false;
switch (control)
{
case DS4Controls.GyroXPos: safeTest = fieldMap.gryodirs[controlNum] > 0; break;
case DS4Controls.GyroXNeg: safeTest = fieldMap.gryodirs[controlNum] < -0; break;
case DS4Controls.GyroZPos: safeTest = fieldMap.gryodirs[controlNum] > 0; break;
case DS4Controls.GyroZNeg: safeTest = fieldMap.gryodirs[controlNum] < -0; break;
default: break;
}
result = sOff == false ? safeTest : false;
}
return result;
}
private static bool getBoolActionMapping2(int device, DS4Controls control,
DS4State cState, DS4StateExposed eState, Mouse tp, DS4StateFieldMapping fieldMap, bool analog = false)
{
bool result = false;
int controlNum = (int)control;
DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[controlNum];
if (controlType == DS4StateFieldMapping.ControlType.Button)
{
result = fieldMap.buttons[controlNum];
}
else if (controlType == DS4StateFieldMapping.ControlType.AxisDir)
{
switch (control)
{
case DS4Controls.LXNeg:
{
double angle = cState.LSAngle;
result = cState.LX < 127 && (angle >= 112.5 && angle <= 247.5);
break;
}
case DS4Controls.LYNeg:
{
double angle = cState.LSAngle;
result = cState.LY < 127 && (angle >= 22.5 && angle <= 157.5);
break;
}
case DS4Controls.RXNeg:
{
double angle = cState.RSAngle;
result = cState.RX < 127 && (angle >= 112.5 && angle <= 247.5);
break;
}
case DS4Controls.RYNeg:
{
double angle = cState.RSAngle;
result = cState.RY < 127 && (angle >= 22.5 && angle <= 157.5);
break;
}
case DS4Controls.LXPos:
{
double angle = cState.LSAngle;
result = cState.LX > 127 && (angle <= 67.5 || angle >= 292.5);
break;
}
case DS4Controls.LYPos:
{
double angle = cState.LSAngle;
result = cState.LY > 127 && (angle >= 202.5 && angle <= 337.5);
break;
}
case DS4Controls.RXPos:
{
double angle = cState.RSAngle;
result = cState.RX > 127 && (angle <= 67.5 || angle >= 292.5);
break;
}
case DS4Controls.RYPos:
{
double angle = cState.RSAngle;
result = cState.RY > 127 && (angle >= 202.5 && angle <= 337.5);
break;
}
default: break;
}
}
else if (controlType == DS4StateFieldMapping.ControlType.Trigger)
{
result = fieldMap.triggers[controlNum] > 0;
}
else if (controlType == DS4StateFieldMapping.ControlType.Touch)
{
result = fieldMap.buttons[controlNum];
}
else if (controlType == DS4StateFieldMapping.ControlType.SwipeDir)
{
result = fieldMap.swipedirbools[controlNum];
}
else if (controlType == DS4StateFieldMapping.ControlType.GyroDir)
{
bool sOff = isUsingSAforMouse(device);
bool safeTest = false;
switch (control)
{
case DS4Controls.GyroXPos: safeTest = fieldMap.gryodirs[controlNum] > 0; break;
case DS4Controls.GyroXNeg: safeTest = fieldMap.gryodirs[controlNum] < 0; break;
case DS4Controls.GyroZPos: safeTest = fieldMap.gryodirs[controlNum] > 0; break;
case DS4Controls.GyroZNeg: safeTest = fieldMap.gryodirs[controlNum] < 0; break;
default: break;
}
result = sOff == false ? safeTest : false;
}
return result;
}
/* TODO: Possibly remove usage of this version of the method */
public static bool getBoolActionMapping(int device, DS4Controls control,
DS4State cState, DS4StateExposed eState, Mouse tp, bool analog=false)
{
bool result = false;
if (control >= DS4Controls.Square && control <= DS4Controls.Cross)
{
switch (control)
{
case DS4Controls.Cross: result = cState.Cross; break;
case DS4Controls.Square: result = cState.Square; break;
case DS4Controls.Triangle: result = cState.Triangle; break;
case DS4Controls.Circle: result = cState.Circle; break;
default: break;
}
}
else if (control >= DS4Controls.L1 && control <= DS4Controls.R3)
{
switch (control)
{
case DS4Controls.L1: result = cState.L1; break;
case DS4Controls.R1: result = cState.R1; break;
case DS4Controls.L2: result = cState.L2 > 0; break;
case DS4Controls.R2: result = cState.R2 > 0; break;
case DS4Controls.L3: result = cState.L3; break;
case DS4Controls.R3: result = cState.R3; break;
default: break;
}
}
else if (control >= DS4Controls.DpadUp && control <= DS4Controls.DpadLeft)
{
switch (control)
{
case DS4Controls.DpadUp: result = cState.DpadUp; break;
case DS4Controls.DpadDown: result = cState.DpadDown; break;
case DS4Controls.DpadLeft: result = cState.DpadLeft; break;
case DS4Controls.DpadRight: result = cState.DpadRight; break;
default: break;
}
}
else if (control >= DS4Controls.LXNeg && control <= DS4Controls.RYPos)
{
switch (control)
{
case DS4Controls.LXNeg:
{
if (!analog)
{
double angle = cState.LSAngle;
result = cState.LX < 127 && (angle >= 112.5 && angle <= 247.5);
}
else
{
result = cState.LX < 127;
}
break;
}
case DS4Controls.LYNeg:
{
if (!analog)
{
double angle = cState.LSAngle;
result = cState.LY < 127 && (angle >= 22.5 && angle <= 157.5);
}
else
{
result = cState.LY < 127;
}
break;
}
case DS4Controls.RXNeg:
{
if (!analog)
{
double angle = cState.RSAngle;
result = cState.RX < 127 && (angle >= 112.5 && angle <= 247.5);
}
else
{
result = cState.RX < 127;
}
break;
}
case DS4Controls.RYNeg:
{
if (!analog)
{
double angle = cState.RSAngle;
result = cState.RY < 127 && (angle >= 22.5 && angle <= 157.5);
}
else
{
result = cState.RY < 127;
}
break;
}
case DS4Controls.LXPos:
{
if (!analog)
{
double angle = cState.LSAngle;
result = cState.LX > 127 && (angle <= 67.5 || angle >= 292.5);
}
else
{
result = cState.LX > 127;
}
break;
}
case DS4Controls.LYPos:
{
if (!analog)
{
double angle = cState.LSAngle;
result = cState.LY > 127 && (angle >= 202.5 && angle <= 337.5);
}
else
{
result = cState.LY > 127;
}
break;
}
case DS4Controls.RXPos:
{
if (!analog)
{
double angle = cState.RSAngle;
result = cState.RX > 127 && (angle <= 67.5 || angle >= 292.5);
}
else
{
result = cState.RX > 127;
}
break;
}
case DS4Controls.RYPos:
{
if (!analog)
{
double angle = cState.RSAngle;
result = cState.RY > 127 && (angle >= 202.5 && angle <= 337.5);
}
else
{
result = cState.RY > 127;
}
break;
}
default: break;
}
}
else if (control >= DS4Controls.TouchLeft && control <= DS4Controls.TouchRight)
{
switch (control)
{
case DS4Controls.TouchLeft: result = (tp != null ? tp.leftDown : false); break;
case DS4Controls.TouchRight: result = (tp != null ? tp.rightDown : false); break;
case DS4Controls.TouchMulti: result = (tp != null ? tp.multiDown : false); break;
case DS4Controls.TouchUpper: result = (tp != null ? tp.upperDown : false); break;
default: break;
}
}
else if (control >= DS4Controls.SwipeLeft && control <= DS4Controls.SwipeDown)
{
switch (control)
{
case DS4Controls.SwipeUp: result = (tp != null && tp.swipeUp); break;
case DS4Controls.SwipeDown: result = (tp != null && tp.swipeDown); break;
case DS4Controls.SwipeLeft: result = (tp != null && tp.swipeLeft); break;
case DS4Controls.SwipeRight: result = (tp != null && tp.swipeRight); break;
default: break;
}
}
else if (control >= DS4Controls.GyroXPos && control <= DS4Controls.GyroZNeg)
{
bool sOff = isUsingSAforMouse(device);
switch (control)
{
case DS4Controls.GyroXPos: result = !sOff ? SXSens[device] * eState.AccelX > 67 : false; break;
case DS4Controls.GyroXNeg: result = !sOff ? SXSens[device] * eState.AccelX < -67 : false; break;
case DS4Controls.GyroZPos: result = !sOff ? SZSens[device] * eState.AccelZ > 67 : false; break;
case DS4Controls.GyroZNeg: result = !sOff ? SZSens[device] * eState.AccelZ < -67 : false; break;
default: break;
}
}
else
{
switch (control)
{
case DS4Controls.PS: result = cState.PS; break;
case DS4Controls.Share: result = cState.Share; break;
case DS4Controls.Options: result = cState.Options; break;
default: break;
}
}
return result;
}
public static bool getBoolButtonMapping(bool stateButton)
{
return stateButton;
}
public static bool getBoolAxisDirMapping(byte stateAxis, bool positive)
{
return positive ? stateAxis > 127 + 55 : stateAxis < 127 - 55;
}
public static bool getBoolTriggerMapping(byte stateAxis)
{
return stateAxis > 100;
}
public static bool getBoolTouchMapping(bool touchButton)
{
return touchButton;
}
private static byte getXYAxisMapping2(int device, DS4Controls control, DS4State cState,
DS4StateExposed eState, Mouse tp, DS4StateFieldMapping fieldMap, bool alt = false)
{
byte result = 0;
byte trueVal = 0;
byte falseVal = 127;
if (alt)
trueVal = 255;
int controlNum = (int)control;
DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[controlNum];
if (controlType == DS4StateFieldMapping.ControlType.Button)
{
result = fieldMap.buttons[controlNum] ? trueVal : falseVal;
}
else if (controlType == DS4StateFieldMapping.ControlType.AxisDir)
{
byte axisValue = fieldMap.axisdirs[controlNum];
switch (control)
{
case DS4Controls.LXNeg: if (!alt) result = cState.LX; else result = (byte)(255 - cState.LX); break;
case DS4Controls.LYNeg: if (!alt) result = cState.LY; else result = (byte)(255 - cState.LY); break;
case DS4Controls.RXNeg: if (!alt) result = cState.RX; else result = (byte)(255 - cState.RX); break;
case DS4Controls.RYNeg: if (!alt) result = cState.RY; else result = (byte)(255 - cState.RY); break;
default: if (!alt) result = (byte)(255 - axisValue); else result = axisValue; break;
}
}
else if (controlType == DS4StateFieldMapping.ControlType.Trigger)
{
if (alt)
{
result = (byte)(127.5f + fieldMap.triggers[controlNum] / 2f);
}
else
{
result = (byte)(127.5f - fieldMap.triggers[controlNum] / 2f);
}
}
else if (controlType == DS4StateFieldMapping.ControlType.Touch)
{
result = fieldMap.buttons[controlNum] ? trueVal : falseVal;
}
else if (controlType == DS4StateFieldMapping.ControlType.SwipeDir)
{
if (alt)
{
result = (byte)(tp != null ? 127.5f + fieldMap.swipedirs[controlNum] / 2f : 0);
}
else
{
result = (byte)(tp != null ? 127.5f - fieldMap.swipedirs[controlNum] / 2f : 0);
}
}
else if (controlType == DS4StateFieldMapping.ControlType.GyroDir)
{
bool sOff = isUsingSAforMouse(device);
switch (control)
{
case DS4Controls.GyroXPos:
{
if (sOff == false && fieldMap.gryodirs[controlNum] > 0)
{
if (alt) result = (byte)Math.Min(255, 127 + fieldMap.gryodirs[controlNum]); else result = (byte)Math.Max(0, 127 - fieldMap.gryodirs[controlNum]);
}
else result = falseVal;
break;
}
case DS4Controls.GyroXNeg:
{
if (sOff == false && fieldMap.gryodirs[controlNum] < 0)
{
if (alt) result = (byte)Math.Min(255, 127 + -fieldMap.gryodirs[controlNum]); else result = (byte)Math.Max(0, 127 - -fieldMap.gryodirs[controlNum]);
}
else result = falseVal;
break;
}
case DS4Controls.GyroZPos:
{
if (sOff == false && fieldMap.gryodirs[controlNum] > 0)
{
if (alt) result = (byte)Math.Min(255, 127 + fieldMap.gryodirs[controlNum]); else result = (byte)Math.Max(0, 127 - fieldMap.gryodirs[controlNum]);
}
else return falseVal;
break;
}
case DS4Controls.GyroZNeg:
{
if (sOff == false && fieldMap.gryodirs[controlNum] < 0)
{
if (alt) result = (byte)Math.Min(255, 127 + -fieldMap.gryodirs[controlNum]); else result = (byte)Math.Max(0, 127 - -fieldMap.gryodirs[controlNum]);
}
else result = falseVal;
break;
}
default: break;
}
}
return result;
}
public static byte getXYAxisMapping(int device, DS4Controls control, DS4State cState, DS4StateExposed eState, Mouse tp, bool alt = false)
{
byte result = 0;
byte trueVal = 0;
byte falseVal = 127;
if (alt)
trueVal = 255;
if (control >= DS4Controls.Square && control <= DS4Controls.Cross)
{
switch (control)
{
case DS4Controls.Cross: result = (byte)(cState.Cross ? trueVal : falseVal); break;
case DS4Controls.Square: result = (byte)(cState.Square ? trueVal : falseVal); break;
case DS4Controls.Triangle: result = (byte)(cState.Triangle ? trueVal : falseVal); break;
case DS4Controls.Circle: result = (byte)(cState.Circle ? trueVal : falseVal); break;
default: break;
}
}
else if (control >= DS4Controls.L1 && control <= DS4Controls.R3)
{
switch (control)
{
case DS4Controls.L1: result = (byte)(cState.L1 ? trueVal : falseVal); break;
case DS4Controls.L2: if (alt) result = (byte)(127.5f + cState.L2 / 2f); else result = (byte)(127.5f - cState.L2 / 2f); break;
case DS4Controls.L3: result = (byte)(cState.L3 ? trueVal : falseVal); break;
case DS4Controls.R1: result = (byte)(cState.R1 ? trueVal : falseVal); break;
case DS4Controls.R2: if (alt) result = (byte)(127.5f + cState.R2 / 2f); else result = (byte)(127.5f - cState.R2 / 2f); break;
case DS4Controls.R3: result = (byte)(cState.R3 ? trueVal : falseVal); break;
default: break;
}
}
else if (control >= DS4Controls.DpadUp && control <= DS4Controls.DpadLeft)
{
switch (control)
{
case DS4Controls.DpadUp: result = (byte)(cState.DpadUp ? trueVal : falseVal); break;
case DS4Controls.DpadDown: result = (byte)(cState.DpadDown ? trueVal : falseVal); break;
case DS4Controls.DpadLeft: result = (byte)(cState.DpadLeft ? trueVal : falseVal); break;
case DS4Controls.DpadRight: result = (byte)(cState.DpadRight ? trueVal : falseVal); break;
default: break;
}
}
else if (control >= DS4Controls.LXNeg && control <= DS4Controls.RYPos)
{
switch (control)
{
case DS4Controls.LXNeg: if (!alt) result = cState.LX; else result = (byte)(255 - cState.LX); break;
case DS4Controls.LYNeg: if (!alt) result = cState.LY; else result = (byte)(255 - cState.LY); break;
case DS4Controls.RXNeg: if (!alt) result = cState.RX; else result = (byte)(255 - cState.RX); break;
case DS4Controls.RYNeg: if (!alt) result = cState.RY; else result = (byte)(255 - cState.RY); break;
case DS4Controls.LXPos: if (!alt) result = (byte)(255 - cState.LX); else result = cState.LX; break;
case DS4Controls.LYPos: if (!alt) result = (byte)(255 - cState.LY); else result = cState.LY; break;
case DS4Controls.RXPos: if (!alt) result = (byte)(255 - cState.RX); else result = cState.RX; break;
case DS4Controls.RYPos: if (!alt) result = (byte)(255 - cState.RY); else result = cState.RY; break;
default: break;
}
}
else if (control >= DS4Controls.TouchLeft && control <= DS4Controls.TouchRight)
{
switch (control)
{
case DS4Controls.TouchLeft: result = (byte)(tp != null && tp.leftDown ? trueVal : falseVal); break;
case DS4Controls.TouchRight: result = (byte)(tp != null && tp.rightDown ? trueVal : falseVal); break;
case DS4Controls.TouchMulti: result = (byte)(tp != null && tp.multiDown ? trueVal : falseVal); break;
case DS4Controls.TouchUpper: result = (byte)(tp != null && tp.upperDown ? trueVal : falseVal); break;
default: break;
}
}
else if (control >= DS4Controls.SwipeLeft && control <= DS4Controls.SwipeDown)
{
switch (control)
{
case DS4Controls.SwipeUp: if (alt) result = (byte)(tp != null ? 127.5f + tp.swipeUpB / 2f : 0); else result = (byte)(tp != null ? 127.5f - tp.swipeUpB / 2f : 0); break;
case DS4Controls.SwipeDown: if (alt) result = (byte)(tp != null ? 127.5f + tp.swipeDownB / 2f : 0); else result = (byte)(tp != null ? 127.5f - tp.swipeDownB / 2f : 0); break;
case DS4Controls.SwipeLeft: if (alt) result = (byte)(tp != null ? 127.5f + tp.swipeLeftB / 2f : 0); else result = (byte)(tp != null ? 127.5f - tp.swipeLeftB / 2f : 0); break;
case DS4Controls.SwipeRight: if (alt) result = (byte)(tp != null ? 127.5f + tp.swipeRightB / 2f : 0); else result = (byte)(tp != null ? 127.5f - tp.swipeRightB / 2f : 0); break;
default: break;
}
}
else if (control >= DS4Controls.GyroXPos && control <= DS4Controls.GyroZNeg)
{
double SXD = getSXDeadzone(device);
double SZD = getSZDeadzone(device);
bool sOff = isUsingSAforMouse(device);
switch (control)
{
case DS4Controls.GyroXPos:
{
if (!sOff && -eState.AccelX > SXD * 10)
{
if (alt) result = (byte)Math.Min(255, 127 + SXSens[device] * -eState.AccelX); else result = (byte)Math.Max(0, 127 - SXSens[device] * -eState.AccelX);
}
else result = falseVal;
break;
}
case DS4Controls.GyroXNeg:
{
if (!sOff && -eState.AccelX < -SXD * 10)
{
if (alt) result = (byte)Math.Min(255, 127 + SXSens[device] * eState.AccelX); else result = (byte)Math.Max(0, 127 - SXSens[device] * eState.AccelX);
}
else result = falseVal;
break;
}
case DS4Controls.GyroZPos:
{
if (!sOff && eState.AccelZ > SZD * 10)
{
if (alt) result = (byte)Math.Min(255, 127 + SZSens[device] * eState.AccelZ); else result = (byte)Math.Max(0, 127 - SZSens[device] * eState.AccelZ);
}
else return falseVal;
break;
}
case DS4Controls.GyroZNeg:
{
if (!sOff && eState.AccelZ < -SZD * 10)
{
if (alt) result = (byte)Math.Min(255, 127 + SZSens[device] * -eState.AccelZ); else result = (byte)Math.Max(0, 127 - SZSens[device] * -eState.AccelZ);
}
else result = falseVal;
break;
}
default: break;
}
}
else
{
switch (control)
{
case DS4Controls.Share: result = (byte)(cState.Share ? trueVal : falseVal); break;
case DS4Controls.Options: result = (byte)(cState.Options ? trueVal : falseVal); break;
case DS4Controls.PS: result = (byte)(cState.PS ? trueVal : falseVal); break;
default: break;
}
}
return result;
}
/* TODO: Possibly remove usage of this version of the method */
//Returns false for any bool,
//if control is one of the xy axis returns 127
//if its a trigger returns 0
public static void resetToDefaultValue(DS4Controls control, DS4State cState)
{
if (control >= DS4Controls.Square && control <= DS4Controls.Cross)
{
switch (control)
{
case DS4Controls.Cross: cState.Cross = false; break;
case DS4Controls.Square: cState.Square = false; break;
case DS4Controls.Triangle: cState.Triangle = false; break;
case DS4Controls.Circle: cState.Circle = false; break;
default: break;
}
}
else if (control >= DS4Controls.L1 && control <= DS4Controls.R3)
{
switch (control)
{
case DS4Controls.L1: cState.L1 = false; break;
case DS4Controls.L2: cState.L2 = 0; break;
case DS4Controls.L3: cState.L3 = false; break;
case DS4Controls.R1: cState.R1 = false; break;
case DS4Controls.R2: cState.R2 = 0; break;
case DS4Controls.R3: cState.R3 = false; break;
default: break;
}
}
else if (control >= DS4Controls.DpadUp && control <= DS4Controls.DpadLeft)
{
switch (control)
{
case DS4Controls.DpadUp: cState.DpadUp = false; break;
case DS4Controls.DpadDown: cState.DpadDown = false; break;
case DS4Controls.DpadLeft: cState.DpadLeft = false; break;
case DS4Controls.DpadRight: cState.DpadRight = false; break;
default: break;
}
}
else if (control >= DS4Controls.LXNeg && control <= DS4Controls.RYPos)
{
switch (control)
{
case DS4Controls.LXNeg: cState.LX = 127; break;
case DS4Controls.LYNeg: cState.LY = 127; break;
case DS4Controls.RXNeg: cState.RX = 127; break;
case DS4Controls.RYNeg: cState.RY = 127; break;
case DS4Controls.LXPos: cState.LX = 127; break;
case DS4Controls.LYPos: cState.LY = 127; break;
case DS4Controls.RXPos: cState.RX = 127; break;
case DS4Controls.RYPos: cState.RY = 127; break;
default: break;
}
}
else
{
switch (control)
{
case DS4Controls.Share: cState.Share = false; break;
case DS4Controls.Options: cState.Options = false; break;
case DS4Controls.PS: cState.PS = false; break;
default: break;
}
}
}
private static void resetToDefaultValue2(DS4Controls control, DS4State cState,
DS4StateFieldMapping fieldMap)
{
int controlNum = (int)control;
DS4StateFieldMapping.ControlType controlType = DS4StateFieldMapping.mappedType[controlNum];
if (controlType == DS4StateFieldMapping.ControlType.Button)
{
fieldMap.buttons[controlNum] = false;
}
else if (controlType == DS4StateFieldMapping.ControlType.AxisDir)
{
fieldMap.axisdirs[controlNum] = 127;
int controlRelation = (controlNum % 2 == 0 ? controlNum - 1 : controlNum + 1);
fieldMap.axisdirs[controlRelation] = 127;
}
else if (controlType == DS4StateFieldMapping.ControlType.Trigger)
{
fieldMap.triggers[controlNum] = 0;
}
else if (controlType == DS4StateFieldMapping.ControlType.Touch)
{
fieldMap.buttons[controlNum] = false;
}
}
}
}