jays2kings c52929f5fa Made keystrokes more akin to phyiscally pressing (holding down actually repeats the key), removed repeat option due to this
Edit Profile button shows new if controller has no profile, other small UI changes
2014-05-06 14:49:18 -04:00

968 lines
48 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DS4Library;
using System.Threading;
namespace DS4Control
{
public class Mapping
{
/*
* Represent the synthetic keyboard and mouse events. Maintain counts for each so we don't duplicate events.
*/
private class SyntheticState
{
public struct MouseClick
{
public int leftCount, middleCount, rightCount, fourthCount, fifthCount, wUpCount, wDownCount;
}
public MouseClick previousClicks, currentClicks;
public struct KeyPress
{
public int vkCount, scanCodeCount, repeatCount; // repeat takes priority over non-, and scancode takes priority over non-
}
public class KeyPresses
{
public KeyPress previous, current;
}
public Dictionary<UInt16, KeyPresses> keyPresses = new Dictionary<UInt16, KeyPresses>();
public void SavePrevious(bool performClear)
{
previousClicks = currentClicks;
if (performClear)
currentClicks.leftCount = currentClicks.middleCount = currentClicks.rightCount = currentClicks.fourthCount = currentClicks.fifthCount = currentClicks.wUpCount = currentClicks.wDownCount = 0;
foreach (KeyPresses kp in keyPresses.Values)
{
kp.previous = kp.current;
if (performClear)
kp.current.repeatCount = kp.current.scanCodeCount = kp.current.vkCount = 0;
}
}
}
private static SyntheticState globalState = new SyntheticState();
private static SyntheticState[] deviceState = { new SyntheticState(), new SyntheticState(), new SyntheticState(), new SyntheticState() };
// TODO When we disconnect, process a null/dead state to release any keys or buttons.
public static DateTime oldnow = DateTime.Now;
private static bool pressagain = false;
private static int wheel = 0, keyshelddown = 0;
public static void Commit(int device)
{
SyntheticState state = deviceState[device];
lock (globalState)
{
globalState.currentClicks.leftCount += state.currentClicks.leftCount - state.previousClicks.leftCount;
if (globalState.currentClicks.leftCount != 0 && globalState.previousClicks.leftCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTDOWN);
else if (globalState.currentClicks.leftCount == 0 && globalState.previousClicks.leftCount != 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_LEFTUP);
globalState.currentClicks.middleCount += state.currentClicks.middleCount - state.previousClicks.middleCount;
if (globalState.currentClicks.middleCount != 0 && globalState.previousClicks.middleCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEDOWN);
else if (globalState.currentClicks.middleCount == 0 && globalState.previousClicks.middleCount != 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_MIDDLEUP);
globalState.currentClicks.rightCount += state.currentClicks.rightCount - state.previousClicks.rightCount;
if (globalState.currentClicks.rightCount != 0 && globalState.previousClicks.rightCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTDOWN);
else if (globalState.currentClicks.rightCount == 0 && globalState.previousClicks.rightCount != 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_RIGHTUP);
globalState.currentClicks.fourthCount += state.currentClicks.fourthCount - state.previousClicks.fourthCount;
if (globalState.currentClicks.fourthCount != 0 && globalState.previousClicks.fourthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 1);
else if (globalState.currentClicks.fourthCount == 0 && globalState.previousClicks.fourthCount != 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 1);
globalState.currentClicks.fifthCount += state.currentClicks.fifthCount - state.previousClicks.fifthCount;
if (globalState.currentClicks.fifthCount != 0 && globalState.previousClicks.fifthCount == 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONDOWN, 2);
else if (globalState.currentClicks.fifthCount == 0 && globalState.previousClicks.fifthCount != 0)
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_XBUTTONUP, 2);
globalState.currentClicks.wUpCount += state.currentClicks.wUpCount - state.previousClicks.wUpCount;
if (globalState.currentClicks.wUpCount != 0 && globalState.previousClicks.wUpCount == 0)
{
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, 100);
oldnow = DateTime.Now;
wheel = 100;
}
else if (globalState.currentClicks.wUpCount == 0 && globalState.previousClicks.wUpCount != 0)
wheel = 0;
globalState.currentClicks.wDownCount += state.currentClicks.wDownCount - state.previousClicks.wDownCount;
if (globalState.currentClicks.wDownCount != 0 && globalState.previousClicks.wDownCount == 0)
{
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, -100);
oldnow = DateTime.Now;
wheel = -100;
}
if (globalState.currentClicks.wDownCount == 0 && globalState.previousClicks.wDownCount != 0)
wheel = 0;
if (wheel != 0) //Continue mouse wheel movement
{
DateTime now = DateTime.Now;
if (now >= oldnow + TimeSpan.FromMilliseconds(100) && !pressagain)
{
oldnow = now;
InputMethods.MouseEvent(InputMethods.MOUSEEVENTF_WHEEL, wheel);
}
}
// Merge and synthesize all key presses/releases that are present in this device's mapping.
// TODO what about the rest? e.g. repeat keys really ought to be on some set schedule
foreach (KeyValuePair<UInt16, SyntheticState.KeyPresses> kvp in state.keyPresses)
{
SyntheticState.KeyPresses gkp;
if (globalState.keyPresses.TryGetValue(kvp.Key, out gkp))
{
gkp.current.vkCount += kvp.Value.current.vkCount - kvp.Value.previous.vkCount;
gkp.current.scanCodeCount += kvp.Value.current.scanCodeCount - kvp.Value.previous.scanCodeCount;
gkp.current.repeatCount += kvp.Value.current.repeatCount - kvp.Value.previous.repeatCount;
}
else
{
gkp = new SyntheticState.KeyPresses();
gkp.current = kvp.Value.current;
globalState.keyPresses[kvp.Key] = gkp;
}
if (gkp.current.vkCount + gkp.current.scanCodeCount != 0 && gkp.previous.vkCount + gkp.previous.scanCodeCount == 0)
{
if (gkp.current.scanCodeCount != 0)
{
oldnow = DateTime.Now;
InputMethods.performSCKeyPress(kvp.Key);
pressagain = false;
keyshelddown = kvp.Key;
}
else
{
oldnow = DateTime.Now;
InputMethods.performKeyPress(kvp.Key);
pressagain = false;
keyshelddown = kvp.Key;
}
}
else if (gkp.current.repeatCount != 0 || // repeat or SC/VK transition
((gkp.previous.scanCodeCount == 0) != (gkp.current.scanCodeCount == 0)))
{
if (keyshelddown == kvp.Key)
{
DateTime now = DateTime.Now;
if (now >= oldnow + TimeSpan.FromMilliseconds(500) && !pressagain)
{
oldnow = now;
pressagain = true;
}
if (pressagain && gkp.current.scanCodeCount != 0)
{
InputMethods.performSCKeyPress(kvp.Key);
Thread.Sleep(25);
}
else if (pressagain)
{
InputMethods.performKeyPress(kvp.Key);
Thread.Sleep(25);
}
}
}
else if (gkp.current.vkCount + gkp.current.scanCodeCount == 0 && gkp.previous.vkCount + gkp.previous.scanCodeCount != 0)
{
if (gkp.previous.scanCodeCount != 0) // use the last type of VK/SC
{
InputMethods.performSCKeyRelease(kvp.Key);
pressagain = false;
}
else
{
InputMethods.performKeyRelease(kvp.Key);
pressagain = false;
}
}
}
globalState.SavePrevious(false);
}
state.SavePrevious(true);
}
public enum Click { None, Left, Middle, Right, Fourth, Fifth, WUP, WDOWN };
public static void MapClick(int device, Click mouseClick)
{
switch (mouseClick)
{
case Click.Left:
deviceState[device].currentClicks.leftCount++;
break;
case Click.Middle:
deviceState[device].currentClicks.middleCount++;
break;
case Click.Right:
deviceState[device].currentClicks.rightCount++;
break;
case Click.Fourth:
deviceState[device].currentClicks.fourthCount++;
break;
case Click.Fifth:
deviceState[device].currentClicks.fifthCount++;
break;
case Click.WUP:
deviceState[device].currentClicks.wUpCount++;
break;
case Click.WDOWN:
deviceState[device].currentClicks.wDownCount++;
break;
}
}
/** Map the touchpad button state to mouse or keyboard events. */
public static void MapTouchpadButton(int device, DS4Controls what, Click mouseEventFallback, DS4State MappedState = null)
{
SyntheticState deviceState = Mapping.deviceState[device];
ushort key = Global.getCustomKey(device, what);
if (key != 0)
{
DS4KeyType keyType = Global.getCustomKeyType(device, what);
SyntheticState.KeyPresses kp;
if (!deviceState.keyPresses.TryGetValue(key, out kp))
deviceState.keyPresses[key] = kp = new SyntheticState.KeyPresses();
if (keyType.HasFlag(DS4KeyType.ScanCode))
kp.current.scanCodeCount++;
else
kp.current.vkCount++;
if (keyType.HasFlag(DS4KeyType.Repeat))
kp.current.repeatCount++;
}
else
{
X360Controls button = Global.getCustomButton(device, what);
switch (button)
{
case X360Controls.None:
switch (mouseEventFallback)
{
case Click.Left:
deviceState.currentClicks.leftCount++;
return;
case Click.Middle:
deviceState.currentClicks.middleCount++;
return;
case Click.Right:
deviceState.currentClicks.rightCount++;
return;
case Click.Fourth:
deviceState.currentClicks.fourthCount++;
return;
case Click.Fifth:
deviceState.currentClicks.fifthCount++;
return;
case Click.WUP:
deviceState.currentClicks.wUpCount++;
return;
case Click.WDOWN:
deviceState.currentClicks.wDownCount++;
return;
}
return;
case X360Controls.LeftMouse:
deviceState.currentClicks.leftCount++;
return;
case X360Controls.MiddleMouse:
deviceState.currentClicks.middleCount++;
return;
case X360Controls.RightMouse:
deviceState.currentClicks.rightCount++;
return;
case X360Controls.FourthMouse:
deviceState.currentClicks.fourthCount++;
return;
case X360Controls.FifthMouse:
deviceState.currentClicks.fifthCount++;
return;
case X360Controls.WUP:
deviceState.currentClicks.wUpCount++;
return;
case X360Controls.WDOWN:
deviceState.currentClicks.wDownCount++;
return;
case X360Controls.A:
MappedState.Cross = true;
return;
case X360Controls.B:
MappedState.Circle = true;
return;
case X360Controls.X:
MappedState.Square = true;
return;
case X360Controls.Y:
MappedState.Triangle = true;
return;
case X360Controls.LB:
MappedState.L1 = true;
return;
case X360Controls.LS:
MappedState.L3 = true;
return;
case X360Controls.RB:
MappedState.R1 = true;
return;
case X360Controls.RS:
MappedState.R3 = true;
return;
case X360Controls.DpadUp:
MappedState.DpadUp = true;
return;
case X360Controls.DpadDown:
MappedState.DpadDown = true;
return;
case X360Controls.DpadLeft:
MappedState.DpadLeft = true;
return;
case X360Controls.DpadRight:
MappedState.DpadRight = true;
return;
case X360Controls.Guide:
MappedState.PS = true;
return;
case X360Controls.Back:
MappedState.Share = true;
return;
case X360Controls.Start:
MappedState.Options = true;
return;
case X360Controls.LT:
if (MappedState.L2 == 0)
MappedState.L2 = 255;
return;
case X360Controls.RT:
if (MappedState.R2 == 0)
MappedState.R2 = 255;
return;
case X360Controls.Unbound:
return;
default:
if (MappedState == null)
return;
break;
}
}
}
/** Map DS4 Buttons/Axes to other DS4 Buttons/Axes (largely the same as Xinput ones) and to keyboard and mouse buttons. */
public static void MapCustom(int device, DS4State cState, DS4State MappedState, DS4State pState = null)
{
cState.CopyTo(MappedState);
SyntheticState deviceState = Mapping.deviceState[device];
foreach (KeyValuePair<DS4Controls, ushort> customKey in Global.getCustomKeys(device))
{
DS4KeyType keyType = Global.getCustomKeyType(device, customKey.Key);
if (getBoolMapping(customKey.Key, cState))
{
resetToDefaultValue(customKey.Key, MappedState);
SyntheticState.KeyPresses kp;
if (!deviceState.keyPresses.TryGetValue(customKey.Value, out kp))
deviceState.keyPresses[customKey.Value] = kp = new SyntheticState.KeyPresses();
if (keyType.HasFlag(DS4KeyType.ScanCode))
kp.current.scanCodeCount++;
else
kp.current.vkCount++;
//if (keyType.HasFlag(DS4KeyType.Repeat))
kp.current.repeatCount++;
}
}
bool LX = false, LY = false, RX = false, RY = false;
MappedState.LX = 127;
MappedState.LY = 127;
MappedState.RX = 127;
MappedState.RY = 127;
int MouseDeltaX = 0;
int MouseDeltaY = 0;
Dictionary<DS4Controls, X360Controls> customButtons = Global.getCustomButtons(device);
foreach (KeyValuePair<DS4Controls, X360Controls> customButton in customButtons)
resetToDefaultValue(customButton.Key, MappedState); // erase default mappings for things that are remapped
foreach (KeyValuePair<DS4Controls, X360Controls> customButton in customButtons)
{
bool LXChanged = MappedState.LX == 127;
bool LYChanged = MappedState.LY == 127;
bool RXChanged = MappedState.RX == 127;
bool RYChanged = MappedState.RY == 127;
switch (customButton.Value)
{
case X360Controls.A:
if (!MappedState.Cross)
MappedState.Cross = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.B:
if (!MappedState.Circle)
MappedState.Circle = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.X:
if (!MappedState.Square)
MappedState.Square = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.Y:
if (!MappedState.Triangle)
MappedState.Triangle = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.LB:
if (!MappedState.L1)
MappedState.L1 = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.LS:
if (!MappedState.L3)
MappedState.L3 = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.RB:
if (!MappedState.R1)
MappedState.R1 = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.RS:
if (!MappedState.R3)
MappedState.R3 = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.DpadUp:
if (!MappedState.DpadUp)
MappedState.DpadUp = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.DpadDown:
if (!MappedState.DpadDown)
MappedState.DpadDown = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.DpadLeft:
if (!MappedState.DpadLeft)
MappedState.DpadLeft = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.DpadRight:
if (!MappedState.DpadRight)
MappedState.DpadRight = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.Guide:
if (!MappedState.PS)
MappedState.PS = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.Back:
if (!MappedState.Share)
MappedState.Share = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.Start:
if (!MappedState.Options)
MappedState.Options = getBoolMapping(customButton.Key, cState);
break;
case X360Controls.LXNeg:
if (LXChanged)
{
MappedState.LX = getXYAxisMapping(customButton.Key, cState);
LX = true;
}
break;
case X360Controls.LYNeg:
if (LYChanged)
{
MappedState.LY = getXYAxisMapping(customButton.Key, cState);
LY = true;
}
break;
case X360Controls.RXNeg:
if (RXChanged)
{
MappedState.RX = getXYAxisMapping(customButton.Key, cState);
RX = true;
}
break;
case X360Controls.RYNeg:
if (RYChanged)
{
MappedState.RY = getXYAxisMapping(customButton.Key, cState);
RY = true;
}
break;
case X360Controls.LXPos:
if (LXChanged)
{
MappedState.LX = getXYAxisMapping(customButton.Key, cState, true);
LX = true;
}
break;
case X360Controls.LYPos:
if (LYChanged)
{
MappedState.LY = getXYAxisMapping(customButton.Key, cState, true);
LY = true;
}
break;
case X360Controls.RXPos:
if (RXChanged)
{
MappedState.RX = getXYAxisMapping(customButton.Key, cState, true);
RX = true;
}
break;
case X360Controls.RYPos:
if (RYChanged)
{
MappedState.RY = getXYAxisMapping(customButton.Key, cState, true);
RY = true;
}
break;
case X360Controls.LT:
MappedState.L2 = getByteMapping(customButton.Key, cState);
break;
case X360Controls.RT:
MappedState.R2 = getByteMapping(customButton.Key, cState);
break;
case X360Controls.LeftMouse:
if (getBoolMapping(customButton.Key, cState))
deviceState.currentClicks.leftCount++;
break;
case X360Controls.RightMouse:
if (getBoolMapping(customButton.Key, cState))
deviceState.currentClicks.rightCount++;
break;
case X360Controls.MiddleMouse:
if (getBoolMapping(customButton.Key, cState))
deviceState.currentClicks.middleCount++;
break;
case X360Controls.FourthMouse:
if (getBoolMapping(customButton.Key, cState))
deviceState.currentClicks.fourthCount++;
break;
case X360Controls.FifthMouse:
if (getBoolMapping(customButton.Key, cState))
deviceState.currentClicks.fifthCount++;
break;
case X360Controls.WUP:
if (getBoolMapping(customButton.Key, cState))
deviceState.currentClicks.wUpCount++;
break;
case X360Controls.WDOWN:
if (getBoolMapping(customButton.Key, cState))
deviceState.currentClicks.wDownCount++;
break;
}
if (pState != null)
{
switch (customButton.Value)
{
case X360Controls.MouseUp:
if (MouseDeltaY == 0)
{
MouseDeltaY = calculateRelativeMouseDelta(device, customButton.Key, cState, pState);
MouseDeltaY = -Math.Abs(MouseDeltaY);
}
break;
case X360Controls.MouseDown:
if (MouseDeltaY == 0)
{
MouseDeltaY = calculateRelativeMouseDelta(device, customButton.Key, cState, pState);
MouseDeltaY = Math.Abs(MouseDeltaY);
}
break;
case X360Controls.MouseLeft:
if (MouseDeltaX == 0)
{
MouseDeltaX = calculateRelativeMouseDelta(device, customButton.Key, cState, pState);
MouseDeltaX = -Math.Abs(MouseDeltaX);
}
break;
case X360Controls.MouseRight:
if (MouseDeltaX == 0)
{
MouseDeltaX = calculateRelativeMouseDelta(device, customButton.Key, cState, pState);
MouseDeltaX = Math.Abs(MouseDeltaX);
}
break;
}
}
}
if (!LX)
MappedState.LX = cState.LX;
if (!LY)
MappedState.LY = cState.LY;
if (!RX)
MappedState.RX = cState.RX;
if (!RY)
MappedState.RY = cState.RY;
InputMethods.MoveCursorBy(MouseDeltaX, MouseDeltaY);
}
private static int calculateRelativeMouseDelta(int device, DS4Controls control, DS4State cState, DS4State pState)
{
int axisVal = -1;
int DEAD_ZONE = 10;
float SPEED_MULTIPLIER = 0.000004f;
bool positive = false;
float deltaTime = cState.ReportTimeStamp.Ticks - pState.ReportTimeStamp.Ticks;
switch (control)
{
case DS4Controls.LXNeg:
axisVal = cState.LX;
break;
case DS4Controls.LXPos:
positive = true;
axisVal = cState.LX;
break;
case DS4Controls.RXNeg:
axisVal = cState.RX;
break;
case DS4Controls.RXPos:
positive = true;
axisVal = cState.RX;
break;
case DS4Controls.LYNeg:
axisVal = cState.LY;
break;
case DS4Controls.LYPos:
positive = true;
axisVal = cState.LY;
break;
case DS4Controls.RYNeg:
axisVal = cState.RY;
break;
case DS4Controls.RYPos:
positive = true;
axisVal = cState.RY;
break;
case DS4Controls.Share: axisVal = (byte)(cState.Share ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break;
case DS4Controls.Options: axisVal = (byte)(cState.Options ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break;
case DS4Controls.L1: axisVal = (byte)(cState.L1 ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break;
case DS4Controls.R1: axisVal = (byte)(cState.R1 ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break;
case DS4Controls.L3: axisVal = (byte)(cState.L3 ? 117 - Global.getButtonMouseSensitivity(device) : -1); break;
case DS4Controls.R3: axisVal = (byte)(cState.R3 ? 117 - Global.getButtonMouseSensitivity(device) : -1); break;
case DS4Controls.DpadUp: axisVal = (byte)(cState.DpadUp ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break;
case DS4Controls.DpadDown: axisVal = (byte)(cState.DpadDown ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break;
case DS4Controls.DpadLeft: axisVal = (byte)(cState.DpadLeft ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break;
case DS4Controls.DpadRight: axisVal = (byte)(cState.DpadRight ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break;
case DS4Controls.PS: axisVal = (byte)(cState.PS ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break;
case DS4Controls.Cross: axisVal = (byte)(cState.Cross ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break;
case DS4Controls.Square: axisVal = (byte)(cState.Square ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break;
case DS4Controls.Triangle: axisVal = (byte)(cState.Triangle ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break;
case DS4Controls.Circle: axisVal = (byte)(cState.Circle ? -Global.getButtonMouseSensitivity(device) + 117 : -1); break;
case DS4Controls.L2: positive = true; axisVal = cState.L2; break;
case DS4Controls.R2: positive = true; axisVal = cState.R2; break;
}
axisVal = axisVal - 127;
int delta = 0;
if ((!positive && axisVal < -DEAD_ZONE) || (positive && axisVal > DEAD_ZONE))
{
delta = (int)(float)(axisVal * SPEED_MULTIPLIER * deltaTime);
}
return delta;
}
public static bool compare(byte b1, byte b2)
{
if (Math.Abs(b1 - b2) > 10)
{
return false;
}
return true;
}
static bool[] touchArea = { true, true, true, true };
public static byte getByteMapping(DS4Controls control, DS4State cState)
{
if (!cState.TouchButton)
for (int i = 0; i < 4; i++)
touchArea[i] = false;
if (!(touchArea[0] || touchArea[1] || touchArea[2] || touchArea[3]))
{
if (cState.Touch2)
touchArea[0] = true;
if (cState.TouchLeft && !cState.Touch2 && cState.Touch1)
touchArea[1] = true;
if (cState.TouchRight && !cState.Touch2 && cState.Touch1)
touchArea[2] = true;
if (!cState.Touch1)
touchArea[3] = true;
}
switch (control)
{
case DS4Controls.Share: return (byte)(cState.Share ? 255 : 0);
case DS4Controls.Options: return (byte)(cState.Options ? 255 : 0);
case DS4Controls.L1: return (byte)(cState.L1 ? 255 : 0);
case DS4Controls.R1: return (byte)(cState.R1 ? 255 : 0);
case DS4Controls.L3: return (byte)(cState.L3 ? 255 : 0);
case DS4Controls.R3: return (byte)(cState.R3 ? 255 : 0);
case DS4Controls.DpadUp: return (byte)(cState.DpadUp ? 255 : 0);
case DS4Controls.DpadDown: return (byte)(cState.DpadDown ? 255 : 0);
case DS4Controls.DpadLeft: return (byte)(cState.DpadLeft ? 255 : 0);
case DS4Controls.DpadRight: return (byte)(cState.DpadRight ? 255 : 0);
case DS4Controls.PS: return (byte)(cState.PS ? 255 : 0);
case DS4Controls.Cross: return (byte)(cState.Cross ? 255 : 0);
case DS4Controls.Square: return (byte)(cState.Square ? 255 : 0);
case DS4Controls.Triangle: return (byte)(cState.Triangle ? 255 : 0);
case DS4Controls.Circle: return (byte)(cState.Circle ? 255 : 0);
case DS4Controls.LXNeg: return cState.LX;
case DS4Controls.LYNeg: return cState.LY;
case DS4Controls.RXNeg: return cState.RX;
case DS4Controls.RYNeg: return cState.RY;
case DS4Controls.LXPos: return (byte)(cState.LX - 127 < 0 ? 0 : (cState.LX - 127));
case DS4Controls.LYPos: return (byte)(cState.LY - 123 < 0 ? 0 : (cState.LY - 123));
case DS4Controls.RXPos: return (byte)(cState.RX - 125 < 0 ? 0 : (cState.RX - 125));
case DS4Controls.RYPos: return (byte)(cState.RY - 127 < 0 ? 0 : (cState.RY - 127));
case DS4Controls.L2: return cState.L2;
case DS4Controls.R2: return cState.R2;
}
if (cState.TouchButton)
{
if (control == DS4Controls.TouchMulti)
if (!(touchArea[1] || touchArea[2] || touchArea[3]))
return (byte)(touchArea[0] ? 255 : 0);
if (control == DS4Controls.TouchLeft)
if (!(touchArea[0] || touchArea[2] || touchArea[3]))
return (byte)(touchArea[1] ? 255 : 0);
if (control == DS4Controls.TouchRight)
if (!(touchArea[0] || touchArea[1] || touchArea[3]))
return (byte)(touchArea[2] ? 255 : 0);
if (control == DS4Controls.TouchUpper)
if (!(touchArea[0] || touchArea[1] || touchArea[2]))
return (byte)(touchArea[3] ? 255 : 0);
}
return 0;
}
public static bool getBoolMapping(DS4Controls control, DS4State cState)
{
if (!cState.TouchButton)
for (int i = 0; i < 4; i++)
touchArea[i] = false;
if (!(touchArea[0] || touchArea[1] || touchArea[2] || touchArea[3]))
{
if (cState.Touch2)
touchArea[0] = true;
if (cState.TouchLeft && !cState.Touch2 && cState.Touch1)
touchArea[1] = true;
if (cState.TouchRight && !cState.Touch2 && cState.Touch1)
touchArea[2] = true;
if (!cState.Touch1)
touchArea[3] = true;
}
switch (control)
{
case DS4Controls.Share: return cState.Share;
case DS4Controls.Options: return cState.Options;
case DS4Controls.L1: return cState.L1;
case DS4Controls.R1: return cState.R1;
case DS4Controls.L3: return cState.L3;
case DS4Controls.R3: return cState.R3;
case DS4Controls.DpadUp: return cState.DpadUp;
case DS4Controls.DpadDown: return cState.DpadDown;
case DS4Controls.DpadLeft: return cState.DpadLeft;
case DS4Controls.DpadRight: return cState.DpadRight;
case DS4Controls.PS: return cState.PS;
case DS4Controls.Cross: return cState.Cross;
case DS4Controls.Square: return cState.Square;
case DS4Controls.Triangle: return cState.Triangle;
case DS4Controls.Circle: return cState.Circle;
case DS4Controls.LXNeg: return cState.LX < 55;
case DS4Controls.LYNeg: return cState.LY < 55;
case DS4Controls.RXNeg: return cState.RX < 55;
case DS4Controls.RYNeg: return cState.RY < 55;
case DS4Controls.LXPos: return cState.LX > 200;
case DS4Controls.LYPos: return cState.LY > 200;
case DS4Controls.RXPos: return cState.RX > 200;
case DS4Controls.RYPos: return cState.RY > 200;
case DS4Controls.L2: return cState.L2 > 100;
case DS4Controls.R2: return cState.R2 > 100;
}
if (cState.TouchButton)
{
if (control == DS4Controls.TouchMulti)
if (!(touchArea[1] || touchArea[2] || touchArea[3]))
return touchArea[0];
if (control == DS4Controls.TouchLeft)
if (!(touchArea[0] || touchArea[2] || touchArea[3]))
return touchArea[1];
if (control == DS4Controls.TouchRight)
if (!(touchArea[0] || touchArea[1] || touchArea[3]))
return touchArea[2];
if (control == DS4Controls.TouchUpper)
if (!(touchArea[0] || touchArea[1] || touchArea[2]))
return touchArea[3];
}
return false;
}
public static byte getXYAxisMapping(DS4Controls control, DS4State cState, bool alt = false)
{
byte trueVal = 0;
byte falseVal = 127;
if (alt)
{
trueVal = 255;
}
if (!cState.TouchButton)
for (int i = 0; i < 4; i++)
touchArea[i] = false;
if (!(touchArea[0] || touchArea[1] || touchArea[2] || touchArea[3]))
{
if (cState.Touch2)
touchArea[0] = true;
if (cState.TouchLeft && !cState.Touch2 && cState.Touch1)
touchArea[1] = true;
if (cState.TouchRight && !cState.Touch2 && cState.Touch1)
touchArea[2] = true;
if (!cState.Touch1)
touchArea[3] = true;
}
switch (control)
{
case DS4Controls.Share: return (byte)(cState.Share ? trueVal : falseVal);
case DS4Controls.Options: return (byte)(cState.Options ? trueVal : falseVal);
case DS4Controls.L1: return (byte)(cState.L1 ? trueVal : falseVal);
case DS4Controls.R1: return (byte)(cState.R1 ? trueVal : falseVal);
case DS4Controls.L3: return (byte)(cState.L3 ? trueVal : falseVal);
case DS4Controls.R3: return (byte)(cState.R3 ? trueVal : falseVal);
case DS4Controls.DpadUp: return (byte)(cState.DpadUp ? trueVal : falseVal);
case DS4Controls.DpadDown: return (byte)(cState.DpadDown ? trueVal : falseVal);
case DS4Controls.DpadLeft: return (byte)(cState.DpadLeft ? trueVal : falseVal);
case DS4Controls.DpadRight: return (byte)(cState.DpadRight ? trueVal : falseVal);
case DS4Controls.PS: return (byte)(cState.PS ? trueVal : falseVal);
case DS4Controls.Cross: return (byte)(cState.Cross ? trueVal : falseVal);
case DS4Controls.Square: return (byte)(cState.Square ? trueVal : falseVal);
case DS4Controls.Triangle: return (byte)(cState.Triangle ? trueVal : falseVal);
case DS4Controls.Circle: return (byte)(cState.Circle ? trueVal : falseVal);
case DS4Controls.L2: return (byte)(cState.L2 == 255 ? trueVal : falseVal);
case DS4Controls.R2: return (byte)(cState.R2 == 255 ? trueVal : falseVal);
}
if (!alt)
{
switch (control)
{
case DS4Controls.LXNeg: return cState.LX;
case DS4Controls.LYNeg: return cState.LY;
case DS4Controls.RXNeg: return cState.RX;
case DS4Controls.RYNeg: return cState.RY;
case DS4Controls.LXPos: return (byte)(255 - cState.LX);
case DS4Controls.LYPos: return (byte)(255 - cState.LY);
case DS4Controls.RXPos: return (byte)(255 - cState.RX);
case DS4Controls.RYPos: return (byte)(255 - cState.RY);
}
}
else
{
switch (control)
{
case DS4Controls.LXNeg: return (byte)(255 - cState.LX);
case DS4Controls.LYNeg: return (byte)(255 - cState.LY);
case DS4Controls.RXNeg: return (byte)(255 - cState.RX);
case DS4Controls.RYNeg: return (byte)(255 - cState.RY);
case DS4Controls.LXPos: return cState.LX;
case DS4Controls.LYPos: return cState.LY;
case DS4Controls.RXPos: return cState.RX;
case DS4Controls.RYPos: return cState.RY;
}
}
if (cState.TouchButton)
{
if (control == DS4Controls.TouchMulti)
if (!(touchArea[1] || touchArea[2] || touchArea[3]))
return (byte)(touchArea[0] ? trueVal : falseVal);
if (control == DS4Controls.TouchLeft)
if (!(touchArea[0] || touchArea[2] || touchArea[3]))
return (byte)(touchArea[1] ? trueVal : falseVal);
if (control == DS4Controls.TouchRight)
if (!(touchArea[0] || touchArea[1] || touchArea[3]))
return (byte)(touchArea[2] ? trueVal : falseVal);
if (control == DS4Controls.TouchUpper)
if (!(touchArea[0] || touchArea[1] || touchArea[2]))
return (byte)(touchArea[3] ? trueVal : falseVal);
}
return 0;
}
//Returns false for any bool,
//if control is one of the xy axis returns 127
//if its a trigger returns 0
public static void resetToDefaultValue(DS4Controls control, DS4State cState)
{
switch (control)
{
case DS4Controls.Share: cState.Share = false; break;
case DS4Controls.Options: cState.Options = false; break;
case DS4Controls.L1: cState.L1 = false; break;
case DS4Controls.R1: cState.R1 = false; break;
case DS4Controls.L3: cState.L3 = false; break;
case DS4Controls.R3: cState.R3 = false; break;
case DS4Controls.DpadUp: cState.DpadUp = false; break;
case DS4Controls.DpadDown: cState.DpadDown = false; break;
case DS4Controls.DpadLeft: cState.DpadLeft = false; break;
case DS4Controls.DpadRight: cState.DpadRight = false; break;
case DS4Controls.PS: cState.PS = false; break;
case DS4Controls.Cross: cState.Cross = false; break;
case DS4Controls.Square: cState.Square = false; break;
case DS4Controls.Triangle: cState.Triangle = false; break;
case DS4Controls.Circle: cState.Circle = false; break;
case DS4Controls.LXNeg: cState.LX = 127; break;
case DS4Controls.LYNeg: cState.LY = 127; break;
case DS4Controls.RXNeg: cState.RX = 127; break;
case DS4Controls.RYNeg: cState.RY = 127; break;
case DS4Controls.LXPos: cState.LX = 127; break;
case DS4Controls.LYPos: cState.LY = 127; break;
case DS4Controls.RXPos: cState.RX = 127; break;
case DS4Controls.RYPos: cState.RY = 127; break;
case DS4Controls.L2: cState.L2 = 0; break;
case DS4Controls.R2: cState.R2 = 0; break;
//case DS4Controls.TouchButton: cState.TouchLeft = false; break;
//case DS4Controls.TouchMulti: cState.Touch2 = false; break;
//case DS4Controls.TouchRight: cState.TouchRight = false; break;
//case DS4Controls.TouchUpper: cState.TouchButton = false; break;
}
}
// Arthritis mode, compensate for cumulative pressure F=kx on the triggers by allowing the user to remap the entire trigger to just the initial portion.
private static byte[,] leftTriggerMap = new byte[4,256], rightTriggerMap = new byte[4,256];
private static double[] leftTriggerMiddle = new double[4], // linear trigger remapping, 0.5 is in the middle of 0 and 255 from the native controller.
oldLeftTriggerMiddle = new double[4],
rightTriggerMiddle = new double[4], oldRightTriggerMiddle = new double[4];
private static void initializeTriggerMap(byte[,] map, double triggerMiddle, int deviceNum)
{
double midpoint = 256.0 * triggerMiddle;
for (uint x = 0; x <= 255; x++)
{
double mapped;
if (x < midpoint) // i.e. with standard 0.5, 0..127->0..127, etc.; with 0.25, 0..63->0..127 and 64..255->128..255\
mapped = (x * 0.5 / triggerMiddle);
else
mapped = 128.0 + 128.0 * (x - midpoint) / (256.0 - midpoint);
map[deviceNum, x] = (byte)mapped;
}
}
public static byte mapLeftTrigger(byte orig, int deviceNum)
{
leftTriggerMiddle[deviceNum] = Global.getLeftTriggerMiddle(deviceNum);
if (leftTriggerMiddle[deviceNum] != oldLeftTriggerMiddle[deviceNum])
{
oldLeftTriggerMiddle[deviceNum] = leftTriggerMiddle[deviceNum];
initializeTriggerMap(leftTriggerMap, leftTriggerMiddle[deviceNum],deviceNum);
}
return leftTriggerMap[deviceNum, orig];
}
public static byte mapRightTrigger(byte orig, int deviceNum)
{
rightTriggerMiddle[deviceNum] = Global.getRightTriggerMiddle(deviceNum);
if (rightTriggerMiddle[deviceNum] != oldRightTriggerMiddle[deviceNum])
{
oldRightTriggerMiddle[deviceNum] = rightTriggerMiddle[deviceNum];
initializeTriggerMap(rightTriggerMap, rightTriggerMiddle[deviceNum], deviceNum);
}
return rightTriggerMap[deviceNum,orig];
}
}
}