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20
WudCompress.sln
Normal file
20
WudCompress.sln
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 10.00
|
||||
# Visual Studio 2008
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WudCompress", "WudCompress\WudCompress.vcproj", "{6FC9B74D-FB07-4173-B7CB-86D34867BCD7}"
|
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EndProject
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Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
|
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{6FC9B74D-FB07-4173-B7CB-86D34867BCD7}.Debug|Win32.ActiveCfg = Debug|Win32
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{6FC9B74D-FB07-4173-B7CB-86D34867BCD7}.Debug|Win32.Build.0 = Debug|Win32
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{6FC9B74D-FB07-4173-B7CB-86D34867BCD7}.Release|Win32.ActiveCfg = Release|Win32
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{6FC9B74D-FB07-4173-B7CB-86D34867BCD7}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
|
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HideSolutionNode = FALSE
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EndGlobalSection
|
||||
EndGlobal
|
193
WudCompress/WudCompress.vcproj
Normal file
193
WudCompress/WudCompress.vcproj
Normal file
@ -0,0 +1,193 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9,00"
|
||||
Name="WudCompress"
|
||||
ProjectGUID="{6FC9B74D-FB07-4173-B7CB-86D34867BCD7}"
|
||||
RootNamespace="WudCompress"
|
||||
TargetFrameworkVersion="196613"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
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/>
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</Platforms>
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="2"
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Name="VCPreBuildEventTool"
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Name="VCXMLDataGeneratorTool"
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Name="VCMIDLTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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WarningLevel="3"
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DebugInformationFormat="4"
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Name="VCManagedResourceCompilerTool"
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<Tool
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Name="VCResourceCompilerTool"
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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GenerateDebugInformation="true"
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TargetMachine="1"
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Name="VCALinkTool"
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Name="VCManifestTool"
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<Tool
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Name="VCBscMakeTool"
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<Tool
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Name="VCAppVerifierTool"
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="2"
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WholeProgramOptimization="1"
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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<Tool
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Name="VCMIDLTool"
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="1"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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WarningLevel="3"
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DebugInformationFormat="3"
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<Tool
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Name="VCManagedResourceCompilerTool"
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Name="VCResourceCompilerTool"
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GenerateDebugInformation="true"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"
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<Tool
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Name="VCALinkTool"
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Name="VCManifestTool"
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<Tool
|
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Name="VCBscMakeTool"
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/>
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<Tool
|
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Name="VCFxCopTool"
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/>
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<Tool
|
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Name="VCAppVerifierTool"
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/>
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<Tool
|
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Name="VCPostBuildEventTool"
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</Configuration>
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</Configurations>
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<References>
|
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
|
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<File
|
||||
RelativePath=".\main.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\wud.cpp"
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||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\wud.h"
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||||
>
|
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</File>
|
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</Filter>
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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</Filter>
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<Filter
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Name="Resource Files"
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Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
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UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
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<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
349
WudCompress/main.cpp
Normal file
349
WudCompress/main.cpp
Normal file
@ -0,0 +1,349 @@
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#include<stdio.h>
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#include<stdlib.h>
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#include<string.h>
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#include"wud.h"
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/*
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* WUX file structure (v1.0):
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[Header]
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UINT32 magic1 "WUX0"
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UINT32 magic2 0x1099d02e
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UINT32 sectorSize Size per uncompressed sector (SECTOR_SIZE constant)
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UINT64 uncompressedSize Size of the Wii U image before being compressed
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UINT32 flags Enable optional parts of the header (not used right now)
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[SectorIndexTable]
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UINT32[] lookupIndex table of indices for lookup of each sector. To calculate number of entries in this array: sectorCount = (uncompressedSize+sectorSize-1)/sectorSize
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[SectorData]
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UINT8[] padding Padding until the next field (sectorData) is aligned to sectorSize bytes. You can write whatever data you want here
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UINT8[] sectorData Array of unique sectors. Size in bytes: sectorSize * sectorCount
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*/
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#define SECTOR_SIZE (0x8000)
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#define SECTOR_HASH_SIZE (32)
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/*
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* Hash function used to create a hash of each sector
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* The hashes are then compared to find duplicate sectors
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||||
*/
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void calculateHash256(unsigned char* data, unsigned int length, unsigned char* hashOut)
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{
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// cheap and simple hash implementation
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||||
// you can replace this part with your favorite hash method
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memset(hashOut, 0x00, 32);
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for(unsigned int i=0; i<length; i++)
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{
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||||
hashOut[i%32] ^= data[i];
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hashOut[(i+7)%32] += data[i];
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}
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||||
}
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/*
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* Compare content of two WUD/WUX files
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* Used to compare uncompressed and compressed version of a WUD
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||||
* Returns false if there is even a single byte of difference
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||||
*/
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bool validateWUX(char* wud1Path, char* wud2Path)
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{
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puts("Checking for errors...");
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wud_t* wudFile1 = wud_open(wud1Path);
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||||
wud_t* wudFile2 = wud_open(wud2Path);
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if( wudFile1 == NULL )
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||||
{
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printf("Failed to open \"%s\"\n", wud1Path);
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||||
if( wudFile2 == NULL )
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||||
wud_close(wudFile2);
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||||
return false;
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||||
}
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||||
if( wudFile2 == NULL )
|
||||
{
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||||
printf("Failed to open \"%s\"\n", wud2Path);
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||||
if( wudFile1 == NULL )
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||||
wud_close(wudFile1);
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||||
return false;
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||||
}
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||||
// get and compare sizes
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||||
long long wud1Size = wud_getWUDSize(wudFile1);
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||||
long long wud2Size = wud_getWUDSize(wudFile2);
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||||
if( wud1Size != wud2Size )
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||||
{
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||||
printf("WUD data size mismatch\n");
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||||
return false;
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||||
}
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||||
// compare data
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||||
long long currentValidationOffset = 0;
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||||
unsigned int tempBufferSize = 1024*1024+19; // 1MB + some extra bytes to make the number uneven (we want to provoke cross-sector reads)
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||||
unsigned char* tempBufferWUD1 = (unsigned char*)malloc(tempBufferSize);
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||||
unsigned char* tempBufferWUD2 = (unsigned char*)malloc(tempBufferSize);
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||||
bool dataMismatch = false;
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||||
int pct = -1;
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||||
printf("0%\r");
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||||
while( currentValidationOffset < wud1Size )
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||||
{
|
||||
// calculate how many bytes we are reading in this cycle
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||||
long long remainingBytes = wud1Size - currentValidationOffset;
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||||
unsigned int bytesToRead = tempBufferSize;
|
||||
if( remainingBytes < (long long)bytesToRead )
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||||
bytesToRead = (unsigned int)remainingBytes;
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||||
unsigned int readByteCount1 = wud_readData(wudFile1, tempBufferWUD1, bytesToRead, currentValidationOffset);
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||||
unsigned int readByteCount2 = wud_readData(wudFile2, tempBufferWUD2, bytesToRead, currentValidationOffset);
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||||
if( readByteCount1 != readByteCount2 || bytesToRead != readByteCount1 )
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||||
{
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||||
printf("Data read size mismatch\n");
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||||
dataMismatch = true;
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||||
break;
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||||
}
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||||
// compare buffers
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||||
if( memcmp(tempBufferWUD1, tempBufferWUD2, bytesToRead) != 0 )
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||||
{
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||||
printf("Data mismatch\n");
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||||
dataMismatch = true;
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||||
break;
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||||
}
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||||
// progress offset
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||||
currentValidationOffset += bytesToRead;
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||||
// display current progress
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||||
int newPct = (int)(currentValidationOffset*1000LL / wud1Size);
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||||
if( newPct != pct )
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||||
{
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||||
printf("%d.%d%% \r", (newPct/10), (newPct%10));
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pct = newPct;
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||||
}
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||||
}
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||||
puts("");
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||||
free(tempBufferWUD1);
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||||
free(tempBufferWUD2);
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||||
wud_close(wudFile1);
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||||
wud_close(wudFile2);
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||||
return dataMismatch == false;
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||||
}
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||||
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||||
bool compressWUD(wud_t* inputFile, FILE* outputFile, char* outputPath)
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||||
{
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long long inputSize = wud_getWUDSize(inputFile);
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||||
// write header
|
||||
wuxHeader_t wuxHeader = {0};
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||||
wuxHeader.magic0 = WUX_MAGIC_0;
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||||
wuxHeader.magic1 = WUX_MAGIC_1;
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||||
wuxHeader.sectorSize = SECTOR_SIZE;
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||||
wuxHeader.uncompressedSize = inputSize;
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||||
wuxHeader.flags = 0;
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fwrite(&wuxHeader, sizeof(wuxHeader_t), 1, outputFile);
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||||
unsigned int sectorTableEntryCount = (unsigned int)((inputSize+SECTOR_SIZE-1) / (long long)SECTOR_SIZE);
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||||
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// remember current seek offset, this is where the index table will be written after compression is done
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||||
long long offsetIndexTable = _ftelli64(outputFile);
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||||
// skip index table and padding
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||||
long long offsetSectorArrayStart = (offsetIndexTable + (long long)sectorTableEntryCount*sizeof(unsigned int));
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// align to SECTOR_SIZE
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||||
offsetSectorArrayStart = (offsetSectorArrayStart + SECTOR_SIZE - 1);
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||||
offsetSectorArrayStart = offsetSectorArrayStart - (offsetSectorArrayStart%SECTOR_SIZE);
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||||
_fseeki64(outputFile, offsetSectorArrayStart, SEEK_SET);
|
||||
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||||
unsigned int indexTableSize = sizeof(unsigned int) * sectorTableEntryCount;
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||||
unsigned int* sectorIndexTable = (unsigned int*)malloc(sizeof(unsigned int) * sectorTableEntryCount);
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||||
unsigned char* sectorHashArray = (unsigned char*)malloc(sizeof(unsigned char) * SECTOR_HASH_SIZE * sectorTableEntryCount);
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||||
unsigned int uniqueSectorCount = 0;
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||||
printf("Compressing %d sectors...\n", sectorTableEntryCount);
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||||
unsigned char buffer[SECTOR_SIZE];
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||||
unsigned char sectorHash[32];
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||||
unsigned int storedSectors = 0;
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||||
int currentPct = 0;
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||||
long long compressedSize = offsetSectorArrayStart;
|
||||
for(unsigned int i=0; i<sectorTableEntryCount; i++)
|
||||
{
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||||
// print status
|
||||
int newPct = ((i+1)*1000)/sectorTableEntryCount;
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||||
if( currentPct != newPct )
|
||||
{
|
||||
currentPct = newPct;
|
||||
int compressionRatio = (int)(((long long)i * SECTOR_SIZE)*10 / compressedSize);
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||||
printf("\r%d.%d%% Compression ratio: 1:%d.%d \r", currentPct/10, currentPct%10, compressionRatio/10, compressionRatio%10);
|
||||
}
|
||||
// read sector and generate hash
|
||||
wud_readData(inputFile, buffer, SECTOR_SIZE, (long long)i * (long long)SECTOR_SIZE);
|
||||
calculateHash256(buffer, SECTOR_SIZE, sectorHash);
|
||||
unsigned int sectorReuseIndex = 0xFFFFFFFF;
|
||||
// try to locate any previous sector with same hash
|
||||
for(unsigned int f=0; f<uniqueSectorCount; f++)
|
||||
{
|
||||
if( memcmp(sectorHash, sectorHashArray+f*SECTOR_HASH_SIZE, SECTOR_HASH_SIZE) == 0 )
|
||||
{
|
||||
sectorReuseIndex = f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// if we found a sector then just store the index
|
||||
if( sectorReuseIndex != 0xFFFFFFFF )
|
||||
{
|
||||
sectorIndexTable[i] = sectorReuseIndex;
|
||||
continue;
|
||||
}
|
||||
// else store the sector and append a new index
|
||||
fwrite(buffer, SECTOR_SIZE, 1, outputFile);
|
||||
memcpy(sectorHashArray+uniqueSectorCount*SECTOR_HASH_SIZE, sectorHash, SECTOR_HASH_SIZE);
|
||||
compressedSize += SECTOR_SIZE;
|
||||
sectorIndexTable[i] = uniqueSectorCount;
|
||||
uniqueSectorCount++;
|
||||
storedSectors++;
|
||||
}
|
||||
printf("100%% \n");
|
||||
_fseeki64(outputFile, offsetIndexTable, SEEK_SET);
|
||||
fwrite(sectorIndexTable, sectorTableEntryCount, sizeof(unsigned int), outputFile);
|
||||
fclose(outputFile);
|
||||
puts("done");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool decompressWUD(wud_t* inputFile, FILE* outputFile, char* outputPath)
|
||||
{
|
||||
long long inputSize = wud_getWUDSize(inputFile);
|
||||
printf("Decompressing...\n");
|
||||
unsigned char buffer[SECTOR_SIZE];
|
||||
long long currentIndex = 0;
|
||||
int currentPct = 0;
|
||||
while( currentIndex < inputSize )
|
||||
{
|
||||
// print status
|
||||
int newPct = (int)((currentIndex*1000LL)/inputSize);
|
||||
if( currentPct != newPct )
|
||||
{
|
||||
currentPct = newPct;
|
||||
printf("\r%d.%d%% \r", currentPct/10, currentPct%10);
|
||||
}
|
||||
// calculate how many bytes to read
|
||||
int bytesToRead = SECTOR_SIZE;
|
||||
if( (inputSize-currentIndex) < SECTOR_SIZE )
|
||||
bytesToRead = (int)(inputSize-currentIndex);
|
||||
// read data
|
||||
wud_readData(inputFile, buffer, bytesToRead, currentIndex);
|
||||
// write data
|
||||
fwrite(buffer, bytesToRead, 1, outputFile);
|
||||
currentIndex += (long long)bytesToRead;
|
||||
}
|
||||
printf("100%% \n");
|
||||
fclose(outputFile);
|
||||
puts("done");
|
||||
return true;
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
if( argc < 2 )
|
||||
{
|
||||
puts("Wii U image compression tool v1.0 by Exzap");
|
||||
puts("Lossless compression and decompression for Wii U dumps.");
|
||||
puts("");
|
||||
puts("Usage:");
|
||||
puts("WudCompress <game.wud/game.wux> [-noverify]");
|
||||
puts("");
|
||||
puts("Parameters:");
|
||||
puts("-noverify Skip the file validation step at the end");
|
||||
return 0;
|
||||
}
|
||||
char* wudPath = argv[1];
|
||||
// parse options
|
||||
bool skipVerify = false;
|
||||
for(int i=2; i<argc; i++)
|
||||
{
|
||||
if( stricmp(argv[i], "-noverify") == 0 )
|
||||
{
|
||||
skipVerify = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Unknown option: %s\n", argv[i]);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
// verify path
|
||||
if( wudPath[0] == '-' )
|
||||
{
|
||||
puts("Invalid input file");
|
||||
return -1;
|
||||
}
|
||||
// open input file
|
||||
wud_t* wud = wud_open(wudPath);
|
||||
if( wud == NULL )
|
||||
{
|
||||
printf("Unable to open input file \"%s\"\n", wudPath);
|
||||
return -2;
|
||||
}
|
||||
// create path of output file by replacing the extension with .wux
|
||||
char* outputPath = (char*)malloc(strlen(wudPath)+4+1); // allocate space for up to 4 extra characters in case we need to add the .wux extension
|
||||
strcpy(outputPath, wudPath);
|
||||
// replace with opposite extension (wux <-> wud)
|
||||
char* newExtension;
|
||||
if( wud_isWUXCompressed(wud) )
|
||||
{
|
||||
printf("Mode: Decompress\n");
|
||||
newExtension = ".wud";
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Mode: Compress\n");
|
||||
newExtension = ".wux";
|
||||
}
|
||||
bool extensionFound = false;
|
||||
for(int i=strlen(outputPath)-1; i>=0; i--)
|
||||
{
|
||||
if( outputPath[i] == '.' )
|
||||
{
|
||||
extensionFound = true;
|
||||
strcpy(outputPath+i, newExtension);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if( extensionFound == false )
|
||||
strcat(outputPath, newExtension);
|
||||
// make sure the output file doesn't already exist (avoid accidental overwriting)
|
||||
FILE* outputFile;
|
||||
outputFile = fopen(outputPath, "r");
|
||||
if( outputFile != NULL )
|
||||
{
|
||||
printf("Output file \"%s\" already exists.\n", outputPath);
|
||||
wud_close(wud);
|
||||
return -4;
|
||||
}
|
||||
// open output file
|
||||
outputFile = fopen(outputPath, "wb");
|
||||
if( outputFile == NULL )
|
||||
{
|
||||
printf("Unable to create output file\n");
|
||||
wud_close(wud);
|
||||
return -3;
|
||||
}
|
||||
printf("Input:\n");
|
||||
puts(wudPath);
|
||||
printf("Output:\n");
|
||||
puts(outputPath);
|
||||
if( wud_isWUXCompressed(wud) )
|
||||
{
|
||||
if( decompressWUD(wud, outputFile, outputPath) == false )
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( compressWUD(wud, outputFile, outputPath) == false )
|
||||
return -1;
|
||||
}
|
||||
// verify
|
||||
if( skipVerify == false )
|
||||
{
|
||||
if( validateWUX(wudPath, outputPath) == false )
|
||||
{
|
||||
printf("Validation failed. \"%s\" is corrupted.\n", outputPath);
|
||||
// delete output file
|
||||
remove(outputPath);
|
||||
return -5;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Validation successful. No errors detected.\n");
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
157
WudCompress/wud.cpp
Normal file
157
WudCompress/wud.cpp
Normal file
@ -0,0 +1,157 @@
|
||||
#include<stdio.h>
|
||||
#include<stdlib.h>
|
||||
#include<string.h>
|
||||
#include"wud.h"
|
||||
|
||||
long long wud_getFileSize64(FILE* file)
|
||||
{
|
||||
long long prevSeek = _ftelli64(file);
|
||||
_fseeki64(file, 0, SEEK_END);
|
||||
long long fileSize = _ftelli64(file);
|
||||
_fseeki64(file, prevSeek, SEEK_SET);
|
||||
return fileSize;
|
||||
}
|
||||
|
||||
long long wud_getCurrentSeek64(FILE* file)
|
||||
{
|
||||
long long currentSeek = _ftelli64(file);
|
||||
return currentSeek;
|
||||
}
|
||||
|
||||
void wud_setCurrentSeek64(FILE* file, long long newSeek)
|
||||
{
|
||||
_fseeki64(file, newSeek, SEEK_SET);
|
||||
}
|
||||
|
||||
/*
|
||||
* Open .wud (Wii U image) or .wux (Wii U compressed image) file
|
||||
*/
|
||||
wud_t* wud_open(char* path)
|
||||
{
|
||||
FILE* inputFile;
|
||||
inputFile = fopen(path, "rb");
|
||||
if( inputFile == NULL )
|
||||
return NULL;
|
||||
// allocate wud struct
|
||||
wud_t* wud = (wud_t*)malloc(sizeof(wud_t));
|
||||
memset(wud, 0x00, sizeof(wud_t));
|
||||
wud->fileWud = inputFile;
|
||||
// get size of file
|
||||
long long inputFileSize = wud_getFileSize64(wud->fileWud);
|
||||
// determine whether the WUD is compressed or not
|
||||
wuxHeader_t wuxHeader = {0};
|
||||
if( fread(&wuxHeader, sizeof(wuxHeader_t), 1, wud->fileWud) != 1 )
|
||||
{
|
||||
// file is too short to be either
|
||||
wud_close(wud);
|
||||
return NULL;
|
||||
}
|
||||
if( wuxHeader.magic0 == WUX_MAGIC_0 && wuxHeader.magic1 == WUX_MAGIC_1 )
|
||||
{
|
||||
// this is a compressed file
|
||||
wud->isCompressed = true;
|
||||
wud->sectorSize = wuxHeader.sectorSize;
|
||||
wud->uncompressedSize = wuxHeader.uncompressedSize;
|
||||
// validate header values
|
||||
if( wud->sectorSize < 0x100 || wud->sectorSize >= 0x10000000 )
|
||||
{
|
||||
wud_close(wud);
|
||||
return NULL;
|
||||
}
|
||||
// calculate offsets and sizes
|
||||
wud->indexTableEntryCount = (unsigned int)((wud->uncompressedSize+(long long)(wud->sectorSize-1)) / (long long)wud->sectorSize);
|
||||
wud->offsetIndexTable = wud_getCurrentSeek64(wud->fileWud);
|
||||
wud->offsetSectorArray = (wud->offsetIndexTable + (long long)wud->indexTableEntryCount*sizeof(unsigned int));
|
||||
// align to SECTOR_SIZE
|
||||
wud->offsetSectorArray = (wud->offsetSectorArray + (long long)(wud->sectorSize-1));
|
||||
wud->offsetSectorArray = wud->offsetSectorArray - (wud->offsetSectorArray%(long long)wud->sectorSize);
|
||||
// read index table
|
||||
unsigned int indexTableSize = sizeof(unsigned int) * wud->indexTableEntryCount;
|
||||
wud->indexTable = (unsigned int*)malloc(sizeof(unsigned int) * wud->indexTableEntryCount);
|
||||
wud_setCurrentSeek64(wud->fileWud, wud->offsetIndexTable);
|
||||
if( fread(wud->indexTable, sizeof(unsigned int), wud->indexTableEntryCount, wud->fileWud) != wud->indexTableEntryCount )
|
||||
{
|
||||
// could not read index table
|
||||
wud_close(wud);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// uncompressed file
|
||||
wud->uncompressedSize = inputFileSize;
|
||||
}
|
||||
return wud;
|
||||
}
|
||||
|
||||
/*
|
||||
* Close wud/wux reader
|
||||
*/
|
||||
void wud_close(wud_t* wud)
|
||||
{
|
||||
fclose(wud->fileWud);
|
||||
if( wud->indexTable )
|
||||
free(wud->indexTable);
|
||||
free(wud);
|
||||
}
|
||||
|
||||
/*
|
||||
* Read data
|
||||
* Transparently handles WUX decompression
|
||||
* Can read up to 4GB-1 at once
|
||||
*/
|
||||
unsigned int wud_readData(wud_t* wud, void* buffer, unsigned int length, long long offset)
|
||||
{
|
||||
// make sure there is no out-of-bounds read
|
||||
long long fileBytesLeft = wud->uncompressedSize - offset;
|
||||
if( fileBytesLeft <= 0 )
|
||||
return 0;
|
||||
if( fileBytesLeft < (long long)length )
|
||||
length = (unsigned int)fileBytesLeft;
|
||||
// read data
|
||||
unsigned int readBytes = 0;
|
||||
if( wud->isCompressed == false )
|
||||
{
|
||||
// uncompressed read is just a 1:1 copy
|
||||
wud_setCurrentSeek64(wud->fileWud, offset);
|
||||
readBytes = (unsigned int)fread(buffer, 1, length, wud->fileWud);
|
||||
}
|
||||
else
|
||||
{
|
||||
// compressed read must be handled on a per-sector level
|
||||
while( length > 0 )
|
||||
{
|
||||
unsigned int sectorOffset = (unsigned int)(offset % (long long)wud->sectorSize);
|
||||
unsigned int remainingSectorBytes = wud->sectorSize - sectorOffset;
|
||||
unsigned int sectorIndex = (unsigned int)(offset / (long long)wud->sectorSize);
|
||||
unsigned int bytesToRead = (remainingSectorBytes<length)?remainingSectorBytes:length; // read only up to the end of the current sector
|
||||
// look up real sector index
|
||||
sectorIndex = wud->indexTable[sectorIndex];
|
||||
wud_setCurrentSeek64(wud->fileWud, wud->offsetSectorArray + (long long)sectorIndex*(long long)wud->sectorSize+(long long)sectorOffset);
|
||||
readBytes += (unsigned int)fread(buffer, 1, bytesToRead, wud->fileWud);
|
||||
// progress read offset, write pointer and decrease length
|
||||
buffer = (void*)((char*)buffer + bytesToRead);
|
||||
length -= bytesToRead;
|
||||
offset += bytesToRead;
|
||||
}
|
||||
}
|
||||
return readBytes;
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns true if the file uses .wux compression, false otherwise
|
||||
*/
|
||||
bool wud_isWUXCompressed(wud_t* wud)
|
||||
{
|
||||
return wud->isCompressed;
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns size of data in bytes
|
||||
* For .wud: Size of raw file
|
||||
* For .wux: Size of uncompressed data
|
||||
*/
|
||||
long long wud_getWUDSize(wud_t* wud)
|
||||
{
|
||||
return wud->uncompressedSize;
|
||||
}
|
32
WudCompress/wud.h
Normal file
32
WudCompress/wud.h
Normal file
@ -0,0 +1,32 @@
|
||||
typedef struct
|
||||
{
|
||||
unsigned int magic0;
|
||||
unsigned int magic1;
|
||||
unsigned int sectorSize;
|
||||
unsigned long long uncompressedSize;
|
||||
unsigned int flags;
|
||||
}wuxHeader_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
FILE* fileWud;
|
||||
long long uncompressedSize;
|
||||
bool isCompressed;
|
||||
// data only used when compressed
|
||||
unsigned int sectorSize;
|
||||
unsigned int indexTableEntryCount;
|
||||
unsigned int* indexTable;
|
||||
long long offsetIndexTable;
|
||||
long long offsetSectorArray;
|
||||
}wud_t;
|
||||
|
||||
#define WUX_MAGIC_0 '0XUW' // "WUX0"
|
||||
#define WUX_MAGIC_1 0x1099d02e
|
||||
|
||||
// wud and wux functions
|
||||
wud_t* wud_open(char* path); // handles both, compressed and uncompressed files
|
||||
void wud_close(wud_t* wud);
|
||||
|
||||
unsigned int wud_readData(wud_t* wud, void* buffer, unsigned int length, long long offset);
|
||||
bool wud_isWUXCompressed(wud_t* wud);
|
||||
long long wud_getWUDSize(wud_t* wud);
|
Loading…
Reference in New Issue
Block a user