* update all 16 configure_make ports
* add make wrappers for msvc
* improve make builds
* fix relativ path errors on linux (and osx?)
* revisit all 16 portfiles again
* remove trace from install
* fix relative build path issues.
* bump control of the 16 configure ports
* never forget .... real linux is case sensitive ....
* Revert "bump control of the 16 configure ports"
This reverts commit 40d6d81c01d2709c4acbdbec503b4787c3fd8282.
* Revert "Revert "bump control of the 16 configure ports""
This reverts commit 9c9851ddfcd01bfad604ab9c9aed7379238d619a.
* bump control again for real ci rebuild
* add copy_source
* remove message
* pass parameters to vcpkg_build_make
* fix healpix build.
* fix libmagic regression
* fix libwandio regression
* pfring changes regression fix? (cannot test in wsl)
* ws change to retrigger CI
* fix libpq regression
* fix libudns regression
* add share/pkgconfig to PKG_CONFIG_PATH
* cleanup of deprecated options
* cleanup docs
* Revert "bump control again for real ci rebuild"
This reverts commit b4bc18edc2376eba6c3aa3dda52bd82286f23616.
* shared binaries on linux should stay in lib. Only dlls are mvoed to bin
* move pkgconfig check and add message about missing system packages
* added autopoint as a build requirement
* fix prerun shell working dir.
* a few fixes from the x windows pr
- add libpath setting
- fixed pkgconfig search on windows platforms
- fixed autopoint msys package on windows
* fix release prefix
* minimal cleanup and ws changes to trigger true CI rebuild
* fix tcl by upgrading
* remove unnecessary rename
* fix pfring? can't test in WSL. Linux kernel headers required.
* fix lowercase in patch
* fix libwandio
* remove x264 from fail list
* replace wrappers with wrappers from automake
* update make ports
* remove unnecessary message
* refactor vcpkg_configure_make
* [tcl] remove stray ?
* [farmhash] fix build
* [freexl] ws change to retrigger ci build
* [x264] add pthread as a dependency
* [vcpkg/scripts] add ignore flag correctly
* [sdl] fix vcpkg_fixup_pkgconfig call
* [farmhash/freexl] delete configure and recreate it.
* [libudns] remove trailing ?
* [freexl] use empty build target
* [freexl] add system library; remove previous change
* Update ports/x264/portfile.cmake
Co-authored-by: Jack·Boos·Yu <47264268+JackBoosY@users.noreply.github.com>
* [libwandio] remove unncessary comment
Co-authored-by: dan-shaw <51385773+dan-shaw@users.noreply.github.com>
Co-authored-by: Jack·Boos·Yu <47264268+JackBoosY@users.noreply.github.com>
* [tool-meson] Update to 0.54.2
- Release notes: https://mesonbuild.com/Release-notes-for-0-54-0.html
- Homepage added to CONTROL file
* Re-trigger CI test
Co-authored-by: JackBoosY <yuzaiyang@beyondsoft.com>
* [cmake] Update to 3.17.1
* update cmake directory name
* [cpuid] Fix install headers.
* [stormlib] Fix install headers
* [murmurhash] Fix install headers
* [metrohash] Fix install headers
* update baseline
* update baseline
* [otl] update hash
* update baseline
* [gts] Do not use ninja to avoid empty implib issue
* update baseline
* [dmlc] Re-trigger ci test
* [replxx] Re-trigger ci test
* update baseline
* [osg] Re-trigger ci test
* [replxx] Fix build failure
* Set cmake min version to 3.17.1
* update baseline
* [libnice] Re-trigger ci test
* [mlpack] Re-trigger ci test
* update to 3.17.2
* update cmake hash
* update baseline
* update baseline
* update baseline
* update baseline
* Update scripts/ci.baseline.txt
Co-authored-by: Billy O'Neal <billy.oneal@gmail.com>
* update baseline
* update baseline
* [magnum] Set magnum:arm64-windows to skip in baseline
* [nanogui] Set nanogui:arm64-windows to fail in baseline
* [nettle] Set nettle:x64-windows to fail, waiting for fix this issue in another PR
* re-trigger CI test
* update baseline
* Install unixODBC in Linux
* [nanodbc] Re-trigger CI test
* update baseline
* Remove space
* update baseline
* [munit] Add new port
* [munit] Modernize
* [muint] Update to 2020-04-06
* [munit] Update CI baseline
* [munit] Update CI baseline
* [munit] Fail fast
* [munit] Download meson on linux and osx
* [vcpkg_find_acquire_program] Always download meson if not found
* Revert "[munit] Download meson on linux and osx"
This reverts commit e7e17730d40e1b8a11a12c2bb28340a72247dce0.
Co-authored-by: wangli28 <wangli28@beyondsoft.com>
`files.h/files.cpp`:
* Add end and else comments to all macros.
* Add "remove_all_inside" function which empties a directory without actually deleting the directory. This is necessary to handle the case where the directory is actually a directory symlink.
* Change remove_all to use std::remove when VCPKG_USE_STD_FILESYSTEM is set; this will engage POSIX delete support available on current Win10.
`commands.ci.cpp`: empty "installed".
`*/initialize_environment.*`: No longer clean the directories outside the tool.
`ci-step.ps1`: Remove unused console output tee-ing.
* [libgo] Update to 3.1
* Add headers in debug sub folder
* Update ci.baseline and remove headers in debug/include directory
* Update the way to install headers and targets on Windows
* Remove the headers in netio/disable_hook on all platforms
* Add unsupported for arm and uwp
* Add only support static build and update ci.baseline
* code review
Co-authored-by: nicole mazzuca <mazzucan@outlook.com>
* Update to 2.8.102 and reenable x64 Build
* Remove surplus empty directory during install
* Corrected the "Supports" entry in CONTROL
Should have read the documentation for "Supports" to see that this is a boolean expression
* [ctp] New port CTP library 6.3.15
* [ctp] Minor changes
- Update portfile to support custom triplets
- disable CI due to downloading server availability
* Update ports/ctp/portfile.cmake
* Update ports/ctp/portfile.cmake
* Remove ${...} from if
Co-authored-by: Vincent Gao <xgao1023@outlook.com>
Co-authored-by: Jack·Boos·Yu <47264268+JackBoosY@users.noreply.github.com>
Co-authored-by: nicole mazzuca <mazzucan@outlook.com>
* Initial commit
* Add missing files
* Add patchfile
* UWP Builds not supported
* Fix Linux version
* Removed 'include(vcpkg_common_functions)' as it is no longer needed
* Implemented proposed changes to portfile.cmake
* Further changes to portfile.cmake
* Added indicator that a failure is expected for arm64
* Added the expected failure on arm64 to ci.baseline.txt
* Combined two separate vcpkg_fail_port_install() calls
* Use upstream version compatible with opentracing 1.6
* Added 'Supports:' entry in CONTROL to signal missing arm64 support and removed vcpkg_fail_port_install() for UWP in portfile.cmake
Co-authored-by: xgcssch <soenke.schau@alte-leipziger.de>
* [vcpkg] Bump Linux VM memory size and do all operations on the temporary disk.
* [llvm] disable optional dependencies to libxml2 and zlib
* [vcpkg] Reduce quotas on the share to something reasonable.
* [mpir] Skip on Linux because it conflicts with libgmp.
Co-authored-by: yurybura <yurybura@gmail.com>
* [uthenticode] Add new port
* ports/uthenticode: Add openssl as a dependency
* ports/uthenticode: 1.0.1
* ports/uthenticode: 1.0.2
* ports/uthenticode: Drop quotes
* treewide: Mark uthenticode as failing on UWP
* ports/uthenticode: Use ${PORT}
* add new function vcpkg_fixup_pkgconfig
* make message with changed files a debug_message
* add two more cases to the debug *.pc files
* comment out prefix.
use --define-variable=prefix=INSTALL_PATH
* changed the comment header.
* add missing word
* finish vcpkg_fixup_pkgconfig.cmake
* Update vcpkg_fixup_pkgconfig.cmake
Note: since CMake is run in script mode the description of VCPKG_FIXUP_PKGCONFIG_CALLED cannot be viewed
* transfer changes from x windows pr
* fix typo in regex
* add port for vs yasm integration within VCPKG
* add gmp
* add nettle
* add missing windows flag in control
* CI workaround
CI seems to not pass env YASMPATH correctly to cl.
Since YASM is on PATH -> remove $(VCInstallDir) as the default for YasmPath
* overwrite correct import.
* If CI does not give logs just display some extra info
* target replacement was mising
* apply same replacements for nettle
* remove unnecessary status message
* remove unnecessary platform code
* update supports field for vs-yasm
* apply replacement also to libhogweed
* fix static builds
* remove not working code
* remove debug/release options
* add additional replacement for the case the SOURCE dir has already been patched within VCPKG
* add triplet selection to vcpkg_install_msbuild
* fix missing ; in patches
* remove gmp dependency in static builds since they are not required
* cleanup portfiles
* add missing vcpkg_fixup_pkgconfig() call
* Added new port GASol
* added patch file
* Code Refactoring
* Code Refactoring to change port name
* Updated baseline to resolve file conflicts with nanovg and stb
* Added changes to ci-baseline and added port not supported on arm/uwp
* [gasol] Use cmake to build
* update baseline
Co-authored-by: SanaJahan <sanadgrt@gmail.com>
Co-authored-by: JackBoosY <yuzaiyang@beyondsoft.com>
* Add rtlsdr port
* Update ci.baseline.txt
* Update to use github mirror in portfile.cmake
Co-authored-by: Egor Chesakov <echesakov@users.noreply.github.com>
* [OpenCV2] add library for older C projects
* [OpenCV2] fixes for non-Windows systems
* [OpenCV2] add warnings for Ubuntu
* add fixes for cuda
* [OpenCV2] disable parallel building, otherwise cuda fails
* [OpenCV2] refresh port with latest fixes
* [OpenCV2] fix CONTROL
* [OpenCV2] fixes for windows
* [OpenCV2] fixes to avoid unnecessary install of pre-built ffmpeg, since it already uses externally provided one
* [OpenCV2] openexr still has some problems, explicitly removed UWP support
* [OpenCV2] use targets wherever possible. Jasper and OpenEXR features would require improvements in those ports, in order for them to provide targets too
* [OpenCV2] re-enable parallel build also with CUDA
* [OpenCV2] improve compatibility with CUDA 10+
* [OpenCV2] fix broken CUDA targets
* [darknet] enable opencv2 feature
* skip from building, like opencv3, to avoid problems in CI
* [libmpeg2] Add new port
Libmpeg2 seems to be a somewhat old project, last release was done in
2008, but it is still in use by some projects e.g. ResidualVM
I have verified the mpeg2dec built for x86-64 with MSVC produces similar
results as the one pre-packaged on my Arch.
* [libmpeg2] Apply review comments
* [libmpeg2] Add ci.baseline.txt exemptions
* [vcpkg/scripts] fix wrong paths variable on windows
* [vcpkg/scripts] search within vcpkg first and then ask the rest of the world
* [vcpkg/scripts] add second search path for ninja.
First is for vcpkg fetch ninja
Second is for vcpkg_find_acquire_program
* Allow the apr port to be used on non-windows systems
* Allow the apr-util port to be used on non-windows systems
* Allow the apr-util port to be used on non-windows systems
* Allow the apr-util port to be used on non-windows systems
* [log4cxx] add new port
* Add aarch64 cross compilation support
* Allow apr and apr-util ports to used with a cross compiling tool chain
* @PhoebeHui requested changes
* Remove files that leaked from 'add-log4cxx-port' branch
* @PhoebeHui requested changes
* Move apr-util-unix and apr-util-windows portfile.cmake content back into apr-util/portfile.cmake
* Use the same released archive for unix and windows
* Use the same released archive for unix and windows (1.6.1)
* Update APR version to the latest
* Prevent unrelated CI failures
* Prevent CI failure for arm64 on x86 CI machine
* Prevent CI failure for arm64 on x86 CI machine
* Use vcpkg_configure_make and vcpkg_install_make instead of vcpkg_execute_required_process
* Remove shared libraries if a static build
* Revert "Remove shared libraries if a static build"
This reverts commit 540e158e1fbfe53b889bef8b928bc8feb62775c2.
* Prevent CI failures due to static build installing apr-1-config into bin
* @PhoebeHui requested changes
Co-authored-by: Stephen Webb <stephen.webb@sabreautonomous.com.au>
* [discord-game-sdk] new port
* [discord-game-sdk] Invert Supports field
* [discord-game-sdk] Fix Supports field
* [discord-game-sdk] Fix Supports field again
* [discord-game-sdk] Update find_library
* [discord-game-sdk] Rename LICENSE.md, remove include(vcpkg_common_functions)
* [discord-game-sdk] Fix Linux build, add usage file
* [discord-game-sdk] Add missing file(INSTALL)
* [discord-game-sdk] Update baseline and fix macOS build
* [discord-game-sdk] Specify C++ standard version
* [discord-game-sdk] Remove vcpkg_copy_pdbs
* [discord-game-sdk] Replace ToS text by link to online version