cemu_graphic_packs/Quality/Splatoon_2160pUW/patches.txt

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[SplatoonV272uw]
moduleMatches = 0xF7A78809
#rodata constants
0x1004364C = .float 2.370
0x10124BE0 = .float 2.370
0x10158FE0 = .float 2.370
0x10160454 = .float 2.370
_aspectAddr = 0x1004364C
#patches
0x028B1910 = lis r29, _aspectAddr@ha ;hud
0x028B1914 = lfs f13, _aspectAddr@l(r29) ;hud
0x02014864 = lis r4, _aspectAddr@ha ;master ar
0x0201486C = lfs f9, _aspectAddr@l(r4) ;master ar
0x02014570 = lis r4, _aspectAddr@ha ;transition frames
0x02014578 = lfs f9, _aspectAddr@l(r4)
0x0201434C = lis r4, _aspectAddr@ha
0x02014354 = lfs f9, _aspectAddr@l(r4)
[SplatoonV0uw]
moduleMatches = 0x08ED6677
#rodata constants
0x1003C670 = .float 2.370
0x101092B0 = .float 2.370
0x10144564 = .float 2.370
0x1014A514 = .float 2.370
_aspectAddr = 0x1003C670
#patches
0x027E6400 = lis r29, _aspectAddr@ha ;hud
0x027E6404 = lfs f13, _aspectAddr@l(r29) ;hud
0x02015690 = lis r4, _aspectAddr@ha ;master AR
0x02015698 = lfs f9, _aspectAddr@l(r4)
0x0201539C = lis r4, _aspectAddr@ha ;Transition frames
0x020153A4 = lfs f9, _aspectAddr@l(r4)
0x02015178 = lis r4, _aspectAddr@ha ;Transition frames
0x02015180 = lfs f9, _aspectAddr@l(r4)